OPENAGENTSKILL / DIRECTORY

AI Agent Skills

为下一项任务找到合适的技能。探索适用于 Codex、Claude Code、Cursor 等 Agent 的工具。

搜索结果 · “cpp”

34 Skills

搜索结果: 34

搜索与研究

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Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implem…

价格未确认搜索与研究Claude Code
347GitHub
搜索与研究

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Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjec…

价格未确认搜索与研究Claude Code
347GitHub
开发与测试

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cpp-pro

Jeffallan

Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or re…

价格未确认开发与测试Claude Code
1.1万GitHub
开发与测试

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agent-cpp-expert

travisjneuman

Specialist subagent: C and C++ development, modern C++ (C++17/20/23), CMake, systems programming, and memory management specialist. Use when writing C/C++ code, debuggin…

价格未确认开发与测试Claude Code
100GitHub
浏览器与自动化

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Modern C++ patterns: RAII and ownership, rule of zero/five, exceptions and error handling, API and ABI boundaries, templates, and CMake tooling. Use when writin

价格未确认浏览器与自动化Claude Code
41GitHub
设计与 UI

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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop

价格未确认设计与 UIClaude Code
766GitHub
设计与 UI

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ros1

arpitg1304

Best practices, design patterns, and common pitfalls for ROS1 (Robot Operating System 1) development. Use this skill when building ROS1 nodes, packages, launch files, or…

价格未确认设计与 UIClaude Code
353GitHub
其他技能

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Use when creating, refreshing or repairing `.agents/ue-project-context.md`, the project document every other UE skill reads first. Also use when the user says 'project c…

价格未确认其他技能Claude Code
358GitHub
其他技能

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Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Als…

价格未确认其他技能Claude Code
358GitHub
开发与测试

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Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user ment…

价格未确认开发与测试Claude Code
347GitHub
AI 与知识库

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Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the u…

价格未确认AI 与知识库Claude Code
267GitHub

指南与对比

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