ai-behavior-trees-utility-ai
gamedev-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curve…
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Results: 4
gamedev-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curve…
jame581
Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
vibeeval
Build Python agents with Agentica SDK - @agentic decorator, spawn(), persistence, MCP integration
pproenca
TypeScript's functional answers to the 22 Gang of Four classes — factory functions (Factory Method, Abstract Factory, Prototype, Memento), module-scope singletons, fluen…