Registry indexed
Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to convert audio to OGG, transcode WAV/MP3/FLAC/AAC to OGG, export a Godot-ready OGG asset, or mentions Vorbis, libvorbis, or Godot audio import.
Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to convert audio to OGG, transcode WAV/MP3/FLAC/AAC to OGG, export a Godot-ready OGG asset, or mentions Vorbis, libvorbis, or Godot audio import.
Source documentation, not instructions for this website. Review permissions before running any commands.
Convert a supported audio file to OGG Vorbis via FFmpeg. Defaults preserve source sample rate and encode at Vorbis quality 10 (maximum) for minimal generation loss.
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
Default output: <audio-dir>/audio-to-ogg/<basename>.ogg
.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wav
Example: audio/sfx/tank/tank_move.wav → audio/sfx/tank/audio-to-ogg/tank_move.ogg
| Setting | Default | Notes |
|---|---|---|
| Codec | OGG Vorbis (libvorbis) | Godot-native compressed format |
| Sample rate | Preserve source | Always keeps source rate; no resampling |
| Quality | 10 (-q 10) | Maximum Vorbis quality (~500 kbps VBR); use lower -q to shrink files |
| Channels | Preserve source | Use --mono or --stereo to force |
| Existing Vorbis OGG | Stream copy | Bit-perfect when no overrides |
-q | Approx. bitrate | Typical use |
|---|---|---|
| 10 | ~500 kbps | Default — highest fidelity |
| 7–8 | ~224–256 kbps | Smaller music/voice exports |
| 5–6 | ~160–192 kbps | Gameplay SFX, BGM |
| 3–4 | ~96–128 kbps | Short UI clicks, ambient loops |
--audio · -o / --output · -q / --quality · --mono · --stereo
Lower quality for UI sounds:
.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/click.wav -q 4
Custom output path:
.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wav --output path/to/out.ogg
Never overwrite source files. The script writes only under audio-to-ogg/ (or --output). Input must be a single audio file (--audio), not a directory. Supported inputs: .mp3, .ogg, .flac, .aac, .m4a, .wma, .wav.
ffmpeg -i … commands.audio-sample-rate-standardize skill if resampling is needed..dependency/ per skill-dependency-manager, retry same command.From repo root:
.dependency/python/python .ai/audio-to-ogg/test_convert.py
Manual CLI examples: cli/audio-to-ogg.md
name: audio-to-ogg description: Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to convert audio to OGG, transcode WAV/MP3/FLAC/AAC to OGG, export a Godot-ready OGG asset, or mentions Vorbis, libvorbis, or Godot audio import.
--- name: audio-to-ogg description: Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to convert audio to OGG, transcode WAV/MP3/FLAC/AAC to OGG, export a Godot-ready OGG asset, or mentions Vorbis, libvorbis, or Godot audio import. --- # Audio to OGG Convert a supported audio file to **OGG Vorbis** via FFmpeg. **Defaults preserve source sample rate** and encode at **Vorbis quality 10** (maximum) for minimal generation loss. ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. ## Quick Start Default output: `<audio-dir>/audio-to-ogg/<basename>.ogg` ```bash .dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wav ``` Example: `audio/sfx/tank/tank_move.wav` → `audio/sfx/tank/audio-to-ogg/tank_move.ogg` ## Format Defaults | Setting | Default | Notes | |---------|---------|-------| | Codec | OGG Vorbis (`libvorbis`) | Godot-native compressed format | | Sample rate | Preserve source | Always keeps source rate; no resampling | | Quality | `10` (`-q 10`) | Maximum Vorbis quality (~500 kbps VBR); use lower `-q` to shrink files | | Channels | Preserve source | Use `--mono` or `--stereo` to force | | Existing Vorbis OGG | Stream copy | Bit-perfect when no overrides | ## Quality Guide | `-q` | Approx. bitrate | Typical use | |------|-----------------|-------------| | 10 | ~500 kbps | **Default** — highest fidelity | | 7–8 | ~224–256 kbps | Smaller music/voice exports | | 5–6 | ~160–192 kbps | Gameplay SFX, BGM | | 3–4 | ~96–128 kbps | Short UI clicks, ambient loops | ## Common Flags `--audio` · `-o` / `--output` · `-q` / `--quality` · `--mono` · `--stereo` Lower quality for UI sounds: ```bash .dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/click.wav -q 4 ``` Custom output path: ```bash .dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wav --output path/to/out.ogg ``` **Never overwrite source files.** The script writes only under `audio-to-ogg/` (or `--output`). Input must be a single audio file (`--audio`), not a directory. Supported inputs: `.mp3`, `.ogg`, `.flac`, `.aac`, `.m4a`, `.wma`, `.wav`. ## Agent Notes 1. Use the bundled script, not hand-written `ffmpeg -i …` commands. 2. **Sample rate is always preserved** — use the `audio-sample-rate-standardize` skill if resampling is needed. 3. **Already Vorbis OGG?** Stream-copied by default (no generation loss). 4. Missing Python/FFmpeg → populate `.dependency/` per skill-dependency-manager, retry same command. 5. **Do not copy, move, or replace the source with converted output** — tell the user where output files are; they swap assets manually when ready. 6. FFmpeg codec and quality details: [reference.md](reference.md) ## Tests From repo root: ```bash .dependency/python/python .ai/audio-to-ogg/test_convert.py ``` Manual CLI examples: [cli/audio-to-ogg.md](../../../cli/audio-to-ogg.md)
Skill source recorded
Skill instructions are recorded. This is not a runtime test, safety guarantee or compatibility certification.
Review before install: Avoid automatic install
License: MIT
Listed tools are metadata hints, not tested compatibility. Agent prompts are suggested handoffs.
Check the source for dependencies, API keys and third-party costs. A public repository does not mean every service is free.
Repository metadata and review signals are advisory. Popularity, source discovery and successful execution are different facts.
Version reported in registry metadata; check source releases before relying on it.
Quality
63/100
Promising
Trust
68/100
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
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}Listing source
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Audit
78/100
Risky
Copies are not installs. Installation counts require a reported successful installation; they are not a blanket quality guarantee.