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litert-lm

Creates an Android app that runs an open text LLM on the device, on the CPU or the GPU, with the LiteRT-LM Kotlin API. Use this skill to build a new chat, summarization or extraction app with a .litertlm model from Hugging Face litert-community (Gemma, Qwen, Llama, Phi) - the dep

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Creates an Android app that runs an open text LLM on the device, on the CPU or the GPU, with the LiteRT-LM Kotlin API. Use this skill to build a new chat, summarization or extraction app with a .litertlm model from Hugging Face litert-community (Gemma, Qwen, Llama, Phi) - the dependency and manifest entries, getting the model file onto the device, engine initialization, a streamed multi-turn conversation, the ViewModel and screen.

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This skill provides step-by-step guidance for building an Android app that runs an open text LLM through the LiteRT-LM Kotlin API (com.google.ai.edge.litertlm; guide: https://ai.google.dev/edge/litert-lm/android, sources: https://github.com/google-ai-edge/LiteRT-LM/blob/main/README.md) on the CPU or the GPU. The model is one .litertlm file. Images, audio, tool calling and NPU backends are not covered. For vision and audio models, use the litert-runtime skill: https://github.com/google-ai-edge/litert-samples/blob/main/skills/litert-runtime/SKILL.md (LiteRT: https://github.com/google-ai-edge/litert/blob/main/README.md).

Prerequisites

  • A Kotlin Android project (Android Studio's Empty Activity template is enough). The litertlm-android 0.18.0 AAR declares minSdk 24.
  • The dependency in the app-level build.gradle.kts: implementation("com.google.ai.edge.litertlm:litertlm-android:0.18.0") from Google Maven, which lists the newer releases.
  • For the GPU backend, both lines inside <application> in AndroidManifest.xml, and <uses-permission android:name="android.permission.INTERNET"/> if the app downloads the model:
<uses-native-library android:name="libvndksupport.so" android:required="false"/>
<uses-native-library android:name="libOpenCL.so" android:required="false"/>
  • The model file lives on the device's filesystem (hundreds of MB to a few GB), never in assets or in the APK.

Detailed steps

1. Pick a model from litert-community

Choose a .litertlm file at https://huggingface.co/litert-community. Start with litert-community/gemma-4-E2B-it-litert-lm (the file gemma-4-E2B-it.litertlm, 2.6 GB) or the smaller litert-community/Qwen3-0.6B (Qwen3-0.6B.litertlm, 0.6 GB); both files run on the CPU and the GPU. A SoC suffix such as _Google_Tensor_G5 or .mediatek.mt6993 marks an NPU build (not covered here). The model card names the tested backends and the size. Converting a model yourself is a separate step: get a model.

2. Put the model file on the device

For the first run, copy the file into the app's private storage with adb: adb push model.litertlm /data/local/tmp/, then adb shell run-as <package> cp /data/local/tmp/model.litertlm files/ (a debuggable build). For users, download it inside the app, with your HTTP client into filesDir or with DownloadManager into getExternalFilesDir(null) (it cannot write to internal storage), show the progress, and check the size against the model card before loading. The engine takes the absolute path.

3. Initialize the engine off the main thread

Engine(config).initialize(), with EngineConfig(modelPath = …, backend = …, cacheDir = …) as below, loads the weights and blocks for seconds, so it runs on a background thread. Backend.CPU(), the default of EngineConfig, needs nothing from the device; Backend.GPU() needs the two manifest lines: without them the engine initializes, and the first reply ends in the error Can not find OpenCL library on this device. cacheDir speeds up the second load. Engine and Conversation are AutoCloseable. A second close() on either throws IllegalStateException, and so does close() on an engine whose initialize() threw: that engine holds nothing, so the code below stores it only after initialize() returns.

4. Conversation, streaming and the screen

data class ChatState(val ready: Boolean = false, val busy: Boolean = false, val reply: String = "", val error: String? = null)

class ChatViewModel(app: Application) : AndroidViewModel(app) {
    private val executor = Executors.newSingleThreadExecutor()
    private val scope = CoroutineScope(SupervisorJob() + executor.asCoroutineDispatcher())
    private val mutex = Mutex()
    private var engine: Engine? = null
    private var conversation: Conversation? = null
    private val _state = MutableStateFlow(ChatState())
    val state: StateFlow<ChatState> = _state.asStateFlow()

    fun load(modelPath: String, backend: Backend = Backend.CPU()) {
        scope.launch {
            mutex.withLock {
                if (engine?.engineConfig?.modelPath == modelPath) return@launch
                release()
                try {
                    val config = EngineConfig(modelPath = modelPath, backend = backend, cacheDir = getApplication<Application>().cacheDir.path)
                    engine = Engine(config).also { it.initialize() }
                    conversation = checkNotNull(engine).createConversation(ConversationConfig(systemInstruction = Contents.of("You are a helpful assistant.")))
                    _state.value = ChatState(ready = true)
                } catch (e: Exception) {
                    release()
                    _state.value = ChatState(error = e.message)
                }
            }
        }
    }

    fun send(text: String) {
        scope.launch {
            if (!_state.value.ready || _state.value.busy) return@launch
            _state.update { it.copy(busy = true, reply = "", error = null) }
            try {
                checkNotNull(conversation).sendMessageAsync(text).collect { message -> _state.update { it.copy(reply = it.reply + message) } }
            } catch (e: CancellationException) {
                throw e
            } catch (e: Exception) {
                _state.update { it.copy(error = e.message) }
            } finally {
                _state.update { it.copy(busy = false) }
            }
        }
    }

    private suspend fun release() {
        _state.update { it.copy(ready = false) }
        while (_state.value.busy) {
            conversation?.cancelProcess()
            delay(100)
        }
        conversation?.close()
        conversation = null
        engine?.close()
        engine = null
        _state.value = ChatState()
    }

    override fun onCleared() {
        scope.launch {
            mutex.withLock { release() }
            executor.shutdown()
        }.invokeOnCompletion { scope.cancel() }
    }
}

sendMessageAsync(text) returns a Flow<Message> of chunks (toString() gives a chunk's text); sendMessage(text) blocks and returns the whole reply. The conversation keeps its history, so the next send() continues the chat, and busy keeps the button disabled until the flow completes. SamplerConfig(topK = 10, topP = 0.95, temperature = 0.8) in ConversationConfig sets the sampling (all three are required; topP and temperature are Double). load() with the model path that is already loaded does nothing, whatever backend it asks for, so the screen can call it again after a rotation, also once the app has fallen back to another backend; send() runs only when the state is ready and not busy (the button's own test): a tap that lands while release() is stopping a reply does nothing, and one queued behind a load() reaches the model that load() loaded when no reply was streaming. The screen (viewModel() and collectAsStateWithLifecycle() come from androidx.lifecycle:lifecycle-viewmodel-compose and androidx.lifecycle:lifecycle-runtime-compose, 2.10.0; every import the code blocks need is listed in imports):

@Composable
fun ChatScreen(modelPath: String, viewModel: ChatViewModel = viewModel()) {
    val state by viewModel.state.collectAsStateWithLifecycle()
    var input by remember { mutableStateOf("") }
    LaunchedEffect(modelPath) { viewModel.load(modelPath, Backend.GPU()) }
    Column {
        Text(state.reply, Modifier.weight(1f).verticalScroll(rememberScrollState()))
        state.error?.let { Text(it) }
        TextField(value = input, onValueChange = { input = it })
        Button(onClick = { viewModel.send(input); input = "" }, enabled = state.ready && !state.busy) { Text("Send") }
    }
}

5. Lifecycle

  • Keep the engine in the ViewModel for as long as its screen lives, or in an application-scoped holder when several screens share it. The ViewModel keeps its own thread and scope: viewModelScope is cancelled before onCleared() runs, so a close launched there would not run, and onCleared() cancels the scope once the close is done. release() turns ready off, calls cancelProcess() until the streaming reply's flow has ended (at the latest when the reply ends on its own), then closes the conversation and the engine, each once; onCleared() and a load() that replaces the model both go through it under the Mutex, one at a time, because release() suspends while a reply stops.
  • Create a new conversation to start a fresh chat. The reference app for this API is Google AI Edge Gallery: https://github.com/google-ai-edge/gallery/blob/main/README.md

Troubleshooting

  • First reply is slow: initialize() ran on first use; load at app start and set cacheDir.
Dateimetadaten
name: litert-lm
description: Creates an Android app that runs an open text LLM on the device, on the CPU or the GPU, with the LiteRT-LM Kotlin API. Use this skill to build a new chat, summarization or extraction app with a .litertlm model from Hugging Face litert-community (Gemma, Qwen, Llama, Phi) - the dependency and manifest entries, getting the model file onto the device, engine initialization, a streamed multi-turn conversation, the ViewModel and screen.
license: Apache-2.0
metadata:
  last-updated: '2026-10-07'
  keywords: [LiteRT-LM, litertlm, Gemma, on-device LLM, Android app, GPU]
Originaltext anzeigen
---
name: litert-lm
description: Creates an Android app that runs an open text LLM on the device, on the CPU or the GPU, with the LiteRT-LM Kotlin API. Use this skill to build a new chat, summarization or extraction app with a .litertlm model from Hugging Face litert-community (Gemma, Qwen, Llama, Phi) - the dependency and manifest entries, getting the model file onto the device, engine initialization, a streamed multi-turn conversation, the ViewModel and screen.
license: Apache-2.0
metadata:
  last-updated: '2026-10-07'
  keywords: [LiteRT-LM, litertlm, Gemma, on-device LLM, Android app, GPU]
---

This skill provides step-by-step guidance for building an Android app that runs an open text LLM through the LiteRT-LM Kotlin API (`com.google.ai.edge.litertlm`; guide: https://ai.google.dev/edge/litert-lm/android, sources: https://github.com/google-ai-edge/LiteRT-LM/blob/main/README.md) on the CPU or the GPU. The model is one `.litertlm` file. Images, audio, tool calling and NPU backends are not covered. For vision and audio models, use the `litert-runtime` skill: https://github.com/google-ai-edge/litert-samples/blob/main/skills/litert-runtime/SKILL.md (LiteRT: https://github.com/google-ai-edge/litert/blob/main/README.md).

## Prerequisites

- A Kotlin Android project (Android Studio's Empty Activity template is enough). The litertlm-android 0.18.0 AAR declares `minSdk` 24.
- The dependency in the app-level `build.gradle.kts`: `implementation("com.google.ai.edge.litertlm:litertlm-android:0.18.0")` from Google Maven, which lists the newer releases.
- For the GPU backend, both lines inside `<application>` in `AndroidManifest.xml`, and `<uses-permission android:name="android.permission.INTERNET"/>` if the app downloads the model:

```xml
<uses-native-library android:name="libvndksupport.so" android:required="false"/>
<uses-native-library android:name="libOpenCL.so" android:required="false"/>
```

- The model file lives on the device's filesystem (hundreds of MB to a few GB), never in assets or in the APK.

## Detailed steps

### 1. Pick a model from litert-community

Choose a `.litertlm` file at https://huggingface.co/litert-community. Start with `litert-community/gemma-4-E2B-it-litert-lm` (the file `gemma-4-E2B-it.litertlm`, 2.6 GB) or the smaller `litert-community/Qwen3-0.6B` (`Qwen3-0.6B.litertlm`, 0.6 GB); both files run on the CPU and the GPU. A SoC suffix such as `_Google_Tensor_G5` or `.mediatek.mt6993` marks an NPU build (not covered here). The model card names the tested backends and the size. Converting a model yourself is a separate step: [get a model](references/get-a-model.md).

### 2. Put the model file on the device

For the first run, copy the file into the app's private storage with adb: `adb push model.litertlm /data/local/tmp/`, then `adb shell run-as <package> cp /data/local/tmp/model.litertlm files/` (a debuggable build). For users, download it inside the app, with your HTTP client into `filesDir` or with `DownloadManager` into `getExternalFilesDir(null)` (it cannot write to internal storage), show the progress, and check the size against the model card before loading. The engine takes the absolute path.

### 3. Initialize the engine off the main thread

`Engine(config).initialize()`, with `EngineConfig(modelPath = …, backend = …, cacheDir = …)` as below, loads the weights and blocks for seconds, so it runs on a background thread. `Backend.CPU()`, the default of `EngineConfig`, needs nothing from the device; `Backend.GPU()` needs the two manifest lines: without them the engine initializes, and the first reply ends in the error `Can not find OpenCL library on this device`. `cacheDir` speeds up the second load. `Engine` and `Conversation` are `AutoCloseable`. A second `close()` on either throws `IllegalStateException`, and so does `close()` on an engine whose `initialize()` threw: that engine holds nothing, so the code below stores it only after `initialize()` returns.

### 4. Conversation, streaming and the screen

```kotlin
data class ChatState(val ready: Boolean = false, val busy: Boolean = false, val reply: String = "", val error: String? = null)

class ChatViewModel(app: Application) : AndroidViewModel(app) {
    private val executor = Executors.newSingleThreadExecutor()
    private val scope = CoroutineScope(SupervisorJob() + executor.asCoroutineDispatcher())
    private val mutex = Mutex()
    private var engine: Engine? = null
    private var conversation: Conversation? = null
    private val _state = MutableStateFlow(ChatState())
    val state: StateFlow<ChatState> = _state.asStateFlow()

    fun load(modelPath: String, backend: Backend = Backend.CPU()) {
        scope.launch {
            mutex.withLock {
                if (engine?.engineConfig?.modelPath == modelPath) return@launch
                release()
                try {
                    val config = EngineConfig(modelPath = modelPath, backend = backend, cacheDir = getApplication<Application>().cacheDir.path)
                    engine = Engine(config).also { it.initialize() }
                    conversation = checkNotNull(engine).createConversation(ConversationConfig(systemInstruction = Contents.of("You are a helpful assistant.")))
                    _state.value = ChatState(ready = true)
                } catch (e: Exception) {
                    release()
                    _state.value = ChatState(error = e.message)
                }
            }
        }
    }

    fun send(text: String) {
        scope.launch {
            if (!_state.value.ready || _state.value.busy) return@launch
            _state.update { it.copy(busy = true, reply = "", error = null) }
            try {
                checkNotNull(conversation).sendMessageAsync(text).collect { message -> _state.update { it.copy(reply = it.reply + message) } }
            } catch (e: CancellationException) {
                throw e
            } catch (e: Exception) {
                _state.update { it.copy(error = e.message) }
            } finally {
                _state.update { it.copy(busy = false) }
            }
        }
    }

    private suspend fun release() {
        _state.update { it.copy(ready = false) }
        while (_state.value.busy) {
            conversation?.cancelProcess()
            delay(100)
        }
        conversation?.close()
        conversation = null
        engine?.close()
        engine = null
        _state.value = ChatState()
    }

    override fun onCleared() {
        scope.launch {
            mutex.withLock { release() }
            executor.shutdown()
        }.invokeOnCompletion { scope.cancel() }
    }
}
```

`sendMessageAsync(text)` returns a `Flow<Message>` of chunks (`toString()` gives a chunk's text); `sendMessage(text)` blocks and returns the whole reply. The conversation keeps its history, so the next `send()` continues the chat, and `busy` keeps the button disabled until the flow completes. `SamplerConfig(topK = 10, topP = 0.95, temperature = 0.8)` in `ConversationConfig` sets the sampling (all three are required; `topP` and `temperature` are `Double`). `load()` with the model path that is already loaded does nothing, whatever backend it asks for, so the screen can call it again after a rotation, also once the app has fallen back to another backend; `send()` runs only when the state is `ready` and not `busy` (the button's own test): a tap that lands while `release()` is stopping a reply does nothing, and one queued behind a `load()` reaches the model that `load()` loaded when no reply was streaming. The screen (`viewModel()` and `collectAsStateWithLifecycle()` come from `androidx.lifecycle:lifecycle-viewmodel-compose` and `androidx.lifecycle:lifecycle-runtime-compose`, 2.10.0; every import the code blocks need is listed in [imports](references/imports.md)):

```kotlin
@Composable
fun ChatScreen(modelPath: String, viewModel: ChatViewModel = viewModel()) {
    val state by viewModel.state.collectAsStateWithLifecycle()
    var input by remember { mutableStateOf("") }
    LaunchedEffect(modelPath) { viewModel.load(modelPath, Backend.GPU()) }
    Column {
        Text(state.reply, Modifier.weight(1f).verticalScroll(rememberScrollState()))
        state.error?.let { Text(it) }
        TextField(value = input, onValueChange = { input = it })
        Button(onClick = { viewModel.send(input); input = "" }, enabled = state.ready && !state.busy) { Text("Send") }
    }
}
```

### 5. Lifecycle

- Keep the engine in the `ViewModel` for as long as its screen lives, or in an application-scoped holder when several screens share it. The ViewModel keeps its own thread and scope: `viewModelScope` is cancelled before `onCleared()` runs, so a close launched there would not run, and `onCleared()` cancels the scope once the close is done. `release()` turns `ready` off, calls `cancelProcess()` until the streaming reply's flow has ended (at the latest when the reply ends on its own), then closes the conversation and the engine, each once; `onCleared()` and a `load()` that replaces the model both go through it under the `Mutex`, one at a time, because `release()` suspends while a reply stops.
- Create a new conversation to start a fresh chat. The reference app for this API is Google AI Edge Gallery: https://github.com/google-ai-edge/gallery/blob/main/README.md

## Troubleshooting

- First reply is slow: `initialize()` ran on first use; load at app start and set `cacheDir`.

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      "install": "The tracked source changed or could not be synchronized. Review the current source before installing.",
      "installSafety": "standard package or runtime install path",
      "permissionSurface": "shell or command execution, filesystem or document access",
      "documentation": "Strong README/SKILL.md context",
      "agentOutcomes": "No agent outcome data yet"
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      "label": "No agent outcome data yet"
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      "reason": "The tracked source changed or could not be synchronized. Review the current source before installing."
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      "agent-skill"
    ],
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    "tier": "unproven",
    "label": "Needs first agent run",
    "summary": "No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.",
    "metrics": {
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      "successfulOutcomes": 0,
      "failedOutcomes": 0,
      "installAttempts": 0,
      "installSuccessRate": null,
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      "recentSuccessRate": null,
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      "avgTimeToUsefulMs": null,
      "productionOutcomes": 0,
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      "uniqueAgents": 0,
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    "penalties": [
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    "risk_level": "needs_review",
    "risk_label": "Needs review",
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      "AI review approval is missing",
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      "Permission surface needs review: shell or command execution, filesystem or document access",
      "Permission surface: shell or command execution, filesystem or document access",
      "Review status: AI review approval is missing"
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  "quality": {
    "score": 68,
    "label": "Promising"
  },
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    "track": "Research and knowledge work",
    "scenario": "RAG and knowledge",
    "maintenance": "4d since push",
    "risk": "Needs review"
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  "alternative_skills": [
    {
      "slug": "amd-quark-torch-llm-ptq",
      "name": "quark-torch-llm-ptq",
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      "stars": 395,
      "install_command": "npx skills add amd/skills --skill quark-torch-llm-ptq",
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      "audit_score": 77
    }
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  "do_not_use_when": [
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    "high-compliance environments without internal security review",
    "No major risk signals from current metadata",
    "High-risk permission hints: Shell or command execution",
    "Permission surface may require sandboxing",
    "The tracked source changed or could not be synchronized. Review the current source before installing.",
    "AI review approval is missing",
    "Quality score needs review"
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  "agent_contract": {
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    "recommended_action": "The tracked source changed or could not be synchronized. Review the current source before installing.",
    "install_policy": "review",
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      "Audit: 78/100 Needs review",
      "Safety: 50/100 Avoid automatic install",
      "Review repository, license, install command, and permission surface before production use."
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      "selected_skill": "google-ai-edge-litert-lm (litert-lm)",
      "install_command": "",
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    "expected_outcomes": [
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      "failed",
      "not_relevant",
      "blocked_by_risk",
      "setup_required"
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    "payload_template": {
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      "skill_slug": "google-ai-edge-litert-lm",
      "task": "Use litert-lm in an agent workflow",
      "agent": "codex",
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      "install_used": true,
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      "setup_required": false,
      "task_success": true,
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      "error_type": null,
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    "audit": "https://www.openagentskill.com/skills/google-ai-edge-litert-lm/audit",
    "eval": "https://www.openagentskill.com/api/agent/evals?slug=google-ai-edge-litert-lm&task=Use%20litert-lm%20in%20an%20agent%20workflow&max_risk=medium",
    "resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20litert-lm%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
    "receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20litert-lm%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
    "install": "https://www.openagentskill.com/api/skills/google-ai-edge-litert-lm/install",
    "manifest": "https://www.openagentskill.com/api/registry/manifest/google-ai-edge-litert-lm"
  }
}

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