design-control-loop
humanlayer
interview the user to design an agentic control loop (sensor, controller, actuator under disturbances) tailored to their codebase, then build it as locally-runnable comp…
OPENAGENTSKILL / DIRECTORY
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Results: 4
humanlayer
interview the user to design an agentic control loop (sensor, controller, actuator under disturbances) tailored to their codebase, then build it as locally-runnable comp…
CharlesWiltgen
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, acti…
gamedev-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill…
gamedev-skills
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/…