webgl-standards

REVIEW · 62
Registry indexed

DORMANT (ADR-0017, 2026-07-20) - the TERMINAL VELOCITY scroll-film was retired and apps/landing is a static site with no GL surface; this skill is preserved for any future WebGL rebuild (conventions, verified version pins, playhead/scroll-rig/VAT/Gerstner/post-chain patterns, bud

Verified installs0
Stars48
Version1.0.0
Quality63/100 · Promising
Trust62/100 · Sandbox only
Audit75/100 · Needs review

Supply asset profile

Coding and developer agents

Code review, repo analysis, testing, CI, GitHub, DevOps, and developer workflow skills.

Browse track

Scenario

GitHub automation

I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.

Agent fit

Claude Code + Browser agents + CLI

Codex, Claude Code, Cursor, CLI, or custom agents.

Install

Ready

npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-standards

Maintenance

fresh

2d since push

Risk

Needs review

Permission surface may require sandboxing

GitHub quality

48

63/100 Quality · 70/100 Trust

Coverage tags

CodingGitHub automationdesign-creativeagent-skill

Review notes

Permission surface may require sandboxing · Financial research output is not financial advice; require human review before any live investment decision

Agent adoption scorecard

Trust, audit, and install readiness at a glance

These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.

Quality

Promising
63

Useful candidate, but compare it with alternatives before adopting.

Trust

Sandbox only
62

Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.

Audit

Needs review
75

A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.

OpenAgentSkill Trust Score v5

Human review before install

Run only in a sandbox and compare close alternatives before using it for real work.

CodexClaude CodeCursorOpenAgentSkill CLI

Stars

48 GitHub stars

Repo activity

48 stars, 3 forks

Maintenance

2d since push

License

NOASSERTION

Install

npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-standards

Install safety

standard package or runtime install path

Permission surface

shell or command execution, filesystem or document access

Agent outcomes

No agent outcome data yet

Docs

Strong README/SKILL.md context

Risk summary

Review before production

  • Repository license is not declared (NOASSERTION). Compliance clarity is lacking.
  • Financial research output is not financial advice; require human review before any live investment decision.
  • Low GitHub adoption signal
  • Quality score needs review

Install readiness

Install path available

  • Install path is available
  • Repository evidence is available
  • License is declared
  • No Agent Proven outcome evidence yet

Agent-readable metadata

Machine-readable decision data for this skill.

Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.

Open JSON

Suited tasks

  • GitHub automation workflows
  • Claude Code teams
  • builders willing to evaluate younger projects
  • Inspect repository metadata

Suited agents

CodexClaude CodeCursorOpenAgentSkill CLIBrowser agentsCLI

Install decision

Command
npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-standards
Policy
review
Human review
yes

Trust and risk

Trust
62/100
Audit
75/100
Risk level
Needs review

Outcome loop

Endpoint
/api/agent/outcome
Event ID
resolve
Outcomes
5

Install command

npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-standards

Do not use when

  • teams that need a vendor-supported SLA
  • production agents without a repository review
  • Low GitHub adoption signal
  • Repository license is not declared (NOASSERTION). Compliance clarity is lacking.
  • High-risk permission hints: Shell or command execution

Agent safety v2

43/100 · Avoid automatic install

Experimentalreview

Sparse or mixed signals. Useful for discovery, but not for autonomous installation.

Test manually in an isolated workspace and compare against safer alternatives.

Resolve via API

high

Shell or command execution

Skill metadata references terminal, CLI, shell, subprocess, or command execution workflows.

medium

Browser automation

Skill may drive a browser or interact with web pages.

medium

Network access

Skill likely fetches remote pages, APIs, repositories, or external services.

medium

Filesystem access

Skill may read or write project files, documents, generated artifacts, or local workspace state.

  • High-risk permission hints: Shell or command execution
  • Permission surface may require sandboxing

Install targets

Install this skill in your agent workflow

Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.

skill install

OpenAgentSkill CLI

Resolve policy, run the source installer safely, and report a verified install receipt.

$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install saeedkolivand-webgl-standards

Agent resolve plan

Let an agent verify fit before installing.

The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.

Open text plan

Agent should check

  • Task fit and alternatives from Resolve API.
  • Audit score, trust score, and safety policy warnings.
  • Install target compatibility for Codex, Claude Code, Cursor, or CLI.

Copy prompt

Task: Use webgl-standards in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20webgl-standards%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/saeedkolivand-webgl-standards/install
Install command: npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-standards
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Agent handoff

Give an agent the install path, not another directory page.

Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.

Open install API

Agent prompt

Use webgl-standards for this task. Review https://www.openagentskill.com/api/skills/saeedkolivand-webgl-standards/install, then install with: npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-standards

Registry metadata

Agent-readable profile for automatic skill selection.

This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.

Open manifest

Agent fit

65/100

GitHub automation

Platforms

Claude Code, Browser agents

Audit report

Needs review · 75/100

A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.

View audit reportView eval report

Agent decision cockpit

Fallback candidate for GitHub automation

Prototype with this skill first; keep a fallback candidate ready.

65
Readiness
Prototype
Stage

Role in stack

Fallback candidate

Primary fit

GitHub automation

Trust label

Prototype first

Install path

Command ready

Use when

  • GitHub automation workflows
  • Claude Code teams
  • builders willing to evaluate younger projects

Evidence

  • recent repository activity
  • install command or GitHub repo available
  • 63/100 quality profile
  • 8 OpenAgentSkill engagement events

review first

  • Low GitHub adoption signal
  • Repository license is not declared (NOASSERTION). Compliance clarity is lacking.

Implementation path

  1. 1Install it in a sandbox agent and run one GitHub automation task end to end.
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

Trust profile

Sandbox only

Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.

62
OpenAgentSkill Trust Score

GitHub adoption

CHECK

48 GitHub stars

Stars/forks activity

CHECK

48 stars, 3 forks; issue activity unavailable in current metadata

Recent maintenance

PASS

2d since push

License clarity

PASS

NOASSERTION

Good signals

  • AI review approved
  • Install path is available
  • Repository evidence is available
  • Recently maintained repository
  • Install command has no obvious high-risk pattern
  • Outcome loop is ready but needs first real agent run

Review before install

  • Repository license is not declared (NOASSERTION). Compliance clarity is lacking.
  • Financial research output is not financial advice; require human review before any live investment decision.
  • Low GitHub adoption signal
  • Quality score needs review
  • Permission surface needs review: shell or command execution, filesystem or document access
  • GitHub adoption: 48 GitHub stars
  • Stars/forks activity: 48 stars, 3 forks; issue activity unavailable in current metadata
  • Permission surface: shell or command execution, filesystem or document access
  • No real agent outcome reports yet
  • Human review required before unattended installation

Recommended action

Run only in a sandbox and compare close alternatives before using it for real work.

Quality profile

Promising candidate for agent workflows

Useful candidate, but compare it with alternatives before adopting.

63
GitHub stars
48
Freshness
2d ago
Install ready
Yes
License
NOASSERTION
Review before install: Low GitHub adoption signal · Repository license is not declared (NOASSERTION). Compliance clarity is lacking.

Workflow fit

Use this skill in these scenarios

Workflow fit

Add it to a complete workflow

Alternative shortlist

Compare before you install

Similar skills that may fit this task.

Compare all

Overview

--- name: webgl-standards description: DORMANT (ADR-0017, 2026-07-20) - the TERMINAL VELOCITY scroll-film was retired and apps/landing is a static site with no GL surface; this skill is preserved for any future WebGL rebuild (conventions, verified version pins, playhead/scroll-rig/VAT/Gerstner/post-chain patterns, budgets, gate + semantic-layer machinery). Do not load for current apps/landing work - the static site routes to project-steward. ---

# apps/landing WebGL standards (TERMINAL VELOCITY)

> **DORMANT — ADR-0017 (2026-07-20).** The scroll-film was retired mid-M4; `apps/landing` > is now the self-contained static site with no `src/` and no GL surface, owned by > `project-steward`. Everything below is preserved verbatim as the starting point for a > future WebGL rebuild (M1-M3 remain in git history at #720-#722; the M4 tree is stashed > on `feat/tv-m4-robot`). Do not apply it to the static site.

The single source both GL authors (`webgl-author`, `shader-engineer`) and their critics (`webgl-reviewer`, `gate-auditor`, `webgl-perf-profiler`) read before touching `apps/landing`. Experience contract + rationale: `docs/knowledge/decision-records/0016-terminal-velocity-scroll-film-landing.md` (the source of truth). Still-binding structural machinery (Next 16 static export, Semantic layer, Experience gate, `landing/` passthrough, staged flip): `docs/knowledge/decision-records/0014-landing-gl-takeover.md`. **The ADR holds the decisions; this skill holds the tunable numbers and their current starting values.** Every constant below marked _tunable_ may move within its ADR envelope during M1..M6.

## What TERMINAL VELOCITY is

A realistic CG **scroll-film** (~2:40). Scroll IS the **playhead** (native-scroll -> timeline 0->1), fully reversible: scrolling up rewinds. One camera, one continuous vertical world, zero cuts - a burned-out job hunter tips off his chair at 2:47 AM and falls through a canyon of rejection towers into a paper ocean to the lightless bottom, where a robot finds him and carries him back up to dawn. It does everything except press send (the finale SEND button is the one real action). Copy is diegetic and in-world; the prerendered **Semantic layer** keeps the machine-readable and crawlable copy. RIPBOOK (the notebook / rip / boil / in-canvas SDF model) is fully retired - see ADR 0016 Supersessions; do not carry any RIPBOOK rule forward.

## Ownership split (who edits what)

- **`webgl-author`**: the R3F scene graph, the scroll rig + store + governor wiring, instancing and DataTexture bookkeeping, glTF-clip mixer scrub, asset loading + KTX2/DRACO decoder wiring, the a11y overlay + semantic layer, camera/animation `useFrame` loops. - **`shader-engineer`**: all GLSL, custom postprocessing `Effect`/`Pass` classes, `onBeforeCompile` material patches, `src/post/**`, the Gerstner/caustics/godrays/VAT-decode shader math. Hand those to `shader-engineer`; the author wires the material + uniforms, never authors the shader.

## The stack + version pins (verified 2026-07-18 - do NOT drift)

Full-canvas R3F v9 + three 0.185 on a **WebGL2 lane** for v1 (TSL/WebGPU is a deliberate tier-up experiment only - it would force rebuilding the whole post chain). Every pin below was verified with `npm view <pkg> version` / `... peerDependencies`; the lockfile must match `apps/landing/package.json`.

| Package | Pin | Why / peer note | | ------------------ | -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- | | three | 0.185.1 | the `~0.185` line R3F v9 + drei target | | @react-three/fiber | 9.6.1 | pairs with React 19 (peer `react >=19 <19.3`, `three >=0.156`) | | @react-three/drei | 10.7.7 | peer `@react-three/fiber ^9.0.0`, `three >=0.159`, `react ^19` | | postprocessing | 6.39.2 | pmndrs composer; peer `three >= 0.168.0 < 0.186.0` (0.185.1 OK). See caveat below | | three-good-godrays | 0.12.0 | shadow-map raymarched shafts. PEER MISMATCH - see caveat, unresolved pin | | gsap | 3.15.0 | ONE ScrollTrigger master timeline, `scrub:true` | | lenis | 1.3.25 | owns document scroll; rAF driven from `gsap.ticker` | | detect-gpu | 5.0.70 | startup quality tier (no three peer) | | zustand | 5.0.14 | per-frame scroll/store reads via `getState()`, never a per-frame hook selector | | VAT playback | in-house | `three-vat` does NOT exist on npm. In-house shader; see VAT caveat below | | react / react-dom | 19.2.7 | R3F v9 requires React 19 (peer `>=19 <19.3`) | | next | 16.2.10 | static export (`output: 'export'`) | | typescript | 6.0.3 | | | troika-three-text | 0.52.4 | OPTIONAL, chrome-only (letterbox/timecode/depth-gauge labels). NOT the copy authority any more; the Semantic layer is. TTF-only, explicit `characters`. | | framer-motion | ^12 | DOM-only: title card / mute toggle / a11y overlay - NEVER over the canvas |

**Pin caveats that bite:**

- **postprocessing - NEVER 6.39.0.** 6.39.0's three peer is `>= 0.168.0 < 0.184.0`, which excludes our three 0.185.1; a lockfile resolving 6.39.0 is a blocker. 6.39.2 (and 6.39.3, same peer `< 0.186.0`) fix it. Stay on 6.39.2 to match the lockfile; do not float. - **three-good-godrays 0.12.0 - declared peer excludes our three.** Its peer is `three '>= 0.125.0 <= 0.182.0'` (postprocessing `^6.33.4`, satisfied). Our three 0.185.1 is ABOVE that hard cap, so `pnpm install` emits an unmet-peer WARNING (not an error - the repo has no `strict-peer-dependencies`, so it installs). This is UNVERIFIED-at-runtime until M3: the godrays Pass raymarches the shadow map through stable three API, so it is likely fine on 0.185, but that is an assumption. Resolution options, decide at M3: (a) widen the peer with a `pnpm-workspace.yaml` `packageExtensions` entry and verify the shafts actually render, keeping an inline raymarch effect as fallback; (b) if it breaks, inline the raymarch as an in-house postprocessing Effect (shader-engineer). Do not silently ship broken shafts. - **VAT playback is in-house (no dep).** The package `three-vat` named in early notes does NOT exist on npm (404). The only real three.js VAT lib is `@floatingworld/vat3-threejs@0.1.1` (MIT, SideFX Labs VAT 3.0) - but it is a single unproven 0.1.1 release and its peer `three ^0.175.0` (caret on 0.x = `>=0.175.0 <0.176.0`) also excludes our 0.185.1. Decision: **do VAT decode in-house** - it is ~40 lines of deterministic vertex-shader texture sampling we must own anyway for the scrub contract, and it avoids a micro-dependency on the critical path. Crib the VAT 3.0 decode math (position + normal texture layout, fluid mode) from `@floatingworld/vat3-threejs` (MIT) as reference; do not add it as a runtime dep. (shader-engineer owns the decode shader.)

## The playhead model

Scroll = a single global **playhead** `t` in `[0,1]`, mapped 1:1 from native scroll over a total page length of **3,000 svh** (_tunable_, ADR envelope 2,000-4,000 svh) - a `100vh`-equivalent computed ONCE at mount from `window.visualViewport?.height ?? window.innerHeight` and **frozen** into a fixed pixel scroll-track height for the session (never a live `vh` unit, which reflows on mobile browser chrome show/hide and would move the playhead under the user's finger). One idea per scroll step. Everything scroll-driven is a **pure function of `t`**, scrub-safe both directions - no time-accumulated state driving scroll visuals.

**Scrub smoothing:** damp the raw playhead with a scrub factor of **0.6** (_skill-owned starting value, tunable in the 0.5-1 band - not an ADR figure) plus Lenis lerp; **both smoothings are DISABLED under reduced motion / the in-page motion toggle** (the reduced-motion path is a chapter-stepped slideshow, not a damped scrub).

**Scrub-never-hijack:** no wheel `preventDefault`, no scroll snap, no scroll-ownership override. Native scroll maps straight to the playhead. Interactions perturb particles / play vignettes but **never move the playhead** (determinism is load-bearing).

**The 9-scene scroll map** expands ADR 0016's approximate `%` ranges into **half-open intervals** `[lo, hi)` (skill-owned precision refinement) so adjacent scenes never overlap at a shared boundary; only the final scene is closed at both ends. Scene `i` is active when `t` is in `[lo_i, hi_i)` (`[0.95, 1.00]` for scene 8):

| # | Scene | playhead `t` | Locked beat | | --- | -------------- | ------------ | -------------------------------------------------------------------------------------- | | 0 | Cold open | [0.00, 0.05) | Live monitor (FINAL_v9, 2:47 AM), chair tips past balance, title card, floor dissolves | | 1 | The canyon | [0.05, 0.30) | Slow-mo backward fall down glowing rejection towers; paper storm thickens | | 2 | The surface | [0.30, 0.38) | Hits the paper ocean; the one hard beat - letterbox flexes, sound cuts, splash crown | | 3 | The deep | [0.38, 0.52) | Underwater, god-rays thin band by band; he goes limp - the saddest frame | | 4 | Blackout | [0.52, 0.58) | Near-total dark, breathing only; a single amber point of light appears below | | 5 | The catch | [0.58, 0.64) | A submersible drone catches him gently; the "Are you sure?" HUD gag | | 6 | The ascent | [0.64, 0.85) | Axis inverts; robot carries him up; paper folds into planes in formation; he sleeps | | 7 | Dawn | [0.85, 0.95) | Surface break into flat calm at sunrise; first warm full-color frame | | 8 | Finale/credits | [0.95, 1.00] | Robot surfaces holding one red SEND button (the CTA); credits roll; creature sting |

Per-scene local progress `sp` = `(t - lo) / (hi - lo)` clamped to `[0,1)` (`[0,1]` for scene 8); scenes map their own sub-beats off `sp`, never off wall-clock. The axis bends back up at the ascent so the SAME water is descended (scene 3) then re-ascended (scene 6) - one world, reversible.

## Scroll rig contract

- **Lenis owns document scroll**, its rAF driven from `gsap.ticker` (not its own rAF); call `ScrollTrigger.update` on `lenis.on('scroll', ...)`. - **ONE master GSAP ScrollTrigger, `scrub:true` timeline.** Absolute tweens ONLY - no `+=` accumulation anywh

Technical details

Version
1.0.0
License
NOASSERTION
Last updated
Aug 20, 2026
Published
Aug 20, 2026

Decision snapshot

Fallback candidate

65
Ready
Prototype
Stage

recent repository activity

Audit

Install review

Install and adoption review

75
Needs review
Security
74/100
Maintenance
100/100
Install
92/100
Open full auditView eval report

Agent-proven evidence

Agent-proven evidence

Outcome reports after resolve, review, install, and one narrow run.

0
Proven
Needs first agent runAuto-install: review firstLast: Unknown
Success rate
Recent failure
Outcomes
0
Output quality
Failed
0
Not relevant
0
Installs
0
Risk blocked
0
Setup needed
0
Production
0

No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.

Install

Add to agent workflow

Free and open source. Review the report before installing into production agents.

Growth loop

Share kit

X

Scenario-led draft for webgl-standards, ready for a manual X post.

Curator note
webgl-standards: DORMANT (ADR-0017, 2026-07-20) - the TERMINAL VELOCITY scroll-film was retired and apps/landi...

48 stars

https://www.openagentskill.com/skills/saeedkolivand-webgl-standards?ref=x
Open X draft
Optional reply with install command
Listing + install path for webgl-standards:
https://www.openagentskill.com/skills/saeedkolivand-webgl-standards?ref=x

Install: npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-standards

Listing source

Registry indexed

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Author

S

saeedkolivand

@saeedkolivand

Health signals

GitHub stars
48
Quality score
35/100
Last GitHub push
Aug 20, 2026
Framework hints
Unknown
OpenAgentSkill views
8
Install copies
0
Outbound clicks
0

Community signal

Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.

Trust & safety

Sandbox only

62
  • GitHub adoption48 GitHub starsCHECK
  • Stars/forks activity48 stars, 3 forks; issue activity unavailable in current metadataCHECK
  • Recent maintenance2d since pushPASS
  • License clarityNOASSERTIONPASS
  • README/SKILL.md completenessMetadata includes enough usage and workflow contextPASS
  • Dependency/runtime riskcommand execution surface, network or browser surfaceINFO