nexu-io

Indexado en Registry

audio-jingle

Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder.

Revisar el código fuenteVer en GitHub
Precio sin confirmar★ 89,595 Estrellas de GitHubRegistro actualizado · 12 sept 2026agent-skill

Resumen

Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder.

Leer documentación completa

Documentación de origen, no instrucciones para este sitio. Revisa los permisos antes de ejecutar comandos.

Audio Jingle Skill

Three sub-modes. The active project's audioKind decides which one runs:

audioKindModels we route toPlan focus
musicSuno V5 (default), Udio, Lyria 2genre + tempo + instrumentation
speechMiniMax TTS (default), Fish, ElevenLabs V3script + voice + pacing
sfxElevenLabs SFX (default), AudioCrafttexture + impact + duration

Resource map

audio-jingle/
├── SKILL.md
└── example.html

Workflow

Step 0 — Read the project metadata

audioKind, audioModel, audioDuration (seconds), and (for speech) voice. Branch by known values and use them verbatim. Missing metadata is not an instruction to ask: infer a safe default when possible, and emit a clarifying form only when the missing answer would materially change the requested output or prevent generation.

Important: voice is provider-specific. For minimax-tts, --voice must be a valid MiniMax voice_id (for example male-qn-qingse), not a natural-language description. If you only have a prose voice brief ("warm female narrator", "neutral Mandarin"), keep that in your plan but omit --voice so the daemon's default voice id applies, or ask the user to choose a specific id.

Step 1 — Plan

Music

  • Genre + reference artists (1-2)
  • Tempo (BPM) + key
  • Instrumentation (3-5 instruments max)
  • Vocals: yes / no / hummed / choir
  • Mood arc (intro → chorus → outro)

Speech

  • Script (final, not draft — TTS runs verbatim)
  • Voice target + pacing For MiniMax this means a real voice_id, not prose in --voice
  • Pronunciation hints for proper nouns / acronyms

SFX

  • Texture (impact / whoosh / ambience / foley)
  • Duration + envelope (sharp attack vs. gentle swell)
  • Layering note (single hit vs. stacked)

State the plan in 2-3 sentences before dispatching.

Step 2 — Compose the prompt

Use the format the upstream model prefers. Bind audioDuration to the API parameter directly; never put "make it 30 seconds" in prose.

Step 3 — Dispatch via the media contract

Use the unified dispatcher — do not call provider APIs by hand:

"$OD_NODE_BIN" "$OD_BIN" media generate \
  --project "$OD_PROJECT_ID" \
  --surface audio \
  --audio-kind "<music|speech|sfx>" \
  --model "<audioModel from metadata>" \
  --duration <audioDuration seconds> \
  [--voice "<provider voice id (speech only)>"] \
  --output "<short-slug>-<duration>s.mp3" \
  --prompt "<assembled prompt from Step 2 — for speech, the literal script>"

The command prints one line of JSON: {"file": {"name": "...", ...}}. The bytes land in the project; the FileViewer renders the audio transport controls automatically.

Step 4 — Hand off

Reply with: plan summary, the filename returned by the dispatcher, and one sentence on what to try if the user wants a variation (e.g. "swap tempo from 92 to 108 BPM" rather than "make it different").

Hard rules

  • TTS runs your script literally. Proof it before dispatching — even one stray comma changes the cadence.
  • MiniMax TTS rejects free-form voice prose in --voice. Use a real MiniMax voice_id (for example male-qn-qingse) or omit the flag and let the daemon's default voice apply.
  • Music: under 30s = single section; 30–90s = intro + body; 90s+ = full arc. Don't try to fit a 3-act song into 15 seconds.
  • SFX: prefer one well-described layer over a paragraph of "make it cool" — generators reward specific texture words.
  • Save the file every turn. The audio viewer shows transport controls the moment the file lands.
Metadatos del archivo
name: audio-jingle
description: |
  Audio generation skill — jingles, beds, voiceover, and sound effects.
  Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax
  TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or
  AudioCraft. Output is one MP3/WAV file saved to the project folder.
triggers:
  - "music"
  - "jingle"
  - "bed"
  - "voiceover"
  - "tts"
  - "sound effect"
  - "音乐"
  - "配音"
  - "音效"
od:
  mode: audio
  surface: audio
  scenario: marketing
  preview:
    type: html
    entry: example.html
  design_system:
    requires: false
  example_prompt: |
    A 30-second upbeat indie-pop jingle for a coffee shop launch — warm
    electric piano lead, brushed drums, gentle bass, a single sun-soaked
    "ahhh" choir on the chorus. No vocals. Loop-friendly tail.
Ver texto original
---
name: audio-jingle
description: |
  Audio generation skill — jingles, beds, voiceover, and sound effects.
  Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax
  TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or
  AudioCraft. Output is one MP3/WAV file saved to the project folder.
triggers:
  - "music"
  - "jingle"
  - "bed"
  - "voiceover"
  - "tts"
  - "sound effect"
  - "音乐"
  - "配音"
  - "音效"
od:
  mode: audio
  surface: audio
  scenario: marketing
  preview:
    type: html
    entry: example.html
  design_system:
    requires: false
  example_prompt: |
    A 30-second upbeat indie-pop jingle for a coffee shop launch — warm
    electric piano lead, brushed drums, gentle bass, a single sun-soaked
    "ahhh" choir on the chorus. No vocals. Loop-friendly tail.
---

# Audio Jingle Skill

Three sub-modes. The active project's `audioKind` decides which one
runs:

| `audioKind` | Models we route to | Plan focus |
|---|---|---|
| `music` | Suno V5 (default), Udio, Lyria 2 | genre + tempo + instrumentation |
| `speech` | MiniMax TTS (default), Fish, ElevenLabs V3 | script + voice + pacing |
| `sfx` | ElevenLabs SFX (default), AudioCraft | texture + impact + duration |

## Resource map

```
audio-jingle/
├── SKILL.md
└── example.html
```

## Workflow

### Step 0 — Read the project metadata

`audioKind`, `audioModel`, `audioDuration` (seconds), and (for speech)
`voice`. Branch by known values and use them verbatim. Missing metadata is not
an instruction to ask: infer a safe default when possible, and emit a
clarifying form only when the missing answer would materially change the
requested output or prevent generation.

Important: `voice` is provider-specific. For `minimax-tts`, `--voice`
must be a valid MiniMax `voice_id` (for example `male-qn-qingse`), not
a natural-language description. If you only have a prose voice brief
("warm female narrator", "neutral Mandarin"), keep that in your plan
but omit `--voice` so the daemon's default voice id applies, or ask the
user to choose a specific id.

### Step 1 — Plan

**Music**
- Genre + reference artists (1-2)
- Tempo (BPM) + key
- Instrumentation (3-5 instruments max)
- Vocals: yes / no / hummed / choir
- Mood arc (intro → chorus → outro)

**Speech**
- Script (final, not draft — TTS runs verbatim)
- Voice target + pacing
  For MiniMax this means a real `voice_id`, not prose in `--voice`
- Pronunciation hints for proper nouns / acronyms

**SFX**
- Texture (impact / whoosh / ambience / foley)
- Duration + envelope (sharp attack vs. gentle swell)
- Layering note (single hit vs. stacked)

State the plan in 2-3 sentences before dispatching.

### Step 2 — Compose the prompt

Use the format the upstream model prefers. Bind `audioDuration` to the
API parameter directly; never put "make it 30 seconds" in prose.

### Step 3 — Dispatch via the media contract

Use the unified dispatcher — do **not** call provider APIs by hand:

```bash
"$OD_NODE_BIN" "$OD_BIN" media generate \
  --project "$OD_PROJECT_ID" \
  --surface audio \
  --audio-kind "<music|speech|sfx>" \
  --model "<audioModel from metadata>" \
  --duration <audioDuration seconds> \
  [--voice "<provider voice id (speech only)>"] \
  --output "<short-slug>-<duration>s.mp3" \
  --prompt "<assembled prompt from Step 2 — for speech, the literal script>"
```

The command prints one line of JSON: `{"file": {"name": "...", ...}}`.
The bytes land in the project; the FileViewer renders the audio
transport controls automatically.

### Step 4 — Hand off

Reply with: plan summary, the filename returned by the dispatcher, and
one sentence on what to try if the user wants a variation (e.g. "swap
tempo from 92 to 108 BPM" rather than "make it different").

## Hard rules

- TTS runs your script **literally**. Proof it before dispatching —
  even one stray comma changes the cadence.
- MiniMax TTS rejects free-form voice prose in `--voice`. Use a real
  MiniMax `voice_id` (for example `male-qn-qingse`) or omit the flag
  and let the daemon's default voice apply.
- Music: under 30s = single section; 30–90s = intro + body; 90s+ =
  full arc. Don't try to fit a 3-act song into 15 seconds.
- SFX: prefer one well-described layer over a paragraph of "make it
  cool" — generators reward specific texture words.
- Save the file every turn. The audio viewer shows transport controls
  the moment the file lands.

Revisar el código fuente

Precio y costes de ejecución

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Licencia
Apache-2.0
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Revisar antes de instalar: Evitar instalación automática

Licencia: Apache-2.0

  • Permission surface may require sandboxing
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • The referenced example.html file is not included in the submitted directory, though it is not essential for the skill's core functionality.
  • The skill assumes the presence of the OpenAgentSkill environment (OD_* variables) without explicitly stating that it is a prerequisite, which might confuse users outside that context.
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Permission surface needs review: shell or command execution, filesystem or document access
  • Permission surface: shell or command execution, filesystem or document access
Abrir auditoría completa

Las herramientas son indicios de metadatos, no compatibilidad probada. Los prompts son sugerencias.

Empieza con una tarea pequeña

  1. 1Lee la fuente y confirma entradas, resultados, dependencias y permisos.
  2. 2Pide un plan al agente. Aprueba la configuración y los costes antes de probar en un entorno aislado.
  3. 3Comprueba resultados y archivos modificados. Informa solo de lo ejecutado y conserva la revisión de la fuente.

Consulta dependencias, claves API y costes externos en la fuente. Un repositorio público no implica servicios gratuitos.

Fuente y notas de uso

Indexado

Los metadatos y revisiones son orientativos. Popularidad, descubrimiento y ejecución correcta son hechos distintos.

Repositorio fuente
nexu-io/open-design
Licencia
Apache-2.0
Versión
1.0.0
Último push de GitHub
20 ago 2026
Registro actualizado
12 sept 2026

Versión declarada en el registro; consulta las versiones de la fuente.

Calidad

92/100

Excelente

Confianza

67/100

Solo sandbox

Auditoría

83/100

Riesgoso

  • Permission surface may require sandboxing
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • The referenced example.html file is not included in the submitted directory, though it is not essential for the skill's core functionality.
  • The skill assumes the presence of the OpenAgentSkill environment (OD_* variables) without explicitly stating that it is a prerequisite, which might confuse users outside that context.
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Permission surface needs review: shell or command execution, filesystem or document access
  • Permission surface: shell or command execution, filesystem or document access
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La API Registry expone señales de decisión, confianza, auditoría, casos de uso e instalación sin raspar la interfaz.

Más detalles
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nexu-io
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Reclamar esta ficha de skill

Esta ficha Indexado por Registry se atribuye a nexu-io, pero aún no está marcada como oficial. Reclámala para añadir una señal de propietario verificado y hacer más fiables futuras actualizaciones de lanzamiento, instalación y auditoría.

Kit para compartir

Kit de enlaces para creadores

Añade las insignias de evidencia a tu README

Muestra la ficha canónica, las señales actuales de confianza y auditoría, y evidencia real de Agent-Proven donde los desarrolladores evalúan el repositorio.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/nexu-io-audio-jingle?metric=listed&label=Listed)](https://www.openagentskill.com/skills/nexu-io-audio-jingle?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/nexu-io-audio-jingle?metric=trust&label=Trust)](https://www.openagentskill.com/skills/nexu-io-audio-jingle?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/nexu-io-audio-jingle?metric=audit&label=Audit)](https://www.openagentskill.com/skills/nexu-io-audio-jingle/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/nexu-io-audio-jingle?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/nexu-io-audio-jingle?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)

Señal de comunidad

Comparte si este skill resulta útil para tu flujo de Agent. Los comentarios agregados mejoran la clasificación con el tiempo.