Prisma-Labs-Dev

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ios-ui-craft

Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-des

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Precio sin confirmar★ 323 Estrellas de GitHubRegistro actualizado · 3 sept 2026agent-skill

Resumen

Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.

Leer documentación completa

Documentación de origen, no instrucciones para este sitio. Revisa los permisos antes de ejecutar comandos.

iOS UI Craft

Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.

The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.

Design Thinking

Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:

  1. Purpose: What problem does this interface solve? Who uses it?
  2. Tone: Pick a direction: calm/serene, playful/energetic, premium/refined, utilitarian/focused, editorial/magazine, brutalist/raw, warm/organic, cold/technical. Commit fully.
  3. Inspiration: Which Apple apps set the bar? (Weather, Health, Fitness, Notes, Apple TV, Journal)
  4. Differentiation: What makes this UNFORGETTABLE? What's the one thing users will remember?
  5. Glass Philosophy: Is glass framing content or would it compete with it?

CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.

Then implement working SwiftUI code that is:

  • Production-grade and functional
  • Visually striking and memorable
  • Cohesive with a clear aesthetic point-of-view
  • Meticulously refined in every detail

Anti-Patterns: What to Avoid

These are hallmarks of generic AI-generated iOS design. NEVER do these:

Anti-PatternWhy It's BadInstead
Boring solid backgroundsNo depth or atmosphereGradients, subtle textures, or layered colors
System fonts everywhereNo typographic intentionIntentional hierarchy, consider display fonts
Cookie-cutter tab barsNo personalityCustom styling, meaningful icons
Purple/indigo gradientsQuintessential AI slopFind a distinctive, contextual palette
Flat, lifeless interactionsNo delightHaptics, spring animations, feedback
Glass on everythingDefeats the purposeGlass only for controls/navigation layer
Ignoring content layerGlass where it doesn't belongGlass frames content, never obscures
Generic card layoutsWhite rectangles with shadowsContext-specific, purposeful containers
Emojis as design elementsLazy, unprofessionalSF Symbols, custom assets
Evenly distributed colorsTimid, uncommittedDominant color with sharp accents

iOS Aesthetics Guidelines

Focus on:

  • Typography: Create clear hierarchy. Display fonts for impact, proper weight progression. Don't default to system everywhere—make intentional choices. Consider SF Pro Display for headers, custom fonts for brand identity.
  • Color & Theme: Commit to a cohesive aesthetic. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Dark mode often produces more distinctive results. Design dark first, then adapt to light.
  • Motion: Spring/bouncy animations are the new default. Morph between states, don't swap. Add haptics to every meaningful interaction. Use .bouncy not .easeInOut.
  • Spatial Composition: Intentional spacing (8pt grid). Breathing room where needed, density where appropriate. Concentric corners that match device hardware.
  • Backgrounds & Depth: Create atmosphere. Gradients, subtle layers, radial glows. Never flat white unless that's a deliberate minimal choice.

The Three Principles

PrincipleDescription
HierarchyControls float above content. Glass frames, never obscures. Content is king.
HarmonySoftware design aligns with hardware. Concentric corners. Fluid gestures.
ConsistencyAdapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression.

Required Reading

Before implementing, read the shared Liquid Glass reference for API patterns:

skills/ios-liquid-glass/ - Core Liquid Glass API, code patterns, navigation patterns, animation philosophy, haptics

This reference contains the technical implementation details. This skill provides the aesthetic vision; the reference provides the code patterns.

Typography That Speaks

Don't default to system fonts for everything. Create typographic hierarchy:

// Display fonts for headers
Text("Dashboard")
    .font(.largeTitle.bold())
    .foregroundStyle(.primary)

// Secondary information
Text("Last updated 5 min ago")
    .font(.subheadline)
    .foregroundStyle(.secondary)

// Consider custom fonts for brand identity
Text("Premium")
    .font(.custom("PlayfairDisplay-Bold", size: 32))
Font Recommendations
Use CaseOptions
DisplaySF Pro Display, New York, custom serif
BodySF Pro Text (system), custom sans
TechnicalSF Mono, custom monospace
EditorialNew York, custom serif with character

Color with Intention

Dominant + Accent

Don't distribute color evenly. Choose:

  • One dominant that defines the brand/mood
  • Sharp accents for actions and highlights
  • Neutral base for content readability
Dark Mode First

Dark mode often produces more distinctive results. Design dark, then adapt to light.

// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)

// Accent with purpose
.tint(.accentColor)

Development Loop: Screenshot-Driven Iteration

Never submit UI work without visually verifying it. Use the screenshot script to iterate until the screen is both functional and beautiful.

# Screenshot simulator
xcrun simctl io booted screenshot /tmp/screenshot.png && sips --resampleHeightWidthMax 1800 /tmp/screenshot.png

The loop:

  1. Implement your changes
  2. Screenshot the simulator
  3. Evaluate critically — is this share-worthy?
  4. Iterate if not — fix and screenshot again

Keep iterating until:

  • You'd proudly screenshot it to show a friend
  • It could appear in an App Store feature
  • It feels like it belongs on Apple's marketing materials

This is the quality bar: share-worthy, award-worthy.

Quality Checklist

Before considering UI complete:

  • Committed to a clear aesthetic direction (not generic)
  • Glass applied only to navigation layer (not content)
  • Haptics on all meaningful interactions
  • Spring/bouncy animations (not linear)
  • SF Symbols (not emojis or random icons)
  • Dark mode tested and polished
  • Typography hierarchy clear and intentional
  • Colors are purposeful, not default blue
  • Morphing transitions where applicable
  • Loading states animated
  • Empty states designed
  • Error states helpful and styled
  • Accessibility settings respected
  • Screenshot taken and visually verified
  • Would I screenshot this to show someone? (If no, iterate)

The Mandate

Remember: Claude is capable of extraordinary creative work. Don't settle for "working." Push for memorable.

Every interface should have:

  1. A point of view - A clear aesthetic direction
  2. Intentional details - Nothing accidental
  3. Emotional resonance - Users feel something
  4. Technical excellence - Smooth, performant, accessible

The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated.

  • /ios-dev - Start here for any iOS task — coordinates guides, correctness checks, and API references
  • /ios-design-consultant - For design questions before coding
Metadatos del archivo
name: ios-ui-craft
user-invocable: true
description: Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.
Ver texto original
---
name: ios-ui-craft
user-invocable: true
description: Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.
---

# iOS UI Craft

Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.

The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.

## Design Thinking

Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:

1. **Purpose**: What problem does this interface solve? Who uses it?
2. **Tone**: Pick a direction: calm/serene, playful/energetic, premium/refined, utilitarian/focused, editorial/magazine, brutalist/raw, warm/organic, cold/technical. Commit fully.
3. **Inspiration**: Which Apple apps set the bar? (Weather, Health, Fitness, Notes, Apple TV, Journal)
4. **Differentiation**: What makes this UNFORGETTABLE? What's the one thing users will remember?
5. **Glass Philosophy**: Is glass framing content or would it compete with it?

**CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.

Then implement working SwiftUI code that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail

## Anti-Patterns: What to Avoid

These are hallmarks of generic AI-generated iOS design. NEVER do these:

| Anti-Pattern | Why It's Bad | Instead |
|--------------|--------------|---------|
| **Boring solid backgrounds** | No depth or atmosphere | Gradients, subtle textures, or layered colors |
| **System fonts everywhere** | No typographic intention | Intentional hierarchy, consider display fonts |
| **Cookie-cutter tab bars** | No personality | Custom styling, meaningful icons |
| **Purple/indigo gradients** | Quintessential AI slop | Find a distinctive, contextual palette |
| **Flat, lifeless interactions** | No delight | Haptics, spring animations, feedback |
| **Glass on everything** | Defeats the purpose | Glass only for controls/navigation layer |
| **Ignoring content layer** | Glass where it doesn't belong | Glass frames content, never obscures |
| **Generic card layouts** | White rectangles with shadows | Context-specific, purposeful containers |
| **Emojis as design elements** | Lazy, unprofessional | SF Symbols, custom assets |
| **Evenly distributed colors** | Timid, uncommitted | Dominant color with sharp accents |

## iOS Aesthetics Guidelines

Focus on:

- **Typography**: Create clear hierarchy. Display fonts for impact, proper weight progression. Don't default to system everywhere—make intentional choices. Consider SF Pro Display for headers, custom fonts for brand identity.
- **Color & Theme**: Commit to a cohesive aesthetic. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Dark mode often produces more distinctive results. Design dark first, then adapt to light.
- **Motion**: Spring/bouncy animations are the new default. Morph between states, don't swap. Add haptics to every meaningful interaction. Use `.bouncy` not `.easeInOut`.
- **Spatial Composition**: Intentional spacing (8pt grid). Breathing room where needed, density where appropriate. Concentric corners that match device hardware.
- **Backgrounds & Depth**: Create atmosphere. Gradients, subtle layers, radial glows. Never flat white unless that's a deliberate minimal choice.

## The Three Principles

| Principle | Description |
|-----------|-------------|
| **Hierarchy** | Controls float above content. Glass frames, never obscures. Content is king. |
| **Harmony** | Software design aligns with hardware. Concentric corners. Fluid gestures. |
| **Consistency** | Adapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression. |

## Required Reading

Before implementing, read the shared Liquid Glass reference for API patterns:

**`skills/ios-liquid-glass/`** - Core Liquid Glass API, code patterns, navigation patterns, animation philosophy, haptics

This reference contains the technical implementation details. This skill provides the aesthetic vision; the reference provides the code patterns.

## Typography That Speaks

Don't default to system fonts for everything. Create typographic hierarchy:

```swift
// Display fonts for headers
Text("Dashboard")
    .font(.largeTitle.bold())
    .foregroundStyle(.primary)

// Secondary information
Text("Last updated 5 min ago")
    .font(.subheadline)
    .foregroundStyle(.secondary)

// Consider custom fonts for brand identity
Text("Premium")
    .font(.custom("PlayfairDisplay-Bold", size: 32))
```

### Font Recommendations

| Use Case | Options |
|----------|---------|
| **Display** | SF Pro Display, New York, custom serif |
| **Body** | SF Pro Text (system), custom sans |
| **Technical** | SF Mono, custom monospace |
| **Editorial** | New York, custom serif with character |

## Color with Intention

### Dominant + Accent

Don't distribute color evenly. Choose:
- **One dominant** that defines the brand/mood
- **Sharp accents** for actions and highlights
- **Neutral base** for content readability

### Dark Mode First

Dark mode often produces more distinctive results. Design dark, then adapt to light.

```swift
// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)

// Accent with purpose
.tint(.accentColor)
```

## Development Loop: Screenshot-Driven Iteration

**Never submit UI work without visually verifying it.** Use the screenshot script to iterate until the screen is both functional and beautiful.

```bash
# Screenshot simulator
xcrun simctl io booted screenshot /tmp/screenshot.png && sips --resampleHeightWidthMax 1800 /tmp/screenshot.png
```

**The loop:**
1. **Implement** your changes
2. **Screenshot** the simulator
3. **Evaluate** critically — is this share-worthy?
4. **Iterate** if not — fix and screenshot again

**Keep iterating until:**
- You'd proudly screenshot it to show a friend
- It could appear in an App Store feature
- It feels like it belongs on Apple's marketing materials

This is the quality bar: **share-worthy, award-worthy**.

## Quality Checklist

Before considering UI complete:

- [ ] Committed to a clear aesthetic direction (not generic)
- [ ] Glass applied only to navigation layer (not content)
- [ ] Haptics on all meaningful interactions
- [ ] Spring/bouncy animations (not linear)
- [ ] SF Symbols (not emojis or random icons)
- [ ] Dark mode tested and polished
- [ ] Typography hierarchy clear and intentional
- [ ] Colors are purposeful, not default blue
- [ ] Morphing transitions where applicable
- [ ] Loading states animated
- [ ] Empty states designed
- [ ] Error states helpful and styled
- [ ] Accessibility settings respected
- [ ] Screenshot taken and visually verified
- [ ] Would I screenshot this to show someone? (If no, iterate)

## The Mandate

Remember: Claude is capable of extraordinary creative work. Don't settle for "working." Push for **memorable**.

Every interface should have:
1. **A point of view** - A clear aesthetic direction
2. **Intentional details** - Nothing accidental
3. **Emotional resonance** - Users feel something
4. **Technical excellence** - Smooth, performant, accessible

The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated.

## Related Skills

- **`/ios-dev`** - Start here for any iOS task — coordinates guides, correctness checks, and API references
- **`/ios-design-consultant`** - For design questions before coding

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Licencia
MIT
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Fuente del skill registrada

La ruta de instrucciones está registrada. No implica pruebas de ejecución, seguridad ni compatibilidad.

Revisar antes de instalar: Evitar instalación automática

Licencia: MIT

  • Financial research output is not financial advice; require human review before any live investment decision
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • Financial research output is not financial advice; require human review before any live investment decision.
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Quality score needs review
  • Stars/forks activity: 323 stars, 18 forks; issue activity unavailable in current metadata
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Las herramientas son indicios de metadatos, no compatibilidad probada. Los prompts son sugerencias.

Empieza con una tarea pequeña

  1. 1Lee la fuente y confirma entradas, resultados, dependencias y permisos.
  2. 2Pide un plan al agente. Aprueba la configuración y los costes antes de probar en un entorno aislado.
  3. 3Comprueba resultados y archivos modificados. Informa solo de lo ejecutado y conserva la revisión de la fuente.

Consulta dependencias, claves API y costes externos en la fuente. Un repositorio público no implica servicios gratuitos.

Fuente y notas de uso

Indexado

Los metadatos y revisiones son orientativos. Popularidad, descubrimiento y ejecución correcta son hechos distintos.

Repositorio fuente
Prisma-Labs-Dev/apple-skills
Licencia
MIT
Versión
1.0.0
Último push de GitHub
11 ago 2026
Registro actualizado
3 sept 2026

Versión declarada en el registro; consulta las versiones de la fuente.

Calidad

69/100

Prometedor

Confianza

66/100

Solo sandbox

Auditoría

78/100

Riesgoso

  • Financial research output is not financial advice; require human review before any live investment decision
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • Financial research output is not financial advice; require human review before any live investment decision.
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Quality score needs review
  • Stars/forks activity: 323 stars, 18 forks; issue activity unavailable in current metadata
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Más detalles
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      "Stars/forks activity: 323 stars, 18 forks; issue activity unavailable in current metadata"
    ]
  },
  "agent_proven": {
    "version": "agent-proven-v1",
    "score": 0,
    "tier": "unproven",
    "label": "Needs first agent run",
    "summary": "No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.",
    "metrics": {
      "totalOutcomes": 0,
      "successfulOutcomes": 0,
      "failedOutcomes": 0,
      "installAttempts": 0,
      "installSuccessRate": null,
      "successRate": null,
      "recentSuccessRate": null,
      "recentFailureRate": null,
      "riskBlocked": 0,
      "setupRequired": 0,
      "notRelevant": 0,
      "avgOutputQuality": null,
      "avgTimeToUsefulMs": null,
      "productionOutcomes": 0,
      "humanReviewRequired": 0,
      "uniqueAgents": 0,
      "lastOutcomeAt": null
    },
    "signals": [],
    "penalties": [
      "No real agent outcome evidence yet"
    ]
  },
  "audit": {
    "score": 78,
    "risk_level": "risky",
    "risk_label": "Risky",
    "warnings": [
      "Financial research output is not financial advice; require human review before any live investment decision",
      "Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required",
      "Financial research output is not financial advice; require human review before any live investment decision.",
      "This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.",
      "Quality score needs review",
      "Stars/forks activity: 323 stars, 18 forks; issue activity unavailable in current metadata"
    ]
  },
  "safety_gate": {
    "tier": "blocked",
    "label": "Blocked for auto-install",
    "auto_install_policy": "block",
    "auto_install_allowed": false,
    "human_review_required": true,
    "blocked": true,
    "recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
  },
  "quality": {
    "score": 69,
    "label": "Promising"
  },
  "supply": {
    "track": "Design and creative production",
    "scenario": "Design and creative",
    "maintenance": "2mo since push",
    "risk": "Risky"
  },
  "alternative_skills": [
    {
      "slug": "anthropic-frontend-design",
      "name": "Frontend Design",
      "url": "https://www.openagentskill.com/skills/anthropic-frontend-design",
      "stars": 180553,
      "install_command": "npx skills add anthropics/skills --skill frontend-design",
      "trust_score": 91,
      "audit_score": 93
    },
    {
      "slug": "anthropic-canvas-design",
      "name": "Canvas Design",
      "url": "https://www.openagentskill.com/skills/anthropic-canvas-design",
      "stars": 180553,
      "install_command": "npx skills add anthropics/skills --skill canvas-design",
      "trust_score": 91,
      "audit_score": 93
    },
    {
      "slug": "design-taste-frontend",
      "name": "Taste Skill: Anti-Slop Frontend",
      "url": "https://www.openagentskill.com/skills/design-taste-frontend",
      "stars": 94802,
      "install_command": "npx skills add Leonxlnx/taste-skill --skill design-taste-frontend",
      "trust_score": 94,
      "audit_score": 96
    }
  ],
  "do_not_use_when": [
    "teams that need a vendor-supported SLA",
    "high-compliance environments without internal security review",
    "No major risk signals from current metadata",
    "Audit risk risky exceeds max_risk=medium",
    "High-risk permission hints: Shell or command execution",
    "Financial research output is not financial advice; require human review before any live investment decision",
    "Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required",
    "Financial research output is not financial advice; require human review before any live investment decision."
  ],
  "agent_contract": {
    "task_input": "Use ios-ui-craft in an agent workflow",
    "recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
    "install_policy": "block",
    "minimum_review_before_use": [
      "Trust: 74/100 Strong shortlist",
      "Audit: 78/100 Risky",
      "Safety: 54/100 Avoid automatic install",
      "Review repository, license, install command, and permission surface before production use."
    ],
    "expected_agent_output": {
      "selected_skill": "prisma-labs-dev-ios-ui-craft (ios-ui-craft)",
      "install_command": "npx skills add Prisma-Labs-Dev/apple-skills --skill ios-ui-craft",
      "risk_summary": "Risky; Blocked for auto-install; Review before production",
      "verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
    }
  },
  "outcome_feedback": {
    "endpoint": "https://www.openagentskill.com/api/agent/outcome",
    "method": "POST",
    "requires_resolve_event_id": true,
    "event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
    "expected_outcomes": [
      "success",
      "failed",
      "not_relevant",
      "blocked_by_risk",
      "setup_required"
    ],
    "payload_template": {
      "event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
      "skill_slug": "prisma-labs-dev-ios-ui-craft",
      "task": "Use ios-ui-craft in an agent workflow",
      "agent": "codex",
      "outcome": "success",
      "install_used": true,
      "risk_blocked": false,
      "setup_required": false,
      "task_success": true,
      "output_quality": 4,
      "error_type": null,
      "human_review_required": false,
      "workspace": "sandbox",
      "time_to_useful_ms": 120000,
      "notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
    }
  },
  "endpoints": {
    "web": "https://www.openagentskill.com/skills/prisma-labs-dev-ios-ui-craft",
    "api": "https://www.openagentskill.com/api/agent/skills/prisma-labs-dev-ios-ui-craft",
    "audit": "https://www.openagentskill.com/skills/prisma-labs-dev-ios-ui-craft/audit",
    "eval": "https://www.openagentskill.com/api/agent/evals?slug=prisma-labs-dev-ios-ui-craft&task=Use%20ios-ui-craft%20in%20an%20agent%20workflow&max_risk=medium",
    "resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20ios-ui-craft%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
    "receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20ios-ui-craft%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
    "install": "https://www.openagentskill.com/api/skills/prisma-labs-dev-ios-ui-craft/install",
    "manifest": "https://www.openagentskill.com/api/registry/manifest/prisma-labs-dev-ios-ui-craft"
  }
}

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