Skill comparison
Compare agent skills before installing.
Comparing 1 skill
Use this as a shortlist, then open the skill detail page before adopting.
Decision summary
animation-shader is the strongest overall pick here because it has a 58/100 readiness score and fits Multimodal media.
Strongest overall
animation-shader
Prototype with this skill first; keep a fallback candidate ready.
Fastest prototype
animation-shader
Best first install candidate based on install readiness and adoption.
Freshest repo
animation-shader
Most recent maintenance signal among this shortlist.
| Signal | animation-shader READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. |
|---|---|
| Quality | 59/100 Promising |
| Decision verdict | 58/100 Prototype first Prototype with this skill first; keep a fallback candidate ready. |
| Adoption | 57 stars Verified outcomes are shown on each skill page |
| Freshness | Aug 20, 2026 |
| Use-case fit | |
| Workflow fit | |
| Platform hints | Claude Code |
| Warnings | Repository license is unknown; usage rights are not clearly defined. · No OpenAgentSkill engagement data yet |
| Best for | Multimodal media workflows · Claude Code teams · builders willing to evaluate younger projects |
| Not ideal for | teams that need a vendor-supported SLA · production agents without a repository review |
| OpenAgentSkill engagement | 0 views 0 install copies |
| Install | $ npx skills add Yuki001/game-dev-skills --skill animation-shader |