Rl Collision Avoidance
Acmece
Implementation of the paper "Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning"
OPENAGENTSKILL / DIRECTORY
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Results: 15
Acmece
Implementation of the paper "Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning"
mit-acl
ROS package for dynamic obstacle avoidance for ground robots trained with deep RL
earthtojake
URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials,…
MengTo
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups…
dotnet
Scaffolds eval.yaml evaluation specs for agent skills in the dotnet/skills repository. Use when creating skill tests, writing evaluation stimuli, defining graders and ru…
majidmanzarpour
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collisi…
gamedev-skills
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tun…
gamedev-skills
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person lo…
scottstts
Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinemati…
thedivergentai
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collisio…
thedivergentai
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-mode…
rbdl
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recurs…
AlpacaLabsLLC
Turn a meeting transcript, notes, or conversation into collision-safe, source-linked minutes in meetings/YYYY-MM-DD-slug.md. Use for project meeting records, attendance,…
niaka3dayo
VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload. Use for VRChat world scene configuration, VRC SDK components, laye…
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