bake-lighting
playcanvas
Use when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting must ship precomputed for startup or payload budgets.
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Results: 4
playcanvas
Use when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting must ship precomputed for startup or payload budgets.
playcanvas
Use when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and over, pointer-lock capture, pausing on focus or pointer…
playcanvas
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen…
playcanvas
Use when a PlayCanvas application submits too many draw calls or frame time is CPU-bound — repeated meshes, dense grids, always-on interface elements — before hand-writi…