gat-brainstorm
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.
Supply asset profile
Research and knowledge work
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
Scenario
Research agents
I need my agent to research a topic, compare sources, and produce a concise report.
Agent fit
Claude Code + CLI + Codex
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Maintenance
fresh
2d since push
Risk
Needs review
License is unclear
GitHub quality
57
59/100 Quality · 68/100 Trust
Coverage tags
Review notes
License is unclear · Financial research output is not financial advice; require human review before any live investment decision
Agent adoption scorecard
Trust, audit, and install readiness at a glance
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
PromisingUseful candidate, but compare it with alternatives before adopting.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Human review before install
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
57 GitHub stars
Repo activity
57 stars, 9 forks
Maintenance
2d since push
License
Unknown
Install
npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Install safety
standard package or runtime install path
Permission surface
shell or command execution
Agent outcomes
No agent outcome data yet
Docs
Strong README/SKILL.md context
Risk summary
Review before production
- Repository license is unknown, which creates compliance ambiguity.
- Financial research output is not financial advice; require human review before any live investment decision.
- License is unclear
- Quality score needs review
Install readiness
Install path available
- Install path is available
- Repository evidence is available
- License is unclear
- No Agent Proven outcome evidence yet
Agent-readable metadata
Machine-readable decision data for this skill.
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
- Research agents workflows
- Claude Code teams
- builders willing to evaluate younger projects
- Search sources
Suited agents
Install decision
- Command
- npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
- Policy
- review
- Human review
- yes
Trust and risk
- Trust
- 60/100
- Audit
- 74/100
- Risk level
- Needs review
Outcome loop
- Endpoint
- /api/agent/outcome
- Event ID
- resolve
- Outcomes
- 5
Install command
npx skills add Yuki001/game-dev-skills --skill gat-brainstormDo not use when
- teams that need a vendor-supported SLA
- production agents without a repository review
- Repository license is unknown, which creates compliance ambiguity.
- High-risk permission hints: Shell or command execution
- License is unclear
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Agent safety v2
42/100 · Avoid automatic install
Sparse or mixed signals. Useful for discovery, but not for autonomous installation.
Test manually in an isolated workspace and compare against safer alternatives.
high
Shell or command execution
Skill metadata references terminal, CLI, shell, subprocess, or command execution workflows.
medium
Browser automation
Skill may drive a browser or interact with web pages.
medium
Network access
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Filesystem access
Skill may read or write project files, documents, generated artifacts, or local workspace state.
- High-risk permission hints: Shell or command execution
- License is unclear
Install targets
Install this skill in your agent workflow
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
OpenAgentSkill CLI
Resolve policy, run the source installer safely, and report a verified install receipt.
$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-gat-brainstormAgent resolve plan
Let an agent verify fit before installing.
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20gat-brainstorm%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20gat-brainstorm%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/yuki001-gat-brainstorm/install
Agent should check
- Task fit and alternatives from Resolve API.
- Audit score, trust score, and safety policy warnings.
- Install target compatibility for Codex, Claude Code, Cursor, or CLI.
Copy prompt
Task: Use gat-brainstorm in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20gat-brainstorm%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-gat-brainstorm/install
Install command: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Give an agent the install path, not another directory page.
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/yuki001-gat-brainstorm/install
LLM text format
/api/skills/yuki001-gat-brainstorm/install?format=text
Find alternatives
/api/skills/search?q=gat-brainstorm&limit=3
Agent prompt
Use gat-brainstorm for this task. Review https://www.openagentskill.com/api/skills/yuki001-gat-brainstorm/install, then install with: npx skills add Yuki001/game-dev-skills --skill gat-brainstormRegistry metadata
Agent-readable profile for automatic skill selection.
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/yuki001-gat-brainstorm
LLM text
/api/registry/manifest/yuki001-gat-brainstorm?format=text
Install alias
/api/registry/install/yuki001-gat-brainstorm
Recommend
/api/registry/recommend?task=Use%20gat-brainstorm%20in%20an%20agent%20workflow&limit=3
Agent fit
Research agents
Use-case tags
Platforms
Claude Code
Audit report
Needs review · 74/100
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Fallback candidate for Research agents
Prototype with this skill first; keep a fallback candidate ready.
Role in stack
Fallback candidate
Primary fit
Research agents
Trust label
Prototype first
Install path
Command ready
Use when
- Research agents workflows
- Claude Code teams
- builders willing to evaluate younger projects
Evidence
- recent repository activity
- install command or GitHub repo available
- 59/100 quality profile
- 11 OpenAgentSkill engagement events
review first
- Repository license is unknown, which creates compliance ambiguity.
Implementation path
- 1Install it in a sandbox agent and run one Research agents task end to end.
- 2Compare output quality, latency, and failure behavior against at least one alternative.
- 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.
Trust profile
Sandbox only
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
CHECK57 GitHub stars
Stars/forks activity
CHECK57 stars, 9 forks; issue activity unavailable in current metadata
Recent maintenance
PASS2d since push
License clarity
CHECKUnknown
Good signals
- AI review approved
- Install path is available
- Repository evidence is available
- Recently maintained repository
- Install command has no obvious high-risk pattern
- Outcome loop is ready but needs first real agent run
Review before install
- Repository license is unknown, which creates compliance ambiguity.
- Financial research output is not financial advice; require human review before any live investment decision.
- License is unclear
- Quality score needs review
- GitHub adoption: 57 GitHub stars
- Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
- License clarity: Unknown
- No real agent outcome reports yet
- Human review required before unattended installation
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Promising candidate for agent workflows
Useful candidate, but compare it with alternatives before adopting.
Workflow fit
Use this skill in these scenarios
Investigate faster
Research agents
I need my agent to research a topic, compare sources, and produce a concise report.
Publish consistently
Content automation
I need my agent to turn research and product updates into useful content drafts.
Search private knowledge
RAG and knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Workflow fit
Add it to a complete workflow
Find, compare, and synthesize
Research report agent
A workflow for agents that gather sources, compare claims, summarize long material, and draft useful research briefs.
Design, build, test, and ship interfaces
Frontend and UI
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Ingest, retrieve, and cite
RAG knowledge base
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Alternative shortlist
Compare before you install
Similar skills that may fit this task.
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GPT Researcher
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Overview
--- name: gat-brainstorm description: "Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only." argument-hint: "[<hint> | discuss]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion ---
# Brainstorm
This skill explores a game concept through open-ended designer interview. Spawn `gat-designer` for design reasoning and `gat-artist` for visual direction. Pick questions from the angle table below — follow the conversation, not a script.
## Phase 1: Resolve Mode
- If argument is `discuss` → Mode: `discuss` (no files written, exploration only) - If argument is a hint or empty → Mode: `design` (produces foundational design docs and global art direction)
Check whether `gat/overview/game.md`, `gat/overview/systems-index.md`, or `gat/overview/art-direction.md` already exist. If so, note them — the interview may refine or replace existing decisions instead of starting from scratch.
## Phase 2: The Interview
### Core Rules
- **One question at a time.** Never batch. Wait for the answer before the next question. - **Provide a recommended answer** with each question. Explain the design reasoning. - **Prefer open-ended questions.** Let the user type free-form responses. Reserve `AskUserQuestion` (multiple-choice) for when you are presenting concrete solution options and need the user to pick one. Most of the interview should be dialogue, not forms. - **Pick angles, don't follow steps.** Use the angle table as a menu. Jump to whatever dimension is most useful next — chase what's interesting or ambiguous. - **If a question can be answered by reading existing design files, read them instead of asking.** - **Spawn `gat-designer`** when you need a design reasoning pass: drafting a core loop, proposing systems, evaluating a trade-off, or checking consistency. - **Spawn `gat-artist`** when visual identity needs synthesis: art references, palette, readability, asset groups, production standards, or conflicts between style and gameplay clarity.
### Drilling into Vague Ideas
When the user has a fuzzy idea — about the whole game or a single system — your job is to make it concrete through relentless, curious questioning. This is the core of the interview.
**How to drill:**
- When the user says something vague ("combat should feel impactful"), ask what specifically makes it impactful — is it animation, sound, damage numbers, controller rumble, enemy reaction, time-to-kill? Keep asking until the abstraction bottoms out in concrete mechanics. - When the user proposes a system, ask about its boundaries. What does it NOT do? What system owns the adjacent responsibility? A system without edges is still fuzzy. - When the user describes a player experience ("I want the player to feel lost"), ask what the game does to create that feeling. What does the player see, hear, and do? What information is withheld? What mechanics produce the emotion? - When the user references another game ("like Dark Souls but..."), isolate what exactly they want to keep and what they want to change. The reference is a shortcut — unpack it. - Ask about edge cases and failure states. What happens when the player ignores the system? What happens when they optimize it to the extreme? The answers reveal whether the system is understood or still hazy. - Ask about the player's moment-to-moment decisions. If the user can't describe what choices the player makes inside the system, the system isn't clear yet. - If an answer opens three new questions, pick the most foundational one first. Resolve dependencies before details.
**Signals that something is still vague and needs more drilling:**
- The user uses abstract adjectives without mechanics behind them ("fun", "smooth", "deep", "cool") - A system is named but its inputs, outputs, and rules are undefined - Two systems have overlapping or unclear boundaries - The user can describe what the system IS but not what the player DOES in it - Numbers are absent where they matter (how many? how long? how much?)
### Seed Extraction
If a concept hint was provided, first spawn `gat-designer` to extract what the hint already answers. Briefly summarize what's established so the user can confirm or correct before diving in. Skip if no hint.
### Interview Angles
Pick questions from any angle below. There is no fixed order — follow the thread that matters most at each moment. The table is a palette, not a checklist.
| # | Angle | Purpose | Example prompts | |---|-------|---------|-----------------| | 1 | **Genre & Style** | Establish the game's design identity and reference points | What genre(s) does this live in? What games should it feel like mechanically? Real-time or turn-based? 2D or 3D? Single-player, co-op, or competitive? | | 2 | **Visual Direction** | Establish the global art identity that will become `art-direction.md` | What should the game look like at a glance? Which art references fit or should be avoided? What palette, shape language, camera, readability, and production constraints matter? | | 3 | **Core Player Verb** | Pin down the primary action the player repeats | What does the player actually DO moment-to-moment — shoot, build, explore, talk, craft, steer, command? What makes that action satisfying? | | 4 | **Target Feeling** | Define the emotional experience | What should the player feel during play — tension, mastery, wonder, power, relaxation, social connection, fear, curiosity? When do they feel it most? | | 5 | **Fantasy & Role** | Clarify who the player is in the world | What fantasy does the game fulfill? Who is the player — hero, commander, survivor, creator, investigator, merchant? | | 6 | **Scope & Constraints** | Set boundaries early | Rough scope (jam, indie, commercial)? Platform? Timeline? Team size? Content rating? Hard constraints? Any visual production constraints like pixel art, low-poly, UI-heavy, asset reuse, or resolution limits? | | 7 | **Core Loop** | Map the repeatable cycle that drives engagement | What's the 30-second loop? The 5-minute loop? The session loop? What pulls the player back in? | | 8 | **Systems & Mechanics** | Explore what systems the game needs | What systems does the core loop imply? Which are essential vs. nice-to-have? What does each system depend on? | | 9 | **Progression & Goals** | Define how the player grows and what they strive for | Short-term goals? Long-term goals? Skill tree or gear-based? Linear or branching? How does difficulty ramp? | | 10 | **Economy & Resources** | Map currencies, sinks, and sources | What resources does the player manage? How are they earned and spent? Is there inflation risk? | | 11 | **Risk & Reward** | Balance tension against payoff | What does the player risk losing? What do they gain for taking risks? Is failure interesting or just punishing? | | 12 | **Player Agency** | How much control and choice the player has | Where do players make meaningful choices? Are choices tactical (moment-to-moment) or strategic (long-term)? Emergent or scripted? | | 13 | **Feedback & Juice** | How the game communicates back to the player | How does the player know they did something right? What visual/audio hooks sell the actions? Screen shake, particles, sound? Which of those hooks should drive the global art direction? | | 14 | **Onboarding & Clarity** | How the player learns the game | Tutorial or discovery? How do you teach without lecturing? What's the first thing a new player does? What must be readable instantly in the UI or scene? | | 15 | **Narrative & World** | Story, setting, and tone | Is there a story? Player-driven or authored? What's the tone? How does the world reinforce the mechanics and visual identity? | | 16 | **Multiplayer & Social** | Other humans in the experience | Cooperative, competitive, or solo with social features? Synchronous or asynchronous? How do players interact? | | 17 | **Replayability & Depth** | What keeps players coming back | Procedural generation, build variety, difficulty modes, secrets? What's different on run #2 vs. run #50? | | 18 | **Accessibility** | Who can play and how | Difficulty options? Color independence? Remappable controls? Reaction-time accommodations? What visual signals must not rely on color alone? | | 19 | **Monetization** | Business model (if applicable) | Premium, F2P, subscription? If F2P, what's sold and does it affect gameplay? Any dark patterns to avoid? | | 20 | **Platform & Controls** | Input method and platform constraints | Mouse/keyboard, controller, touch? How many buttons does the design assume? Platform-specific constraints? | | 21 | **Content Volume** | How much stuff the game needs | How many levels, enemies, items, abilities? Is content hand-crafted, procedural, or both? What's the MVP slice? Which asset groups must be planned globally? |
### Navigating the Interview
- **Start where the energy is.** If the user leads with a mechanic, start at Systems. If they describe a feeling, start at Target Feeling. If they mention a reference game, start at Genre & Style. - **Drill, don't move on.** When the user gives a vague or high-level answer, stay on that thread. Ask the follow-up that forces them to be specific. See "Drilling into Vague Ideas" above — this is where most of the value comes from. - **Dive when something is interesting.** A throwaway answer about "the world is post-apocalyptic" might open a rich thread about Narrative & World, Economy (scarcity), or Fantasy & Role. Follow it. - **Ask open-ended, resolve with options.** Most questions should be free-form dialogue — the user types their thoughts. Use `AskUserQuestion` only when you have 2-3 concrete design proposals and need the user to choose among them (e.g. picking a core loop direction, choosing between two system architectures). - **Spawn `gat-designer` mid-interview** when you need to synthesize answers into a concrete proposal (core loop draft, system list, trade-off analysis). Present what the agent returns, then ask about it. - **Spawn `gat-artist` mid-interview** when the visual identity is too vague or conflicting. Ask for a concise art-direction proposal: references, palette, shape language, readability priorities, asset groups, and production limits. Present the proposal, then ask the user what to keep or change. - **Loop back naturally.** If a later answer contradicts an earlier assumption, point it out and resolve the tension. Don't pretend consistency exists when it doesn't. - **Know when to stop.** The interview has covered enough when: - The core loop is clear and the user can describe it in their own words - The system list is named with rough dependencies - The global visual direction has references, palette or mood, readability priorities, and asset group strategy - Scope boundaries are set - The user starts repeating themselves rather than adding new information
## Phase 3: Write or Summarize
### If Mode is `design`
Before writing, summarize what's been decided across gameplay, systems, scope, and visual direction. Ask:
> "Ready to write the design docs?" > Options: `Yes, write them` / `Let me keep discussing`
If yes, read templates: - `.claude/docs/templates/design/game-overview.md` - `.claude/docs/templates/design/systems-index.md` - `.claude/docs/templates/design/global-art.md`
**Step 1** — Spawn `gat-designer` to write both foundational design files in one pass: - `gat/overview/game.md` - `gat/overview/systems-index.md`
Pass all interview answers, the confirmed system list with dependencies, and the game overview and systems index templates.
Instruct the designer to populate the **Key Design Decisions** section in `game.md`: record each foundational choice as a short paragraph, and add a **Why:** note when the rationale or rejected alternatives need to be stated — drawing from the interview's tension-re
Technical details
- Version
- 1.0.0
- License
- Unknown
- Last updated
- Aug 20, 2026
- Published
- Aug 20, 2026
Decision snapshot
Fallback candidate
recent repository activity
Audit
Install review
Install and adoption review
- Security
- 74/100
- Maintenance
- 100/100
- Install
- 92/100
Agent-proven evidence
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
- Success rate
- —
- Recent failure
- —
- Outcomes
- 0
- Output quality
- —
- Failed
- 0
- Not relevant
- 0
- Installs
- 0
- Risk blocked
- 0
- Setup needed
- 0
- Production
- 0
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Add to agent workflow
Free and open source. Review the report before installing into production agents.
Growth loop
Share kit
Scenario-led draft for gat-brainstorm, ready for a manual X post.
A practical pick for design or creative work: gat-brainstorm: Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-dire... 57 stars https://www.openagentskill.com/skills/yuki001-gat-brainstorm?ref=x
Optional reply with install command
Listing + install path for gat-brainstorm: https://www.openagentskill.com/skills/yuki001-gat-brainstorm?ref=x Install: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Listing source
Registry indexed
This listing was indexed from public sources and is not marked official until a maintainer claim is approved.
- Creator
- Yuki001
- Source
- Yuki001/game-dev-skills
- Indexed by
- OpenAgentSkill community index
Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals.
Claim this skillOwner claim
Claim this skill listing
This Registry indexed listing is attributed to Yuki001 but is not marked official yet. Claim it to add a verified owner signal and make future launch, install, and audit updates easier to trust.
Creator backlink kit
Add the evidence badges to your README
Show the canonical listing, current trust and audit signals, and real Agent-Proven evidence where developers evaluate the repository.
[](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)
[](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)
[](https://www.openagentskill.com/skills/yuki001-gat-brainstorm/audit)
[](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)Author
Yuki001
@yuki001
Tags
Platform fit
Health signals
- GitHub stars
- 57
- Quality score
- 35/100
- Last GitHub push
- Aug 20, 2026
- Framework hints
- Unknown
- OpenAgentSkill views
- 11
- Install copies
- 0
- Outbound clicks
- 0
Community signal
Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.
Trust & safety
Sandbox only
- GitHub adoption57 GitHub starsCHECK
- Stars/forks activity57 stars, 9 forks; issue activity unavailable in current metadataCHECK
- Recent maintenance2d since pushPASS
- License clarityUnknownCHECK
- README/SKILL.md completenessMetadata includes enough usage and workflow contextPASS
- Dependency/runtime riskno major dependency risk hints in public metadataPASS
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