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Explore the skillcmsis-dsp-integration
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Use when integrating, configuring, or debugging CMSIS-DSP, ARM math functions, FFT, filters, fixed-point DSP, vector math, or Cortex-M signal processing
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Explore the skilleasyzoom
Use when integrating, configuring, or debugging CMSIS-DSP, ARM math functions, FFT, filters, fixed-point DSP, vector math, or Cortex-M signal processing
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Use when debugging Cortex-M microcontrollers, firmware bring-up, SWD/JTAG sessions, faults, startup code, or flashing failures
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Use when debugging Cortex-R5 or Cortex-R firmware — TCM, MPU, caches, DFSR/DFAR aborts, exceptions, GIC/VIC interrupts, lockstep or split mode, ECC, or JTAG bring-up
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Use when implementing, verifying, or debugging CRC, checksum, hash-lite integrity checks, polynomial parameters, endian handling, or protocol frame validation in embedde…
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Use when integrating, porting, configuring, or debugging EasyLogger output, filters, timestamps, colors, async logging, flash logging, or embedded log loss
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Use when integrating, porting, configuring, or debugging embedded ring buffers, circular buffers, FIFO queues, Ring-Buffer, or QueueForMcu libraries
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Use when triaging embedded device, MCU, firmware, board bring-up, flashing, serial log, RTOS, bootloader, low-power, or peripheral debug requests
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Use when embedded firmware crashes, traps, faults, resets unexpectedly, jumps to default handlers, corrupts stack, or executes invalid instructions
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Use when integrating, evaluating, configuring, or debugging embedded C framework libraries such as PLOOC, Avem, or PowerManagement
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Explore the skillb1rdmania
Run a premortem on any plan, launch, product, hire, strategy, or decision. Imagines it failed 6 months from now, works backward to find every reason why, then produces a…
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Orient a developer to an unfamiliar codebase by systematically exploring its structure, purpose, features, conventions, and workflows. Produces a concise orient
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Explore the skillNice-Wolf-Studio
Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lig…
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Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions.…
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Explore the skillopengeos
Search past Claude Code session logs to recover context from previous conversations. Finds past decisions, data paths, CRS info, model configurations, and unresolved wor…
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Explore the skillmofirojean
Generates Angular Material code and guidance for Angular projects using `@angular/material` with the Material 3 (M3) theming system. Covers installation, Sass-based them…
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Explore the skillmofirojean
Generates NG-ZORRO code and guidance for Angular projects using `ng-zorro-antd`. Covers installation, LESS-variable theming (default, dark, compact, aliyun presets), the…