produce-video
AlemTuzlak
Use when the user wants to turn a raw talking-head / screen-share recording into a finished, edited, annotated video plus a full content package. Removes silences, flags…
OPENAGENTSKILL / DIRECTORY
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Results: 1433
AlemTuzlak
Use when the user wants to turn a raw talking-head / screen-share recording into a finished, edited, annotated video plus a full content package. Removes silences, flags…
AlemTuzlak
Use when the user wants to transcribe a video or audio file to text with word-level timestamps — spins up a self-contained local Whisper (whisper.cpp) Docker service bun…
Vatshayan
Final Year College Project made on Concept of blockchain with Project Report, Project Code, Research Paper, PPT, Synopsis and Video Explanation
dylanfeltus
Framer Motion (Motion) animation patterns for React — springs, staggers, layout animations, micro-interactions, scroll effects, and page transitions. Use when building o…
Echo-aloha
Post-process exported PFC 5.0 asphalt DEM data with vedo for particle, force-chain, crack, displacement, velocity, slice, figure, and animation workflows.
CesiumGS
CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight an…
yc9701
Tools for ASR Corpus Generation from Online Video
davide97l
AI agent to automatically generate and post short videos
ikeboy
Pluralsight video downloader
lRomul
SoccerNet@CVPR | 1st place solution for Ball Action Spotting Challenge 2023
sergebulaev
Draft an Instagram caption with the hook in the first 125 characters, a skimmable body, and one clear CTA, using a 2026 hook formula chosen by goal (saves, shares, comme…
charliegerard
Interact with the browser using the Freedrum sensors in JavaScript
godot-fun
Reduces background noise in a single audio file using FFmpeg afftdn. Use when the user wants audio denoise, noise reduction, hiss removal, room noise cleanup, or SFX/voi…
godot-fun
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. Use when the user wants audio fade, fade in/out, smooth attack/release, crossfade…
godot-fun
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user wants loudness normalization, volume matching, unified…
godot-fun
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz…