Jahrome907

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minecraft-commands-scripting

Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.

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Preis unbestätigt★ 129 GitHub-StarsVerzeichnis aktualisiert · 13. Sept. 2026agent-skill

Übersicht

Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.

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Minecraft Commands & Scripting Skill

Before editing, inspect the exact Minecraft version and execution context (chat, function, command block, or RCON). Keep the requested scope and use only the relevant examples. Check current release notes for version-sensitive syntax.

Command Syntax Conventions

  • <required> — required argument
  • [optional] — optional argument
  • (a|b|c) — choose one
  • ... — repeating / multiple
  • Coordinates: ~ = relative offset, ^ = local (look-direction)
Routing Boundaries
  • Use when: the task is raw command chains, scoreboards, selector logic, or RCON command scripting.
  • Do not use when: creating or editing full datapack structures and registries (minecraft-datapack).
  • Do not use when: behavior depends on Java plugin or mod code (minecraft-plugin-dev/minecraft-modding).

Bundled References And Examples

  • Execute cheat sheet: references/execute-cheat-sheet.md
  • Selector cheat sheet: references/selector-cheat-sheet.md
  • Example scripts: scripts/examples/arena-countdown.mcfunction, scripts/examples/stopwatch-podium.mcfunction, scripts/examples/rcon-backup-warning.sh (one-time setup commands are called out in comments when needed)

Use the cheat sheets when you need fast command recall without scanning this whole skill file. The example scripts are meant to be copyable starting points, not toy snippets.


Command reference

Use references/command-reference.md for the relevant command family. It includes version boundaries for item components, attributes, text events, gamerules, and 26.x world clocks. Do not run example blocks as a batch; each demonstrates a separate operation.

RCON Scripting

Connect to a Minecraft server remotely using RCON (enable in server.properties):

# server.properties
enable-rcon=true
rcon.password=your_password
rcon.port=25575

RCON is unencrypted. Keep the port bound to a trusted private network, VPN, or localhost, and inject the password through a protected secret rather than a command-line argument.

Bash RCON script (using mcrcon)
#!/usr/bin/env bash
set -euo pipefail

: "${MCRCON_PASS:?inject MCRCON_PASS from a protected secret}"
export MCRCON_HOST="${MCRCON_HOST:-127.0.0.1}"
export MCRCON_PORT="${MCRCON_PORT:-25575}"

restore_saves() {
    mcrcon "save-on" >/dev/null || true
}
trap restore_saves EXIT INT TERM

# Send command
mcrcon "say Server backup starting in 5 minutes"
sleep 300
mcrcon "save-off"
mcrcon "save-all flush"

# Backup world
rsync -av /path/to/server/world/ /backups/world_$(date +%Y%m%d_%H%M%S)/

mcrcon "save-on"
trap - EXIT INT TERM
mcrcon "say Backup complete!"
Python RCON
import os

from mcrcon import MCRcon

with MCRcon("localhost", os.environ["MCRCON_PASS"], port=25575) as mcr:
    response = mcr.command("list")
    print(response)
    # "There are 3 of a max of 20 players online: Steve, Alex, Notch"
    
    players = response.split(": ")[1].split(", ") if ": " in response else []
    print(f"Online players: {players}")

Common Scripting Patterns

First-join setup (load and tick functions)
# load.mcfunction: create the objective
scoreboard objectives add initialized dummy

# tick.mcfunction: detect players who have not been initialized
execute as @a unless score @s initialized matches 1 run function mypack:on_first_join

# on_first_join.mcfunction
scoreboard players set @s initialized 1
give @s minecraft:stone_sword
give @s minecraft:bread 16
tellraw @s {"text":"Welcome! Here's a starter kit.","color":"green"}
Death counter + respawn
# tick.mcfunction — check deaths
execute as @a[scores={deaths=1..}] run function mypack:on_death

# on_death.mcfunction (separate file)
scoreboard players reset @s deaths
scoreboard players add @s total_deaths 1
Proximity detection
# Check if any player is within 5 blocks of a location
execute if entity @a[x=10,y=64,z=10,distance=..5] run function mypack:player_nearby
Math tricks (no fractions in scoreboards)
# Multiply @s.value by 1.5 using integer math (×3 then /2)
scoreboard players operation @s result = @s value
scoreboard players operation @s result *= #three constants
scoreboard players operation @s result /= #two constants
# Set #two and #three on load:
# scoreboard players set #two constants 2
# scoreboard players set #three constants 3

References

Dateimetadaten
name: minecraft-commands-scripting
description: "Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures."
Originaltext anzeigen
---
name: minecraft-commands-scripting
description: "Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures."
---

# Minecraft Commands & Scripting Skill

Before editing, inspect the exact Minecraft version and execution context
(chat, function, command block, or RCON). Keep the requested scope and use only
the relevant examples. Check current release notes for version-sensitive syntax.

## Command Syntax Conventions

- `<required>` — required argument
- `[optional]` — optional argument
- `(a|b|c)` — choose one
- `...` — repeating / multiple
- Coordinates: `~` = relative offset, `^` = local (look-direction)

### Routing Boundaries
- `Use when`: the task is raw command chains, scoreboards, selector logic, or RCON command scripting.
- `Do not use when`: creating or editing full datapack structures and registries (`minecraft-datapack`).
- `Do not use when`: behavior depends on Java plugin or mod code (`minecraft-plugin-dev`/`minecraft-modding`).

## Bundled References And Examples

- Execute cheat sheet: `references/execute-cheat-sheet.md`
- Selector cheat sheet: `references/selector-cheat-sheet.md`
- Example scripts: `scripts/examples/arena-countdown.mcfunction`, `scripts/examples/stopwatch-podium.mcfunction`, `scripts/examples/rcon-backup-warning.sh` (one-time setup commands are called out in comments when needed)

Use the cheat sheets when you need fast command recall without scanning this whole
skill file. The example scripts are meant to be copyable starting points, not toy snippets.

---

## Command reference

Use [references/command-reference.md](references/command-reference.md) for the
relevant command family. It includes version boundaries for item components,
attributes, text events, gamerules, and 26.x world clocks. Do not run example
blocks as a batch; each demonstrates a separate operation.

## RCON Scripting

Connect to a Minecraft server remotely using RCON (enable in `server.properties`):

```properties
# server.properties
enable-rcon=true
rcon.password=your_password
rcon.port=25575
```

RCON is unencrypted. Keep the port bound to a trusted private network, VPN, or
localhost, and inject the password through a protected secret rather than a
command-line argument.

### Bash RCON script (using `mcrcon`)
```bash
#!/usr/bin/env bash
set -euo pipefail

: "${MCRCON_PASS:?inject MCRCON_PASS from a protected secret}"
export MCRCON_HOST="${MCRCON_HOST:-127.0.0.1}"
export MCRCON_PORT="${MCRCON_PORT:-25575}"

restore_saves() {
    mcrcon "save-on" >/dev/null || true
}
trap restore_saves EXIT INT TERM

# Send command
mcrcon "say Server backup starting in 5 minutes"
sleep 300
mcrcon "save-off"
mcrcon "save-all flush"

# Backup world
rsync -av /path/to/server/world/ /backups/world_$(date +%Y%m%d_%H%M%S)/

mcrcon "save-on"
trap - EXIT INT TERM
mcrcon "say Backup complete!"
```

### Python RCON
```python
import os

from mcrcon import MCRcon

with MCRcon("localhost", os.environ["MCRCON_PASS"], port=25575) as mcr:
    response = mcr.command("list")
    print(response)
    # "There are 3 of a max of 20 players online: Steve, Alex, Notch"
    
    players = response.split(": ")[1].split(", ") if ": " in response else []
    print(f"Online players: {players}")
```

---

## Common Scripting Patterns

### First-join setup (load and tick functions)
```mcfunction
# load.mcfunction: create the objective
scoreboard objectives add initialized dummy

# tick.mcfunction: detect players who have not been initialized
execute as @a unless score @s initialized matches 1 run function mypack:on_first_join

# on_first_join.mcfunction
scoreboard players set @s initialized 1
give @s minecraft:stone_sword
give @s minecraft:bread 16
tellraw @s {"text":"Welcome! Here's a starter kit.","color":"green"}
```

### Death counter + respawn
```mcfunction
# tick.mcfunction — check deaths
execute as @a[scores={deaths=1..}] run function mypack:on_death

# on_death.mcfunction (separate file)
scoreboard players reset @s deaths
scoreboard players add @s total_deaths 1
```

### Proximity detection
```mcfunction
# Check if any player is within 5 blocks of a location
execute if entity @a[x=10,y=64,z=10,distance=..5] run function mypack:player_nearby
```

### Math tricks (no fractions in scoreboards)
```mcfunction
# Multiply @s.value by 1.5 using integer math (×3 then /2)
scoreboard players operation @s result = @s value
scoreboard players operation @s result *= #three constants
scoreboard players operation @s result /= #two constants
# Set #two and #three on load:
# scoreboard players set #two constants 2
# scoreboard players set #three constants 3
```

---

## References

- Minecraft Wiki — Commands: https://minecraft.wiki/w/Commands
- Minecraft Wiki — Target selectors: https://minecraft.wiki/w/Target_selectors
- Minecraft Wiki — NBT format: https://minecraft.wiki/w/NBT_format
- Minecraft Wiki — Raw JSON text: https://minecraft.wiki/w/Raw_JSON_text_format
- Minecraft Wiki — Scoreboard: https://minecraft.wiki/w/Scoreboard
- Execute command wiki: https://minecraft.wiki/w/Commands/execute

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Lizenz: MIT

  • Dependency or permission surface needs review
  • Permission surface may require sandboxing
  • Quality score needs review
  • Permission surface needs review: secrets or environment access, shell or command execution
  • Stars/forks activity: 129 stars, 9 forks; issue activity unavailable in current metadata
  • Dependency/runtime risk: command execution surface, credential or environment access
  • Permission surface: secrets or environment access, shell or command execution
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Mit einer kleinen Aufgabe beginnen

  1. 1Quelle lesen und Eingaben, Ergebnisse, Abhängigkeiten sowie Berechtigungen prüfen.
  2. 2Agent um einen Plan bitten. Einrichtung und Kosten vor einem isolierten Test genehmigen.
  3. 3Ergebnisse und geänderte Dateien prüfen. Nur tatsächliche Ausführungen melden und die Quellrevision aufbewahren.

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Quelle und Nutzungshinweise

Erfasst

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Quell-Repository
Jahrome907/minecraft-agent-skills
Lizenz
MIT
Version
1.0.0
Letzter GitHub-Push
6. Sept. 2026
Verzeichnis aktualisiert
13. Sept. 2026

Version aus den Verzeichnismetadaten; Releases der Quelle prüfen.

Qualität

65/100

Vielversprechend

Vertrauen

64/100

Nur Sandbox

Audit

75/100

Prüfung nötig

  • Dependency or permission surface needs review
  • Permission surface may require sandboxing
  • Quality score needs review
  • Permission surface needs review: secrets or environment access, shell or command execution
  • Stars/forks activity: 129 stars, 9 forks; issue activity unavailable in current metadata
  • Dependency/runtime risk: command execution surface, credential or environment access
  • Permission surface: secrets or environment access, shell or command execution
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Kopieren ist keine Installation. Zahlen benötigen eine Erfolgsmeldung und garantieren keine allgemeine Qualität.

Agent-Zugang

Die Registry API stellt Entscheidungs-, Vertrauens-, Audit-, Use-Case- und Installationssignale ohne UI-Scraping bereit.

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Ersteller
Jahrome907
Indexiert von
OpenAgentSkill Community-Index

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Dieser Registry-indexiert-Eintrag wird Jahrome907 zugeschrieben, ist aber noch nicht offiziell markiert. Beanspruche ihn, um ein verifiziertes Eigentümersignal hinzuzufügen und künftige Launch-, Installations- und Audit-Updates vertrauenswürdiger zu machen.

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[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/jahrome907-minecraft-commands-scripting?metric=listed&label=Listed)](https://www.openagentskill.com/skills/jahrome907-minecraft-commands-scripting?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/jahrome907-minecraft-commands-scripting?metric=trust&label=Trust)](https://www.openagentskill.com/skills/jahrome907-minecraft-commands-scripting?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/jahrome907-minecraft-commands-scripting?metric=audit&label=Audit)](https://www.openagentskill.com/skills/jahrome907-minecraft-commands-scripting/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/jahrome907-minecraft-commands-scripting?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/jahrome907-minecraft-commands-scripting?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)

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