threejs-raymarched-space-effects
scottstts
Build raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormhole throat transits, curved-ray and null-geodesic integration, lensed cel…
OPENAGENTSKILL / DIRECTORY
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Results: 5
scottstts
Build raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormhole throat transits, curved-ray and null-geodesic integration, lensed cel…
alibaba
A responsive and adaptive components library, with ability to config theme and color mode.
961882
Standalone multi-role discussion skill with built-in cross-functional personas. Supports both simulated role-play and true subagent orchestration. Use when the user asks…
961882
Create new discussion roles and persona bundles that are compatible with ray-multi-party-mode. Use when Codex needs to add roles, design new personas, extend a role rost…
scottstts
Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated…
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