暂未收录效果图
查看技能说明threejs-procedural-materials
scottstts
Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accu…
OPENAGENTSKILL / DIRECTORY
为下一项任务找到合适的技能。探索适用于 Codex、Claude Code、Cursor 等 Agent 的工具。
37 Skills
搜索结果: 37
暂未收录效果图
查看技能说明scottstts
Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accu…
暂未收录效果图
查看技能说明scottstts
Build large procedural oceans and coast transitions in Three.js. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water ocea…
暂未收录效果图
查看技能说明scottstts
Build well-crafted production procedural meshes in Three.js. Use for complete hard-surface assemblies and humanoid robots, profile extrusion, parameter-curve and spine l…
暂未收录效果图
查看技能说明scottstts
Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, al…
暂未收录效果图
查看技能说明scottstts
Generate authored procedural trees, grass, ivy, flowers, and vegetation in Three.js or raw WebGPU. Use for surface-following vines, painted ivy paths, stylized or GPU gr…
暂未收录效果图
查看技能说明scottstts
Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scen…
暂未收录效果图
查看技能说明scottstts
Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinemati…
暂未收录效果图
查看技能说明scottstts
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptat…
暂未收录效果图
查看技能说明scottstts
Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation;…
暂未收录效果图
查看技能说明scottstts
Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotat…
暂未收录效果图
查看技能说明scottstts
Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, displacement, roughn…
暂未收录效果图
查看技能说明Implement a production GTAO path in Three.js. Use for half-resolution horizon sampling, reversed-depth reconstruction, bent-normal encoding, full-resolution bilateral re…
暂未收录效果图
查看技能说明scottstts
Implement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL shadow nodes, casca…
暂未收录效果图
查看技能说明scottstts
Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geom…
暂未收录效果图
查看技能说明staruhub
Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"Insta…
暂未收录效果图
查看技能说明vasturiano