threejs-procedural-planets
scottstts
Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, al…
AutomationClaude Code
782GitHub
OPENAGENTSKILL / DIRECTORY
Find a skill for your next task. Explore tools for Codex, Claude Code, Cursor and more.
Search retrieves candidates across the registry and ranks a bounded shortlist by task fit. This count is matching candidates, not the registry total. No suitable match? Try a specific tool or task.
1–1 / 1
Results: 1
scottstts
Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, al…
Owner-curated external sources. Not filtered by the scores or compatibility controls above; excluded from GitHub rankings and automatic installation.
No external entries match this query.