shader-programming
gamedev-skills
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…
DesignClaude Code
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OPENAGENTSKILL / DIRECTORY
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gamedev-skills
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…
loulanyue
Design and optimize AI agent action spaces, tool definitions, and observation formatting for higher completion rates.
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