Indexado en Registry
threejs-image-generator
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image
Resumen
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.
Leer documentación completa
Documentación de origen, no instrucciones para este sitio. Revisa los permisos antes de ejecutar comandos.
Three.js Image Generator
The 2D layer for Three.js games: concepts, textures, decals, UI art, and the source images that feed threejs-3d-generator for image-to-3D.
Resolve <this-skill-dir> from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.
When to use
- Image-to-3D references: characters, creatures, buildings, ships, cars, weapons, props, pickups, terrain modules.
- Texture and material references: terrain, road, rock, sand, metal, sci-fi panels, trim sheets, decals, hazard labels, signs.
- Environment plates: skies, backdrops, city horizons, nebulas, menu backgrounds, parallax layers.
- UI art: logos, faction marks, icons, item cards, ability badges, cockpit decals, GUI panels, title art.
- Editing an existing image: style variants, cleanup, palette alignment, concept refinement.
For premium graphics work with generation in scope, generate the high-value 2D surfaces rather than defaulting to hand-coded CSS and flat colors. Respect explicitly procedural art and external-service restrictions. Choose assets from the game's design, not a fixed quota of logos, skies, or icons.
API key
The script reads --api-key or GEMINI_API_KEY. Keys never go in skill files, game code, or reports.
uv run <this-skill-dir>/scripts/generate_image.py probe # GEMINI_API_KEY=SET|MISSING
Keys defined only in a shell profile can be absent from the process env. If the plain probe unexpectedly prints MISSING, use threejs-game-director/scripts/probe_asset_credentials.sh, which sources the profile and probes all three providers.
Commands
Run from the game project so output lands in it:
uv run <this-skill-dir>/scripts/generate_image.py \
--prompt "your image description" --filename assets/concepts/output.png --resolution 2K
uv run <this-skill-dir>/scripts/generate_image.py \
--input-image assets/concepts/ship.png \
--prompt "battle-worn red racing livery with clearer material zones" \
--filename assets/concepts/ship-red-livery.png --resolution 2K
Resolution: 1K for quick concepts, icons, and draft sheets · 2K (the default) for production references, image-to-3D, textures, backgrounds, UI panels · 4K for hero splash art, high-detail texture references, and large sky plates.
Prompt patterns
Image-to-3D reference:
Create a clean 3D-generation reference image of [asset]. Centered single object, full object visible, plain light background, readable silhouette, clear material zones, game-ready [genre/style], no motion blur, no cropped parts, no text.
Riggable character or creature:
Create a full-body [T-pose / A-pose / side-view creature] reference for 3D rigging: [details]. Symmetric stance, visible hands/feet/limbs, plain background, readable costume and anatomy layers, no weapon fused to hands.
Texture or material:
Create a seamless game texture reference for [surface]. Orthographic top-down, PBR-friendly albedo, clear material variation, no perspective, no baked strong shadows, [style details].
Logo, icon, or UI art:
Create a crisp game UI [logo/icon/badge/panel] for [faction/item/ability]. Transparent-friendly silhouette, high contrast at small size, [genre styling], no tiny unreadable text.
Sky or background:
Create a wide game background plate of [environment]. Layered depth, readable horizon, [time/weather/style], suitable behind a real-time Three.js scene, no foreground subject.
Integration
Save concepts and image-to-3D sources under assets/concepts/; textures, decals, icons, and GUI sources under assets/textures/, assets/decals/, or assets/ui/. Hand image-to-3D sources to threejs-3d-generator by path.
Convert PNGs to runtime formats deliberately: PNG where alpha matters (UI, icons, decals), JPG/WebP/KTX2 for larger opaque textures where the pipeline supports it. The API is a tooling step — never called from game code.
Inspect the image before spending on image-to-3D or dependent variants. Check how runtime images look in the game, not just that the file was written. Preserve useful existing images when the user changes requirements, and update the project note instead of regenerating everything.
Recovery
For coordinated games use the director's references/asset-recovery.md. Missing credentials or exhausted credits permit an honest local alternative; a transient error does not. Distinguish invalid input and authentication from service failures. Do not blindly retry an uncertain paid generation: preserve existing files and reconcile the provider result first. This command has no Tripo-style task resume interface. Continue independent game work while only the dependent image work is blocked.
Report
Prompt and purpose, output path, resolution, whether it was used directly, edited further, or handed to threejs-3d-generator, and any remaining work such as compression, UV assignment, alpha cleanup, or atlas packing.
Metadatos del archivo
name: threejs-image-generator description: "Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path."
Ver texto original
--- name: threejs-image-generator description: "Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path." --- # Three.js Image Generator The 2D layer for Three.js games: concepts, textures, decals, UI art, and the source images that feed `threejs-3d-generator` for image-to-3D. Resolve `<this-skill-dir>` from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory. ## When to use - Image-to-3D references: characters, creatures, buildings, ships, cars, weapons, props, pickups, terrain modules. - Texture and material references: terrain, road, rock, sand, metal, sci-fi panels, trim sheets, decals, hazard labels, signs. - Environment plates: skies, backdrops, city horizons, nebulas, menu backgrounds, parallax layers. - UI art: logos, faction marks, icons, item cards, ability badges, cockpit decals, GUI panels, title art. - Editing an existing image: style variants, cleanup, palette alignment, concept refinement. For premium graphics work with generation in scope, generate the high-value 2D surfaces rather than defaulting to hand-coded CSS and flat colors. Respect explicitly procedural art and external-service restrictions. Choose assets from the game's design, not a fixed quota of logos, skies, or icons. ## API key The script reads `--api-key` or `GEMINI_API_KEY`. Keys never go in skill files, game code, or reports. ```bash uv run <this-skill-dir>/scripts/generate_image.py probe # GEMINI_API_KEY=SET|MISSING ``` Keys defined only in a shell profile can be absent from the process env. If the plain probe unexpectedly prints MISSING, use `threejs-game-director/scripts/probe_asset_credentials.sh`, which sources the profile and probes all three providers. ## Commands Run from the game project so output lands in it: ```bash uv run <this-skill-dir>/scripts/generate_image.py \ --prompt "your image description" --filename assets/concepts/output.png --resolution 2K uv run <this-skill-dir>/scripts/generate_image.py \ --input-image assets/concepts/ship.png \ --prompt "battle-worn red racing livery with clearer material zones" \ --filename assets/concepts/ship-red-livery.png --resolution 2K ``` Resolution: `1K` for quick concepts, icons, and draft sheets · `2K` (the default) for production references, image-to-3D, textures, backgrounds, UI panels · `4K` for hero splash art, high-detail texture references, and large sky plates. ## Prompt patterns Image-to-3D reference: > Create a clean 3D-generation reference image of [asset]. Centered single object, full object visible, plain light background, readable silhouette, clear material zones, game-ready [genre/style], no motion blur, no cropped parts, no text. Riggable character or creature: > Create a full-body [T-pose / A-pose / side-view creature] reference for 3D rigging: [details]. Symmetric stance, visible hands/feet/limbs, plain background, readable costume and anatomy layers, no weapon fused to hands. Texture or material: > Create a seamless game texture reference for [surface]. Orthographic top-down, PBR-friendly albedo, clear material variation, no perspective, no baked strong shadows, [style details]. Logo, icon, or UI art: > Create a crisp game UI [logo/icon/badge/panel] for [faction/item/ability]. Transparent-friendly silhouette, high contrast at small size, [genre styling], no tiny unreadable text. Sky or background: > Create a wide game background plate of [environment]. Layered depth, readable horizon, [time/weather/style], suitable behind a real-time Three.js scene, no foreground subject. ## Integration Save concepts and image-to-3D sources under `assets/concepts/`; textures, decals, icons, and GUI sources under `assets/textures/`, `assets/decals/`, or `assets/ui/`. Hand image-to-3D sources to `threejs-3d-generator` by path. Convert PNGs to runtime formats deliberately: PNG where alpha matters (UI, icons, decals), JPG/WebP/KTX2 for larger opaque textures where the pipeline supports it. The API is a tooling step — never called from game code. Inspect the image before spending on image-to-3D or dependent variants. Check how runtime images look in the game, not just that the file was written. Preserve useful existing images when the user changes requirements, and update the project note instead of regenerating everything. ## Recovery For coordinated games use the director's `references/asset-recovery.md`. Missing credentials or exhausted credits permit an honest local alternative; a transient error does not. Distinguish invalid input and authentication from service failures. Do not blindly retry an uncertain paid generation: preserve existing files and reconcile the provider result first. This command has no Tripo-style task resume interface. Continue independent game work while only the dependent image work is blocked. ## Report Prompt and purpose, output path, resolution, whether it was used directly, edited further, or handed to `threejs-3d-generator`, and any remaining work such as compression, UV assignment, alpha cleanup, or atlas packing.
Revisar el código fuente
Precio y costes de ejecución
- Obtener el skill
- Precio sin confirmar
- Ejecutarlo
- Requisitos sin confirmar. Consulta los costes del agente, API y servicios en la fuente.
- Licencia
- MIT
- Precio sin confirmar
- No hemos confirmado el precio. Los enlaces existentes al código y a la instalación siguen disponibles.
Obtener gratis no significa ejecutar gratis. El precio no es una evaluación de seguridad. Enviar información de precio →
Fuente del skill registrada
La ruta de instrucciones está registrada. No implica pruebas de ejecución, seguridad ni compatibilidad.
Revisar antes de instalar: Evitar instalación automática
Licencia: MIT
- Dependency or permission surface needs review
- Permission surface may require sandboxing
- Quality score needs review
- Permission surface needs review: secrets or environment access, shell or command execution
- Dependency/runtime risk: command execution surface, credential or environment access
- Permission surface: secrets or environment access, shell or command execution
Las herramientas son indicios de metadatos, no compatibilidad probada. Los prompts son sugerencias.
Empieza con una tarea pequeña
- 1Lee la fuente y confirma entradas, resultados, dependencias y permisos.
- 2Pide un plan al agente. Aprueba la configuración y los costes antes de probar en un entorno aislado.
- 3Comprueba resultados y archivos modificados. Informa solo de lo ejecutado y conserva la revisión de la fuente.
Consulta dependencias, claves API y costes externos en la fuente. Un repositorio público no implica servicios gratuitos.
Fuente y notas de uso
Los metadatos y revisiones son orientativos. Popularidad, descubrimiento y ejecución correcta son hechos distintos.
- Repositorio fuente
- majidmanzarpour/threejs-game-skills
- Licencia
- MIT
- Versión
- 1.0.0
- Último push de GitHub
- 5 sept 2026
- Registro actualizado
- 5 sept 2026
- Ruta de instrucciones
- skills/threejs-image-generator/SKILL.md @ e5f301d548bb
Versión declarada en el registro; consulta las versiones de la fuente.
Calidad
76/100
Sólido
Confianza
67/100
Solo sandbox
Auditoría
79/100
Requiere revisión
- Dependency or permission surface needs review
- Permission surface may require sandboxing
- Quality score needs review
- Permission surface needs review: secrets or environment access, shell or command execution
- Dependency/runtime risk: command execution surface, credential or environment access
- Permission surface: secrets or environment access, shell or command execution
- Verified installs
- —
- Resultados
- —
Copiar no es instalar. Los recuentos requieren un informe de instalación correcta, no garantizan calidad general.
Acceso para agentes
La API Registry expone señales de decisión, confianza, auditoría, casos de uso e instalación sin raspar la interfaz.
Más detalles
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"stars": 922,
"install_command": "npx skills add alfredxw/denova --skill interactive-image",
"trust_score": 80,
"audit_score": 82
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{
"slug": "danjdewhurst-adaptation",
"name": "adaptation",
"url": "https://www.openagentskill.com/skills/danjdewhurst-adaptation",
"stars": 283,
"install_command": "npx skills add danjdewhurst/story-skills --skill adaptation",
"trust_score": 73,
"audit_score": 77
}
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"setup_required"
],
"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "majidmanzarpour-threejs-image-generator",
"task": "Use threejs-image-generator in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/majidmanzarpour-threejs-image-generator",
"api": "https://www.openagentskill.com/api/agent/skills/majidmanzarpour-threejs-image-generator",
"audit": "https://www.openagentskill.com/skills/majidmanzarpour-threejs-image-generator/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=majidmanzarpour-threejs-image-generator&task=Use%20threejs-image-generator%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20threejs-image-generator%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20threejs-image-generator%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/majidmanzarpour-threejs-image-generator/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/majidmanzarpour-threejs-image-generator"
}
}Para el creador
Fuente de la ficha
Indexado por Registry
Esta ficha se indexó desde fuentes públicas y no está marcada como oficial hasta que se apruebe una reclamación de mantenedor.
- Creador
- majidmanzarpour
- Indexado por
- Índice comunitario de OpenAgentSkill
La atribución enlaza al repositorio público o al perfil del creador. Los creadores pueden reclamar la ficha para actualizar las señales de propiedad.
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Esta ficha Indexado por Registry se atribuye a majidmanzarpour, pero aún no está marcada como oficial. Reclámala para añadir una señal de propietario verificado y hacer más fiables futuras actualizaciones de lanzamiento, instalación y auditoría.
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[](https://www.openagentskill.com/skills/majidmanzarpour-threejs-image-generator?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/majidmanzarpour-threejs-image-generator?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/majidmanzarpour-threejs-image-generator/audit)
[](https://www.openagentskill.com/skills/majidmanzarpour-threejs-image-generator?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)Señal de comunidad
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