Emil Kowalski

Im Registry indexiert

Review Animations

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

Quelle prüfenAuf GitHub ansehen
Preis unbestätigt★ 17,560 GitHub-StarsVerzeichnis aktualisiert · 1. Sept. 2026agent-skillanimation-reviewcode-review

Übersicht

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

Vollständige Dokumentation lesen

Quelldokumentation, keine Anweisungen für diese Website. Vor dem Ausführen von Befehlen die Berechtigungen prüfen.

Reviewing Animations

A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.

Operating Posture

You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed.

The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review method — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review.

For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see STANDARDS.md. Load it whenever a finding needs a precise value or citation.

The Ten Non-Negotiable Standards

Every animation in the diff is measured against these. A violation is a finding.

  1. Justified motion. Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a block.

  2. Frequency-appropriate. Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get no animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight.

  3. Responsive easing. Entering/exiting elements use ease-out or a strong custom curve. ease-in on UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers.

  4. Sub-300ms UI. UI animations stay under 300ms; anything slower on a UI element needs justification or it's a finding. Per-element budgets live in STANDARDS.md.

  5. Origin & physical correctness. Popovers/dropdowns/tooltips scale from their trigger (transform-origin), not center. Never animate from scale(0) — start from scale(0.9–0.97) + opacity (Modals are exempt — they stay centered.)

  6. Interruptibility. Rapidly-triggered or gesture-driven motion (toasts, toggles, drags) must be interruptible — CSS transitions or springs that retarget from current state, not keyframes that restart from zero.

  7. GPU-only properties. Animate transform and opacity only. Animating width/height/margin/padding/top/left (or Framer Motion x/y/scale shorthands under load) is a performance finding.

  8. Accessibility. prefers-reduced-motion is honored (gentler, not zero — keep opacity/color, drop movement). Hover animations are gated behind @media (hover: hover) and (pointer: fine).

  9. Asymmetric enter/exit. Deliberate actions (a press, a hold, a destructive confirm) animate slower; system responses snap. Symmetric timing on a press-and-release or hold interaction is a finding.

  10. Cohesion. Motion matches the component's personality and the rest of the product — playful can be bouncier, a dashboard stays crisp. Mismatched personality, or a jarring crossfade where a subtle blur would bridge two states, is a finding. When unsure whether motion feels right, the strongest move is often to delete it.

Aggressive Escalation Triggers

Flag these on sight, hard:

  • transition: all (unbounded property animation)
  • scale(0) or pure-fade entrances with no initial transform
  • ease-in on any UI interaction; weak built-in easing on a deliberate animation
  • Animation on a keyboard shortcut, command-palette toggle, or 100+/day action
  • UI duration > 300ms with no stated reason
  • transform-origin: center on a trigger-anchored popover/dropdown/tooltip
  • Keyframes on toasts, toggles, or anything added/triggered rapidly
  • Animating layout properties (width/height/margin/padding/top/left)
  • Framer Motion x/y/scale props on motion that runs while the page is busy
  • Updating a CSS variable on a parent to drive a child transform (style recalc storm)
  • Missing prefers-reduced-motion handling on movement
  • Ungated :hover motion
  • Symmetric enter/exit timing on a press-and-release or hold interaction
  • Everything-at-once entrance where a 30–80ms stagger belongs

Remedial Preference Hierarchy

When proposing fixes, prefer earlier moves over later ones:

  1. Delete the animation (high-frequency / no purpose / keyboard-triggered).
  2. Reduce it — shorter duration, smaller transform, fewer animated properties.
  3. Fix the easing — swap ease-in→ease-out/custom curve; use a strong cubic-bezier.
  4. Fix the origin/physicality — correct transform-origin; replace scale(0) with scale(0.95)+opacity.
  5. Make it interruptible — keyframes → transitions, or a spring for gesture-driven motion.
  6. Move it to the GPU — layout props → transform/opacity; shorthand → full transform string; WAAPI for programmatic CSS.
  7. Asymmetric timing — slow the deliberate phase, snap the response.
  8. Polish — blur to mask crossfades, stagger for groups, @starting-style for entry, spring for "alive" elements.
  9. Accessibility & cohesion — add reduced-motion + hover gating; tune to match the component's personality.

Required Output Format

Two parts, in this order.

Part 1 — Findings table (REQUIRED)

A single markdown table. One row per issue. Never a "Before:/After:" list.

BeforeAfterWhy
transition: all 300ms`transition: transform 200
Dateimetadaten
name: review-animations
description: Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
disable-model-invocation: true
Originaltext anzeigen
---
name: review-animations
description: Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
disable-model-invocation: true
---

# Reviewing Animations

A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.

## Operating Posture

You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward **motion that feels right**, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed.

The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review *method* — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review.

For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see [STANDARDS.md](STANDARDS.md). Load it whenever a finding needs a precise value or citation.

## The Ten Non-Negotiable Standards

Every animation in the diff is measured against these. A violation is a finding.

1. **Justified motion.** Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a block.

2. **Frequency-appropriate.** Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get **no** animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight.

3. **Responsive easing.** Entering/exiting elements use `ease-out` or a strong custom curve. `ease-in` on UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers.

4. **Sub-300ms UI.** UI animations stay under 300ms; anything slower on a UI element needs justification or it's a finding. Per-element budgets live in [STANDARDS.md](STANDARDS.md).

5. **Origin & physical correctness.** Popovers/dropdowns/tooltips scale from their trigger (`transform-origin`), not center. Never animate from `scale(0)` — start from `scale(0.9–0.97)` + opacity (Modals are exempt — they stay centered.)

6. **Interruptibility.** Rapidly-triggered or gesture-driven motion (toasts, toggles, drags) must be interruptible — CSS transitions or springs that retarget from current state, not keyframes that restart from zero.

7. **GPU-only properties.** Animate `transform` and `opacity` only. Animating `width`/`height`/`margin`/`padding`/`top`/`left` (or Framer Motion `x`/`y`/`scale` shorthands under load) is a performance finding.

8. **Accessibility.** `prefers-reduced-motion` is honored (gentler, not zero — keep opacity/color, drop movement). Hover animations are gated behind `@media (hover: hover) and (pointer: fine)`.

9. **Asymmetric enter/exit.** Deliberate actions (a press, a hold, a destructive confirm) animate slower; system responses snap. Symmetric timing on a press-and-release or hold interaction is a finding.

10. **Cohesion.** Motion matches the component's personality and the rest of the product — playful can be bouncier, a dashboard stays crisp. Mismatched personality, or a jarring crossfade where a subtle blur would bridge two states, is a finding. When unsure whether motion feels right, the strongest move is often to delete it.

## Aggressive Escalation Triggers

Flag these on sight, hard:

- `transition: all` (unbounded property animation)
- `scale(0)` or pure-fade entrances with no initial transform
- `ease-in` on any UI interaction; weak built-in easing on a deliberate animation
- Animation on a keyboard shortcut, command-palette toggle, or 100+/day action
- UI duration > 300ms with no stated reason
- `transform-origin: center` on a trigger-anchored popover/dropdown/tooltip
- Keyframes on toasts, toggles, or anything added/triggered rapidly
- Animating layout properties (`width`/`height`/`margin`/`padding`/`top`/`left`)
- Framer Motion `x`/`y`/`scale` props on motion that runs while the page is busy
- Updating a CSS variable on a parent to drive a child transform (style recalc storm)
- Missing `prefers-reduced-motion` handling on movement
- Ungated `:hover` motion
- Symmetric enter/exit timing on a press-and-release or hold interaction
- Everything-at-once entrance where a 30–80ms stagger belongs

## Remedial Preference Hierarchy

When proposing fixes, prefer earlier moves over later ones:

1. **Delete the animation** (high-frequency / no purpose / keyboard-triggered).
2. **Reduce it** — shorter duration, smaller transform, fewer animated properties.
3. **Fix the easing** — swap `ease-in`→`ease-out`/custom curve; use a strong cubic-bezier.
4. **Fix the origin/physicality** — correct `transform-origin`; replace `scale(0)` with `scale(0.95)`+opacity.
5. **Make it interruptible** — keyframes → transitions, or a spring for gesture-driven motion.
6. **Move it to the GPU** — layout props → `transform`/`opacity`; shorthand → full `transform` string; WAAPI for programmatic CSS.
7. **Asymmetric timing** — slow the deliberate phase, snap the response.
8. **Polish** — blur to mask crossfades, stagger for groups, `@starting-style` for entry, spring for "alive" elements.
9. **Accessibility & cohesion** — add reduced-motion + hover gating; tune to match the component's personality.

## Required Output Format

Two parts, in this order.

### Part 1 — Findings table (REQUIRED)

A single markdown table. One row per issue. Never a "Before:/After:" list.

| Before | After | Why |
| --- | --- | --- |
| `transition: all 300ms` | `transition: transform 200

Quelle prüfen

Preis und Betriebskosten

Skill beziehen
Preis unbestätigt
Ausführen
Anforderungen unbestätigt. Agenten-, API- und Dienstkosten an der Quelle prüfen.
Lizenz
MIT
Preis unbestätigt
Der Preis ist noch nicht bestätigt. Vorhandene Quell- und Installationslinks bleiben verfügbar.

Kostenloser Bezug bedeutet nicht kostenlosen Betrieb. Preise sind keine Sicherheitsbewertung. Preisinformation einreichen →

Quellstruktur ungeprüft

Ein gelistetes Repository beweist keinen installierbaren Skill. Prüfe zuerst die Anleitungen.

Vor Installation prüfen: Automatische Installation vermeiden

Lizenz: MIT

  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
Vollständiges Audit öffnen

Tools sind Metadatenhinweise, keine getestete Kompatibilität. Prompts sind Vorschläge.

Mit einer kleinen Aufgabe beginnen

  1. 1Quelle lesen und Eingaben, Ergebnisse, Abhängigkeiten sowie Berechtigungen prüfen.
  2. 2Agent um einen Plan bitten. Einrichtung und Kosten vor einem isolierten Test genehmigen.
  3. 3Ergebnisse und geänderte Dateien prüfen. Nur tatsächliche Ausführungen melden und die Quellrevision aufbewahren.

Prüfe Abhängigkeiten, API-Schlüssel und externe Kosten in der Quelle. Öffentliche Repositories bedeuten nicht, dass alle Dienste kostenlos sind.

Quelle und Nutzungshinweise

Erfasst

Metadaten und Prüfungen dienen der Orientierung. Beliebtheit, Quellenerfassung und erfolgreiche Ausführung sind verschiedene Fakten.

Quell-Repository
emilkowalski/skills
Lizenz
MIT
Version
1.0.0
Letzter GitHub-Push
15. Juli 2026
Verzeichnis aktualisiert
1. Sept. 2026
Anleitungspfad
Quellstruktur ungeprüft

Version aus den Verzeichnismetadaten; Releases der Quelle prüfen.

Qualität

100/100

Ausgezeichnet

Vertrauen

86/100

Vor Installation prüfen

Audit

93/100

Riskant

  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
Verified installs
—
Ergebnisse
—

Kopieren ist keine Installation. Zahlen benötigen eine Erfolgsmeldung und garantieren keine allgemeine Qualität.

Agent-Zugang

Die Registry API stellt Entscheidungs-, Vertrauens-, Audit-, Use-Case- und Installationssignale ohne UI-Scraping bereit.

Weitere Details
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Quelle des Eintrags

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Beanspruchbar

Dieser Eintrag wurde aus öffentlichen Quellen indexiert und ist erst nach Genehmigung eines Maintainer-Anspruchs offiziell.

Ersteller
Emil Kowalski
Indexiert von
OpenAgentSkill Community-Index

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Eigentümeranspruch

Diesen Skill-Eintrag beanspruchen

Dieser Registry-indexiert-Eintrag wird Emil Kowalski zugeschrieben, ist aber noch nicht offiziell markiert. Beanspruche ihn, um ein verifiziertes Eigentümersignal hinzuzufügen und künftige Launch-, Installations- und Audit-Updates vertrauenswürdiger zu machen.

Share-Kit

Creator-Backlink-Kit

Evidenz-Badges in deine README einfügen

Zeige den kanonischen Eintrag, aktuelle Vertrauens- und Audit-Signale sowie echte Agent-Proven-Evidenz dort, wo Entwickler das Repository bewerten.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/emilkowalski-review-animations?metric=listed&label=Listed)](https://www.openagentskill.com/skills/emilkowalski-review-animations?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/emilkowalski-review-animations?metric=trust&label=Trust)](https://www.openagentskill.com/skills/emilkowalski-review-animations?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/emilkowalski-review-animations?metric=audit&label=Audit)](https://www.openagentskill.com/skills/emilkowalski-review-animations/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/emilkowalski-review-animations?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/emilkowalski-review-animations?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)

Community-Signal

Teile mit, ob dieser Skill für deinen Agent-Workflow nützlich ist. Zusammengefasstes Feedback verbessert das Ranking im Laufe der Zeit.