React Native Gifted Charts
Abhinandan-Kushwaha
The most loved library for Bar, Line, Area, Pie, Donut, Stacked Bar, Population Pyramid, Radar, Bubble and Scatter charts in React Native. Allows 2D, 3D, gradient, anima…
OPENAGENTSKILL / DIRECTORY
Find a skill for your next task. Explore tools for Codex, Claude Code, Cursor and more.
17–32 / 61
Results: 61
Abhinandan-Kushwaha
The most loved library for Bar, Line, Area, Pie, Donut, Stacked Bar, Population Pyramid, Radar, Bubble and Scatter charts in React Native. Allows 2D, 3D, gradient, anima…
jfree
A 2D chart library for Java applications (JavaFX, Swing or server-side).
earthtojake
Create, modify, inspect, and validate STEP-first parametric CAD parts and assemblies. Use for natural-language CAD specs, reference images, 2D technical drawings, STEP/S…
earthtojake
Generate, regenerate, and validate 2D DXF drawings from Python ezdxf sources. Use for DXF files, `.dxf.py` generators, gen_dxf() sources, 2D profiles, outlines, template…
MengTo
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated refer…
majidmanzarpour
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and backgro…
FORTH-ModelBasedTracker
A real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from m…
CharlesWiltgen
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, acti…
proroklab
VMAS is a vectorized differentiable simulator designed for efficient Multi-Agent Reinforcement Learning benchmarking. It is comprised of a vectorized 2D physics engine w…
gamedev-skills
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…
gamedev-skills
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-…
gamedev-skills
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person lo…
vchelaru
Cross-platform 2D game engine focused on ultimate productivity built in .NET
sea-bass
ROS 2 enabled 2D mobile robot simulator for behavior prototyping.
jame581
Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
Owner-curated external sources. Not filtered by the scores or compatibility controls above; excluded from GitHub rankings and automatic installation.
No external entries match this query.