renoolab-creer-profil-artisan
mehdimicra
Cadre RenooLab spécialisé pour préparer, améliorer puis créer le profil RenooLab d'un artisan à partir de ses informations réelles : identité, métier, SIRET, zone, expér…
OPENAGENTSKILL / DIRECTORY
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mehdimicra
Cadre RenooLab spécialisé pour préparer, améliorer puis créer le profil RenooLab d'un artisan à partir de ses informations réelles : identité, métier, SIRET, zone, expér…
mehdimicra
Cadre RenooLab spécialisé pour transformer une reconversion ou création d'entreprise artisanale en feuille de route vérifiable : métier, offre, zone, statut, assurances,…
Stress-tests an already-written game bug fix with adversarial cases selected from the state, timing, identity, lifecycle, persistence, and input surfaces the patch can a…
abagames
Converts a working mini-game into a complete arcade game by adding round structure, ceremony screens (READY / round clear / death / game over), a score economy (extends,…
Audits a stateful game's specification, phase/state machine, implementation, presentation, and tests for scenario-specific omissions such as one phase missing an input a…
abagames
Reviews the agent's own immediately preceding response as an advisory pass, surfacing assumptions, reasoning gaps, alternatives, and unverified claims. Use ONLY when the…
abagames
Designs original, compact mini-games — rules, controls, scoring, hazards, and difficulty curves — for any input scheme, including one-button (tap / hold / release) games…
abagames
Turns an abstract game-design seed into a minimal discrete-state rule system by generating conflict-axis candidates, stress-testing with Rule Breaker and Strategy Breake…
Designs and validates event-driven retro-arcade sound kits (SFX + jingles) where game code emits abstract event names and an adapter/synth layer maps and plays them. Use…
abagames
Creates or repairs browser mini-games specifically using crisp-game-lib. Use only when the user explicitly asks for crisp-game-lib or the existing project already uses i…
abagames
Directs readable, coherent game visuals. Use when defining visual hierarchy, palette roles, screen composition, event feedback, or reducing generic AI-looking game art w…
abagames
Routes a user's request to a separate task, subagent, automation, or current agent with an appropriate model role, reasoning effort, and workspace isolation. Use when th…
abagames
Evaluates and improves gameplay balance from telemetry in any engine. Use when comparing monotonous vs exploratory play, diagnosing death/spawn/scoring/input issues, set…
abagames
Explores a broad game-design space by generating structurally varied concepts, attacking obvious failures, mutating promising mechanisms, and returning a small set of di…
abagames
Distills reusable agent procedures, validation loops, debugging methods, tool-use patterns, and decision rules from completed, paused, abandoned, or failed projects. Use…
abagames
Reverse-engineers existing source code into a two-layer artifact ladder — a concrete reproduction spec (preserves behavior-affecting constants, same-tick ordering, input…