Indexado en Registry
artwork-seeded-dynamic-scheme
Derive a complete tonal colour scheme from one artwork-extracted seed and wrap only that subtree in it, so every control inherits contrast-paired roles instead of hand-picked swatches — covers falling back by comparing against the sentinel the seed was initialised with, tweening
Resumen
Derive a complete tonal colour scheme from one artwork-extracted seed and wrap only that subtree in it, so every control inherits contrast-paired roles instead of hand-picked swatches — covers falling back by comparing against the sentinel the seed was initialised with, tweening the seed rather than the scheme, and the cost of re-deriving per animation frame. Use when a screen should recolour itself to its artwork, when foreground text on a tinted surface comes out unreadable, or when a colour change lands as a visible flash.
Leer documentación completa
Documentación de origen, no instrucciones para este sitio. Revisa los permisos antes de ejecutar comandos.
A whole scheme from one seed colour
Two ways to let artwork colour a screen. artwork-palette-theming picks swatches — an accent, a
background — and you place each one by hand. This one derives an entire scheme from a single seed and
wraps the subtree in it, so every button, container and label resolves through roles and you place
nothing.
// adapted
val seedColor = if (paletteColor == Color.Black) fallbackSeed else paletteColor
val animatedSeed by animateColorAsState(seedColor, tween(durationMillis = 800))
val scheme = rememberDynamicColorScheme(seedColor = animatedSeed, isDark = true, style = Vibrant)
ThemeWrapper(colorScheme = scheme) { Content(state, actions) }
The payoff is the reason to prefer it: every onX role is generated contrast-paired with its X. A
foreground picked by hand from a palette is where unreadable text comes from.
Traps
Fall back by comparing against the sentinel the seed was initialised with, not against null. The
seed usually arrives through an animatable, which is never null — it holds whatever it was created
with. "Unresolved" therefore means "still equal to that initial value", and the comparison has to
name it explicitly. Two consequences worth accepting deliberately: an artwork whose extracted colour
genuinely is the sentinel keeps the fallback forever, so choose a sentinel real artwork rarely
produces; and if extraction never completes, the fallback is permanent and silent — see
palette-state-parks-on-loading for the mechanism that makes that happen more often than expected.
Tween the seed and re-derive; never animate the scheme. A scheme is dozens of roles that were generated together. Animating them independently lets them cross — a foreground can pass its own background mid-flight — and there is no moment at which the set is coherent. One animated seed keeps every intermediate scheme internally consistent.
Without the tween the swap reads as a flash, not as a colour change. Every surface, container, outline and label changes in the same frame; the eye reports that as a flicker. Around 800 ms is slow enough to read as the screen recolouring itself and short enough not to lag the artwork.
Deriving a scheme is real work, and a tween asks for one per frame. Tonal-palette generation runs for each distinct seed value, so an 800 ms animation is tens of derivations. Fine for one screen transition; not fine per item in a list, and not fine on a seed that changes with scroll. If it must be cheap, step the animation to a handful of values instead of tweening continuously.
Reading the seed at the top of the content composable subscribes the whole subtree to it. The
seed usually arrives as an animatable owned by the shell; reading its .value in the outermost
composable means every frame of that animation recomposes everything below. Read it in the smallest
composable that needs it, or accept the cost knowingly — and never read it in two places, which
doubles the subscription for one value.
Wrap the subtree, not the app. The theme wrapper goes around the content composable so the rest
of the app keeps the user's theme. Sheets and dialogs opened from inside will inherit it across the
window boundary — that is usually what you want, and force-dark-immersive-subtree covers why it
happens and what does not inherit.
Pin the brightness; do not ask the system. A screen dark by construction derives with a fixed dark flag. Reading the system setting inside a subtree that has already decided produces a scheme that disagrees with the surface it is painted on.
Inside the subtree, hardcoded colours are the only thing that will not follow. They are not all
wrong — a control floating over a photo or a video legitimately stays white — but each one is an
exception to a rule, and an exception with no reason written next to it is how the rule rots. See
a-stated-rule-needs-annotated-exceptions.
The generation style is a per-surface decision. A vivid style keeps much more of the artwork's chroma than a muted one; the same seed produces a scheme that reads as "the artwork's colour" under one and "a tasteful tint" under the other. Choose it where the scheme is derived, and do not let two surfaces in one app derive with different styles from the same seed by accident.
Verifying it
-
The derivation, the wrap and the fallback, in one place — all three should sit within a few lines of each other:
grep -rn --include='*.kt' --exclude-dir=build -B6 "rememberDynamicColorScheme(" . -
Every seed fallback is a comparison against a named sentinel, not a null check:
grep -rn --include='*.kt' --exclude-dir=build -B2 -A2 "seedColor = " . | grep -E "== Color\.|\?:" -
The seed is animated and the scheme is not:
grep -rn --include='*.kt' --exclude-dir=build "animateColorAsState(" . | grep -i "seed" grep -rn --include='*.kt' --exclude-dir=build "animate.*ColorScheme\|ColorScheme.*animate" .The second command must print nothing.
-
Hardcoded colours inside the themed subtree, so each can be checked for a written reason:
grep -rn --include='*.kt' --exclude-dir=build -B2 "Color\.White\|Color\.Black" \ $(grep -rl --include='*.kt' --exclude-dir=build "rememberDynamicColorScheme(" . | head -1) -
By eye: play something with strongly coloured artwork, then skip to something with artwork of a very different hue, and watch the containers rather than the background — a scheme that is really being derived recolours the buttons too. Then switch the app to light theme and confirm the subtree is unchanged while the screen behind it follows.
Metadatos del archivo
name: artwork-seeded-dynamic-scheme description: Derive a complete tonal colour scheme from one artwork-extracted seed and wrap only that subtree in it, so every control inherits contrast-paired roles instead of hand-picked swatches — covers falling back by comparing against the sentinel the seed was initialised with, tweening the seed rather than the scheme, and the cost of re-deriving per animation frame. Use when a screen should recolour itself to its artwork, when foreground text on a tinted surface comes out unreadable, or when a colour change lands as a visible flash.
Ver texto original
---
name: artwork-seeded-dynamic-scheme
description: Derive a complete tonal colour scheme from one artwork-extracted seed and wrap only that subtree in it, so every control inherits contrast-paired roles instead of hand-picked swatches — covers falling back by comparing against the sentinel the seed was initialised with, tweening the seed rather than the scheme, and the cost of re-deriving per animation frame. Use when a screen should recolour itself to its artwork, when foreground text on a tinted surface comes out unreadable, or when a colour change lands as a visible flash.
---
# A whole scheme from one seed colour
Two ways to let artwork colour a screen. `artwork-palette-theming` picks *swatches* — an accent, a
background — and you place each one by hand. This one derives an entire scheme from a single seed and
wraps the subtree in it, so every button, container and label resolves through roles and you place
nothing.
```kotlin
// adapted
val seedColor = if (paletteColor == Color.Black) fallbackSeed else paletteColor
val animatedSeed by animateColorAsState(seedColor, tween(durationMillis = 800))
val scheme = rememberDynamicColorScheme(seedColor = animatedSeed, isDark = true, style = Vibrant)
ThemeWrapper(colorScheme = scheme) { Content(state, actions) }
```
The payoff is the reason to prefer it: every `onX` role is generated contrast-paired with its `X`. A
foreground picked by hand from a palette is where unreadable text comes from.
## Traps
**Fall back by comparing against the sentinel the seed was initialised with, not against null.** The
seed usually arrives through an animatable, which is never null — it holds whatever it was created
with. "Unresolved" therefore means "still equal to that initial value", and the comparison has to
name it explicitly. Two consequences worth accepting deliberately: an artwork whose extracted colour
genuinely *is* the sentinel keeps the fallback forever, so choose a sentinel real artwork rarely
produces; and if extraction never completes, the fallback is permanent and silent — see
`palette-state-parks-on-loading` for the mechanism that makes that happen more often than expected.
**Tween the seed and re-derive; never animate the scheme.** A scheme is dozens of roles that were
generated together. Animating them independently lets them cross — a foreground can pass its own
background mid-flight — and there is no moment at which the set is coherent. One animated seed keeps
every intermediate scheme internally consistent.
**Without the tween the swap reads as a flash, not as a colour change.** Every surface, container,
outline and label changes in the same frame; the eye reports that as a flicker. Around 800 ms is slow
enough to read as the screen recolouring itself and short enough not to lag the artwork.
**Deriving a scheme is real work, and a tween asks for one per frame.** Tonal-palette generation runs
for each distinct seed value, so an 800 ms animation is tens of derivations. Fine for one screen
transition; not fine per item in a list, and not fine on a seed that changes with scroll. If it must
be cheap, step the animation to a handful of values instead of tweening continuously.
**Reading the seed at the top of the content composable subscribes the whole subtree to it.** The
seed usually arrives as an animatable owned by the shell; reading its `.value` in the outermost
composable means every frame of that animation recomposes everything below. Read it in the smallest
composable that needs it, or accept the cost knowingly — and never read it in two places, which
doubles the subscription for one value.
**Wrap the subtree, not the app.** The theme wrapper goes around the content composable so the rest
of the app keeps the user's theme. Sheets and dialogs opened from inside will inherit it across the
window boundary — that is usually what you want, and `force-dark-immersive-subtree` covers why it
happens and what does *not* inherit.
**Pin the brightness; do not ask the system.** A screen dark by construction derives with a fixed
dark flag. Reading the system setting inside a subtree that has already decided produces a scheme
that disagrees with the surface it is painted on.
**Inside the subtree, hardcoded colours are the only thing that will not follow.** They are not all
wrong — a control floating over a photo or a video legitimately stays white — but each one is an
exception to a rule, and an exception with no reason written next to it is how the rule rots. See
`a-stated-rule-needs-annotated-exceptions`.
**The generation style is a per-surface decision.** A vivid style keeps much more of the artwork's
chroma than a muted one; the same seed produces a scheme that reads as "the artwork's colour" under one
and "a tasteful tint" under the other. Choose it where the scheme is derived, and do not let two
surfaces in one app derive with different styles from the same seed by accident.
## Verifying it
1. The derivation, the wrap and the fallback, in one place — all three should sit within a few lines
of each other:
```bash
grep -rn --include='*.kt' --exclude-dir=build -B6 "rememberDynamicColorScheme(" .
```
2. Every seed fallback is a comparison against a named sentinel, not a null check:
```bash
grep -rn --include='*.kt' --exclude-dir=build -B2 -A2 "seedColor = " . | grep -E "== Color\.|\?:"
```
3. The seed is animated and the scheme is not:
```bash
grep -rn --include='*.kt' --exclude-dir=build "animateColorAsState(" . | grep -i "seed"
grep -rn --include='*.kt' --exclude-dir=build "animate.*ColorScheme\|ColorScheme.*animate" .
```
The second command must print nothing.
4. Hardcoded colours inside the themed subtree, so each can be checked for a written reason:
```bash
grep -rn --include='*.kt' --exclude-dir=build -B2 "Color\.White\|Color\.Black" \
$(grep -rl --include='*.kt' --exclude-dir=build "rememberDynamicColorScheme(" . | head -1)
```
5. By eye: play something with strongly coloured artwork, then skip to something with artwork of a
very different hue, and watch the *containers* rather than the background — a scheme that is
really being derived recolours the buttons too. Then switch the app to light theme and confirm the
subtree is unchanged while the screen behind it follows.
Revisar el código fuente
Precio y costes de ejecución
- Obtener el skill
- Precio sin confirmar
- Ejecutarlo
- Requisitos sin confirmar. Consulta los costes del agente, API y servicios en la fuente.
- Licencia
- GPL-3.0
- Precio sin confirmar
- No hemos confirmado el precio. Los enlaces existentes al código y a la instalación siguen disponibles.
Obtener gratis no significa ejecutar gratis. El precio no es una evaluación de seguridad. Enviar información de precio →
Fuente del skill registrada
La ruta de instrucciones está registrada. No implica pruebas de ejecución, seguridad ni compatibilidad.
Revisar antes de instalar: Evitar instalación automática
Licencia: GPL-3.0
- Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
- Falta aprobación de revisión por IA
- This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
- Quality score needs review
- Stars/forks activity: 202 stars, 6 forks; issue activity unavailable in current metadata
- Review status: AI review approval is missing
Las herramientas son indicios de metadatos, no compatibilidad probada. Los prompts son sugerencias.
Empieza con una tarea pequeña
- 1Lee la fuente y confirma entradas, resultados, dependencias y permisos.
- 2Pide un plan al agente. Aprueba la configuración y los costes antes de probar en un entorno aislado.
- 3Comprueba resultados y archivos modificados. Informa solo de lo ejecutado y conserva la revisión de la fuente.
Consulta dependencias, claves API y costes externos en la fuente. Un repositorio público no implica servicios gratuitos.
Fuente y notas de uso
Los metadatos y revisiones son orientativos. Popularidad, descubrimiento y ejecución correcta son hechos distintos.
- Repositorio fuente
- maxrave-dev/kotlin-footguns
- Licencia
- GPL-3.0
- Versión
- Unknown
- Último push de GitHub
- 29 ago 2026
- Registro actualizado
- 10 sept 2026
- Ruta de instrucciones
- skills/artwork-seeded-dynamic-scheme/SKILL.md @ 01d9e37ed966
Versión declarada en el registro; consulta las versiones de la fuente.
Calidad
62/100
Prometedor
Confianza
65/100
Solo sandbox
Auditoría
75/100
Riesgoso
- Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
- Falta aprobación de revisión por IA
- This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
- Quality score needs review
- Stars/forks activity: 202 stars, 6 forks; issue activity unavailable in current metadata
- Review status: AI review approval is missing
- Verified installs
- —
- Resultados
- —
Copiar no es instalar. Los recuentos requieren un informe de instalación correcta, no garantizan calidad general.
Acceso para agentes
La API Registry expone señales de decisión, confianza, auditoría, casos de uso e instalación sin raspar la interfaz.
Más detalles
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"alternative_skills": [],
"do_not_use_when": [
"teams that need a vendor-supported SLA",
"high-compliance environments without internal security review",
"No major risk signals from current metadata",
"Audit risk risky exceeds max_risk=medium",
"High-risk permission hints: Shell or command execution",
"Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required",
"AI review approval is missing",
"This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval."
],
"agent_contract": {
"task_input": "Use artwork-seeded-dynamic-scheme in an agent workflow",
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
"install_policy": "block",
"minimum_review_before_use": [
"Trust: 73/100 Strong shortlist",
"Audit: 75/100 Risky",
"Safety: 51/100 Avoid automatic install",
"Review repository, license, install command, and permission surface before production use."
],
"expected_agent_output": {
"selected_skill": "maxrave-dev-artwork-seeded-dynamic-scheme (artwork-seeded-dynamic-scheme)",
"install_command": "npx skills add maxrave-dev/kotlin-footguns --skill artwork-seeded-dynamic-scheme",
"risk_summary": "Risky; Blocked for auto-install; Review before production",
"verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
}
},
"outcome_feedback": {
"endpoint": "https://www.openagentskill.com/api/agent/outcome",
"method": "POST",
"requires_resolve_event_id": true,
"event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
"expected_outcomes": [
"success",
"failed",
"not_relevant",
"blocked_by_risk",
"setup_required"
],
"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "maxrave-dev-artwork-seeded-dynamic-scheme",
"task": "Use artwork-seeded-dynamic-scheme in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/maxrave-dev-artwork-seeded-dynamic-scheme",
"api": "https://www.openagentskill.com/api/agent/skills/maxrave-dev-artwork-seeded-dynamic-scheme",
"audit": "https://www.openagentskill.com/skills/maxrave-dev-artwork-seeded-dynamic-scheme/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=maxrave-dev-artwork-seeded-dynamic-scheme&task=Use%20artwork-seeded-dynamic-scheme%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20artwork-seeded-dynamic-scheme%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20artwork-seeded-dynamic-scheme%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/maxrave-dev-artwork-seeded-dynamic-scheme/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/maxrave-dev-artwork-seeded-dynamic-scheme"
}
}Para el creador
Fuente de la ficha
Indexado por Registry
Esta ficha se indexó desde fuentes públicas y no está marcada como oficial hasta que se apruebe una reclamación de mantenedor.
- Creador
- maxrave-dev
- Indexado por
- Índice comunitario de OpenAgentSkill
La atribución enlaza al repositorio público o al perfil del creador. Los creadores pueden reclamar la ficha para actualizar las señales de propiedad.
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[](https://www.openagentskill.com/skills/maxrave-dev-artwork-seeded-dynamic-scheme?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/maxrave-dev-artwork-seeded-dynamic-scheme?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/maxrave-dev-artwork-seeded-dynamic-scheme/audit)
[](https://www.openagentskill.com/skills/maxrave-dev-artwork-seeded-dynamic-scheme?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)Señal de comunidad
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