gat-brainstorm

Prüfen · 60
Im Registry indexiert

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

Verified installs0
Stars57
Version1.0.0
Qualität59/100 · Vielversprechend
Vertrauen60/100 · Nur Sandbox
Audit74/100 · Prüfung nötig

Asset-Profil

Recherche und Wissensarbeit

Deep research, source comparison, literature review, RAG, knowledge search, and reports.

Bereich ansehen

Szenario

Recherche-Agents

I need my agent to research a topic, compare sources, and produce a concise report.

Agent-Fit

Claude Code + CLI + Codex

Geeignet für Codex, Claude Code, Cursor, CLI oder benutzerdefinierte Agents.

Installieren

Bereit

npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Wartung

Aktuell

2 Tage seit dem letzten Push

Risiko

Prüfung nötig

Lizenz ist unklar

GitHub-Qualität

57

59/100 Qualität · 68/100 Vertrauen

Abdeckungs-Tags

RechercheRecherche-Agentsagent-skill

Review-Notizen

Lizenz ist unklar · Financial research output is not financial advice; require human review before any live investment decision

Agent-Adoptionskarte

Vertrauen, Audit und Installationsbereitschaft auf einen Blick

Diese Werte kombinieren öffentliche Repository-Metadaten, OpenAgentSkill-Reviewsignale, Wartungsaktualität und Installationsbereitschaft. Sie helfen bei der Vorauswahl, ersetzen aber keine menschliche Prüfung.

Qualität

Vielversprechend
59

Useful candidate, but compare it with alternatives before adopting.

Vertrauen

Nur Sandbox
60

Nützlicher Kandidat mit fehlenden oder gemischten Vertrauenssignalen. Bis der Ergebniszyklus die Passung belegt, in einem isolierten Arbeitsbereich verwenden.

Audit

Prüfung nötig
74

Maschinenlesbare Prüfung von Installationsbereitschaft, Sicherheitsmetadaten, Wartung und Akzeptanzrisiko.

OpenAgentSkill Trust Score v5

Menschliche Prüfung vor Installation

Nur in einer Sandbox ausführen und nahe Alternativen vergleichen, bevor sie produktiv eingesetzt wird.

CodexClaude CodeCursorOpenAgentSkill CLI

Stars

57 GitHub-Stars

Repository-Aktivität

57 Stars und 9 Forks

Wartung

2 Tage seit dem letzten Push

Lizenz

Unbekannt

Installieren

npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Installationssicherheit

Standard-Paket- oder Laufzeit-Installationspfad

Berechtigungsfläche

Shell- oder Befehlsausführung

Agent-Ergebnisse

Noch keine Agent-Ergebnisdaten

Dokumentation

Starker README/SKILL.md-Kontext

Risikoübersicht

Vor Produktion prüfen

  • Repository license is unknown, which creates compliance ambiguity.
  • Financial research output is not financial advice; require human review before any live investment decision.
  • Lizenz ist unklar
  • Quality score needs review

Installationsbereitschaft

Installationspfad verfügbar

  • Installationspfad ist verfügbar
  • Repository-Belege sind verfügbar
  • Lizenz ist unklar
  • Noch keine Agent-Proven-Ergebnisbelege

Agent-lesbare Metadaten

Maschinenlesbare Entscheidungsdaten für diesen Skill.

Nutze diesen Block oder das eingebettete JSON, um zu entscheiden, ob ein Agent diesen Skill installieren, eine Alternative wählen oder zuerst menschliche Prüfung anfordern soll.

JSON öffnen

Geeignete Aufgaben

  • Research-Agent-Workflows
  • Claude-Code-Teams
  • builders willing to evaluate younger projects
  • Suchquellen

Geeignete Agents

CodexClaude CodeCursorOpenAgentSkill CLICLI

Installationsentscheidung

Befehl
npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Richtlinie
Prüfen
Menschliche Prüfung
Ja

Vertrauen und Risiko

Vertrauen
60/100
Audit
74/100
Risikoebene
Prüfung nötig

Ergebnis-Loop

Endpoint
/api/agent/outcome
Event-ID
resolve
Ergebnisse
5

Installationsbefehl

npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Nicht verwenden, wenn

  • Teams, die ein vom Anbieter unterstütztes SLA benötigen
  • production agents without a repository review
  • Repository license is unknown, which creates compliance ambiguity.
  • Hinweise auf Hochrisiko-Berechtigungen: Shell- oder Befehlsausführung
  • Lizenz ist unklar

Agent-Sicherheit v2

42/100 · Automatische Installation vermeiden

ExperimentellPrüfen

Sparse or mixed signals. Useful for discovery, but not for autonomous installation.

Test manually in an isolated workspace and compare against safer alternatives.

Per API auflösen

Hoch

Shell- oder Befehlsausführung

Die Skill-Metadaten verweisen auf Terminal-, CLI-, Shell-, Subprozess- oder Befehlsausführungs-Workflows.

Mittel

Browser automation

Skill may drive a browser or interact with web pages.

Mittel

Netzwerkzugriff

Die Skill ruft wahrscheinlich Remote-Seiten, APIs, Repositories oder externe Dienste ab.

Mittel

Dateisystemzugriff

Die Skill kann Projektdateien, Dokumente, generierte Artefakte oder den lokalen Arbeitsbereich lesen oder schreiben.

  • Hinweise auf Hochrisiko-Berechtigungen: Shell- oder Befehlsausführung
  • Lizenz ist unklar

Installationsziele

Diesen Skill im Agent-Workflow installieren

Über den öffentlichen Endpunkt erhältst du Befehl, Sicherheitscheckliste, Ziel-Prompts und kanonische Links.

skill install

OpenAgentSkill CLI

Resolve policy, run the source installer safely, and report a verified install receipt.

$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-gat-brainstorm

Agent-Auflösungsplan

Lass einen Agent die Eignung vor der Installation prüfen.

Die Resolve API liefert die beste Skill, Alternativen, Sicherheitsrichtlinien, Auditnotizen, Installationsziel und einen direkt nutzbaren Prompt.

Textplan öffnen

Agent sollte prüfen

  • Task fit and alternatives from Resolve API.
  • Audit score, trust score, and safety policy warnings.
  • Install target compatibility for Codex, Claude Code, Cursor, or CLI.

Prompt kopieren

Task: Use gat-brainstorm in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20gat-brainstorm%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-gat-brainstorm/install
Install command: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Agent-Übergabe

Gib dem Agent den Installationspfad, nicht noch ein Verzeichnis.

Über den öffentlichen Endpunkt erhältst du Befehl, Sicherheitscheckliste, Ziel-Prompts und kanonische Links.

Installations-API öffnen

Agent-Prompt

Use gat-brainstorm for this task. Review https://www.openagentskill.com/api/skills/yuki001-gat-brainstorm/install, then install with: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Registry-Metadaten

Agent-lesbares Profil für die automatische Skill-Auswahl.

Die Registry API stellt Entscheidungs-, Vertrauens-, Audit-, Use-Case- und Installationssignale ohne UI-Scraping bereit.

Manifest öffnen

Agent-Fit

61/100

Recherche-Agents

Plattformen

Claude Code

Audit-Bericht

Prüfung nötig · 74/100

Maschinenlesbare Prüfung von Installationsbereitschaft, Sicherheitsmetadaten, Wartung und Akzeptanzrisiko.

Audit-Bericht ansehenEval-Bericht ansehen

Agent-Entscheidungspanel

Fallback candidate for Research agents

Prototype with this skill first; keep a fallback candidate ready.

61
Bereitschaft
Prototyp
Phase

Rolle im Stack

Fallback-Kandidat

Primäre Eignung

Recherche-Agents

Vertrauenslabel

Zuerst prototypisieren

Installationspfad

Befehl bereit

Verwenden wenn

  • Research-Agent-Workflows
  • Claude-Code-Teams
  • builders willing to evaluate younger projects

Evidenz

  • recent repository activity
  • install command or GitHub repo available
  • Qualitätsprofil 59/100
  • 11 OpenAgentSkill-Interaktionen

zuerst prüfen

  • Repository license is unknown, which creates compliance ambiguity.

Implementierungspfad

  1. 1Installieren Sie es in einem Sandbox-Agent und führen Sie eine Recherche-Agents-Aufgabe vollständig aus.
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

Vertrauensprofil

Nur Sandbox

Nützlicher Kandidat mit fehlenden oder gemischten Vertrauenssignalen. Bis der Ergebniszyklus die Passung belegt, in einem isolierten Arbeitsbereich verwenden.

60
OpenAgentSkill Trust Score

GitHub-Akzeptanz

Prüfen

57 GitHub-Stars

Star-/Fork-Aktivität

Prüfen

57 Stars und 9 Forks; Issue-Aktivität ist in den aktuellen Metadaten nicht verfügbar

Aktuelle Wartung

Bestanden

2 Tage seit dem letzten Push

Lizenzklarheit

Prüfen

Unbekannt

Positive Signale

  • KI-Prüfung genehmigt
  • Installationspfad ist verfügbar
  • Repository-Belege sind verfügbar
  • Kürzlich gewartetes Repository
  • Der Installationsbefehl weist kein offensichtliches Hochrisikomuster auf
  • Ergebniszyklus ist bereit, benötigt aber den ersten echten Agent-Lauf

Vor Installation prüfen

  • Repository license is unknown, which creates compliance ambiguity.
  • Financial research output is not financial advice; require human review before any live investment decision.
  • Lizenz ist unklar
  • Quality score needs review
  • GitHub adoption: 57 GitHub stars
  • Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
  • License clarity: Unknown
  • Noch keine echten Agent-Ergebnisberichte
  • Vor unbeaufsichtigter Installation ist menschliche Prüfung erforderlich

Empfohlene Aktion

Nur in einer Sandbox ausführen und nahe Alternativen vergleichen, bevor sie produktiv eingesetzt wird.

Qualitätsprofil

Vielversprechend Kandidat für Agent-Workflows

Useful candidate, but compare it with alternatives before adopting.

59
GitHub-Stars
57
Aktualität
vor 2 Tagen
Installationsbereit
Ja
Lizenz
Unbekannt
Vor Installation prüfen: Repository license is unknown, which creates compliance ambiguity.

Workflow-Eignung

Diese Skill in diesen Szenarien nutzen

Workflow-Eignung

Zum vollständigen Workflow hinzufügen

Alternativen-Shortlist

Vor Installation vergleichen

Similar skills that may fit this task.

Alle vergleichen

Übersicht

--- name: gat-brainstorm description: "Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only." argument-hint: "[<hint> | discuss]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion ---

# Brainstorm

This skill explores a game concept through open-ended designer interview. Spawn `gat-designer` for design reasoning and `gat-artist` for visual direction. Pick questions from the angle table below — follow the conversation, not a script.

## Phase 1: Resolve Mode

- If argument is `discuss` → Mode: `discuss` (no files written, exploration only) - If argument is a hint or empty → Mode: `design` (produces foundational design docs and global art direction)

Check whether `gat/overview/game.md`, `gat/overview/systems-index.md`, or `gat/overview/art-direction.md` already exist. If so, note them — the interview may refine or replace existing decisions instead of starting from scratch.

## Phase 2: The Interview

### Core Rules

- **One question at a time.** Never batch. Wait for the answer before the next question. - **Provide a recommended answer** with each question. Explain the design reasoning. - **Prefer open-ended questions.** Let the user type free-form responses. Reserve `AskUserQuestion` (multiple-choice) for when you are presenting concrete solution options and need the user to pick one. Most of the interview should be dialogue, not forms. - **Pick angles, don't follow steps.** Use the angle table as a menu. Jump to whatever dimension is most useful next — chase what's interesting or ambiguous. - **If a question can be answered by reading existing design files, read them instead of asking.** - **Spawn `gat-designer`** when you need a design reasoning pass: drafting a core loop, proposing systems, evaluating a trade-off, or checking consistency. - **Spawn `gat-artist`** when visual identity needs synthesis: art references, palette, readability, asset groups, production standards, or conflicts between style and gameplay clarity.

### Drilling into Vague Ideas

When the user has a fuzzy idea — about the whole game or a single system — your job is to make it concrete through relentless, curious questioning. This is the core of the interview.

**How to drill:**

- When the user says something vague ("combat should feel impactful"), ask what specifically makes it impactful — is it animation, sound, damage numbers, controller rumble, enemy reaction, time-to-kill? Keep asking until the abstraction bottoms out in concrete mechanics. - When the user proposes a system, ask about its boundaries. What does it NOT do? What system owns the adjacent responsibility? A system without edges is still fuzzy. - When the user describes a player experience ("I want the player to feel lost"), ask what the game does to create that feeling. What does the player see, hear, and do? What information is withheld? What mechanics produce the emotion? - When the user references another game ("like Dark Souls but..."), isolate what exactly they want to keep and what they want to change. The reference is a shortcut — unpack it. - Ask about edge cases and failure states. What happens when the player ignores the system? What happens when they optimize it to the extreme? The answers reveal whether the system is understood or still hazy. - Ask about the player's moment-to-moment decisions. If the user can't describe what choices the player makes inside the system, the system isn't clear yet. - If an answer opens three new questions, pick the most foundational one first. Resolve dependencies before details.

**Signals that something is still vague and needs more drilling:**

- The user uses abstract adjectives without mechanics behind them ("fun", "smooth", "deep", "cool") - A system is named but its inputs, outputs, and rules are undefined - Two systems have overlapping or unclear boundaries - The user can describe what the system IS but not what the player DOES in it - Numbers are absent where they matter (how many? how long? how much?)

### Seed Extraction

If a concept hint was provided, first spawn `gat-designer` to extract what the hint already answers. Briefly summarize what's established so the user can confirm or correct before diving in. Skip if no hint.

### Interview Angles

Pick questions from any angle below. There is no fixed order — follow the thread that matters most at each moment. The table is a palette, not a checklist.

| # | Angle | Purpose | Example prompts | |---|-------|---------|-----------------| | 1 | **Genre & Style** | Establish the game's design identity and reference points | What genre(s) does this live in? What games should it feel like mechanically? Real-time or turn-based? 2D or 3D? Single-player, co-op, or competitive? | | 2 | **Visual Direction** | Establish the global art identity that will become `art-direction.md` | What should the game look like at a glance? Which art references fit or should be avoided? What palette, shape language, camera, readability, and production constraints matter? | | 3 | **Core Player Verb** | Pin down the primary action the player repeats | What does the player actually DO moment-to-moment — shoot, build, explore, talk, craft, steer, command? What makes that action satisfying? | | 4 | **Target Feeling** | Define the emotional experience | What should the player feel during play — tension, mastery, wonder, power, relaxation, social connection, fear, curiosity? When do they feel it most? | | 5 | **Fantasy & Role** | Clarify who the player is in the world | What fantasy does the game fulfill? Who is the player — hero, commander, survivor, creator, investigator, merchant? | | 6 | **Scope & Constraints** | Set boundaries early | Rough scope (jam, indie, commercial)? Platform? Timeline? Team size? Content rating? Hard constraints? Any visual production constraints like pixel art, low-poly, UI-heavy, asset reuse, or resolution limits? | | 7 | **Core Loop** | Map the repeatable cycle that drives engagement | What's the 30-second loop? The 5-minute loop? The session loop? What pulls the player back in? | | 8 | **Systems & Mechanics** | Explore what systems the game needs | What systems does the core loop imply? Which are essential vs. nice-to-have? What does each system depend on? | | 9 | **Progression & Goals** | Define how the player grows and what they strive for | Short-term goals? Long-term goals? Skill tree or gear-based? Linear or branching? How does difficulty ramp? | | 10 | **Economy & Resources** | Map currencies, sinks, and sources | What resources does the player manage? How are they earned and spent? Is there inflation risk? | | 11 | **Risk & Reward** | Balance tension against payoff | What does the player risk losing? What do they gain for taking risks? Is failure interesting or just punishing? | | 12 | **Player Agency** | How much control and choice the player has | Where do players make meaningful choices? Are choices tactical (moment-to-moment) or strategic (long-term)? Emergent or scripted? | | 13 | **Feedback & Juice** | How the game communicates back to the player | How does the player know they did something right? What visual/audio hooks sell the actions? Screen shake, particles, sound? Which of those hooks should drive the global art direction? | | 14 | **Onboarding & Clarity** | How the player learns the game | Tutorial or discovery? How do you teach without lecturing? What's the first thing a new player does? What must be readable instantly in the UI or scene? | | 15 | **Narrative & World** | Story, setting, and tone | Is there a story? Player-driven or authored? What's the tone? How does the world reinforce the mechanics and visual identity? | | 16 | **Multiplayer & Social** | Other humans in the experience | Cooperative, competitive, or solo with social features? Synchronous or asynchronous? How do players interact? | | 17 | **Replayability & Depth** | What keeps players coming back | Procedural generation, build variety, difficulty modes, secrets? What's different on run #2 vs. run #50? | | 18 | **Accessibility** | Who can play and how | Difficulty options? Color independence? Remappable controls? Reaction-time accommodations? What visual signals must not rely on color alone? | | 19 | **Monetization** | Business model (if applicable) | Premium, F2P, subscription? If F2P, what's sold and does it affect gameplay? Any dark patterns to avoid? | | 20 | **Platform & Controls** | Input method and platform constraints | Mouse/keyboard, controller, touch? How many buttons does the design assume? Platform-specific constraints? | | 21 | **Content Volume** | How much stuff the game needs | How many levels, enemies, items, abilities? Is content hand-crafted, procedural, or both? What's the MVP slice? Which asset groups must be planned globally? |

### Navigating the Interview

- **Start where the energy is.** If the user leads with a mechanic, start at Systems. If they describe a feeling, start at Target Feeling. If they mention a reference game, start at Genre & Style. - **Drill, don't move on.** When the user gives a vague or high-level answer, stay on that thread. Ask the follow-up that forces them to be specific. See "Drilling into Vague Ideas" above — this is where most of the value comes from. - **Dive when something is interesting.** A throwaway answer about "the world is post-apocalyptic" might open a rich thread about Narrative & World, Economy (scarcity), or Fantasy & Role. Follow it. - **Ask open-ended, resolve with options.** Most questions should be free-form dialogue — the user types their thoughts. Use `AskUserQuestion` only when you have 2-3 concrete design proposals and need the user to choose among them (e.g. picking a core loop direction, choosing between two system architectures). - **Spawn `gat-designer` mid-interview** when you need to synthesize answers into a concrete proposal (core loop draft, system list, trade-off analysis). Present what the agent returns, then ask about it. - **Spawn `gat-artist` mid-interview** when the visual identity is too vague or conflicting. Ask for a concise art-direction proposal: references, palette, shape language, readability priorities, asset groups, and production limits. Present the proposal, then ask the user what to keep or change. - **Loop back naturally.** If a later answer contradicts an earlier assumption, point it out and resolve the tension. Don't pretend consistency exists when it doesn't. - **Know when to stop.** The interview has covered enough when: - The core loop is clear and the user can describe it in their own words - The system list is named with rough dependencies - The global visual direction has references, palette or mood, readability priorities, and asset group strategy - Scope boundaries are set - The user starts repeating themselves rather than adding new information

## Phase 3: Write or Summarize

### If Mode is `design`

Before writing, summarize what's been decided across gameplay, systems, scope, and visual direction. Ask:

> "Ready to write the design docs?" > Options: `Yes, write them` / `Let me keep discussing`

If yes, read templates: - `.claude/docs/templates/design/game-overview.md` - `.claude/docs/templates/design/systems-index.md` - `.claude/docs/templates/design/global-art.md`

**Step 1** — Spawn `gat-designer` to write both foundational design files in one pass: - `gat/overview/game.md` - `gat/overview/systems-index.md`

Pass all interview answers, the confirmed system list with dependencies, and the game overview and systems index templates.

Instruct the designer to populate the **Key Design Decisions** section in `game.md`: record each foundational choice as a short paragraph, and add a **Why:** note when the rationale or rejected alternatives need to be stated — drawing from the interview's tension-re

Technische Details

Version
1.0.0
Lizenz
Unknown
Letzte Aktualisierung
20. Aug. 2026
Veröffentlicht
20. Aug. 2026

Entscheidungsübersicht

Fallback-Kandidat

61
Bereit
Prototyp
Phase

recent repository activity

Audit

Installationsprüfung

Installations- und Adoptionsprüfung

74
Prüfung nötig
Sicherheit
74/100
Wartung
100/100
Installieren
92/100
Vollständiges Audit öffnenEval-Bericht ansehen

Von Agent belegte Evidenz

Von Agent belegte Evidenz

Ergebnisberichte nach Resolve, Prüfung, Installation und einem begrenzten Lauf.

0
Belegt
Needs first agent runAuto-Installation: zuerst prüfenLetzter: Unbekannt
Erfolgsrate
Letzter Fehler
Ergebnisse
0
Ausgabequalität
Fehlgeschlagen
0
Nicht relevant
0
Installationen
0
Durch Risiko blockiert
0
Einrichtung erforderlich
0
Produktion
0

Noch keine Agent-Ergebnisdaten. Der erste Lauf kann Erfolg, Einrichtungsbedarf, Risikoblockaden, Fehler oder Irrelevanz über /api/agent/outcome melden.

Installieren

Zum Agent-Workflow hinzufügen

Kostenlos und Open Source. Bericht vor der Installation in Produktions-Agents prüfen.

Wachstums-Loop

Share-Kit

X

Szenariobasierter Entwurf für gat-brainstorm, bereit für einen manuellen X-Post.

Kuratorenhinweis
A practical pick for design or creative work:

gat-brainstorm: Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-dire...

57 stars

https://www.openagentskill.com/skills/yuki001-gat-brainstorm?ref=x
X-Entwurf öffnen
Optionale Antwort mit Installationsbefehl
Listing + install path for gat-brainstorm:
https://www.openagentskill.com/skills/yuki001-gat-brainstorm?ref=x

Install: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Antwortentwurf öffnen

Quelle des Eintrags

Registry-indexiert

Beanspruchbar

Dieser Eintrag wurde aus öffentlichen Quellen indexiert und ist erst nach Genehmigung eines Maintainer-Anspruchs offiziell.

Ersteller
Yuki001
Indexiert von
OpenAgentSkill Community-Index

Die Zuordnung verlinkt auf das öffentliche Repository oder Creator-Profil. Creator können den Eintrag beanspruchen, um Eigentümersignale zu aktualisieren.

Diesen Skill beanspruchen

Eigentümeranspruch

Diesen Skill-Eintrag beanspruchen

Dieser Registry-indexiert-Eintrag wird Yuki001 zugeschrieben, ist aber noch nicht offiziell markiert. Beanspruche ihn, um ein verifiziertes Eigentümersignal hinzuzufügen und künftige Launch-, Installations- und Audit-Updates vertrauenswürdiger zu machen.

Creator-Backlink-Kit

Evidenz-Badges in deine README einfügen

Zeige den kanonischen Eintrag, aktuelle Vertrauens- und Audit-Signale sowie echte Agent-Proven-Evidenz dort, wo Entwickler das Repository bewerten.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/yuki001-gat-brainstorm?metric=listed&label=Listed)](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/yuki001-gat-brainstorm?metric=trust&label=Trust)](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/yuki001-gat-brainstorm?metric=audit&label=Audit)](https://www.openagentskill.com/skills/yuki001-gat-brainstorm/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/yuki001-gat-brainstorm?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)

Autor

Y

Yuki001

@yuki001

Plattform-Fit

Gesundheitssignale

GitHub-Stars
57
Qualitätswert
35/100
Letzter GitHub-Push
20. Aug. 2026
Framework-Hinweise
Unbekannt
OpenAgentSkill-Aufrufe
11
Installationskopien
0
Externe Klicks
0

Community-Signal

Teile mit, ob dieser Skill für deinen Agent-Workflow nützlich ist. Zusammengefasstes Feedback verbessert das Ranking im Laufe der Zeit.

Vertrauen & Sicherheit

Nur Sandbox

60
  • GitHub-Akzeptanz57 GitHub-StarsPrüfen
  • Star-/Fork-Aktivität57 Stars und 9 Forks; Issue-Aktivität ist in den aktuellen Metadaten nicht verfügbarPrüfen
  • Aktuelle Wartung2 Tage seit dem letzten PushBestanden
  • LizenzklarheitUnbekanntPrüfen
  • README/SKILL.md-VollständigkeitMetadaten enthalten ausreichend Nutzungs- und Workflow-KontextBestanden
  • Abhängigkeits-/LaufzeitrisikoKeine wesentlichen Abhängigkeitsrisikohinweise in öffentlichen MetadatenBestanden