开发与测试
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jame581
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
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OPENAGENTSKILL / DIRECTORY
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Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
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RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon…