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gamedev-skills
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme r…
OPENAGENTSKILL / DIRECTORY
次のタスクに合うスキルを。Codex、Claude Code、Cursor などのツールを探せます。
9 Skills
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2026年10月14日以降のファイル取得、インストールコマンドのコピー成功、スキル配布元へのクリックを集計。同じアカウントまたはゲストのブラウザー・Skill・UTC日につき合計1回。インストール成功ではありません。反映に最大5分。
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Explore the skillgamedev-skills
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme r…
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Explore the skillgamedev-skills
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character ani…
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Explore the skillthedivergentai
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus,…
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Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, c…
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Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance opti…
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Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
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Use when building inventory systems — Resource-based items, slot management, stacking, and UI binding
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Explore the skillgamedev-skills
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox)…
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Explore the skillthedivergentai
Docs-first stub for adapting a Bevy desktop game to mobile. Godot counterpart: godot-adapt-desktop-to-mobile. Keywords: Bevy, mobile, touch, UI, adapt.