image2-prompt-pack
Jason904
This skill should be used when the user asks to convert a PRD, OpenSpec change, or product idea into a structured GPT Image 2 UI prompt pack for generating high-fidelity…
OPENAGENTSKILL / DIRECTORY
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Results: 1217
Jason904
This skill should be used when the user asks to convert a PRD, OpenSpec change, or product idea into a structured GPT Image 2 UI prompt pack for generating high-fidelity…
phamfoo
Figma-flavored squircles for everyone
saranshsolanki
Check the compliance of your design guidelines within seconds
Decathlon
Decathlon Design System UI components for web applications
buildwiththeta
The open source way of designing server-driven UI, with instant updates. Follow to stay updated about our Beta.
Jason904
Token architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, componen…
Jason904
This skill should be used after visual-to-spec has produced 03_visual_spec/ and before design-system-governor or frontend implementation begins. It independently reviews…
figma-plugin-helper-functions
A collection of useful helper functions to import to your Figma plugin project
altai-ui
A Vue 3.x Neumorphic design system for Web. Written in TypeScript with Composition API 🔥
Shreyas-29
A smart AI-powered website builder landing page
Decathlon
Decathlon Design System UI components for Compose applications
MDP is a little plugin that enables jQuery UI calendar to manage multiple dates.
ibragim-bad
Learn how to design and implement effective Machine Learning systems from start to finish.
quodsoler
Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. Also use w…
quodsoler
Use when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. Also u…
quodsoler
Use when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite…