OneWave-AI

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animate

Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations,

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Precio sin confirmar★ 283 Estrellas de GitHubRegistro actualizado · 3 sept 2026agent-skill

Resumen

Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.

Leer documentación completa

Documentación de origen, no instrucciones para este sitio. Revisa los permisos antes de ejecutar comandos.

Animation Generator

Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.

Workflow

Step 1: Parse the Request

Break the user's description into a scene plan:

  • 3-7 scenes, each 3-5 seconds long
  • Identify the story arc: hero/intro, problem, solution, features, CTA/outro
  • Pick a color palette and typography that fits the brand/mood
  • Use $ARGUMENTS for the user's animation description
Step 2: Choose the Animation Stack

Auto-detect the best approach based on the request:

Request TypeStackWhen to Use
Product intro, presentation, marketingFramer Motion (default)Scene-based with text, icons, transitions
Generative art, particles, patternsp5.jsCreative/algorithmic visuals
3D objects, environments, product rendersThree.js + react-three-fiber3D scenes needed
Simple text/logo animationCSS animations onlyMinimal, no heavy deps

Default to Framer Motion unless the request clearly needs something else.

Step 3: Scaffold the Project
  1. Create a directory: ~/animations/[project-name]/
  2. Run the scaffold script: bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]
  3. Copy template files from ~/.claude/skills/animate/assets/template-files/ into the project
Step 4: Generate Scene Components

Read the references for animation presets and scene patterns:

  • references/animation-presets.md — all available transitions, springs, easings
  • references/scene-patterns.md — example scene code patterns

For each scene, create a React component in client/src/components/video/video_scenes/:

  • Use motion.div with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
  • Use containerVariants and itemVariants for staggered content reveals
  • Use vw units for responsive sizing (works at any resolution)
  • Use CSS variables for theming (var(--color-accent), var(--color-bg-dark), etc.)
  • Use Lucide icons for visual elements
  • Use .glass-panel class for frosted glass cards
  • Use .text-gradient and .text-gradient-accent for gradient text
Step 5: Generate the VideoTemplate

Create client/src/components/video/VideoTemplate.tsx:

  • Import all scene components
  • Define SCENE_DURATIONS object (scene name -> milliseconds)
  • Use useVideoPlayer hook to manage scene advancement
  • Wrap scenes in AnimatePresence mode="wait" for smooth transitions
  • Each scene renders conditionally based on currentScene index
Step 6: Customize Theme

Update client/src/index.css with the right colors:

  • If the user specified brand colors, update CSS variables
  • Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.)
  • Update gradient and glow styles to match the palette
Step 7: Gemini 3.1 Pro Enhancement (Optional)

If GEMINI_API_KEY environment variable is available:

  1. Read references/gemini-integration.md for API details
  2. Send the user's description to Gemini 3.1 Pro asking for:
    • Scene breakdown with descriptions and suggested transitions
    • Color palette as CSS variables
    • Copy/headlines for each scene
    • SVG graphics if applicable
  3. Use the Gemini output to inform scene generation
  4. If no API key, skip this step — Claude handles all creative decisions directly
Step 8: Build and Preview
cd ~/animations/[project-name]
npm install
npm run dev

Tell the user the animation is running at http://localhost:5173 and open it in the browser.

Scene Transition Reference (Quick)

Pick transitions that match the story beat:

  • fadeBlur — Soft intro/outro, dreamy reveals
  • scaleFade — Confident reveals, product showcases
  • slideLeft/slideRight — Sequential progression, timeline flow
  • splitHorizontal/splitVertical — Dramatic reveals, before/after
  • morphExpand — Grand finale, CTA screens
  • clipCircle — Focus attention, spotlight effect
  • perspectiveFlip — Card flips, perspective changes
  • wipe — Clean transitions, directional flow
  • zoomThrough — Immersive, forward momentum
  • crossDissolve — Gentle, emotional transitions

Element Animation Reference (Quick)

  • popIn — Bouncy scale entrance for icons/badges
  • fadeUp/fadeDown — Subtle content reveals
  • slideInLeft/slideInRight — Directional content
  • blurIn — Soft focus reveals
  • elasticScale — Playful, energetic entrances
  • perspectiveRotateIn — 3D card reveals
  • pulse — Looping attention grab
  • float — Gentle hovering effect

Important Rules

  1. Always use vw units for sizing so animations look good at any resolution
  2. Keep scenes between 3-5 seconds each — total video 15-30 seconds
  3. Use AnimatePresence mode="wait" so one scene exits before the next enters
  4. Every scene must have a background treatment (gradient, image, or animated shape)
  5. Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
  6. Include a loading state if assets are heavy
  7. The project must be completely self-contained — no external dependencies beyond npm packages
  8. Do NOT use emojis anywhere in the generated code or content
Metadatos del archivo
name: animate
description: Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
argument-hint: [description of the animation you want]
allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch
Ver texto original
---
name: animate
description: Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
argument-hint: [description of the animation you want]
allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch
---

# Animation Generator

Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.

## Workflow

### Step 1: Parse the Request

Break the user's description into a scene plan:
- **3-7 scenes**, each 3-5 seconds long
- Identify the story arc: hero/intro, problem, solution, features, CTA/outro
- Pick a color palette and typography that fits the brand/mood
- Use `$ARGUMENTS` for the user's animation description

### Step 2: Choose the Animation Stack

Auto-detect the best approach based on the request:

| Request Type | Stack | When to Use |
|---|---|---|
| Product intro, presentation, marketing | **Framer Motion** (default) | Scene-based with text, icons, transitions |
| Generative art, particles, patterns | **p5.js** | Creative/algorithmic visuals |
| 3D objects, environments, product renders | **Three.js + react-three-fiber** | 3D scenes needed |
| Simple text/logo animation | **CSS animations only** | Minimal, no heavy deps |

Default to **Framer Motion** unless the request clearly needs something else.

### Step 3: Scaffold the Project

1. Create a directory: `~/animations/[project-name]/`
2. Run the scaffold script: `bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]`
3. Copy template files from `~/.claude/skills/animate/assets/template-files/` into the project

### Step 4: Generate Scene Components

Read the references for animation presets and scene patterns:
- `references/animation-presets.md` — all available transitions, springs, easings
- `references/scene-patterns.md` — example scene code patterns

For each scene, create a React component in `client/src/components/video/video_scenes/`:
- Use `motion.div` with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
- Use `containerVariants` and `itemVariants` for staggered content reveals
- Use `vw` units for responsive sizing (works at any resolution)
- Use CSS variables for theming (`var(--color-accent)`, `var(--color-bg-dark)`, etc.)
- Use Lucide icons for visual elements
- Use `.glass-panel` class for frosted glass cards
- Use `.text-gradient` and `.text-gradient-accent` for gradient text

### Step 5: Generate the VideoTemplate

Create `client/src/components/video/VideoTemplate.tsx`:
- Import all scene components
- Define `SCENE_DURATIONS` object (scene name -> milliseconds)
- Use `useVideoPlayer` hook to manage scene advancement
- Wrap scenes in `AnimatePresence mode="wait"` for smooth transitions
- Each scene renders conditionally based on `currentScene` index

### Step 6: Customize Theme

Update `client/src/index.css` with the right colors:
- If the user specified brand colors, update CSS variables
- Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.)
- Update gradient and glow styles to match the palette

### Step 7: Gemini 3.1 Pro Enhancement (Optional)

If `GEMINI_API_KEY` environment variable is available:

1. Read `references/gemini-integration.md` for API details
2. Send the user's description to Gemini 3.1 Pro asking for:
   - Scene breakdown with descriptions and suggested transitions
   - Color palette as CSS variables
   - Copy/headlines for each scene
   - SVG graphics if applicable
3. Use the Gemini output to inform scene generation
4. If no API key, skip this step — Claude handles all creative decisions directly

### Step 8: Build and Preview

```bash
cd ~/animations/[project-name]
npm install
npm run dev
```

Tell the user the animation is running at `http://localhost:5173` and open it in the browser.

## Scene Transition Reference (Quick)

Pick transitions that match the story beat:

- **fadeBlur** — Soft intro/outro, dreamy reveals
- **scaleFade** — Confident reveals, product showcases
- **slideLeft/slideRight** — Sequential progression, timeline flow
- **splitHorizontal/splitVertical** — Dramatic reveals, before/after
- **morphExpand** — Grand finale, CTA screens
- **clipCircle** — Focus attention, spotlight effect
- **perspectiveFlip** — Card flips, perspective changes
- **wipe** — Clean transitions, directional flow
- **zoomThrough** — Immersive, forward momentum
- **crossDissolve** — Gentle, emotional transitions

## Element Animation Reference (Quick)

- **popIn** — Bouncy scale entrance for icons/badges
- **fadeUp/fadeDown** — Subtle content reveals
- **slideInLeft/slideInRight** — Directional content
- **blurIn** — Soft focus reveals
- **elasticScale** — Playful, energetic entrances
- **perspectiveRotateIn** — 3D card reveals
- **pulse** — Looping attention grab
- **float** — Gentle hovering effect

## Important Rules

1. Always use `vw` units for sizing so animations look good at any resolution
2. Keep scenes between 3-5 seconds each — total video 15-30 seconds
3. Use `AnimatePresence mode="wait"` so one scene exits before the next enters
4. Every scene must have a background treatment (gradient, image, or animated shape)
5. Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
6. Include a loading state if assets are heavy
7. The project must be completely self-contained — no external dependencies beyond npm packages
8. Do NOT use emojis anywhere in the generated code or content

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Licencia
MIT
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Revisar antes de instalar: Evitar instalación automática

Licencia: MIT

  • Dependency or permission surface needs review
  • Permission surface may require sandboxing
  • Quality score needs review
  • Permission surface needs review: secrets or environment access, shell or command execution
  • Stars/forks activity: 283 stars, 43 forks; issue activity unavailable in current metadata
  • Dependency/runtime risk: command execution surface, credential or environment access
  • Permission surface: secrets or environment access, shell or command execution
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Empieza con una tarea pequeña

  1. 1Lee la fuente y confirma entradas, resultados, dependencias y permisos.
  2. 2Pide un plan al agente. Aprueba la configuración y los costes antes de probar en un entorno aislado.
  3. 3Comprueba resultados y archivos modificados. Informa solo de lo ejecutado y conserva la revisión de la fuente.

Consulta dependencias, claves API y costes externos en la fuente. Un repositorio público no implica servicios gratuitos.

Fuente y notas de uso

Indexado

Los metadatos y revisiones son orientativos. Popularidad, descubrimiento y ejecución correcta son hechos distintos.

Repositorio fuente
OneWave-AI/claude-skills
Licencia
MIT
Versión
1.0.0
Último push de GitHub
11 ago 2026
Registro actualizado
3 sept 2026
Ruta de instrucciones
animate/SKILL.md @ 82859c0ebaff

Versión declarada en el registro; consulta las versiones de la fuente.

Calidad

68/100

Prometedor

Confianza

63/100

Solo sandbox

Auditoría

76/100

Requiere revisión

  • Dependency or permission surface needs review
  • Permission surface may require sandboxing
  • Quality score needs review
  • Permission surface needs review: secrets or environment access, shell or command execution
  • Stars/forks activity: 283 stars, 43 forks; issue activity unavailable in current metadata
  • Dependency/runtime risk: command execution surface, credential or environment access
  • Permission surface: secrets or environment access, shell or command execution
Verified installs
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Resultados
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Copiar no es instalar. Los recuentos requieren un informe de instalación correcta, no garantizan calidad general.

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Más detalles
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    "recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
    "install_policy": "block",
    "minimum_review_before_use": [
      "Trust: 71/100 Manual review",
      "Audit: 76/100 Needs review",
      "Safety: 32/100 Avoid automatic install",
      "Review repository, license, install command, and permission surface before production use."
    ],
    "expected_agent_output": {
      "selected_skill": "onewave-ai-animate (animate)",
      "install_command": "npx skills add OneWave-AI/claude-skills --skill animate",
      "risk_summary": "Needs review; Blocked for auto-install; Review before production",
      "verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
    }
  },
  "outcome_feedback": {
    "endpoint": "https://www.openagentskill.com/api/agent/outcome",
    "method": "POST",
    "requires_resolve_event_id": true,
    "event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
    "expected_outcomes": [
      "success",
      "failed",
      "not_relevant",
      "blocked_by_risk",
      "setup_required"
    ],
    "payload_template": {
      "event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
      "skill_slug": "onewave-ai-animate",
      "task": "Use animate in an agent workflow",
      "agent": "codex",
      "outcome": "success",
      "install_used": true,
      "risk_blocked": false,
      "setup_required": false,
      "task_success": true,
      "output_quality": 4,
      "error_type": null,
      "human_review_required": false,
      "workspace": "sandbox",
      "time_to_useful_ms": 120000,
      "notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
    }
  },
  "endpoints": {
    "web": "https://www.openagentskill.com/skills/onewave-ai-animate",
    "api": "https://www.openagentskill.com/api/agent/skills/onewave-ai-animate",
    "audit": "https://www.openagentskill.com/skills/onewave-ai-animate/audit",
    "eval": "https://www.openagentskill.com/api/agent/evals?slug=onewave-ai-animate&task=Use%20animate%20in%20an%20agent%20workflow&max_risk=medium",
    "resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20animate%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
    "receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20animate%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
    "install": "https://www.openagentskill.com/api/skills/onewave-ai-animate/install",
    "manifest": "https://www.openagentskill.com/api/registry/manifest/onewave-ai-animate"
  }
}

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Creador
OneWave-AI
Indexado por
Índice comunitario de OpenAgentSkill

La atribución enlaza al repositorio público o al perfil del creador. Los creadores pueden reclamar la ficha para actualizar las señales de propiedad.

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[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/onewave-ai-animate?metric=listed&label=Listed)](https://www.openagentskill.com/skills/onewave-ai-animate?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/onewave-ai-animate?metric=trust&label=Trust)](https://www.openagentskill.com/skills/onewave-ai-animate?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/onewave-ai-animate?metric=audit&label=Audit)](https://www.openagentskill.com/skills/onewave-ai-animate/audit)
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