shader-programming
gamedev-skills
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…
DesignClaude Code
800GitHub
OPENAGENTSKILL / DIRECTORY
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gamedev-skills
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…
v2space-labs
Decide whether an interface effect should stay in CSS, SVG, or Canvas 2D or needs WebGL or WebGPU, then create, integrate, diagnose, and visually verify focused GPU effe…
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