game-ai
gamedev-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the de…
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OPENAGENTSKILL / DIRECTORY
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gamedev-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the de…
zhnnky329
Classify each parsed mathematical-modeling subquestion by required output and structure, surface ambiguous framing trade-offs for human choice, and record primary/second…
openrndr
A growing library of assorted data structures, algorithms and utilities for OPENRNDR