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Explore the skillverify-pixels
playcanvas
Use when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization, hardware instancing, shader or material refactors,…
OPENAGENTSKILL / DIRECTORY
Temukan skill untuk tugas berikutnya dengan Codex, Claude Code, Cursor, dan lainnya.
1.887 Skills
Hasil: 1887
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Explore the skillplaycanvas
Use when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization, hardware instancing, shader or material refactors,…
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Explore the skillrobium-ai
Start robotics apps or demos from compatible examples for interactive simulation, pretrained visual control, mapping/navigation, robot assistants, or manipulation. Choos…
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Explore the skillrobium-ai
Choose and structure training data for robot-learning projects.
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Explore the skillrobium-ai
Integrate and debug Gemini Robotics ER perception, function calls, and guarded execution. For a first natural-language robot assistant demo, start with architect's refer…
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Explore the skillrobium-ai
Mine, compare, or re-crawl approved external robotics repositories into local evidence-cited Robium observations for later skill absorption.
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Build and debug MuJoCo robot simulations. First interactive robot tryouts start with architect's reference-app selection.
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Explore the skillrobium-ai
Configure, extend, and debug Nav2 in an existing robot app; explain navigation concepts. New mapping/localization/navigation demos start with architect.
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Explore the skillprocessmission
Use to extract a source-cited QEMU register and behavior contract from drivers, datasheets, firmware, device trees, runtime traces, and SVD, IP-XACT, SystemRDL, or vendo…
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Explore the skillezrover
Expert Embedded Systems guidance for ESP32 hardware, ESP-IDF firmware, and PlatformIO projects. Use for chip selection (S3, C3, C6, etc.), memory management (MMU, PSRAM)…
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Explore the skilleasyzoom
Use when studying, adapting, porting, or debugging embedded application example projects such as ESP32-IoT-Platform, HomeAutomation, CanBus-Triple, or TinyGameEngine
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Explore the skillLilithSemi
Use when verifying a hardware DUT (a CPU core, FPGA, or netlist) against a golden reference model, building coverage-guided fuzzing, or detecting where silicon diverges…
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Explore the skillLilithSemi
Use when loading a bitstream onto a physical FPGA and driving or observing it over JTAG or GPIO, especially bit-banged JTAG from a host like a Raspberry Pi, or when conf…
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Explore the skillLilithSemi
Use when packaging EDA or hardware toolchains in Nix (Yosys, OpenROAD, simulators, vendor tools) and hitting dlopen/plugin/runtime-path failures, or writing derivations…
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Explore the skillLilithSemi
Use when implementing a hardware block, protocol, peripheral, or ISA feature in ROHD and you should ground it in the authoritative spec, existing reference implementatio…
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Explore the skillLilithSemi
Use when composing an SoC from peripherals and a bus fabric, or when generating device trees, ACPI tables, docs, or pin lists from a hardware description and they keep d…