gat-brainstorm
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.
Profil de l’actif
Recherche et travail de connaissance
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
Scénario
Agents de recherche
I need my agent to research a topic, compare sources, and produce a concise report.
Adéquation Agent
Claude Code + CLI + Codex
Compatible avec Codex, Claude Code, Cursor, CLI ou des Agents personnalisés.
Installer
Prêt
npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Maintenance
À jour
2 jours depuis le dernier push
Risque
Revue nécessaire
La licence est ambiguë
Qualité GitHub
57
59/100 Qualité · 68/100 Confiance
Tags de couverture
Notes de revue
La licence est ambiguë · Financial research output is not financial advice; require human review before any live investment decision
Carte d’adoption Agent
Confiance, audit et préparation à l’installation en un coup d’œil
Ces scores combinent les métadonnées publiques du dépôt, les signaux de revue OpenAgentSkill, la fraîcheur de maintenance et la préparation à l’installation. Ils servent à présélectionner et ne remplacent pas la revue humaine.
Qualité
PrometteurUseful candidate, but compare it with alternatives before adopting.
Confiance
Sandbox uniquementCandidate utile avec des signaux de confiance incomplets ou mixtes. Gardez-la dans un espace isolé jusqu’à ce que la boucle de résultats confirme son adéquation.
Audit
Revue nécessaireRevue lisible par machine de la préparation à l’installation, des métadonnées de sécurité, de la maintenance et du risque d’adoption.
Trust Score OpenAgentSkill v5
Revue humaine avant installation
Exécutez uniquement dans un sandbox et comparez les alternatives proches avant usage réel.
Stars
57 stars GitHub
Activité du dépôt
57 stars et 9 forks
Maintenance
2 jours depuis le dernier push
Licence
Inconnu
Installer
npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Sécurité d’installation
Chemin d’installation standard de package ou runtime
Surface de permissions
Exécution shell ou de commande
Résultats Agent
Pas encore de données de résultats Agent
Documentation
Contexte README/SKILL.md solide
Résumé des risques
Revoir avant production
- Repository license is unknown, which creates compliance ambiguity.
- Financial research output is not financial advice; require human review before any live investment decision.
- La licence est ambiguë
- Quality score needs review
Préparation à l’installation
Chemin d’installation disponible
- Le chemin d’installation est disponible
- La preuve du dépôt est disponible
- La licence est ambiguë
- Pas encore de preuve de résultat Agent-Proven
Métadonnées lisibles par Agent
Données de décision lisibles par machine pour ce skill.
Utilisez ce bloc ou le JSON intégré pour décider si un Agent doit installer ce skill, choisir une alternative ou demander d’abord une revue humaine.
Tâches adaptées
- Workflows d’Agents de recherche
- Équipes Claude Code
- builders willing to evaluate younger projects
- Sources de recherche
Agents adaptés
Décision d’installation
- Commande
- npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
- Politique
- Revoir
- Revue humaine
- Oui
Confiance et risque
- Confiance
- 60/100
- Audit
- 74/100
- Niveau de risque
- Revue nécessaire
Boucle de résultat
- Endpoint
- /api/agent/outcome
- ID d’événement
- resolve
- Résultats
- 5
Commande d’installation
npx skills add Yuki001/game-dev-skills --skill gat-brainstormNe pas utiliser quand
- Équipes qui nécessitent un SLA soutenu par le fournisseur
- production agents without a repository review
- Repository license is unknown, which creates compliance ambiguity.
- Indices de permissions à haut risque : exécution shell ou de commande
- La licence est ambiguë
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Sécurité Agent v2
42/100 · Éviter l’installation automatique
Sparse or mixed signals. Useful for discovery, but not for autonomous installation.
Test manually in an isolated workspace and compare against safer alternatives.
Élevé
Exécution shell ou de commande
Les métadonnées de la skill font référence à des workflows de terminal, CLI, shell, sous-processus ou exécution de commande.
Moyen
Browser automation
Skill may drive a browser or interact with web pages.
Moyen
Accès réseau
La skill récupère probablement des pages distantes, API, dépôts ou services externes.
Moyen
Accès au système de fichiers
La skill peut lire ou écrire des fichiers de projet, documents, artefacts générés ou l’état local de l’espace de travail.
- Indices de permissions à haut risque : exécution shell ou de commande
- La licence est ambiguë
Cibles d’installation
Installer ce skill dans votre workflow Agent
Utilisez le point de terminaison public pour récupérer la commande, la checklist, les prompts et les liens canoniques.
OpenAgentSkill CLI
Resolve policy, run the source installer safely, and report a verified install receipt.
$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-gat-brainstormPlan de résolution Agent
Laissez un Agent vérifier la pertinence avant l’installation.
L’API Resolve renvoie la skill sélectionnée, des alternatives, la politique de sécurité, les notes d’audit, la cible d’installation et un prompt prêt à l’emploi.
Ouvrir JSON
/api/agent/resolve?task=Use%20gat-brainstorm%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Texte Resolve
/api/agent/resolve?task=Use%20gat-brainstorm%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Relais d’installation
/api/skills/yuki001-gat-brainstorm/install
L’Agent doit vérifier
- Task fit and alternatives from Resolve API.
- Audit score, trust score, and safety policy warnings.
- Install target compatibility for Codex, Claude Code, Cursor, or CLI.
Copier le prompt
Task: Use gat-brainstorm in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20gat-brainstorm%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-gat-brainstorm/install
Install command: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Relais Agent
Donnez à l’Agent le chemin d’installation, pas un autre annuaire.
Utilisez le point de terminaison public pour récupérer la commande, la checklist, les prompts et les liens canoniques.
Relais d’installation
/api/skills/yuki001-gat-brainstorm/install
Format texte LLM
/api/skills/yuki001-gat-brainstorm/install?format=text
Trouver des alternatives
/api/skills/search?q=gat-brainstorm&limit=3
Prompt Agent
Use gat-brainstorm for this task. Review https://www.openagentskill.com/api/skills/yuki001-gat-brainstorm/install, then install with: npx skills add Yuki001/game-dev-skills --skill gat-brainstormMétadonnées Registry
Profil lisible par Agent pour la sélection automatique de skills.
L’API Registry fournit les signaux de décision, confiance, audit, cas d’usage et installation sans analyser l’interface.
Manifest
/api/registry/manifest/yuki001-gat-brainstorm
Texte LLM
/api/registry/manifest/yuki001-gat-brainstorm?format=text
Alias d’installation
/api/registry/install/yuki001-gat-brainstorm
Recommander
/api/registry/recommend?task=Use%20gat-brainstorm%20in%20an%20agent%20workflow&limit=3
Adéquation Agent
Agents de recherche
Tags de cas d’usage
Plateformes
Claude Code
Rapport d’audit
Revue nécessaire · 74/100
Revue lisible par machine de la préparation à l’installation, des métadonnées de sécurité, de la maintenance et du risque d’adoption.
Panneau de décision Agent
Fallback candidate for Research agents
Prototype with this skill first; keep a fallback candidate ready.
Rôle dans la pile
Candidate de secours
Pertinence principale
Agents de recherche
Libellé de confiance
Prototyper d’abord
Chemin d’installation
Commande prête
À utiliser lorsque
- Workflows d’Agents de recherche
- Équipes Claude Code
- builders willing to evaluate younger projects
Preuves
- recent repository activity
- install command or GitHub repo available
- profil qualité 59/100
- 11 événements OpenAgentSkill
revoir d’abord
- Repository license is unknown, which creates compliance ambiguity.
Chemin d’implémentation
- 1Installez-le dans un Agent en sandbox et exécutez une tâche de Agents de recherche de bout en bout.
- 2Compare output quality, latency, and failure behavior against at least one alternative.
- 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.
Profil de confiance
Sandbox uniquement
Candidate utile avec des signaux de confiance incomplets ou mixtes. Gardez-la dans un espace isolé jusqu’à ce que la boucle de résultats confirme son adéquation.
Adoption GitHub
Vérifier57 stars GitHub
Activité stars/forks
Vérifier57 stars et 9 forks; l’activité des issues n’est pas disponible dans les métadonnées actuelles
Maintenance récente
Validé2 jours depuis le dernier push
Clarté de licence
VérifierInconnu
Signaux positifs
- Revue IA approuvée
- Le chemin d’installation est disponible
- La preuve du dépôt est disponible
- Dépôt maintenu récemment
- La commande d’installation ne présente aucun motif de haut risque évident
- La boucle de résultats est prête mais nécessite la première exécution réelle de l’Agent
Réviser avant installation
- Repository license is unknown, which creates compliance ambiguity.
- Financial research output is not financial advice; require human review before any live investment decision.
- La licence est ambiguë
- Quality score needs review
- GitHub adoption: 57 GitHub stars
- Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
- License clarity: Unknown
- Pas encore de rapports de résultats Agent réels
- Une revue humaine est requise avant une installation sans surveillance
Action recommandée
Exécutez uniquement dans un sandbox et comparez les alternatives proches avant usage réel.
Profil qualité
Prometteur candidat pour les workflows Agent
Useful candidate, but compare it with alternatives before adopting.
Adéquation au workflow
Utilisez cette skill dans ces scénarios
Investigate faster
Research agents
I need my agent to research a topic, compare sources, and produce a concise report.
Publish consistently
Content automation
I need my agent to turn research and product updates into useful content drafts.
Search private knowledge
RAG and knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Adéquation au workflow
Ajouter à un workflow complet
Find, compare, and synthesize
Research report agent
A workflow for agents that gather sources, compare claims, summarize long material, and draft useful research briefs.
Design, build, test, and ship interfaces
Frontend and UI
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Ingest, retrieve, and cite
RAG knowledge base
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Liste d’alternatives
Comparer avant installation
Similar skills that may fit this task.
Last30days Skill
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Vue d’ensemble
--- name: gat-brainstorm description: "Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only." argument-hint: "[<hint> | discuss]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion ---
# Brainstorm
This skill explores a game concept through open-ended designer interview. Spawn `gat-designer` for design reasoning and `gat-artist` for visual direction. Pick questions from the angle table below — follow the conversation, not a script.
## Phase 1: Resolve Mode
- If argument is `discuss` → Mode: `discuss` (no files written, exploration only) - If argument is a hint or empty → Mode: `design` (produces foundational design docs and global art direction)
Check whether `gat/overview/game.md`, `gat/overview/systems-index.md`, or `gat/overview/art-direction.md` already exist. If so, note them — the interview may refine or replace existing decisions instead of starting from scratch.
## Phase 2: The Interview
### Core Rules
- **One question at a time.** Never batch. Wait for the answer before the next question. - **Provide a recommended answer** with each question. Explain the design reasoning. - **Prefer open-ended questions.** Let the user type free-form responses. Reserve `AskUserQuestion` (multiple-choice) for when you are presenting concrete solution options and need the user to pick one. Most of the interview should be dialogue, not forms. - **Pick angles, don't follow steps.** Use the angle table as a menu. Jump to whatever dimension is most useful next — chase what's interesting or ambiguous. - **If a question can be answered by reading existing design files, read them instead of asking.** - **Spawn `gat-designer`** when you need a design reasoning pass: drafting a core loop, proposing systems, evaluating a trade-off, or checking consistency. - **Spawn `gat-artist`** when visual identity needs synthesis: art references, palette, readability, asset groups, production standards, or conflicts between style and gameplay clarity.
### Drilling into Vague Ideas
When the user has a fuzzy idea — about the whole game or a single system — your job is to make it concrete through relentless, curious questioning. This is the core of the interview.
**How to drill:**
- When the user says something vague ("combat should feel impactful"), ask what specifically makes it impactful — is it animation, sound, damage numbers, controller rumble, enemy reaction, time-to-kill? Keep asking until the abstraction bottoms out in concrete mechanics. - When the user proposes a system, ask about its boundaries. What does it NOT do? What system owns the adjacent responsibility? A system without edges is still fuzzy. - When the user describes a player experience ("I want the player to feel lost"), ask what the game does to create that feeling. What does the player see, hear, and do? What information is withheld? What mechanics produce the emotion? - When the user references another game ("like Dark Souls but..."), isolate what exactly they want to keep and what they want to change. The reference is a shortcut — unpack it. - Ask about edge cases and failure states. What happens when the player ignores the system? What happens when they optimize it to the extreme? The answers reveal whether the system is understood or still hazy. - Ask about the player's moment-to-moment decisions. If the user can't describe what choices the player makes inside the system, the system isn't clear yet. - If an answer opens three new questions, pick the most foundational one first. Resolve dependencies before details.
**Signals that something is still vague and needs more drilling:**
- The user uses abstract adjectives without mechanics behind them ("fun", "smooth", "deep", "cool") - A system is named but its inputs, outputs, and rules are undefined - Two systems have overlapping or unclear boundaries - The user can describe what the system IS but not what the player DOES in it - Numbers are absent where they matter (how many? how long? how much?)
### Seed Extraction
If a concept hint was provided, first spawn `gat-designer` to extract what the hint already answers. Briefly summarize what's established so the user can confirm or correct before diving in. Skip if no hint.
### Interview Angles
Pick questions from any angle below. There is no fixed order — follow the thread that matters most at each moment. The table is a palette, not a checklist.
| # | Angle | Purpose | Example prompts | |---|-------|---------|-----------------| | 1 | **Genre & Style** | Establish the game's design identity and reference points | What genre(s) does this live in? What games should it feel like mechanically? Real-time or turn-based? 2D or 3D? Single-player, co-op, or competitive? | | 2 | **Visual Direction** | Establish the global art identity that will become `art-direction.md` | What should the game look like at a glance? Which art references fit or should be avoided? What palette, shape language, camera, readability, and production constraints matter? | | 3 | **Core Player Verb** | Pin down the primary action the player repeats | What does the player actually DO moment-to-moment — shoot, build, explore, talk, craft, steer, command? What makes that action satisfying? | | 4 | **Target Feeling** | Define the emotional experience | What should the player feel during play — tension, mastery, wonder, power, relaxation, social connection, fear, curiosity? When do they feel it most? | | 5 | **Fantasy & Role** | Clarify who the player is in the world | What fantasy does the game fulfill? Who is the player — hero, commander, survivor, creator, investigator, merchant? | | 6 | **Scope & Constraints** | Set boundaries early | Rough scope (jam, indie, commercial)? Platform? Timeline? Team size? Content rating? Hard constraints? Any visual production constraints like pixel art, low-poly, UI-heavy, asset reuse, or resolution limits? | | 7 | **Core Loop** | Map the repeatable cycle that drives engagement | What's the 30-second loop? The 5-minute loop? The session loop? What pulls the player back in? | | 8 | **Systems & Mechanics** | Explore what systems the game needs | What systems does the core loop imply? Which are essential vs. nice-to-have? What does each system depend on? | | 9 | **Progression & Goals** | Define how the player grows and what they strive for | Short-term goals? Long-term goals? Skill tree or gear-based? Linear or branching? How does difficulty ramp? | | 10 | **Economy & Resources** | Map currencies, sinks, and sources | What resources does the player manage? How are they earned and spent? Is there inflation risk? | | 11 | **Risk & Reward** | Balance tension against payoff | What does the player risk losing? What do they gain for taking risks? Is failure interesting or just punishing? | | 12 | **Player Agency** | How much control and choice the player has | Where do players make meaningful choices? Are choices tactical (moment-to-moment) or strategic (long-term)? Emergent or scripted? | | 13 | **Feedback & Juice** | How the game communicates back to the player | How does the player know they did something right? What visual/audio hooks sell the actions? Screen shake, particles, sound? Which of those hooks should drive the global art direction? | | 14 | **Onboarding & Clarity** | How the player learns the game | Tutorial or discovery? How do you teach without lecturing? What's the first thing a new player does? What must be readable instantly in the UI or scene? | | 15 | **Narrative & World** | Story, setting, and tone | Is there a story? Player-driven or authored? What's the tone? How does the world reinforce the mechanics and visual identity? | | 16 | **Multiplayer & Social** | Other humans in the experience | Cooperative, competitive, or solo with social features? Synchronous or asynchronous? How do players interact? | | 17 | **Replayability & Depth** | What keeps players coming back | Procedural generation, build variety, difficulty modes, secrets? What's different on run #2 vs. run #50? | | 18 | **Accessibility** | Who can play and how | Difficulty options? Color independence? Remappable controls? Reaction-time accommodations? What visual signals must not rely on color alone? | | 19 | **Monetization** | Business model (if applicable) | Premium, F2P, subscription? If F2P, what's sold and does it affect gameplay? Any dark patterns to avoid? | | 20 | **Platform & Controls** | Input method and platform constraints | Mouse/keyboard, controller, touch? How many buttons does the design assume? Platform-specific constraints? | | 21 | **Content Volume** | How much stuff the game needs | How many levels, enemies, items, abilities? Is content hand-crafted, procedural, or both? What's the MVP slice? Which asset groups must be planned globally? |
### Navigating the Interview
- **Start where the energy is.** If the user leads with a mechanic, start at Systems. If they describe a feeling, start at Target Feeling. If they mention a reference game, start at Genre & Style. - **Drill, don't move on.** When the user gives a vague or high-level answer, stay on that thread. Ask the follow-up that forces them to be specific. See "Drilling into Vague Ideas" above — this is where most of the value comes from. - **Dive when something is interesting.** A throwaway answer about "the world is post-apocalyptic" might open a rich thread about Narrative & World, Economy (scarcity), or Fantasy & Role. Follow it. - **Ask open-ended, resolve with options.** Most questions should be free-form dialogue — the user types their thoughts. Use `AskUserQuestion` only when you have 2-3 concrete design proposals and need the user to choose among them (e.g. picking a core loop direction, choosing between two system architectures). - **Spawn `gat-designer` mid-interview** when you need to synthesize answers into a concrete proposal (core loop draft, system list, trade-off analysis). Present what the agent returns, then ask about it. - **Spawn `gat-artist` mid-interview** when the visual identity is too vague or conflicting. Ask for a concise art-direction proposal: references, palette, shape language, readability priorities, asset groups, and production limits. Present the proposal, then ask the user what to keep or change. - **Loop back naturally.** If a later answer contradicts an earlier assumption, point it out and resolve the tension. Don't pretend consistency exists when it doesn't. - **Know when to stop.** The interview has covered enough when: - The core loop is clear and the user can describe it in their own words - The system list is named with rough dependencies - The global visual direction has references, palette or mood, readability priorities, and asset group strategy - Scope boundaries are set - The user starts repeating themselves rather than adding new information
## Phase 3: Write or Summarize
### If Mode is `design`
Before writing, summarize what's been decided across gameplay, systems, scope, and visual direction. Ask:
> "Ready to write the design docs?" > Options: `Yes, write them` / `Let me keep discussing`
If yes, read templates: - `.claude/docs/templates/design/game-overview.md` - `.claude/docs/templates/design/systems-index.md` - `.claude/docs/templates/design/global-art.md`
**Step 1** — Spawn `gat-designer` to write both foundational design files in one pass: - `gat/overview/game.md` - `gat/overview/systems-index.md`
Pass all interview answers, the confirmed system list with dependencies, and the game overview and systems index templates.
Instruct the designer to populate the **Key Design Decisions** section in `game.md`: record each foundational choice as a short paragraph, and add a **Why:** note when the rationale or rejected alternatives need to be stated — drawing from the interview's tension-re
Détails techniques
- Version
- 1.0.0
- Licence
- Unknown
- Dernière mise à jour
- 20 août 2026
- Publié
- 20 août 2026
Instantané de décision
Candidate de secours
recent repository activity
Audit
Revue d’installation
Revue d’installation et d’adoption
- Sécurité
- 74/100
- Maintenance
- 100/100
- Installer
- 92/100
Preuves validées par Agent
Preuves validées par Agent
Rapports après resolve, revue, installation et une exécution limitée.
- Taux de réussite
- —
- Échec récent
- —
- Résultats
- 0
- Qualité de sortie
- —
- Échecs
- 0
- Non pertinent
- 0
- Installations
- 0
- Bloqué par le risque
- 0
- Configuration requise
- 0
- Production
- 0
Aucune donnée de résultat Agent pour l’instant. La première exécution peut signaler succès, besoin de configuration, blocage de risque, échec ou non-pertinence via /api/agent/outcome.
Installer
Ajouter au workflow Agent
Gratuit et open source. Examinez le rapport avant l’installation dans des Agents de production.
Boucle de croissance
Kit de partage
Brouillon guidé par scénario pour gat-brainstorm, prêt pour une publication manuelle sur X.
A practical pick for design or creative work: gat-brainstorm: Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-dire... 57 stars https://www.openagentskill.com/skills/yuki001-gat-brainstorm?ref=x
Réponse facultative avec commande d’installation
Listing + install path for gat-brainstorm: https://www.openagentskill.com/skills/yuki001-gat-brainstorm?ref=x Install: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Source de la fiche
Indexé par Registry
Cette fiche a été indexée à partir de sources publiques et n’est pas marquée officielle tant qu’une revendication de mainteneur n’est pas approuvée.
- Créateur
- Yuki001
- Source
- Yuki001/game-dev-skills
- Indexé par
- Index communautaire OpenAgentSkill
L’attribution renvoie au dépôt public ou au profil du créateur. Les créateurs peuvent revendiquer la fiche pour mettre à jour les signaux de propriété.
Revendiquer ce skillRevendication du propriétaire
Revendiquer cette fiche de skill
Cette fiche Indexé par Registry est attribuée à Yuki001, mais n’est pas encore marquée officielle. Revendiquez-la pour ajouter un signal de propriétaire vérifié et rendre les futures mises à jour de lancement, d’installation et d’audit plus fiables.
Kit de backlinks créateur
Ajoutez les badges de preuve à votre README
Affichez la fiche canonique, les signaux actuels de confiance et d’audit, ainsi que de vraies preuves Agent-Proven là où les développeurs évaluent le dépôt.
[](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)
[](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)
[](https://www.openagentskill.com/skills/yuki001-gat-brainstorm/audit)
[](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)Auteur
Yuki001
@yuki001
Tags
Adéquation plateforme
Signaux de santé
- Stars GitHub
- 57
- Score de qualité
- 35/100
- Dernier push GitHub
- 20 août 2026
- Indications de framework
- Inconnu
- Vues OpenAgentSkill
- 11
- Copies d’installation
- 0
- Clics sortants
- 0
Signal de communauté
Indiquez si ce skill semble utile à votre workflow Agent. Les retours agrégés améliorent le classement au fil du temps.
Confiance et sécurité
Sandbox uniquement
- Adoption GitHub57 stars GitHubVérifier
- Activité stars/forks57 stars et 9 forks; l’activité des issues n’est pas disponible dans les métadonnées actuellesVérifier
- Maintenance récente2 jours depuis le dernier pushValidé
- Clarté de licenceInconnuVérifier
- Complétude README/SKILL.mdLes métadonnées incluent suffisamment de contexte d’usage et de workflowValidé
- Risque dépendances/runtimeAucun indice majeur de risque de dépendance dans les métadonnées publiquesValidé
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