threejs-camera-direction
scottstts
Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinemati…
OPENAGENTSKILL / DIRECTORY
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scottstts
Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinemati…
jame581
Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
CharlesWiltgen
Use when working with camera, photos, audio, haptics, ShazamKit, or Now Playing. Covers AVCaptureSession, PHPicker, PhotosPicker, AVFoundation, Core Haptics, audio recog…
thedivergentai
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-mode…
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