Matrix Game
SkyworkAI
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
OPENAGENTSKILL / DIRECTORY
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Results: 85
SkyworkAI
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
focus-creative-games
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
kangarooking
当用户困惑「为什么有人攻击我/为什么大家卷来卷去/我怎么不在乎别人眼光/为什么妒忌」时调用。 核心理念: 人生同时存在零和地位游戏、正和财富游戏、单人游戏; 识别你玩的是哪种游戏, 避免地位游戏, 回到内在记分卡。 不适用于: 具体竞争策略制定(如何赢下某个比赛)。 Triggers: 地位/攀比/内卷/妒忌/别人怎么看我/零和/单人游…
googleforgames
Flexible, extensible, and scalable video game matchmaking.
MengTo
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups…
clshortfuse
RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon…
majidmanzarpour
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asse…
majidmanzarpour
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collisi…
majidmanzarpour
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, a…
zevnda
Farm Steam trading cards, manage achievements, and idle games automatically — an all-in-one alternative to ArchiSteamFarm, Steam Achievement Manager, and Idle Master
CharlesWiltgen
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, acti…
freestylefly
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test scr…
gamedev-skills
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures…
zenstory-ai
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems…
gamedev-skills
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/…
gamedev-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the de…