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Explore the skillue-blueprint-cpp-interop
quodsoler
Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implem…
OPENAGENTSKILL / DIRECTORY
次のタスクに合うスキルを。Codex、Claude Code、Cursor などのツールを探せます。
34 Skills
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Explore the skillquodsoler
Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implem…
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Explore the skillquodsoler
Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjec…
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Explore the skillThisisGame
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
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Explore the skillcyrusbehr
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Explore the skillJeffallan
Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or re…
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Explore the skillAustinBrunkhorst
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Explore the skilltravisjneuman
Specialist subagent: C and C++ development, modern C++ (C++17/20/23), CMake, systems programming, and memory management specialist. Use when writing C/C++ code, debuggin…
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Explore the skilliliaal
Modern C++ patterns: RAII and ownership, rule of zero/five, exceptions and error handling, API and ABI boundaries, templates, and CMake tooling. Use when writin
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Explore the skillcpp-for-yourself
📚 A place for all lecture scripts, projects etc. for the "C++ for yourself" course
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Explore the skilljame581
Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
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Explore the skillarpitg1304
Best practices, design patterns, and common pitfalls for ROS1 (Robot Operating System 1) development. Use this skill when building ROS1 nodes, packages, launch files, or…
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Explore the skillquodsoler
Use when creating, refreshing or repairing `.agents/ue-project-context.md`, the project document every other UE skill reads first. Also use when the user says 'project c…
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Explore the skillquodsoler
Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Als…
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Explore the skillquodsoler
Use when offloading work off the game thread, dispatching results back to it, running data-parallel loops, or scheduling timers and tickers in UE C++. Also use when the…
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Explore the skillquodsoler
Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user ment…
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Explore the skillEpicGames
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the u…