gat-brainstorm

REVIEW · 60
Registry indexed

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

Verified installs0
Stars57
Version1.0.0
Quality59/100 · Promising
Trust60/100 · Sandbox only
Audit74/100 · Needs review

Supply asset profile

Research and knowledge work

Deep research, source comparison, literature review, RAG, knowledge search, and reports.

Browse track

Scenario

Research agents

I need my agent to research a topic, compare sources, and produce a concise report.

Agent fit

Claude Code + CLI + Codex

Codex, Claude Code, Cursor, CLI, or custom agents.

Install

Ready

npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Maintenance

fresh

2d since push

Risk

Needs review

License is unclear

GitHub quality

57

59/100 Quality · 68/100 Trust

Coverage tags

ResearchResearch agentsagent-skill

Review notes

License is unclear · Financial research output is not financial advice; require human review before any live investment decision

Agent adoption scorecard

Trust, audit, and install readiness at a glance

These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.

Quality

Promising
59

Useful candidate, but compare it with alternatives before adopting.

Trust

Sandbox only
60

Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.

Audit

Needs review
74

A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.

OpenAgentSkill Trust Score v5

Human review before install

Run only in a sandbox and compare close alternatives before using it for real work.

CodexClaude CodeCursorOpenAgentSkill CLI

Stars

57 GitHub stars

Repo activity

57 stars, 9 forks

Maintenance

2d since push

License

Unknown

Install

npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Install safety

standard package or runtime install path

Permission surface

shell or command execution

Agent outcomes

No agent outcome data yet

Docs

Strong README/SKILL.md context

Risk summary

Review before production

  • Repository license is unknown, which creates compliance ambiguity.
  • Financial research output is not financial advice; require human review before any live investment decision.
  • License is unclear
  • Quality score needs review

Install readiness

Install path available

  • Install path is available
  • Repository evidence is available
  • License is unclear
  • No Agent Proven outcome evidence yet

Agent-readable metadata

Machine-readable decision data for this skill.

Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.

Open JSON

Suited tasks

  • Research agents workflows
  • Claude Code teams
  • builders willing to evaluate younger projects
  • Search sources

Suited agents

CodexClaude CodeCursorOpenAgentSkill CLICLI

Install decision

Command
npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Policy
review
Human review
yes

Trust and risk

Trust
60/100
Audit
74/100
Risk level
Needs review

Outcome loop

Endpoint
/api/agent/outcome
Event ID
resolve
Outcomes
5

Install command

npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Do not use when

  • teams that need a vendor-supported SLA
  • production agents without a repository review
  • Repository license is unknown, which creates compliance ambiguity.
  • High-risk permission hints: Shell or command execution
  • License is unclear

Agent safety v2

42/100 · Avoid automatic install

Experimentalreview

Sparse or mixed signals. Useful for discovery, but not for autonomous installation.

Test manually in an isolated workspace and compare against safer alternatives.

Resolve via API

high

Shell or command execution

Skill metadata references terminal, CLI, shell, subprocess, or command execution workflows.

medium

Browser automation

Skill may drive a browser or interact with web pages.

medium

Network access

Skill likely fetches remote pages, APIs, repositories, or external services.

medium

Filesystem access

Skill may read or write project files, documents, generated artifacts, or local workspace state.

  • High-risk permission hints: Shell or command execution
  • License is unclear

Install targets

Install this skill in your agent workflow

Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.

skill install

OpenAgentSkill CLI

Resolve policy, run the source installer safely, and report a verified install receipt.

$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-gat-brainstorm

Agent resolve plan

Let an agent verify fit before installing.

The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.

Open text plan

Agent should check

  • Task fit and alternatives from Resolve API.
  • Audit score, trust score, and safety policy warnings.
  • Install target compatibility for Codex, Claude Code, Cursor, or CLI.

Copy prompt

Task: Use gat-brainstorm in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20gat-brainstorm%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-gat-brainstorm/install
Install command: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Agent handoff

Give an agent the install path, not another directory page.

Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.

Open install API

Agent prompt

Use gat-brainstorm for this task. Review https://www.openagentskill.com/api/skills/yuki001-gat-brainstorm/install, then install with: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Registry metadata

Agent-readable profile for automatic skill selection.

This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.

Open manifest

Agent fit

61/100

Research agents

Platforms

Claude Code

Audit report

Needs review · 74/100

A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.

View audit reportView eval report

Agent decision cockpit

Fallback candidate for Research agents

Prototype with this skill first; keep a fallback candidate ready.

61
Readiness
Prototype
Stage

Role in stack

Fallback candidate

Primary fit

Research agents

Trust label

Prototype first

Install path

Command ready

Use when

  • Research agents workflows
  • Claude Code teams
  • builders willing to evaluate younger projects

Evidence

  • recent repository activity
  • install command or GitHub repo available
  • 59/100 quality profile
  • 11 OpenAgentSkill engagement events

review first

  • Repository license is unknown, which creates compliance ambiguity.

Implementation path

  1. 1Install it in a sandbox agent and run one Research agents task end to end.
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

Trust profile

Sandbox only

Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.

60
OpenAgentSkill Trust Score

GitHub adoption

CHECK

57 GitHub stars

Stars/forks activity

CHECK

57 stars, 9 forks; issue activity unavailable in current metadata

Recent maintenance

PASS

2d since push

License clarity

CHECK

Unknown

Good signals

  • AI review approved
  • Install path is available
  • Repository evidence is available
  • Recently maintained repository
  • Install command has no obvious high-risk pattern
  • Outcome loop is ready but needs first real agent run

Review before install

  • Repository license is unknown, which creates compliance ambiguity.
  • Financial research output is not financial advice; require human review before any live investment decision.
  • License is unclear
  • Quality score needs review
  • GitHub adoption: 57 GitHub stars
  • Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
  • License clarity: Unknown
  • No real agent outcome reports yet
  • Human review required before unattended installation

Recommended action

Run only in a sandbox and compare close alternatives before using it for real work.

Quality profile

Promising candidate for agent workflows

Useful candidate, but compare it with alternatives before adopting.

59
GitHub stars
57
Freshness
2d ago
Install ready
Yes
License
Unknown
Review before install: Repository license is unknown, which creates compliance ambiguity.

Workflow fit

Use this skill in these scenarios

Workflow fit

Add it to a complete workflow

Alternative shortlist

Compare before you install

Similar skills that may fit this task.

Compare all

Overview

--- name: gat-brainstorm description: "Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only." argument-hint: "[<hint> | discuss]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion ---

# Brainstorm

This skill explores a game concept through open-ended designer interview. Spawn `gat-designer` for design reasoning and `gat-artist` for visual direction. Pick questions from the angle table below — follow the conversation, not a script.

## Phase 1: Resolve Mode

- If argument is `discuss` → Mode: `discuss` (no files written, exploration only) - If argument is a hint or empty → Mode: `design` (produces foundational design docs and global art direction)

Check whether `gat/overview/game.md`, `gat/overview/systems-index.md`, or `gat/overview/art-direction.md` already exist. If so, note them — the interview may refine or replace existing decisions instead of starting from scratch.

## Phase 2: The Interview

### Core Rules

- **One question at a time.** Never batch. Wait for the answer before the next question. - **Provide a recommended answer** with each question. Explain the design reasoning. - **Prefer open-ended questions.** Let the user type free-form responses. Reserve `AskUserQuestion` (multiple-choice) for when you are presenting concrete solution options and need the user to pick one. Most of the interview should be dialogue, not forms. - **Pick angles, don't follow steps.** Use the angle table as a menu. Jump to whatever dimension is most useful next — chase what's interesting or ambiguous. - **If a question can be answered by reading existing design files, read them instead of asking.** - **Spawn `gat-designer`** when you need a design reasoning pass: drafting a core loop, proposing systems, evaluating a trade-off, or checking consistency. - **Spawn `gat-artist`** when visual identity needs synthesis: art references, palette, readability, asset groups, production standards, or conflicts between style and gameplay clarity.

### Drilling into Vague Ideas

When the user has a fuzzy idea — about the whole game or a single system — your job is to make it concrete through relentless, curious questioning. This is the core of the interview.

**How to drill:**

- When the user says something vague ("combat should feel impactful"), ask what specifically makes it impactful — is it animation, sound, damage numbers, controller rumble, enemy reaction, time-to-kill? Keep asking until the abstraction bottoms out in concrete mechanics. - When the user proposes a system, ask about its boundaries. What does it NOT do? What system owns the adjacent responsibility? A system without edges is still fuzzy. - When the user describes a player experience ("I want the player to feel lost"), ask what the game does to create that feeling. What does the player see, hear, and do? What information is withheld? What mechanics produce the emotion? - When the user references another game ("like Dark Souls but..."), isolate what exactly they want to keep and what they want to change. The reference is a shortcut — unpack it. - Ask about edge cases and failure states. What happens when the player ignores the system? What happens when they optimize it to the extreme? The answers reveal whether the system is understood or still hazy. - Ask about the player's moment-to-moment decisions. If the user can't describe what choices the player makes inside the system, the system isn't clear yet. - If an answer opens three new questions, pick the most foundational one first. Resolve dependencies before details.

**Signals that something is still vague and needs more drilling:**

- The user uses abstract adjectives without mechanics behind them ("fun", "smooth", "deep", "cool") - A system is named but its inputs, outputs, and rules are undefined - Two systems have overlapping or unclear boundaries - The user can describe what the system IS but not what the player DOES in it - Numbers are absent where they matter (how many? how long? how much?)

### Seed Extraction

If a concept hint was provided, first spawn `gat-designer` to extract what the hint already answers. Briefly summarize what's established so the user can confirm or correct before diving in. Skip if no hint.

### Interview Angles

Pick questions from any angle below. There is no fixed order — follow the thread that matters most at each moment. The table is a palette, not a checklist.

| # | Angle | Purpose | Example prompts | |---|-------|---------|-----------------| | 1 | **Genre & Style** | Establish the game's design identity and reference points | What genre(s) does this live in? What games should it feel like mechanically? Real-time or turn-based? 2D or 3D? Single-player, co-op, or competitive? | | 2 | **Visual Direction** | Establish the global art identity that will become `art-direction.md` | What should the game look like at a glance? Which art references fit or should be avoided? What palette, shape language, camera, readability, and production constraints matter? | | 3 | **Core Player Verb** | Pin down the primary action the player repeats | What does the player actually DO moment-to-moment — shoot, build, explore, talk, craft, steer, command? What makes that action satisfying? | | 4 | **Target Feeling** | Define the emotional experience | What should the player feel during play — tension, mastery, wonder, power, relaxation, social connection, fear, curiosity? When do they feel it most? | | 5 | **Fantasy & Role** | Clarify who the player is in the world | What fantasy does the game fulfill? Who is the player — hero, commander, survivor, creator, investigator, merchant? | | 6 | **Scope & Constraints** | Set boundaries early | Rough scope (jam, indie, commercial)? Platform? Timeline? Team size? Content rating? Hard constraints? Any visual production constraints like pixel art, low-poly, UI-heavy, asset reuse, or resolution limits? | | 7 | **Core Loop** | Map the repeatable cycle that drives engagement | What's the 30-second loop? The 5-minute loop? The session loop? What pulls the player back in? | | 8 | **Systems & Mechanics** | Explore what systems the game needs | What systems does the core loop imply? Which are essential vs. nice-to-have? What does each system depend on? | | 9 | **Progression & Goals** | Define how the player grows and what they strive for | Short-term goals? Long-term goals? Skill tree or gear-based? Linear or branching? How does difficulty ramp? | | 10 | **Economy & Resources** | Map currencies, sinks, and sources | What resources does the player manage? How are they earned and spent? Is there inflation risk? | | 11 | **Risk & Reward** | Balance tension against payoff | What does the player risk losing? What do they gain for taking risks? Is failure interesting or just punishing? | | 12 | **Player Agency** | How much control and choice the player has | Where do players make meaningful choices? Are choices tactical (moment-to-moment) or strategic (long-term)? Emergent or scripted? | | 13 | **Feedback & Juice** | How the game communicates back to the player | How does the player know they did something right? What visual/audio hooks sell the actions? Screen shake, particles, sound? Which of those hooks should drive the global art direction? | | 14 | **Onboarding & Clarity** | How the player learns the game | Tutorial or discovery? How do you teach without lecturing? What's the first thing a new player does? What must be readable instantly in the UI or scene? | | 15 | **Narrative & World** | Story, setting, and tone | Is there a story? Player-driven or authored? What's the tone? How does the world reinforce the mechanics and visual identity? | | 16 | **Multiplayer & Social** | Other humans in the experience | Cooperative, competitive, or solo with social features? Synchronous or asynchronous? How do players interact? | | 17 | **Replayability & Depth** | What keeps players coming back | Procedural generation, build variety, difficulty modes, secrets? What's different on run #2 vs. run #50? | | 18 | **Accessibility** | Who can play and how | Difficulty options? Color independence? Remappable controls? Reaction-time accommodations? What visual signals must not rely on color alone? | | 19 | **Monetization** | Business model (if applicable) | Premium, F2P, subscription? If F2P, what's sold and does it affect gameplay? Any dark patterns to avoid? | | 20 | **Platform & Controls** | Input method and platform constraints | Mouse/keyboard, controller, touch? How many buttons does the design assume? Platform-specific constraints? | | 21 | **Content Volume** | How much stuff the game needs | How many levels, enemies, items, abilities? Is content hand-crafted, procedural, or both? What's the MVP slice? Which asset groups must be planned globally? |

### Navigating the Interview

- **Start where the energy is.** If the user leads with a mechanic, start at Systems. If they describe a feeling, start at Target Feeling. If they mention a reference game, start at Genre & Style. - **Drill, don't move on.** When the user gives a vague or high-level answer, stay on that thread. Ask the follow-up that forces them to be specific. See "Drilling into Vague Ideas" above — this is where most of the value comes from. - **Dive when something is interesting.** A throwaway answer about "the world is post-apocalyptic" might open a rich thread about Narrative & World, Economy (scarcity), or Fantasy & Role. Follow it. - **Ask open-ended, resolve with options.** Most questions should be free-form dialogue — the user types their thoughts. Use `AskUserQuestion` only when you have 2-3 concrete design proposals and need the user to choose among them (e.g. picking a core loop direction, choosing between two system architectures). - **Spawn `gat-designer` mid-interview** when you need to synthesize answers into a concrete proposal (core loop draft, system list, trade-off analysis). Present what the agent returns, then ask about it. - **Spawn `gat-artist` mid-interview** when the visual identity is too vague or conflicting. Ask for a concise art-direction proposal: references, palette, shape language, readability priorities, asset groups, and production limits. Present the proposal, then ask the user what to keep or change. - **Loop back naturally.** If a later answer contradicts an earlier assumption, point it out and resolve the tension. Don't pretend consistency exists when it doesn't. - **Know when to stop.** The interview has covered enough when: - The core loop is clear and the user can describe it in their own words - The system list is named with rough dependencies - The global visual direction has references, palette or mood, readability priorities, and asset group strategy - Scope boundaries are set - The user starts repeating themselves rather than adding new information

## Phase 3: Write or Summarize

### If Mode is `design`

Before writing, summarize what's been decided across gameplay, systems, scope, and visual direction. Ask:

> "Ready to write the design docs?" > Options: `Yes, write them` / `Let me keep discussing`

If yes, read templates: - `.claude/docs/templates/design/game-overview.md` - `.claude/docs/templates/design/systems-index.md` - `.claude/docs/templates/design/global-art.md`

**Step 1** — Spawn `gat-designer` to write both foundational design files in one pass: - `gat/overview/game.md` - `gat/overview/systems-index.md`

Pass all interview answers, the confirmed system list with dependencies, and the game overview and systems index templates.

Instruct the designer to populate the **Key Design Decisions** section in `game.md`: record each foundational choice as a short paragraph, and add a **Why:** note when the rationale or rejected alternatives need to be stated — drawing from the interview's tension-re

Technical details

Version
1.0.0
License
Unknown
Last updated
Aug 20, 2026
Published
Aug 20, 2026

Decision snapshot

Fallback candidate

61
Ready
Prototype
Stage

recent repository activity

Audit

Install review

Install and adoption review

74
Needs review
Security
74/100
Maintenance
100/100
Install
92/100
Open full auditView eval report

Agent-proven evidence

Agent-proven evidence

Outcome reports after resolve, review, install, and one narrow run.

0
Proven
Needs first agent runAuto-install: review firstLast: Unknown
Success rate
Recent failure
Outcomes
0
Output quality
Failed
0
Not relevant
0
Installs
0
Risk blocked
0
Setup needed
0
Production
0

No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.

Install

Add to agent workflow

Free and open source. Review the report before installing into production agents.

Growth loop

Share kit

X

Scenario-led draft for gat-brainstorm, ready for a manual X post.

Curator note
A practical pick for design or creative work:

gat-brainstorm: Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-dire...

57 stars

https://www.openagentskill.com/skills/yuki001-gat-brainstorm?ref=x
Open X draft
Optional reply with install command
Listing + install path for gat-brainstorm:
https://www.openagentskill.com/skills/yuki001-gat-brainstorm?ref=x

Install: npx skills add Yuki001/game-dev-skills --skill gat-brainstorm

Listing source

Registry indexed

Claimable

This listing was indexed from public sources and is not marked official until a maintainer claim is approved.

Creator
Yuki001
Indexed by
OpenAgentSkill community index

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Owner claim

Claim this skill listing

This Registry indexed listing is attributed to Yuki001 but is not marked official yet. Claim it to add a verified owner signal and make future launch, install, and audit updates easier to trust.

Creator backlink kit

Add the evidence badges to your README

Show the canonical listing, current trust and audit signals, and real Agent-Proven evidence where developers evaluate the repository.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/yuki001-gat-brainstorm?metric=listed&label=Listed)](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/yuki001-gat-brainstorm?metric=trust&label=Trust)](https://www.openagentskill.com/skills/yuki001-gat-brainstorm)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/yuki001-gat-brainstorm?metric=audit&label=Audit)](https://www.openagentskill.com/skills/yuki001-gat-brainstorm/audit)
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Author

Y

Yuki001

@yuki001

Platform fit

Health signals

GitHub stars
57
Quality score
35/100
Last GitHub push
Aug 20, 2026
Framework hints
Unknown
OpenAgentSkill views
11
Install copies
0
Outbound clicks
0

Community signal

Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.

Trust & safety

Sandbox only

60
  • GitHub adoption57 GitHub starsCHECK
  • Stars/forks activity57 stars, 9 forks; issue activity unavailable in current metadataCHECK
  • Recent maintenance2d since pushPASS
  • License clarityUnknownCHECK
  • README/SKILL.md completenessMetadata includes enough usage and workflow contextPASS
  • Dependency/runtime riskno major dependency risk hints in public metadataPASS