Creator · expo
Last updated · Sep 2, 2026
Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implement
Creator · expo
Last updated · Sep 2, 2026
Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implement
Creator · expo
Last updated · Sep 2, 2026
Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implement
Creator · expo
Last updated · Sep 2, 2026
Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implement
Sandbox only
Install targets
Codex install prompt
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"expo-expo-animation","task":"Install expo-animation","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Design assets, images, video, audio, multimodal media, presentation, and creative production skills.
Scenario
Design and creative
I need my agent to produce design assets, UI directions, presentations, or creative media workflows.
Agent fit
Claude Code + CLI + Codex
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add expo/skills --skill expo-animation
Maintenance
fresh
3d since push
Risk
Needs review
Financial research output is not financial advice; require human review before any live investment decision
GitHub quality
2.5K
81/100 Quality · 82/100 Trust
Coverage tags
Review notes
Financial research output is not financial advice; require human review before any live investment decision · Financial research output is not financial advice; require human review before any live investment decision.
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
StrongSolid option that is likely worth shortlisting for production workflows.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
2.5K GitHub stars
Repo activity
2.5K stars, 140 forks
Maintenance
3d since push
License
MIT
Install
npx skills add expo/skills --skill expo-animation
Install safety
Agent-readable metadata
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
Suited agents
Install decision
Trust and risk
Outcome loop
Install command
npx skills add expo/skills --skill expo-animationDo not use when
Alternative
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Alternative
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Alternative
174.2K Stars
npx skills add anthropics/skills --skill canvas-design
Alternative
174.2K Stars
npx skills add anthropics/skills --skill brand-guidelines
Agent safety v2
Usable candidate, but the agent should surface permission and audit notes before installation.
Require human approval before installing into a real workspace.
medium
Skill may drive a browser or interact with web pages.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/expo-expo-animation/install
Agent should check
Copy prompt
Task: Use expo-animation in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/expo-expo-animation/install
Install command: npx skills add expo/skills --skill expo-animation
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/expo-expo-animation/install
LLM text format
/api/skills/expo-expo-animation/install?format=text
Find alternatives
/api/skills/search?q=expo-animation&limit=3
Agent prompt
Use expo-animation for this task. Review https://www.openagentskill.com/api/skills/expo-expo-animation/install, then install with: npx skills add expo/skills --skill expo-animationRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/expo-expo-animation
LLM text
/api/registry/manifest/expo-expo-animation?format=text
Install alias
/api/registry/install/expo-expo-animation
Recommend
/api/registry/recommend?task=Use%20expo-animation%20in%20an%20agent%20workflow&limit=3
Agent fit
GitHub automation
Use-case tags
Platforms
Claude Code
Audit report
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Role in stack
Primary pick
Primary fit
GitHub automation
Trust label
Production-ready
Install path
Command ready
Use when
Evidence
review first
Implementation path
Trust profile
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
PASS2.5K GitHub stars
Stars/forks activity
INFO2.5K stars, 140 forks; issue activity unavailable in current metadata
Recent maintenance
PASS3d since push
License clarity
PASSMIT
Good signals
Review before install
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Solid option that is likely worth shortlisting for production workflows.
Workflow fit
Manage repositories
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Build and ship code
I need a coding agent that can understand a repository, edit code, and review pull requests.
Create assets
I need my agent to produce design assets, UI directions, presentations, or creative media workflows.
Workflow fit
Inspect, patch, and verify code
A workflow for software agents that inspect repositories, review pull requests, generate tests, and turn findings into shippable patches.
Design, build, test, and ship interfaces
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Ingest, retrieve, and cite
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Alternative shortlist
Similar skills that may fit this task.
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Design and implementation guidance for distinctive landing pages, portfolios, product demos, and purposeful redesigns.
Create original visual art, posters, PNG assets, and PDF documents through a clear design philosophy.
Apply Anthropic official brand colors, typography, and visual standards to appropriate Anthropic-related artifacts.
--- name: expo-animation description: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`. version: 1.0.0 license: MIT ---
# Building Animations in Expo
This skill was created in collaboration with [Emil Kowalski](https://github.com/emilkowalski) and can also be found in the [emilkowalski/skills](https://github.com/emilkowalski/skills) repository, along with other useful animation skills.
A construction skill for React Native. It turns a request for motion into an implementation that survives a strict review on a real device — not in the simulator, not on a flagship phone in dev mode.
Mobile changes three things about animation, and everything in this skill follows from them:
1. **There is no hover.** Every affordance the web puts in hover has to live in press, position, or nothing. 2. **There are two runtimes.** Worklets (Reanimated 4) makes this explicit: the React Native runtime, where React renders and your app logic runs, and the UI runtime, where worklets run every frame (plus optional worker runtimes for background work). An animation that touches the RN runtime stutters the moment the app does anything else. The whole craft is keeping motion on the UI runtime. 3. **The user's finger is on the element.** Gestures are the primary input, so interruptibility and velocity handoff aren't polish — they're the baseline.
## Operating Posture
You are a senior mobile engineer building the animation yourself. Make the call, state the reasoning in one line, write the code. Never present motion options as a menu.
Two failure modes, and the first is worse:
1. **Animating something that shouldn't animate.** The gate below exists to produce zero lines of code sometimes. 2. **Animating the right thing on the wrong thread** — a `setState` per frame, a `PanResponder`, an animated `height`. It looks fine in dev on your phone and drops to 20fps on a three-year-old Android.
## Hard Rules
1. **Run the sequence in order.** Steps 1 and 2 gate everything. 2. **Reanimated, not core `Animated`.** Core `Animated` can't be driven by a gesture without crossing the bridge, and `useNativeDriver` refuses anything but transform and opacity anyway. Reanimated worklets run on the UI thread and keep running while JS is busy. 3. **No approximated values.** Curves and spring configs come from the tables below. 4. **Reduced motion ships with the animation**, not as a follow-up. 5. **Feel is judged on a release build on the slowest device you support.** Nothing else counts as verified.
## The Build Sequence
### 1. Should this animate at all?
| Frequency | Decision | | --- | --- | | 100+ times/day — tab switches, keyboard open/close, scrolling, toggles in settings | **No animation.** Platform default or nothing. Stop here. | | Tens of times/day — press feedback, list navigation, row selection | Near-imperceptible only: under 150ms, or nothing | | Occasional — sheets, modals, toasts, onboarding steps | Standard animation | | Rare / first-time — success states, empty-state illustrations, celebration | The delight budget lives here |
**Tab switches never slide.** Tabs are peers, not a hierarchy — sliding implies depth that isn't there, and the user pays for it dozens of times a session. `animation: 'none'`.
If the request fails this gate, say so and don't write it.
### 2. What is the purpose?
Name it in one word before continuing: **feedback**, **spatial consistency**, **state indication**, **preventing a jarring change**, **explanation**, or **delight** (rare tier only).
Can't name it? Don't build it.
### 3. Pick the tool — cheapest that works
Walk down; stop at the first that fits.
| Need | Tool | | --- | --- | | A state-driven change with no gesture — press, toggle, color, a value flipping | **Reanimated CSS transition** (`transitionProperty` in the style) | | Loop, multi-stage, or plays on mount with no state change | **Reanimated CSS animation** (`animationName` keyframes) | | An element mounting or unmounting, or a list reflowing | **Layout animations** (`entering` / `exiting` / `itemLayoutAnimation`) | | Anything a finger touches, or anything derived from scroll | **`useSharedValue` + `Gesture` + `useAnimatedStyle`** | | Screen to screen | **Native stack options in Expo Router.** Never hand-roll this | | A bottom sheet that is its own screen | **`presentation: 'formSheet'`** — it's a real UISheetPresentationController, free and correct | | Tab bar | **`NativeTabs`** (from `expo-router/unstable-native-tabs`) — the platform's real tab bar, its behaviors and transitions included | | Context menu, press-and-hold preview | **`Link.Menu` / `Link.Preview`** (Expo Router, iOS-only) — native menus and peek, never rebuilt in JS | | Header that collapses into a large title | **`headerLargeTitleEnabled`** on the native stack (iOS-only; `headerLargeTitle` is deprecated) — not a scroll worklet | | Pull to refresh | **`RefreshControl`** — hand-roll only when it's a signature interaction (see the threshold recipe) | | UI that tracks the keyboard | **`react-native-keyboard-controller`** — the keyboard's real position, frame by frame, on the UI thread | | Vector illustration, celebration, empty state | **Lottie** — for illustration only, never for UI state | | A huge animated scene, freeform drawing | **`@shopify/react-native-skia`** — a canvas, for when the view hierarchy itself is the bottleneck |
Reach for a shared value only when the value is continuous or interruptible. A press scale is a CSS transition; a drag is a shared value. Using a worklet for a two-state toggle is the mobile equivalent of installing a motion library for a fade.
**Dependencies.** Install with `npx expo install <package>` — it resolves the version that matches the project's SDK, which plain `npm install` won't:
| Need | Package | | --- | --- | | Animation | `react-native-reanimated` + `react-native-worklets` | | Gestures | `react-native-gesture-handler` | | Navigation, sheets, native tabs, menus | `expo-router` | | Haptics | `expo-haptics` | | Keyboard-following UI | `react-native-keyboard-controller` (needs `KeyboardProvider` at the root — see the keyboard recipe) | | Illustration, celebration | `lottie-react-native` | | Very large animated scenes, custom drawing | `@shopify/react-native-skia` |
### 4. Pick the properties
- **`transform` and `opacity` are free.** Everything else is a layout pass. `width`, `height`, `margin`, `padding`, `flex`, `top`, `left`, `gap` re-run Yoga on every frame for that node *and its siblings*. - **The one exception: an absolutely positioned element with no children** — a tab pill, a progress bar fill. It's out of flow, so nothing else re-lays-out, and animating `width` keeps the corner radius that `scaleX` would smear. - **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing. - **`transform` is an array and order matters** — `[{ translateY }, { scale }]` scales after moving; reversed, the translate gets scaled too. Keep translate first unless you want the multiplication. - **Android shadows are `elevation`, and animating elevation re-renders the shadow every frame.** Animate opacity of a pre-shadowed layer instead. - **Never animate `BlurView` intensity.** On Android it re-renders the blur each frame. Crossfade the opacity of a static `BlurView` instead. - **Percentages work in `translate`** and are relative to the element's own size — `translateY('100%')` moves a sheet by its own height whatever its content.
### 5. Timing or spring
**If a finger was involved, use a spring.** Springs carry velocity through an interruption; timing curves restart. Everything else uses timing.
Reanimated's spring takes Apple's two designer parameters directly — use this form, not mass/stiffness/damping:
| Interaction | Config | | --- | --- | | Default settle, no overshoot | `{ duration: 400, dampingRatio: 1 }` | | Reposition / snap back after a drag | `{ duration: 400, dampingRatio: 0.8, velocity }` | | Sheet, drawer | `{ duration: 300, dampingRatio: 0.8, velocity }` | | Must not pass a hard edge | add `overshootClamping: true` |
**Bounce only when the gesture carried momentum.** Overshoot on a menu that faded in feels wrong; overshoot on a card you flicked feels right.
**Easing**, for everything without a finger on it:
| Situation | Easing | | --- | --- | | Entering or exiting | `ease-out` | | Moving / morphing on screen | `ease-in-out` | | Constant motion (progress, marquee) | `linear` | | Default | `ease-out` |
**Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. Reanimated's built-ins are as weak as CSS's — use these:
```js import { Easing } from 'react-native-reanimated';
const EASE_OUT = Easing.bezier(0.23, 1, 0.32, 1); // strong ease-out for UI const EASE_IN_OUT = Easing.bezier(0.77, 0, 0.175, 1); // on-screen movement const EASE_SHEET = Easing.bezier(0.32, 0.72, 0, 1); // iOS sheet curve ```
**Duration:**
| Element | Duration | | --- | --- | | Press feedback | 100–150ms | | Toggle, chip, small state change | 150–200ms | | Sheet, modal, drawer | spring, ~300ms perceived | | Screen transition | the platform default — don't override it |
Mobile UI animations stay under 300ms, same as web. The platform's own transitions are longer (iOS push is 350ms); match the platform for navigation, beat it everywhere else.
### 6. Keep it off the JS thread
This is the mobile-specific craft, and it's where most React Native motion dies.
- **Never `setState` from a gesture or scroll handler.** One React render per frame is the single biggest cause of jank in RN apps. Shared value → `useAnimatedStyle`, and React never re-renders at all. - **Never schedule back to the RN runtime inside `onUpdate` or a scroll handler.** `scheduleOnRN(fn, ...args)` from `react-native-worklets` — the Reanimated 4 replacement for the deprecated `runOnJS(fn)(...args)` — queues an RN-runtime call, and in `onUpdate` that's 60–120× per second. It belongs in `onEnd`, or in a `useAnimatedReaction` that fires when a value crosses a threshold. - **Never read a shared value during render** (`translateY.get()` in JSX). It's a snapshot that never updates and it silently desyncs. **Never write one during render either** — it fires mid-reconciliation, and a re-render you didn't cause replays the write. Touch shared values only in worklets, handlers, and effects. - **Use `.get()` / `.set()`, not `.value`.** Same API, but direct `.value` access is the form the React Compiler can't see through — the Reanimated docs call `get`/`set` the compiler-safe way. `set` also takes a functional update: `sv.set((v) => v + 1)`. - **Functions called from a worklet need `'worklet'`** as their first line, or they throw at runtime on device while working fine in the debugger.
### 7. Press, not hover
Every hover affordance from the web has to be redesigned, not ported.
- **Feedback on press-in, commit on press-out.** Waiting for the tap to complete before showing anything feels dead — this is the latency the user actually perceives. - **`scale: 0.97` in 100–150ms** on any pressable, `Pressable` + a CSS transition. `scale` takes the label and icons with it, which is what makes it read as physical. - **44×44pt minimum touch target** (48dp Android). If the visual is smaller, add `hitSlop` — don't grow the visual. - **`pressRetentionOffset`** so a finger drifting a few pixels doesn't cancel a press the user meant. - **Android ripple only in a Material-styled app.** In a cust
Source provenance
Decision snapshot
2,494 GitHub stars
Audit
Install and adoption review
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Free and open source. Review the report before installing into production agents.
Growth loop
Scenario-led draft for expo-animation, ready for a manual X post.
expo-animation: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order... 2.5K stars https://www.openagentskill.com/skills/expo-expo-animation?ref=x
Listing + install path for expo-animation: https://www.openagentskill.com/skills/expo-expo-animation?ref=x Install: npx skills add expo/skills --skill expo-animation
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Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.
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Apply Anthropic official brand colors, typography, and visual standards to appropriate Anthropic-related artifacts.
174.2K StarsSandbox only
Install targets
Codex install prompt
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"expo-expo-animation","task":"Install expo-animation","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Design assets, images, video, audio, multimodal media, presentation, and creative production skills.
Scenario
Design and creative
I need my agent to produce design assets, UI directions, presentations, or creative media workflows.
Agent fit
Claude Code + CLI + Codex
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add expo/skills --skill expo-animation
Maintenance
fresh
3d since push
Risk
Needs review
Financial research output is not financial advice; require human review before any live investment decision
GitHub quality
2.5K
81/100 Quality · 82/100 Trust
Coverage tags
Review notes
Financial research output is not financial advice; require human review before any live investment decision · Financial research output is not financial advice; require human review before any live investment decision.
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
StrongSolid option that is likely worth shortlisting for production workflows.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
2.5K GitHub stars
Repo activity
2.5K stars, 140 forks
Maintenance
3d since push
License
MIT
Install
npx skills add expo/skills --skill expo-animation
Install safety
Agent-readable metadata
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
Suited agents
Install decision
Trust and risk
Outcome loop
Install command
npx skills add expo/skills --skill expo-animationDo not use when
Alternative
174.2K Stars
npx skills add anthropics/skills --skill frontend-design
Alternative
84.4K Stars
npx skills add Leonxlnx/taste-skill --skill design-taste-frontend
Alternative
174.2K Stars
npx skills add anthropics/skills --skill canvas-design
Alternative
174.2K Stars
npx skills add anthropics/skills --skill brand-guidelines
Agent safety v2
Usable candidate, but the agent should surface permission and audit notes before installation.
Require human approval before installing into a real workspace.
medium
Skill may drive a browser or interact with web pages.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/expo-expo-animation/install
Agent should check
Copy prompt
Task: Use expo-animation in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/expo-expo-animation/install
Install command: npx skills add expo/skills --skill expo-animation
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/expo-expo-animation/install
LLM text format
/api/skills/expo-expo-animation/install?format=text
Find alternatives
/api/skills/search?q=expo-animation&limit=3
Agent prompt
Use expo-animation for this task. Review https://www.openagentskill.com/api/skills/expo-expo-animation/install, then install with: npx skills add expo/skills --skill expo-animationRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/expo-expo-animation
LLM text
/api/registry/manifest/expo-expo-animation?format=text
Install alias
/api/registry/install/expo-expo-animation
Recommend
/api/registry/recommend?task=Use%20expo-animation%20in%20an%20agent%20workflow&limit=3
Agent fit
GitHub automation
Use-case tags
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Claude Code
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review first
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Trust profile
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
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PASS2.5K GitHub stars
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INFO2.5K stars, 140 forks; issue activity unavailable in current metadata
Recent maintenance
PASS3d since push
License clarity
PASSMIT
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Review before install
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Run only in a sandbox and compare close alternatives before using it for real work.
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Solid option that is likely worth shortlisting for production workflows.
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Manage repositories
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Build and ship code
I need a coding agent that can understand a repository, edit code, and review pull requests.
Create assets
I need my agent to produce design assets, UI directions, presentations, or creative media workflows.
Workflow fit
Inspect, patch, and verify code
A workflow for software agents that inspect repositories, review pull requests, generate tests, and turn findings into shippable patches.
Design, build, test, and ship interfaces
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Ingest, retrieve, and cite
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Alternative shortlist
Similar skills that may fit this task.
Guidance for distinctive, intentional UI design, typography, visual direction, and non-template-like product interfaces.
Design and implementation guidance for distinctive landing pages, portfolios, product demos, and purposeful redesigns.
Create original visual art, posters, PNG assets, and PDF documents through a clear design philosophy.
Apply Anthropic official brand colors, typography, and visual standards to appropriate Anthropic-related artifacts.
--- name: expo-animation description: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`. version: 1.0.0 license: MIT ---
# Building Animations in Expo
This skill was created in collaboration with [Emil Kowalski](https://github.com/emilkowalski) and can also be found in the [emilkowalski/skills](https://github.com/emilkowalski/skills) repository, along with other useful animation skills.
A construction skill for React Native. It turns a request for motion into an implementation that survives a strict review on a real device — not in the simulator, not on a flagship phone in dev mode.
Mobile changes three things about animation, and everything in this skill follows from them:
1. **There is no hover.** Every affordance the web puts in hover has to live in press, position, or nothing. 2. **There are two runtimes.** Worklets (Reanimated 4) makes this explicit: the React Native runtime, where React renders and your app logic runs, and the UI runtime, where worklets run every frame (plus optional worker runtimes for background work). An animation that touches the RN runtime stutters the moment the app does anything else. The whole craft is keeping motion on the UI runtime. 3. **The user's finger is on the element.** Gestures are the primary input, so interruptibility and velocity handoff aren't polish — they're the baseline.
## Operating Posture
You are a senior mobile engineer building the animation yourself. Make the call, state the reasoning in one line, write the code. Never present motion options as a menu.
Two failure modes, and the first is worse:
1. **Animating something that shouldn't animate.** The gate below exists to produce zero lines of code sometimes. 2. **Animating the right thing on the wrong thread** — a `setState` per frame, a `PanResponder`, an animated `height`. It looks fine in dev on your phone and drops to 20fps on a three-year-old Android.
## Hard Rules
1. **Run the sequence in order.** Steps 1 and 2 gate everything. 2. **Reanimated, not core `Animated`.** Core `Animated` can't be driven by a gesture without crossing the bridge, and `useNativeDriver` refuses anything but transform and opacity anyway. Reanimated worklets run on the UI thread and keep running while JS is busy. 3. **No approximated values.** Curves and spring configs come from the tables below. 4. **Reduced motion ships with the animation**, not as a follow-up. 5. **Feel is judged on a release build on the slowest device you support.** Nothing else counts as verified.
## The Build Sequence
### 1. Should this animate at all?
| Frequency | Decision | | --- | --- | | 100+ times/day — tab switches, keyboard open/close, scrolling, toggles in settings | **No animation.** Platform default or nothing. Stop here. | | Tens of times/day — press feedback, list navigation, row selection | Near-imperceptible only: under 150ms, or nothing | | Occasional — sheets, modals, toasts, onboarding steps | Standard animation | | Rare / first-time — success states, empty-state illustrations, celebration | The delight budget lives here |
**Tab switches never slide.** Tabs are peers, not a hierarchy — sliding implies depth that isn't there, and the user pays for it dozens of times a session. `animation: 'none'`.
If the request fails this gate, say so and don't write it.
### 2. What is the purpose?
Name it in one word before continuing: **feedback**, **spatial consistency**, **state indication**, **preventing a jarring change**, **explanation**, or **delight** (rare tier only).
Can't name it? Don't build it.
### 3. Pick the tool — cheapest that works
Walk down; stop at the first that fits.
| Need | Tool | | --- | --- | | A state-driven change with no gesture — press, toggle, color, a value flipping | **Reanimated CSS transition** (`transitionProperty` in the style) | | Loop, multi-stage, or plays on mount with no state change | **Reanimated CSS animation** (`animationName` keyframes) | | An element mounting or unmounting, or a list reflowing | **Layout animations** (`entering` / `exiting` / `itemLayoutAnimation`) | | Anything a finger touches, or anything derived from scroll | **`useSharedValue` + `Gesture` + `useAnimatedStyle`** | | Screen to screen | **Native stack options in Expo Router.** Never hand-roll this | | A bottom sheet that is its own screen | **`presentation: 'formSheet'`** — it's a real UISheetPresentationController, free and correct | | Tab bar | **`NativeTabs`** (from `expo-router/unstable-native-tabs`) — the platform's real tab bar, its behaviors and transitions included | | Context menu, press-and-hold preview | **`Link.Menu` / `Link.Preview`** (Expo Router, iOS-only) — native menus and peek, never rebuilt in JS | | Header that collapses into a large title | **`headerLargeTitleEnabled`** on the native stack (iOS-only; `headerLargeTitle` is deprecated) — not a scroll worklet | | Pull to refresh | **`RefreshControl`** — hand-roll only when it's a signature interaction (see the threshold recipe) | | UI that tracks the keyboard | **`react-native-keyboard-controller`** — the keyboard's real position, frame by frame, on the UI thread | | Vector illustration, celebration, empty state | **Lottie** — for illustration only, never for UI state | | A huge animated scene, freeform drawing | **`@shopify/react-native-skia`** — a canvas, for when the view hierarchy itself is the bottleneck |
Reach for a shared value only when the value is continuous or interruptible. A press scale is a CSS transition; a drag is a shared value. Using a worklet for a two-state toggle is the mobile equivalent of installing a motion library for a fade.
**Dependencies.** Install with `npx expo install <package>` — it resolves the version that matches the project's SDK, which plain `npm install` won't:
| Need | Package | | --- | --- | | Animation | `react-native-reanimated` + `react-native-worklets` | | Gestures | `react-native-gesture-handler` | | Navigation, sheets, native tabs, menus | `expo-router` | | Haptics | `expo-haptics` | | Keyboard-following UI | `react-native-keyboard-controller` (needs `KeyboardProvider` at the root — see the keyboard recipe) | | Illustration, celebration | `lottie-react-native` | | Very large animated scenes, custom drawing | `@shopify/react-native-skia` |
### 4. Pick the properties
- **`transform` and `opacity` are free.** Everything else is a layout pass. `width`, `height`, `margin`, `padding`, `flex`, `top`, `left`, `gap` re-run Yoga on every frame for that node *and its siblings*. - **The one exception: an absolutely positioned element with no children** — a tab pill, a progress bar fill. It's out of flow, so nothing else re-lays-out, and animating `width` keeps the corner radius that `scaleX` would smear. - **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing. - **`transform` is an array and order matters** — `[{ translateY }, { scale }]` scales after moving; reversed, the translate gets scaled too. Keep translate first unless you want the multiplication. - **Android shadows are `elevation`, and animating elevation re-renders the shadow every frame.** Animate opacity of a pre-shadowed layer instead. - **Never animate `BlurView` intensity.** On Android it re-renders the blur each frame. Crossfade the opacity of a static `BlurView` instead. - **Percentages work in `translate`** and are relative to the element's own size — `translateY('100%')` moves a sheet by its own height whatever its content.
### 5. Timing or spring
**If a finger was involved, use a spring.** Springs carry velocity through an interruption; timing curves restart. Everything else uses timing.
Reanimated's spring takes Apple's two designer parameters directly — use this form, not mass/stiffness/damping:
| Interaction | Config | | --- | --- | | Default settle, no overshoot | `{ duration: 400, dampingRatio: 1 }` | | Reposition / snap back after a drag | `{ duration: 400, dampingRatio: 0.8, velocity }` | | Sheet, drawer | `{ duration: 300, dampingRatio: 0.8, velocity }` | | Must not pass a hard edge | add `overshootClamping: true` |
**Bounce only when the gesture carried momentum.** Overshoot on a menu that faded in feels wrong; overshoot on a card you flicked feels right.
**Easing**, for everything without a finger on it:
| Situation | Easing | | --- | --- | | Entering or exiting | `ease-out` | | Moving / morphing on screen | `ease-in-out` | | Constant motion (progress, marquee) | `linear` | | Default | `ease-out` |
**Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. Reanimated's built-ins are as weak as CSS's — use these:
```js import { Easing } from 'react-native-reanimated';
const EASE_OUT = Easing.bezier(0.23, 1, 0.32, 1); // strong ease-out for UI const EASE_IN_OUT = Easing.bezier(0.77, 0, 0.175, 1); // on-screen movement const EASE_SHEET = Easing.bezier(0.32, 0.72, 0, 1); // iOS sheet curve ```
**Duration:**
| Element | Duration | | --- | --- | | Press feedback | 100–150ms | | Toggle, chip, small state change | 150–200ms | | Sheet, modal, drawer | spring, ~300ms perceived | | Screen transition | the platform default — don't override it |
Mobile UI animations stay under 300ms, same as web. The platform's own transitions are longer (iOS push is 350ms); match the platform for navigation, beat it everywhere else.
### 6. Keep it off the JS thread
This is the mobile-specific craft, and it's where most React Native motion dies.
- **Never `setState` from a gesture or scroll handler.** One React render per frame is the single biggest cause of jank in RN apps. Shared value → `useAnimatedStyle`, and React never re-renders at all. - **Never schedule back to the RN runtime inside `onUpdate` or a scroll handler.** `scheduleOnRN(fn, ...args)` from `react-native-worklets` — the Reanimated 4 replacement for the deprecated `runOnJS(fn)(...args)` — queues an RN-runtime call, and in `onUpdate` that's 60–120× per second. It belongs in `onEnd`, or in a `useAnimatedReaction` that fires when a value crosses a threshold. - **Never read a shared value during render** (`translateY.get()` in JSX). It's a snapshot that never updates and it silently desyncs. **Never write one during render either** — it fires mid-reconciliation, and a re-render you didn't cause replays the write. Touch shared values only in worklets, handlers, and effects. - **Use `.get()` / `.set()`, not `.value`.** Same API, but direct `.value` access is the form the React Compiler can't see through — the Reanimated docs call `get`/`set` the compiler-safe way. `set` also takes a functional update: `sv.set((v) => v + 1)`. - **Functions called from a worklet need `'worklet'`** as their first line, or they throw at runtime on device while working fine in the debugger.
### 7. Press, not hover
Every hover affordance from the web has to be redesigned, not ported.
- **Feedback on press-in, commit on press-out.** Waiting for the tap to complete before showing anything feels dead — this is the latency the user actually perceives. - **`scale: 0.97` in 100–150ms** on any pressable, `Pressable` + a CSS transition. `scale` takes the label and icons with it, which is what makes it read as physical. - **44×44pt minimum touch target** (48dp Android). If the visual is smaller, add `hitSlop` — don't grow the visual. - **`pressRetentionOffset`** so a finger drifting a few pixels doesn't cancel a press the user meant. - **Android ripple only in a Material-styled app.** In a cust
Source provenance
Decision snapshot
2,494 GitHub stars
Audit
Install and adoption review
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Free and open source. Review the report before installing into production agents.
Growth loop
Scenario-led draft for expo-animation, ready for a manual X post.
expo-animation: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order... 2.5K stars https://www.openagentskill.com/skills/expo-expo-animation?ref=x
Listing + install path for expo-animation: https://www.openagentskill.com/skills/expo-expo-animation?ref=x Install: npx skills add expo/skills --skill expo-animation
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Frontend Design
Guidance for distinctive, intentional UI design, typography, visual direction, and non-template-like product interfaces.
174.2K StarsTaste Skill: Anti-Slop Frontend
Design and implementation guidance for distinctive landing pages, portfolios, product demos, and purposeful redesigns.
84.4K StarsCanvas Design
Create original visual art, posters, PNG assets, and PDF documents through a clear design philosophy.
174.2K StarsAnthropic Brand Guidelines
Apply Anthropic official brand colors, typography, and visual standards to appropriate Anthropic-related artifacts.
174.2K StarsSandbox only
Install targets
Codex install prompt
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"expo-expo-animation","task":"Install expo-animation","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Design assets, images, video, audio, multimodal media, presentation, and creative production skills.
Scenario
Design and creative
I need my agent to produce design assets, UI directions, presentations, or creative media workflows.
Agent fit
Claude Code + CLI + Codex
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add expo/skills --skill expo-animation
Maintenance
fresh
3d since push
Risk
Needs review
Financial research output is not financial advice; require human review before any live investment decision
GitHub quality
2.5K
81/100 Quality · 82/100 Trust
Coverage tags
Review notes
Financial research output is not financial advice; require human review before any live investment decision · Financial research output is not financial advice; require human review before any live investment decision.
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
StrongSolid option that is likely worth shortlisting for production workflows.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
2.5K GitHub stars
Repo activity
2.5K stars, 140 forks
Maintenance
3d since push
License
MIT
Install
npx skills add expo/skills --skill expo-animation
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Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
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Suited agents
Install decision
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Outcome loop
Install command
npx skills add expo/skills --skill expo-animationDo not use when
Alternative
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npx skills add anthropics/skills --skill frontend-design
Alternative
84.4K Stars
npx skills add Leonxlnx/taste-skill --skill design-taste-frontend
Alternative
174.2K Stars
npx skills add anthropics/skills --skill canvas-design
Alternative
174.2K Stars
npx skills add anthropics/skills --skill brand-guidelines
Agent safety v2
Usable candidate, but the agent should surface permission and audit notes before installation.
Require human approval before installing into a real workspace.
medium
Skill may drive a browser or interact with web pages.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/expo-expo-animation/install
Agent should check
Copy prompt
Task: Use expo-animation in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/expo-expo-animation/install
Install command: npx skills add expo/skills --skill expo-animation
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/expo-expo-animation/install
LLM text format
/api/skills/expo-expo-animation/install?format=text
Find alternatives
/api/skills/search?q=expo-animation&limit=3
Agent prompt
Use expo-animation for this task. Review https://www.openagentskill.com/api/skills/expo-expo-animation/install, then install with: npx skills add expo/skills --skill expo-animationRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/expo-expo-animation
LLM text
/api/registry/manifest/expo-expo-animation?format=text
Install alias
/api/registry/install/expo-expo-animation
Recommend
/api/registry/recommend?task=Use%20expo-animation%20in%20an%20agent%20workflow&limit=3
Agent fit
GitHub automation
Use-case tags
Platforms
Claude Code
Audit report
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Role in stack
Primary pick
Primary fit
GitHub automation
Trust label
Production-ready
Install path
Command ready
Use when
Evidence
review first
Implementation path
Trust profile
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
PASS2.5K GitHub stars
Stars/forks activity
INFO2.5K stars, 140 forks; issue activity unavailable in current metadata
Recent maintenance
PASS3d since push
License clarity
PASSMIT
Good signals
Review before install
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Solid option that is likely worth shortlisting for production workflows.
Workflow fit
Manage repositories
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Build and ship code
I need a coding agent that can understand a repository, edit code, and review pull requests.
Create assets
I need my agent to produce design assets, UI directions, presentations, or creative media workflows.
Workflow fit
Inspect, patch, and verify code
A workflow for software agents that inspect repositories, review pull requests, generate tests, and turn findings into shippable patches.
Design, build, test, and ship interfaces
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Ingest, retrieve, and cite
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Alternative shortlist
Similar skills that may fit this task.
Guidance for distinctive, intentional UI design, typography, visual direction, and non-template-like product interfaces.
Design and implementation guidance for distinctive landing pages, portfolios, product demos, and purposeful redesigns.
Create original visual art, posters, PNG assets, and PDF documents through a clear design philosophy.
Apply Anthropic official brand colors, typography, and visual standards to appropriate Anthropic-related artifacts.
--- name: expo-animation description: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`. version: 1.0.0 license: MIT ---
# Building Animations in Expo
This skill was created in collaboration with [Emil Kowalski](https://github.com/emilkowalski) and can also be found in the [emilkowalski/skills](https://github.com/emilkowalski/skills) repository, along with other useful animation skills.
A construction skill for React Native. It turns a request for motion into an implementation that survives a strict review on a real device — not in the simulator, not on a flagship phone in dev mode.
Mobile changes three things about animation, and everything in this skill follows from them:
1. **There is no hover.** Every affordance the web puts in hover has to live in press, position, or nothing. 2. **There are two runtimes.** Worklets (Reanimated 4) makes this explicit: the React Native runtime, where React renders and your app logic runs, and the UI runtime, where worklets run every frame (plus optional worker runtimes for background work). An animation that touches the RN runtime stutters the moment the app does anything else. The whole craft is keeping motion on the UI runtime. 3. **The user's finger is on the element.** Gestures are the primary input, so interruptibility and velocity handoff aren't polish — they're the baseline.
## Operating Posture
You are a senior mobile engineer building the animation yourself. Make the call, state the reasoning in one line, write the code. Never present motion options as a menu.
Two failure modes, and the first is worse:
1. **Animating something that shouldn't animate.** The gate below exists to produce zero lines of code sometimes. 2. **Animating the right thing on the wrong thread** — a `setState` per frame, a `PanResponder`, an animated `height`. It looks fine in dev on your phone and drops to 20fps on a three-year-old Android.
## Hard Rules
1. **Run the sequence in order.** Steps 1 and 2 gate everything. 2. **Reanimated, not core `Animated`.** Core `Animated` can't be driven by a gesture without crossing the bridge, and `useNativeDriver` refuses anything but transform and opacity anyway. Reanimated worklets run on the UI thread and keep running while JS is busy. 3. **No approximated values.** Curves and spring configs come from the tables below. 4. **Reduced motion ships with the animation**, not as a follow-up. 5. **Feel is judged on a release build on the slowest device you support.** Nothing else counts as verified.
## The Build Sequence
### 1. Should this animate at all?
| Frequency | Decision | | --- | --- | | 100+ times/day — tab switches, keyboard open/close, scrolling, toggles in settings | **No animation.** Platform default or nothing. Stop here. | | Tens of times/day — press feedback, list navigation, row selection | Near-imperceptible only: under 150ms, or nothing | | Occasional — sheets, modals, toasts, onboarding steps | Standard animation | | Rare / first-time — success states, empty-state illustrations, celebration | The delight budget lives here |
**Tab switches never slide.** Tabs are peers, not a hierarchy — sliding implies depth that isn't there, and the user pays for it dozens of times a session. `animation: 'none'`.
If the request fails this gate, say so and don't write it.
### 2. What is the purpose?
Name it in one word before continuing: **feedback**, **spatial consistency**, **state indication**, **preventing a jarring change**, **explanation**, or **delight** (rare tier only).
Can't name it? Don't build it.
### 3. Pick the tool — cheapest that works
Walk down; stop at the first that fits.
| Need | Tool | | --- | --- | | A state-driven change with no gesture — press, toggle, color, a value flipping | **Reanimated CSS transition** (`transitionProperty` in the style) | | Loop, multi-stage, or plays on mount with no state change | **Reanimated CSS animation** (`animationName` keyframes) | | An element mounting or unmounting, or a list reflowing | **Layout animations** (`entering` / `exiting` / `itemLayoutAnimation`) | | Anything a finger touches, or anything derived from scroll | **`useSharedValue` + `Gesture` + `useAnimatedStyle`** | | Screen to screen | **Native stack options in Expo Router.** Never hand-roll this | | A bottom sheet that is its own screen | **`presentation: 'formSheet'`** — it's a real UISheetPresentationController, free and correct | | Tab bar | **`NativeTabs`** (from `expo-router/unstable-native-tabs`) — the platform's real tab bar, its behaviors and transitions included | | Context menu, press-and-hold preview | **`Link.Menu` / `Link.Preview`** (Expo Router, iOS-only) — native menus and peek, never rebuilt in JS | | Header that collapses into a large title | **`headerLargeTitleEnabled`** on the native stack (iOS-only; `headerLargeTitle` is deprecated) — not a scroll worklet | | Pull to refresh | **`RefreshControl`** — hand-roll only when it's a signature interaction (see the threshold recipe) | | UI that tracks the keyboard | **`react-native-keyboard-controller`** — the keyboard's real position, frame by frame, on the UI thread | | Vector illustration, celebration, empty state | **Lottie** — for illustration only, never for UI state | | A huge animated scene, freeform drawing | **`@shopify/react-native-skia`** — a canvas, for when the view hierarchy itself is the bottleneck |
Reach for a shared value only when the value is continuous or interruptible. A press scale is a CSS transition; a drag is a shared value. Using a worklet for a two-state toggle is the mobile equivalent of installing a motion library for a fade.
**Dependencies.** Install with `npx expo install <package>` — it resolves the version that matches the project's SDK, which plain `npm install` won't:
| Need | Package | | --- | --- | | Animation | `react-native-reanimated` + `react-native-worklets` | | Gestures | `react-native-gesture-handler` | | Navigation, sheets, native tabs, menus | `expo-router` | | Haptics | `expo-haptics` | | Keyboard-following UI | `react-native-keyboard-controller` (needs `KeyboardProvider` at the root — see the keyboard recipe) | | Illustration, celebration | `lottie-react-native` | | Very large animated scenes, custom drawing | `@shopify/react-native-skia` |
### 4. Pick the properties
- **`transform` and `opacity` are free.** Everything else is a layout pass. `width`, `height`, `margin`, `padding`, `flex`, `top`, `left`, `gap` re-run Yoga on every frame for that node *and its siblings*. - **The one exception: an absolutely positioned element with no children** — a tab pill, a progress bar fill. It's out of flow, so nothing else re-lays-out, and animating `width` keeps the corner radius that `scaleX` would smear. - **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing. - **`transform` is an array and order matters** — `[{ translateY }, { scale }]` scales after moving; reversed, the translate gets scaled too. Keep translate first unless you want the multiplication. - **Android shadows are `elevation`, and animating elevation re-renders the shadow every frame.** Animate opacity of a pre-shadowed layer instead. - **Never animate `BlurView` intensity.** On Android it re-renders the blur each frame. Crossfade the opacity of a static `BlurView` instead. - **Percentages work in `translate`** and are relative to the element's own size — `translateY('100%')` moves a sheet by its own height whatever its content.
### 5. Timing or spring
**If a finger was involved, use a spring.** Springs carry velocity through an interruption; timing curves restart. Everything else uses timing.
Reanimated's spring takes Apple's two designer parameters directly — use this form, not mass/stiffness/damping:
| Interaction | Config | | --- | --- | | Default settle, no overshoot | `{ duration: 400, dampingRatio: 1 }` | | Reposition / snap back after a drag | `{ duration: 400, dampingRatio: 0.8, velocity }` | | Sheet, drawer | `{ duration: 300, dampingRatio: 0.8, velocity }` | | Must not pass a hard edge | add `overshootClamping: true` |
**Bounce only when the gesture carried momentum.** Overshoot on a menu that faded in feels wrong; overshoot on a card you flicked feels right.
**Easing**, for everything without a finger on it:
| Situation | Easing | | --- | --- | | Entering or exiting | `ease-out` | | Moving / morphing on screen | `ease-in-out` | | Constant motion (progress, marquee) | `linear` | | Default | `ease-out` |
**Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. Reanimated's built-ins are as weak as CSS's — use these:
```js import { Easing } from 'react-native-reanimated';
const EASE_OUT = Easing.bezier(0.23, 1, 0.32, 1); // strong ease-out for UI const EASE_IN_OUT = Easing.bezier(0.77, 0, 0.175, 1); // on-screen movement const EASE_SHEET = Easing.bezier(0.32, 0.72, 0, 1); // iOS sheet curve ```
**Duration:**
| Element | Duration | | --- | --- | | Press feedback | 100–150ms | | Toggle, chip, small state change | 150–200ms | | Sheet, modal, drawer | spring, ~300ms perceived | | Screen transition | the platform default — don't override it |
Mobile UI animations stay under 300ms, same as web. The platform's own transitions are longer (iOS push is 350ms); match the platform for navigation, beat it everywhere else.
### 6. Keep it off the JS thread
This is the mobile-specific craft, and it's where most React Native motion dies.
- **Never `setState` from a gesture or scroll handler.** One React render per frame is the single biggest cause of jank in RN apps. Shared value → `useAnimatedStyle`, and React never re-renders at all. - **Never schedule back to the RN runtime inside `onUpdate` or a scroll handler.** `scheduleOnRN(fn, ...args)` from `react-native-worklets` — the Reanimated 4 replacement for the deprecated `runOnJS(fn)(...args)` — queues an RN-runtime call, and in `onUpdate` that's 60–120× per second. It belongs in `onEnd`, or in a `useAnimatedReaction` that fires when a value crosses a threshold. - **Never read a shared value during render** (`translateY.get()` in JSX). It's a snapshot that never updates and it silently desyncs. **Never write one during render either** — it fires mid-reconciliation, and a re-render you didn't cause replays the write. Touch shared values only in worklets, handlers, and effects. - **Use `.get()` / `.set()`, not `.value`.** Same API, but direct `.value` access is the form the React Compiler can't see through — the Reanimated docs call `get`/`set` the compiler-safe way. `set` also takes a functional update: `sv.set((v) => v + 1)`. - **Functions called from a worklet need `'worklet'`** as their first line, or they throw at runtime on device while working fine in the debugger.
### 7. Press, not hover
Every hover affordance from the web has to be redesigned, not ported.
- **Feedback on press-in, commit on press-out.** Waiting for the tap to complete before showing anything feels dead — this is the latency the user actually perceives. - **`scale: 0.97` in 100–150ms** on any pressable, `Pressable` + a CSS transition. `scale` takes the label and icons with it, which is what makes it read as physical. - **44×44pt minimum touch target** (48dp Android). If the visual is smaller, add `hitSlop` — don't grow the visual. - **`pressRetentionOffset`** so a finger drifting a few pixels doesn't cancel a press the user meant. - **Android ripple only in a Material-styled app.** In a cust
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expo-animation: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order... 2.5K stars https://www.openagentskill.com/skills/expo-expo-animation?ref=x
Listing + install path for expo-animation: https://www.openagentskill.com/skills/expo-expo-animation?ref=x Install: npx skills add expo/skills --skill expo-animation
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Codex install prompt
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"expo-expo-animation","task":"Install expo-animation","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Design assets, images, video, audio, multimodal media, presentation, and creative production skills.
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Codex, Claude Code, Cursor, CLI, or custom agents.
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npx skills add expo/skills --skill expo-animation
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Financial research output is not financial advice; require human review before any live investment decision · Financial research output is not financial advice; require human review before any live investment decision.
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Task: Use expo-animation in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20expo-animation%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/expo-expo-animation/install
Install command: npx skills add expo/skills --skill expo-animation
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Use expo-animation for this task. Review https://www.openagentskill.com/api/skills/expo-expo-animation/install, then install with: npx skills add expo/skills --skill expo-animationRegistry metadata
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PASS3d since push
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Similar skills that may fit this task.
Guidance for distinctive, intentional UI design, typography, visual direction, and non-template-like product interfaces.
Design and implementation guidance for distinctive landing pages, portfolios, product demos, and purposeful redesigns.
Create original visual art, posters, PNG assets, and PDF documents through a clear design philosophy.
Apply Anthropic official brand colors, typography, and visual standards to appropriate Anthropic-related artifacts.
--- name: expo-animation description: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`. version: 1.0.0 license: MIT ---
# Building Animations in Expo
This skill was created in collaboration with [Emil Kowalski](https://github.com/emilkowalski) and can also be found in the [emilkowalski/skills](https://github.com/emilkowalski/skills) repository, along with other useful animation skills.
A construction skill for React Native. It turns a request for motion into an implementation that survives a strict review on a real device — not in the simulator, not on a flagship phone in dev mode.
Mobile changes three things about animation, and everything in this skill follows from them:
1. **There is no hover.** Every affordance the web puts in hover has to live in press, position, or nothing. 2. **There are two runtimes.** Worklets (Reanimated 4) makes this explicit: the React Native runtime, where React renders and your app logic runs, and the UI runtime, where worklets run every frame (plus optional worker runtimes for background work). An animation that touches the RN runtime stutters the moment the app does anything else. The whole craft is keeping motion on the UI runtime. 3. **The user's finger is on the element.** Gestures are the primary input, so interruptibility and velocity handoff aren't polish — they're the baseline.
## Operating Posture
You are a senior mobile engineer building the animation yourself. Make the call, state the reasoning in one line, write the code. Never present motion options as a menu.
Two failure modes, and the first is worse:
1. **Animating something that shouldn't animate.** The gate below exists to produce zero lines of code sometimes. 2. **Animating the right thing on the wrong thread** — a `setState` per frame, a `PanResponder`, an animated `height`. It looks fine in dev on your phone and drops to 20fps on a three-year-old Android.
## Hard Rules
1. **Run the sequence in order.** Steps 1 and 2 gate everything. 2. **Reanimated, not core `Animated`.** Core `Animated` can't be driven by a gesture without crossing the bridge, and `useNativeDriver` refuses anything but transform and opacity anyway. Reanimated worklets run on the UI thread and keep running while JS is busy. 3. **No approximated values.** Curves and spring configs come from the tables below. 4. **Reduced motion ships with the animation**, not as a follow-up. 5. **Feel is judged on a release build on the slowest device you support.** Nothing else counts as verified.
## The Build Sequence
### 1. Should this animate at all?
| Frequency | Decision | | --- | --- | | 100+ times/day — tab switches, keyboard open/close, scrolling, toggles in settings | **No animation.** Platform default or nothing. Stop here. | | Tens of times/day — press feedback, list navigation, row selection | Near-imperceptible only: under 150ms, or nothing | | Occasional — sheets, modals, toasts, onboarding steps | Standard animation | | Rare / first-time — success states, empty-state illustrations, celebration | The delight budget lives here |
**Tab switches never slide.** Tabs are peers, not a hierarchy — sliding implies depth that isn't there, and the user pays for it dozens of times a session. `animation: 'none'`.
If the request fails this gate, say so and don't write it.
### 2. What is the purpose?
Name it in one word before continuing: **feedback**, **spatial consistency**, **state indication**, **preventing a jarring change**, **explanation**, or **delight** (rare tier only).
Can't name it? Don't build it.
### 3. Pick the tool — cheapest that works
Walk down; stop at the first that fits.
| Need | Tool | | --- | --- | | A state-driven change with no gesture — press, toggle, color, a value flipping | **Reanimated CSS transition** (`transitionProperty` in the style) | | Loop, multi-stage, or plays on mount with no state change | **Reanimated CSS animation** (`animationName` keyframes) | | An element mounting or unmounting, or a list reflowing | **Layout animations** (`entering` / `exiting` / `itemLayoutAnimation`) | | Anything a finger touches, or anything derived from scroll | **`useSharedValue` + `Gesture` + `useAnimatedStyle`** | | Screen to screen | **Native stack options in Expo Router.** Never hand-roll this | | A bottom sheet that is its own screen | **`presentation: 'formSheet'`** — it's a real UISheetPresentationController, free and correct | | Tab bar | **`NativeTabs`** (from `expo-router/unstable-native-tabs`) — the platform's real tab bar, its behaviors and transitions included | | Context menu, press-and-hold preview | **`Link.Menu` / `Link.Preview`** (Expo Router, iOS-only) — native menus and peek, never rebuilt in JS | | Header that collapses into a large title | **`headerLargeTitleEnabled`** on the native stack (iOS-only; `headerLargeTitle` is deprecated) — not a scroll worklet | | Pull to refresh | **`RefreshControl`** — hand-roll only when it's a signature interaction (see the threshold recipe) | | UI that tracks the keyboard | **`react-native-keyboard-controller`** — the keyboard's real position, frame by frame, on the UI thread | | Vector illustration, celebration, empty state | **Lottie** — for illustration only, never for UI state | | A huge animated scene, freeform drawing | **`@shopify/react-native-skia`** — a canvas, for when the view hierarchy itself is the bottleneck |
Reach for a shared value only when the value is continuous or interruptible. A press scale is a CSS transition; a drag is a shared value. Using a worklet for a two-state toggle is the mobile equivalent of installing a motion library for a fade.
**Dependencies.** Install with `npx expo install <package>` — it resolves the version that matches the project's SDK, which plain `npm install` won't:
| Need | Package | | --- | --- | | Animation | `react-native-reanimated` + `react-native-worklets` | | Gestures | `react-native-gesture-handler` | | Navigation, sheets, native tabs, menus | `expo-router` | | Haptics | `expo-haptics` | | Keyboard-following UI | `react-native-keyboard-controller` (needs `KeyboardProvider` at the root — see the keyboard recipe) | | Illustration, celebration | `lottie-react-native` | | Very large animated scenes, custom drawing | `@shopify/react-native-skia` |
### 4. Pick the properties
- **`transform` and `opacity` are free.** Everything else is a layout pass. `width`, `height`, `margin`, `padding`, `flex`, `top`, `left`, `gap` re-run Yoga on every frame for that node *and its siblings*. - **The one exception: an absolutely positioned element with no children** — a tab pill, a progress bar fill. It's out of flow, so nothing else re-lays-out, and animating `width` keeps the corner radius that `scaleX` would smear. - **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing. - **`transform` is an array and order matters** — `[{ translateY }, { scale }]` scales after moving; reversed, the translate gets scaled too. Keep translate first unless you want the multiplication. - **Android shadows are `elevation`, and animating elevation re-renders the shadow every frame.** Animate opacity of a pre-shadowed layer instead. - **Never animate `BlurView` intensity.** On Android it re-renders the blur each frame. Crossfade the opacity of a static `BlurView` instead. - **Percentages work in `translate`** and are relative to the element's own size — `translateY('100%')` moves a sheet by its own height whatever its content.
### 5. Timing or spring
**If a finger was involved, use a spring.** Springs carry velocity through an interruption; timing curves restart. Everything else uses timing.
Reanimated's spring takes Apple's two designer parameters directly — use this form, not mass/stiffness/damping:
| Interaction | Config | | --- | --- | | Default settle, no overshoot | `{ duration: 400, dampingRatio: 1 }` | | Reposition / snap back after a drag | `{ duration: 400, dampingRatio: 0.8, velocity }` | | Sheet, drawer | `{ duration: 300, dampingRatio: 0.8, velocity }` | | Must not pass a hard edge | add `overshootClamping: true` |
**Bounce only when the gesture carried momentum.** Overshoot on a menu that faded in feels wrong; overshoot on a card you flicked feels right.
**Easing**, for everything without a finger on it:
| Situation | Easing | | --- | --- | | Entering or exiting | `ease-out` | | Moving / morphing on screen | `ease-in-out` | | Constant motion (progress, marquee) | `linear` | | Default | `ease-out` |
**Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. Reanimated's built-ins are as weak as CSS's — use these:
```js import { Easing } from 'react-native-reanimated';
const EASE_OUT = Easing.bezier(0.23, 1, 0.32, 1); // strong ease-out for UI const EASE_IN_OUT = Easing.bezier(0.77, 0, 0.175, 1); // on-screen movement const EASE_SHEET = Easing.bezier(0.32, 0.72, 0, 1); // iOS sheet curve ```
**Duration:**
| Element | Duration | | --- | --- | | Press feedback | 100–150ms | | Toggle, chip, small state change | 150–200ms | | Sheet, modal, drawer | spring, ~300ms perceived | | Screen transition | the platform default — don't override it |
Mobile UI animations stay under 300ms, same as web. The platform's own transitions are longer (iOS push is 350ms); match the platform for navigation, beat it everywhere else.
### 6. Keep it off the JS thread
This is the mobile-specific craft, and it's where most React Native motion dies.
- **Never `setState` from a gesture or scroll handler.** One React render per frame is the single biggest cause of jank in RN apps. Shared value → `useAnimatedStyle`, and React never re-renders at all. - **Never schedule back to the RN runtime inside `onUpdate` or a scroll handler.** `scheduleOnRN(fn, ...args)` from `react-native-worklets` — the Reanimated 4 replacement for the deprecated `runOnJS(fn)(...args)` — queues an RN-runtime call, and in `onUpdate` that's 60–120× per second. It belongs in `onEnd`, or in a `useAnimatedReaction` that fires when a value crosses a threshold. - **Never read a shared value during render** (`translateY.get()` in JSX). It's a snapshot that never updates and it silently desyncs. **Never write one during render either** — it fires mid-reconciliation, and a re-render you didn't cause replays the write. Touch shared values only in worklets, handlers, and effects. - **Use `.get()` / `.set()`, not `.value`.** Same API, but direct `.value` access is the form the React Compiler can't see through — the Reanimated docs call `get`/`set` the compiler-safe way. `set` also takes a functional update: `sv.set((v) => v + 1)`. - **Functions called from a worklet need `'worklet'`** as their first line, or they throw at runtime on device while working fine in the debugger.
### 7. Press, not hover
Every hover affordance from the web has to be redesigned, not ported.
- **Feedback on press-in, commit on press-out.** Waiting for the tap to complete before showing anything feels dead — this is the latency the user actually perceives. - **`scale: 0.97` in 100–150ms** on any pressable, `Pressable` + a CSS transition. `scale` takes the label and icons with it, which is what makes it read as physical. - **44×44pt minimum touch target** (48dp Android). If the visual is smaller, add `hitSlop` — don't grow the visual. - **`pressRetentionOffset`** so a finger drifting a few pixels doesn't cancel a press the user meant. - **Android ripple only in a Material-styled app.** In a cust
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expo-animation: Framework (OSS). Build animations in React Native and Expo, making the decisions in the order... 2.5K stars https://www.openagentskill.com/skills/expo-expo-animation?ref=x
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