godot-2d-physics
thedivergentai
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collisio…
OPENAGENTSKILL / DIRECTORY
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thedivergentai
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collisio…
thedivergentai
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/st…
thedivergentai
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-mode…
jame581
Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
thedivergentai
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition co…
jame581
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
ChenShuo2004
当用户提到“小黄”“有温度 IP”“温度种子”“爱心天线”,或希望为固定品牌角色制作标准图、动作表情、三视图、表情包、场景插画、2D/3D 转换、黑白共创、联名、风格迁移、身份修复时使用;也用于把中文文章、公众号、博客、Notion 文档、方法论、工作流或知识型帖子转成小黄轻手绘正文配图。始终保持同一角色身份;正文配图先识别认知锚点并输…
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