Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Skill 디렉토리
AI Agent를 위한 재사용 가능한 Skill을 찾으세요.
모든 추천은 리포지토리, 감사, 설치 경로와 명확하게 연결됩니다.
검색 결과: pathfinding
영문 디렉토리READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.