ai-behavior-trees-utility-ai
gamedev-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curve…
OPENAGENTSKILL / DIRECTORY
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Results: 6
gamedev-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curve…
gamedev-skills
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person lo…
cosmicstack-labs
Design robust error recovery, retry logic, and fallback strategies for production AI agents. Covers transient failure handling, circuit breakers, exponential backoff, st…
danielvm-git
Build → verify artifact → deploy → wait → smoke deployment pipeline. Platform-agnostic (MCP or CLI), with configurable timeout, retry with exponential backoff, and integ…
veniceai
Handle Venice API errors correctly. Covers the StandardError / DetailedError / ContentViolationError / X402InferencePaymentRequired body shapes, every meaningful status…
alpacahq
Make Alpaca API clients resilient — rate-limit header handling, HTTP 429 backoff, exponential retry, bounded concurrency/worker pools, pagination loops, batch sizing, an…
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