ue-blueprint-cpp-interop
quodsoler
Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implem…
OPENAGENTSKILL / DIRECTORY
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Results: 33
quodsoler
Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implem…
quodsoler
Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjec…
ThisisGame
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
cyrusbehr
Jeffallan
Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or re…
AustinBrunkhorst
C++ Reflection Parser / Runtime Skeleton
travisjneuman
Specialist subagent: C and C++ development, modern C++ (C++17/20/23), CMake, systems programming, and memory management specialist. Use when writing C/C++ code, debuggin…
iliaal
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cpp-for-yourself
📚 A place for all lecture scripts, projects etc. for the "C++ for yourself" course
jame581
Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
arpitg1304
Best practices, design patterns, and common pitfalls for ROS1 (Robot Operating System 1) development. Use this skill when building ROS1 nodes, packages, launch files, or…
quodsoler
Use when creating, refreshing or repairing `.agents/ue-project-context.md`, the project document every other UE skill reads first. Also use when the user says 'project c…
quodsoler
Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Als…
quodsoler
Use when offloading work off the game thread, dispatching results back to it, running data-parallel loops, or scheduling timers and tickers in UE C++. Also use when the…
quodsoler
Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user ment…
EpicGames
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the u…