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Test-driven development with red-green-refactor loop using vertical slices. Use for features (epic tasks) or bugs (specs/bugs/BUG-*.md).
Test-driven development with red-green-refactor loop using vertical slices. Use for features (epic tasks) or bugs (specs/bugs/BUG-*.md).
Source documentation, not instructions for this website. Review permissions before running any commands.
HARD GATE — Do NOT proceed if on
mainormaster. Runkickoff-branchfirst to create a feature branch or worktree.HARD GATE — Do NOT write code before you have a plan. New feature:
plan-work→ epic capsule tasks. Bug:investigate-bug→specs/bugs/BUG-*.md(or usefix-bugorchestrator).RECURSIVE DISCIPLINE — This lifecycle applies to EVERY task, including updating these skills. Never skip planning because a task is "meta" or "just documentation."
Tests verify behavior through public interfaces, not implementation details. A good test reads like a specification. See REFERENCE.md for the horizontal-slice anti-pattern and TDD phase detail.
If you catch yourself thinking these, stop and reconsider — you are likely deviating from production-grade craft.
| Red Flag | Reality |
|---|---|
| "This is too simple to need tests." | Simple code is where bugs hide. If it's simple, the test is cheap. |
| "I'll refactor this later." | "Later" is when technical debt becomes bankruptcy. Refactor while Green. |
| "The tests are already comprehensive." | If you're adding behavior, you need a new test. Coverage ≠ Correctness. |
| "I'm just fixing a small bug." | Small bugs often indicate deep interface flaws. Investigate root cause. |
| "I need to mock this internal class." | Mocking internals couples tests to implementation. Mock only I/O. |
| "This refactor is out of scope." | Leave the code cleaner than you found it (Boy Scout Rule). |
| "Preflight failed but it's unrelated." | Always Green: any reproducible gate failure routes quick-fix → fix-bug before forward work. Session boundaries do not waive Preflight. |
| "I'll note the red gate and continue." | Narrating a failure is banned. fix-or-log is mandatory per CONVENTIONS § Discovered Defects. |
Timing:
bash scripts/bp-timing.sh start develop-tddat invocation;bash scripts/bp-timing.sh end develop-tddbefore handoff.
specs/epics/*/epic.yaml story tasks or specs/bugs/BUG-*.md — understand verify stepsspecs/tech-architecture/eNN-TEST_PLAN_LATEST.md exists for the active epic, read it before writing the first test. Implement P0 scenarios (SC-*-P0-*) before P1. P2/P3 scenarios are optional per time budget.Apply the enforce-first F.I.R.S.T rubric: Fast, Independent, Repeatable, Self-Validating, Timely.
Write ONE test that confirms ONE thing about the system:
RED: Write test for first behavior → test fails → commit: test(<scope>): ... (test-only; red in CI)
GREEN: Write minimal code to pass → test passes → commit: feat(<scope>): ... (fix commit; green)
REFACTOR (optional): clean up → commit: refactor(<scope>): ...
Two-commit red/green policy (HARD GATE — e45s08) — Each behavior cycle requires two separate commits: (1) test-only commit that fails in CI (RED), then (2) implementation commit that makes it pass (GREEN). Never combine test + fix in one commit. Before proceeding, run the mechanical RED isolation check:
bash scripts/verify-tdd-red-commit.sh
Show git log -2 --oneline and the script output as evidence. If the test-only commit passes in isolation, the RED gate is violated — stop and fix before GREEN.
tasks.yaml ledger (e45s06) — After each task's
verify:exits 0, updateeNNsYY-tasks.yaml: set that task'sstatus: passing. Story-levelstatus: passingonly when all tasks pass.
Snapshot-before-transition (e45s34): Before each RED → GREEN or GREEN → REFACTOR transition, create a checkpoint so a failed transition can be rolled back cleanly:
bash scripts/bp-yaml-snapshot.sh specs/state.yaml # if state changed this cycle
git stash push -m "tdd-checkpoint-$(git rev-parse --short HEAD)-red" --keep-index 2>/dev/null || true
After GREEN passes and is committed, drop the stash (git stash drop if empty). Never refactor while RED.
For each remaining behavior: RED → GREEN → REFACTOR (optional). One test at a time. Two commits per behavior (test-only RED, then fix GREEN). Commit after every GREEN phase.
For UI components where behavioral unit testing is brittle: extract logic into a Controller/ViewModel/Hook (pure TDD), then use Visual Slices for the View layer. See REFERENCE.md for the full Visual Slices procedure.
After all tests pass: extract duplication, deepen modules, apply SOLID principles. Never refactor while RED.
After every behavior cycle, run the verify command from the active epic task. Show evidence before declaring the step done.
Once all tests pass: locate the Verification Script in the active epic capsule, present it to the user step-by-step, and wait for confirmation of behavioral correctness.
If this cycle modified files in .github/workflows/, run the CI dry-run procedure documented in REFERENCE.md.
[ ] Test describes behavior, not implementation
[ ] No test is ignored without an explicit ambiguity note (T4)
[ ] Boundary conditions tested: empty, max, min, off-by-one (T5)
[ ] Tests verify behavior through public interface only — no private methods (T8)
[ ] Test would survive internal refactor
[ ] Code is minimal for this test
[ ] No speculative features added
[ ] Every new abstraction has an explicit "Reason for Depth" justification
[ ] Progress committed (Conventional Commits)
[ ] verify: command passes
Gate: READY -> next: verify-work Writes: state.yaml handoff.next_skill = verify-work
At story completion, if the story was sized with BCP Plus (13-dimension breakdown), log the bcp_plus.total alongside the standard bcps: count in the story's tasks.yaml. The breakdown is available from the epic capsule's bcp_plus_breakdown field. See docs/references/bcp-plus.md for the full methodology and NFR Gate pattern.
→ verify: test -x scripts/verify-tdd-red-commit.sh && bash scripts/verify-tdd-red-commit.sh --self-test && grep -q 'verify-tdd-red-commit' skills/develop-tdd/SKILL.md && echo OK
DO NOT write all tests first, then all implementation. This is "horizontal slicing" — treating RED as "write all tests" and GREEN as "write all code."
This produces crap tests:
Correct approach: Vertical slices via tracer bullets. One test → one implementation → repeat.
WRONG (horizontal):
RED: test1, test2, test3, test4, test5
GREEN: impl1, impl2, impl3, impl4, impl5
RIGHT (vertical):
RED→GREEN: test1→impl1
RED→GREEN: test2→impl2
RED→GREEN: test3→impl3
...
The Red Flags table lives in SKILL.md — it is core behavioral guidance, not reference detail.
Write a failing test first:
git commit -m "test(<scope>): <description>"Write the minimum code to make the test pass:
git commit -m "feat(<scope>): <description>" or "fix(<scope>): <description>"Improve structure without changing behavior:
git commit -m "refactor(<scope>): <description>"For UI components (SwiftUI, React, Flutter) where behavioral unit testing is brittle or low-signal:
git commit -m "feat(ui): <component name> visual slice verified"From "A Philosophy of Software Design":
Deep module = small interface + lots of implementation
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
│ │
└─────────────────────┘
Shallow module = large interface + little implementation (avoid)
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
When designing interfaces, ask:
Good interfaces make testing natural:
Accept dependencies, don't create them
// Testable
function processOrder(order, paymentGateway) {}
// Hard to test
function processOrder(order) {
const gateway = new StripeGateway();
}
Return results, don't produce side effects
// Testable
function calculateDiscount(cart): Discount {}
// Hard to test
function applyDiscount(cart): void {
cart.total -= discount;
}
Small surface area
Mock at system boundaries only:
Don't mock:
At system boundaries, design interfaces that are easy to mock:
1. Use dependency injection
Pass external dependencies in rather than creating them internally:
// Easy to mock
function processPayment(order, paymentClient) {
return paymentClient.charge(order.total);
}
// Hard to mock
function processPayment(order) {
const client = new StripeClient(process.env.STRIPE_KEY);
return client.charge(order.total);
}
2. Prefer SDK-style interfaces over generic fetchers
Create specific functions for each external operation instead of one generic function with conditional logic:
// GOOD: Each function is independently mockable
const api = {
getUser: (id) => fetch(`/users/${id}`),
getOrders: (userId) => fetch(`/users/${userId}/orders`),
createOrder: (data) => fetch('/orders', { method: 'POST', body: data }),
};
// BAD: Mocking requires condi
name: develop-tdd model: sonnet description: "Test-driven development with red-green-refactor loop using vertical slices. Use for features (epic tasks) or bugs (specs/bugs/BUG-*.md)."
---
name: develop-tdd
model: sonnet
description: "Test-driven development with red-green-refactor loop using vertical slices. Use for features (epic tasks) or bugs (specs/bugs/BUG-*.md)."
---
# Develop TDD
> **HARD GATE** — Do NOT proceed if on `main` or `master`. Run `kickoff-branch` first to create a feature branch or worktree.
>
> **HARD GATE** — Do NOT write code before you have a plan. New feature: `plan-work` → epic capsule tasks. Bug: `investigate-bug` → `specs/bugs/BUG-*.md` (or use `fix-bug` orchestrator).
>
> **RECURSIVE DISCIPLINE** — This lifecycle applies to EVERY task, including updating these skills. Never skip planning because a task is "meta" or "just documentation."
## Philosophy
Tests verify behavior through public interfaces, not implementation details. A good test reads like a specification. See [REFERENCE.md](REFERENCE.md) for the horizontal-slice anti-pattern and TDD phase detail.
## Red Flags
If you catch yourself thinking these, stop and reconsider — you are likely deviating from production-grade craft.
| Red Flag | Reality |
| :--- | :--- |
| "This is too simple to need tests." | Simple code is where bugs hide. If it's simple, the test is cheap. |
| "I'll refactor this later." | "Later" is when technical debt becomes bankruptcy. Refactor while Green. |
| "The tests are already comprehensive." | If you're adding behavior, you need a new test. Coverage ≠ Correctness. |
| "I'm just fixing a small bug." | Small bugs often indicate deep interface flaws. Investigate root cause. |
| "I need to mock this internal class." | Mocking internals couples tests to implementation. Mock only I/O. |
| "This refactor is out of scope." | Leave the code cleaner than you found it (Boy Scout Rule). |
| "Preflight failed but it's unrelated." | **Always Green:** any reproducible gate failure routes **quick-fix → fix-bug** before forward work. Session boundaries do not waive Preflight. |
| "I'll note the red gate and continue." | Narrating a failure is banned. fix-or-log is mandatory per CONVENTIONS § Discovered Defects. |
## Workflow
> **Timing:** `bash scripts/bp-timing.sh start develop-tdd` at invocation; `bash scripts/bp-timing.sh end develop-tdd` before handoff.
### 1. Planning
- [ ] Read active `specs/epics/*/epic.yaml` story tasks or `specs/bugs/BUG-*.md` — understand verify steps
- [ ] If `specs/tech-architecture/eNN-TEST_PLAN_LATEST.md` exists for the active epic, read it before writing the first test. Implement P0 scenarios (`SC-*-P0-*`) before P1. P2/P3 scenarios are optional per time budget.
- [ ] Confirm interface changes and behaviors to test (prioritize)
- [ ] Design interfaces for testability — identify [deep modules](deep-modules.md) opportunities
- [ ] Get user approval on the plan
Apply the **enforce-first** F.I.R.S.T rubric: Fast, Independent, Repeatable, Self-Validating, Timely.
### 2. Tracer Bullet
Write ONE test that confirms ONE thing about the system:
```
RED: Write test for first behavior → test fails → commit: test(<scope>): ... (test-only; red in CI)
GREEN: Write minimal code to pass → test passes → commit: feat(<scope>): ... (fix commit; green)
REFACTOR (optional): clean up → commit: refactor(<scope>): ...
```
> **Two-commit red/green policy (HARD GATE — e45s08)** — Each behavior cycle requires **two separate commits**: (1) test-only commit that fails in CI (RED), then (2) implementation commit that makes it pass (GREEN). Never combine test + fix in one commit. Before proceeding, run the mechanical RED isolation check:
```bash
bash scripts/verify-tdd-red-commit.sh
```
Show `git log -2 --oneline` **and** the script output as evidence. If the test-only commit passes in isolation, the RED gate is violated — stop and fix before GREEN.
> **tasks.yaml ledger (e45s06)** — After each task's `verify:` exits 0, update `eNNsYY-tasks.yaml`: set that task's `status: passing`. Story-level `status: passing` only when all tasks pass.
### 3. Incremental Loop
> **Snapshot-before-transition (e45s34):** Before each RED → GREEN or GREEN → REFACTOR transition, create a checkpoint so a failed transition can be rolled back cleanly:
```bash
bash scripts/bp-yaml-snapshot.sh specs/state.yaml # if state changed this cycle
git stash push -m "tdd-checkpoint-$(git rev-parse --short HEAD)-red" --keep-index 2>/dev/null || true
```
After GREEN passes and is committed, drop the stash (`git stash drop` if empty). Never refactor while RED.
For each remaining behavior: RED → GREEN → REFACTOR (optional). One test at a time. **Two commits per behavior** (test-only RED, then fix GREEN). Commit after every GREEN phase.
### 4. Visual Slices (UI alternate workflow)
For UI components where behavioral unit testing is brittle: extract logic into a Controller/ViewModel/Hook (pure TDD), then use Visual Slices for the View layer. See [REFERENCE.md](REFERENCE.md) for the full Visual Slices procedure.
### 5. Refactor
After all tests pass: extract duplication, deepen modules, apply SOLID principles. **Never refactor while RED.**
### 6. Verify
After every behavior cycle, run the verify command from the active epic task. Show evidence before declaring the step done.
### 7. Manual Verification Handover
Once all tests pass: locate the Verification Script in the active epic capsule, present it to the user step-by-step, and wait for confirmation of behavioral correctness.
### 6a. CI dry-run sub-step
If this cycle modified files in `.github/workflows/`, run the CI dry-run procedure documented in [REFERENCE.md](REFERENCE.md#ci-dry-run).
## Checklist Per Cycle
```
[ ] Test describes behavior, not implementation
[ ] No test is ignored without an explicit ambiguity note (T4)
[ ] Boundary conditions tested: empty, max, min, off-by-one (T5)
[ ] Tests verify behavior through public interface only — no private methods (T8)
[ ] Test would survive internal refactor
[ ] Code is minimal for this test
[ ] No speculative features added
[ ] Every new abstraction has an explicit "Reason for Depth" justification
[ ] Progress committed (Conventional Commits)
[ ] verify: command passes
```
## Handoff
Gate: READY -> next: verify-work
Writes: state.yaml handoff.next_skill = verify-work
## BCP Plus Integration
At story completion, if the story was sized with BCP Plus (13-dimension breakdown), log the `bcp_plus.total` alongside the standard `bcps:` count in the story's tasks.yaml. The breakdown is available from the epic capsule's `bcp_plus_breakdown` field. See `docs/references/bcp-plus.md` for the full methodology and NFR Gate pattern.
## Verify
→ verify: `test -x scripts/verify-tdd-red-commit.sh && bash scripts/verify-tdd-red-commit.sh --self-test && grep -q 'verify-tdd-red-commit' skills/develop-tdd/SKILL.md && echo OK`
<!-- story: e02s04 -->
---
# Develop TDD — Reference
## Anti-Pattern: Horizontal Slices
**DO NOT write all tests first, then all implementation.** This is "horizontal slicing" — treating RED as "write all tests" and GREEN as "write all code."
This produces **crap tests**:
- Tests written in bulk test _imagined_ behavior, not _actual_ behavior
- You end up testing the _shape_ of things rather than user-facing behavior
- Tests become insensitive to real changes
**Correct approach**: Vertical slices via tracer bullets. One test → one implementation → repeat.
```
WRONG (horizontal):
RED: test1, test2, test3, test4, test5
GREEN: impl1, impl2, impl3, impl4, impl5
RIGHT (vertical):
RED→GREEN: test1→impl1
RED→GREEN: test2→impl2
RED→GREEN: test3→impl3
...
```
> The Red Flags table lives in [SKILL.md](SKILL.md#red-flags) — it is core behavioral guidance, not reference detail.
## TDD Phases (Detail)
### Red Phase
Write a failing test first:
- Test describes the desired observable behavior through the public interface
- Run the test to confirm it fails for the right reason (not a syntax error, not a typo)
- Commit: `git commit -m "test(<scope>): <description>"`
### Green Phase
Write the minimum code to make the test pass:
- No extra logic, no anticipated future cases, no premature optimization
- Focus only on making the current test pass
- Commit: `git commit -m "feat(<scope>): <description>"` or `"fix(<scope>): <description>"`
### Refactor Phase
Improve structure without changing behavior:
- Extract duplication, apply SOLID principles where natural, deepen modules
- Run tests after each refactor step to ensure behavior is preserved
- Commit: `git commit -m "refactor(<scope>): <description>"`
- Apply the Boy Scout Rule: leave the code cleaner than you found it
## Visual Slices (UI Alternate Workflow)
For UI components (SwiftUI, React, Flutter) where behavioral unit testing is brittle or low-signal:
1. **Test-First Logic**: Extract logic (state transitions, formatting, validation) into a Controller, ViewModel, or Hook. This logic MUST follow pure TDD.
2. **Visual Verification**: For the View/Component itself:
- **RED**: Write the component signature and a basic preview/snapshot that fails (or displays placeholder).
- **GREEN**: Implement the UI and verify visually via manual run, preview, or snapshot test.
- **REFINE**: Adjust styling and layout until it matches the design.
3. **COMMIT**: `git commit -m "feat(ui): <component name> visual slice verified"`
---
# Deep Modules
From "A Philosophy of Software Design":
**Deep module** = small interface + lots of implementation
```
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
│ │
└─────────────────────┘
```
**Shallow module** = large interface + little implementation (avoid)
```
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
```
When designing interfaces, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
---
# Interface Design for Testability
Good interfaces make testing natural:
1. **Accept dependencies, don't create them**
```typescript
// Testable
function processOrder(order, paymentGateway) {}
// Hard to test
function processOrder(order) {
const gateway = new StripeGateway();
}
```
2. **Return results, don't produce side effects**
```typescript
// Testable
function calculateDiscount(cart): Discount {}
// Hard to test
function applyDiscount(cart): void {
cart.total -= discount;
}
```
3. **Small surface area**
- Fewer methods = fewer tests needed
- Fewer params = simpler test setup
---
# When to Mock
Mock at **system boundaries** only:
- External APIs (payment, email, etc.)
- Databases (sometimes - prefer test DB)
- Time/randomness
- File system (sometimes)
Don't mock:
- Your own classes/modules
- Internal collaborators
- Anything you control
## Designing for Mockability
At system boundaries, design interfaces that are easy to mock:
**1. Use dependency injection**
Pass external dependencies in rather than creating them internally:
```typescript
// Easy to mock
function processPayment(order, paymentClient) {
return paymentClient.charge(order.total);
}
// Hard to mock
function processPayment(order) {
const client = new StripeClient(process.env.STRIPE_KEY);
return client.charge(order.total);
}
```
**2. Prefer SDK-style interfaces over generic fetchers**
Create specific functions for each external operation instead of one generic function with conditional logic:
```typescript
// GOOD: Each function is independently mockable
const api = {
getUser: (id) => fetch(`/users/${id}`),
getOrders: (userId) => fetch(`/users/${userId}/orders`),
createOrder: (data) => fetch('/orders', { method: 'POST', body: data }),
};
// BAD: Mocking requires condiSkill source recorded
Skill instructions are recorded. This is not a runtime test, safety guarantee or compatibility certification.
Review before install: Avoid automatic install
Listed tools are metadata hints, not tested compatibility. Agent prompts are suggested handoffs.
Check the source for dependencies, API keys and third-party costs. A public repository does not mean every service is free.
Repository metadata and review signals are advisory. Popularity, source discovery and successful execution are different facts.
Version reported in registry metadata; check source releases before relying on it.
Quality
69/100
Promising
Trust
58/100
Do not auto-install
Audit
75/100
Needs review
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
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"permissionSurface": "secrets or environment access, shell or command execution",
"documentation": "Strong README/SKILL.md context",
"agentOutcomes": "No agent outcome data yet"
},
"outcome_evidence": {
"total": 0,
"successes": 0,
"failures": 0,
"not_relevant": 0,
"success_rate": null,
"recent_success_rate": null,
"recent_failure_rate": null,
"install_attempts": 0,
"install_success_rate": null,
"risk_blocked": 0,
"setup_required": 0,
"avg_output_quality": null,
"production_outcomes": 0,
"last_outcome_at": null,
"label": "No agent outcome data yet"
},
"auto_install": {
"allowed": false,
"sandbox_required": true,
"reason": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
},
"best_for": [
"research",
"agent-skill"
],
"known_risks": [
"The skill relies on repository-specific scripts (e.g., bp-timing.sh, verify-tdd-red-commit.sh) that are not included in the excerpt; their behavior and safety cannot be verified from the provided content.",
"Quality score needs review",
"Permission surface needs review: secrets or environment access, shell or command execution",
"Stars/forks activity: 169 stars, 14 forks; issue activity unavailable in current metadata",
"Dependency/runtime risk: command execution surface, credential or environment access",
"Permission surface: secrets or environment access, shell or command execution"
]
},
"agent_proven": {
"version": "agent-proven-v1",
"score": 0,
"tier": "unproven",
"label": "Needs first agent run",
"summary": "No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.",
"metrics": {
"totalOutcomes": 0,
"successfulOutcomes": 0,
"failedOutcomes": 0,
"installAttempts": 0,
"installSuccessRate": null,
"successRate": null,
"recentSuccessRate": null,
"recentFailureRate": null,
"riskBlocked": 0,
"setupRequired": 0,
"notRelevant": 0,
"avgOutputQuality": null,
"avgTimeToUsefulMs": null,
"productionOutcomes": 0,
"humanReviewRequired": 0,
"uniqueAgents": 0,
"lastOutcomeAt": null
},
"signals": [],
"penalties": [
"No real agent outcome evidence yet"
]
},
"audit": {
"score": 75,
"risk_level": "needs_review",
"risk_label": "Needs review",
"warnings": [
"Dependency or permission surface needs review",
"Permission surface may require sandboxing",
"The skill relies on repository-specific scripts (e.g., bp-timing.sh, verify-tdd-red-commit.sh) that are not included in the excerpt; their behavior and safety cannot be verified from the provided content.",
"The skill references additional documentation (REFERENCE.md, deep-modules.md) that is not provided, making it incomplete for standalone evaluation.",
"Quality score needs review",
"Permission surface needs review: secrets or environment access, shell or command execution",
"Stars/forks activity: 169 stars, 14 forks; issue activity unavailable in current metadata",
"Dependency/runtime risk: command execution surface, credential or environment access"
]
},
"safety_gate": {
"tier": "blocked",
"label": "Blocked for auto-install",
"auto_install_policy": "block",
"auto_install_allowed": false,
"human_review_required": true,
"blocked": true,
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
},
"quality": {
"score": 69,
"label": "Promising"
},
"supply": {
"track": "Coding and developer agents",
"scenario": "Coding agents",
"maintenance": "2d since push",
"risk": "Needs review"
},
"alternative_skills": [],
"do_not_use_when": [
"teams that need a vendor-supported SLA",
"production agents without a repository review",
"The skill relies on repository-specific scripts (e.g., bp-timing.sh, verify-tdd-red-commit.sh) that are not included in the excerpt; their behavior and safety cannot be verified from the provided content.",
"No OpenAgentSkill engagement data yet",
"High-risk permission hints: Shell or command execution, Secrets or environment access",
"Dependency or permission surface needs review",
"Permission surface may require sandboxing",
"The skill references additional documentation (REFERENCE.md, deep-modules.md) that is not provided, making it incomplete for standalone evaluation."
],
"agent_contract": {
"task_input": "Use develop-tdd in an agent workflow",
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
"install_policy": "block",
"minimum_review_before_use": [
"Trust: 66/100 Manual review",
"Audit: 75/100 Needs review",
"Safety: 35/100 Avoid automatic install",
"Review repository, license, install command, and permission surface before production use."
],
"expected_agent_output": {
"selected_skill": "danielvm-git-develop-tdd (develop-tdd)",
"install_command": "npx skills add danielvm-git/bigpowers --skill develop-tdd",
"risk_summary": "Needs review; Blocked for auto-install; Review before production",
"verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
}
},
"outcome_feedback": {
"endpoint": "https://www.openagentskill.com/api/agent/outcome",
"method": "POST",
"requires_resolve_event_id": true,
"event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
"expected_outcomes": [
"success",
"failed",
"not_relevant",
"blocked_by_risk",
"setup_required"
],
"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "danielvm-git-develop-tdd",
"task": "Use develop-tdd in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/danielvm-git-develop-tdd",
"api": "https://www.openagentskill.com/api/agent/skills/danielvm-git-develop-tdd",
"audit": "https://www.openagentskill.com/skills/danielvm-git-develop-tdd/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=danielvm-git-develop-tdd&task=Use%20develop-tdd%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20develop-tdd%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20develop-tdd%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/danielvm-git-develop-tdd/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/danielvm-git-develop-tdd"
}
}Listing source
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