audio-sample-rate-standardize
godot-fun
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz…
OPENAGENTSKILL / DIRECTORY
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godot-fun
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz…
godot-fun
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg. Use when the user wants to split audio, divide a clip into two p…
godot-fun
Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to convert audio to OGG, transcode WAV/MP3/FLAC/AAC to…
godot-fun
Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. Use when the user wants to convert audio to WAV, transcode MP3/OGG/FLAC/AAC to WA…
FAIRY123456789
Convert a long, messy, repetitive, speech-recognition-heavy task dump into a precise executable to-do list. Use when the user speaks tasks in inaccurate ASR language, ch…
pac-dev
godot-fun
Removes all audio and music tracks from a single video file using FFmpeg, keeping the video stream (stream copy by default). Use when the user wants to mute a video, str…
godot-fun
Extracts audio tracks from a single video file to PCM WAV using FFmpeg while preserving source quality. Use when the user wants to extract audio from video, rip sound fr…
momysnow
nidhi-singh02
Cut standalone vertical Shorts/Reels (1080x1920) out of ONE finished long-form talking-head + screen-share video (a "N tools" walkthrough, tutorial, review, demo), one S…
felipelobomotta-blip
Builds the Voice DNA document — a per-character voice specification that the writer uses to differentiate every character. Includes global narrative voice, per-character…
LocalSymmetry
Build complete Step 11 refinement prompt bundles (the "fable packager") for a Lofn music run — full personality YAML + Suno v5.5 rules + golden songs + full run context…
vakovalskii
Content made entirely on NeuralDeep models (api.neuraldeep.ru), no external APIs: research, script, voice, images, speech verification, word-level subtitles, frame revie…
LocalSymmetry
Run the Lofn music/audio pipeline (steps 00–11) backed by Codex — Suno-ready song packages with two-field style/exclude prompts, EMO-tagged lyrics, song guides. Use for…
LocalSymmetry
Audit a FINISHED audio render against the prompt that asked for it — numeric measurement plus a listening-model pass — to find out which intents survived the generator,…
LocalSymmetry
Run the Lofn video/animation pipeline (steps 00–10) backed by Codex — cinematic shot lists and motion/animation prompts (Veo 3.1 formula, synchronized audio). Use for vi…