threejs-screen-space-ambient-occlusion
scottstts
Implement a production GTAO path in Three.js. Use for half-resolution horizon sampling, reversed-depth reconstruction, bent-normal encoding, full-resolution bilateral re…
OPENAGENTSKILL / DIRECTORY
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scottstts
Implement a production GTAO path in Three.js. Use for half-resolution horizon sampling, reversed-depth reconstruction, bent-normal encoding, full-resolution bilateral re…
huytieu
Process meeting recordings and notes into structured decisions, action items, and team dynamics with intelligent noise filtering
gamedev-skills
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, r…
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