blender-cameras
CheshireJCat
Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit…
OPENAGENTSKILL / DIRECTORY
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Results: 7
CheshireJCat
Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit…
scottstts
Implement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL shadow nodes, casca…
scottstts
Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinemati…
jame581
Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
CheshireJCat
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shad…
CheshireJCat
Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshape…
markusleben
Use when working with Home Assistant cameras — taking a snapshot for the agent to look at, getting a stream URL, recording, casting a camera stream to a TV or speaker di…
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