EasyML
ICT-BDA
Easy Machine Learning is a general-purpose dataflow-based system for easing the process of applying machine learning algorithms to real world tasks.
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Results: 78
ICT-BDA
Easy Machine Learning is a general-purpose dataflow-based system for easing the process of applying machine learning algorithms to real world tasks.
microsoft
This repository provides code for machine learning algorithms for edge devices developed at Microsoft Research India.
DLR-RM
Algorithms and Publications on 3D Object Tracking
AlgoTraders
Backtest 1000s of minute-by-minute trading algorithms for training AI with automated pricing data from: IEX, Tradier and FinViz. Datasets and trading performance automat…
serengil
A Lightweight Decision Tree Framework supporting regular algorithms: ID3, C4.5, CART, CHAID and Regression Trees; some advanced techniques: Gradient Boosting, Random For…
foryourhealth111-pixel
Generate professional clinical decision support (CDS) documents for pharmaceutical and clinical research settings, including patient cohort analyses (biomarker-stratifie…
samber
In-memory caching in Golang using samber/hot — eviction algorithms (LRU, LFU, TinyLFU, W-TinyLFU, S3FIFO, ARC, TwoQueue, SIEVE, FIFO), TTL, cache loaders, sharding, stal…
Gen-Verse
[ICML 2026] RLAnything & DemyAgent: General and scalable agentic RL algorithms across terminal, GUI, SWE, and tool-call settings
finmath
Mathematical Finance Library: Algorithms and methodologies related to mathematical finance.
DigitalSlideArchive
A Python toolkit for pathology image analysis algorithms.
stephenhky
Various Algorithms for Short Text Mining
majiayu000
Provides guidance for automatically evolving and optimizing AI agents across any domain using LLM-driven evolution algorithms. Use when building self-improving agents, o…
opendp
The core library of differential privacy algorithms powering the OpenDP Project.
gamedev-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the de…
gamedev-skills
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, r…
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