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cesiumjs-entities
CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/
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CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API.
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CesiumJS Entities & DataSources
Version baseline: CesiumJS 1.144 -- ES module imports:
import { ... } from "cesium";Ownership rule:*Graphicsclasses belong here;*Geometryclasses belong in cesiumjs-primitives. Properties (SampledProperty, CallbackProperty, MaterialProperty subtypes) belong in cesiumjs-time-properties.
Architecture
The Entity API is the high-level, data-driven layer of CesiumJS. Entities combine position, orientation, and one or more Graphics types into a single object managed by an EntityCollection. DataSources load external formats (GeoJSON, KML, CZML, GPX) and populate an EntityCollection automatically. Visualizers and GeometryUpdaters translate Entity descriptions into Primitives each frame.
DataSource --> EntityCollection --> Entity
|-- position / orientation
|-- billboard / point / label / model / polygon / polyline / ...
|-- properties (PropertyBag)
viewer.entitiesis a shortcut to the default DataSource's EntityCollectionviewer.dataSourcesholds all loaded DataSources; each owns anEntityCollection
Coordinate & Framing Rules (Read First)
Most visual evaluation failures are not API errors -- they are coordinate-sign and camera-framing mistakes. Burn these in:
-
Western hemisphere longitudes are NEGATIVE. NYC =
-74.006, Los Angeles =-118.24, Chicago =-87.63, Denver =-104.99. A missing minus sign places NYC over India/Pakistan. Double-check every Western-hemisphere coordinate before submitting. -
fromDegrees(longitude, latitude, height?)-- longitude first, then latitude. Mixing these up is the most common bug. -
After adding entities, always frame them. Do not leave the camera at the default Pacific-centered view. Pick one:
viewer.zoomTo(target)-- target may be an Entity, Entity[], EntityCollection, or DataSource. Resolves once data is loaded.viewer.flyTo(target, { duration, offset })-- animated; returns a Promise that resolvestrueon completion.- For DataSources loaded via
await ...load(...), callviewer.zoomTo(ds)(notds.entities) so the bounding sphere is computed across all entities.
-
For collections spanning a region or the whole globe (e.g. "continental US", "all three landmarks across NYC/Paris/Sydney"), prefer
zoomTo/flyToon the array of entities or the DataSource -- this auto-fits a bounding sphere that includes every target. Hand-rolledCartesian3destinations and pitch values routinely frame the wrong hemisphere or crop out half the data.const nyc = viewer.entities.add({ /* Statue of Liberty, -74.04, 40.69 */ }); const paris = viewer.entities.add({ /* Eiffel Tower, 2.29, 48.86 */ }); const sydney = viewer.entities.add({ /* Sydney Opera, 151.22, -33.86 */ }); await viewer.zoomTo([nyc, paris, sydney]); // single call, fits all three -
For global marker visual evals, make markers large and depth-independent. Use
point.pixelSizearound 22-32, black/white outlines, label offsets, anddisableDepthTestDistance: Number.POSITIVE_INFINITYon both point and label when available. A globe view where labels are visible but two colored points cannot be seen is still a visual failure. -
When framing a single AOI without an entity to target, prefer
viewer.camera.flyTo({ destination: Rectangle.fromDegrees(west, south, east, north) })-- this fits the rectangle automatically. Seecesiumjs-camerafor full camera control.
Entity Basics
Point
import { Viewer, Cartesian3, Color, HeightReference } from "cesium";
const viewer = new Viewer("cesiumContainer");
const entity = viewer.entities.add({
id: "my-point", // optional; auto-generated GUID if omitted
name: "Sample Point",
position: Cartesian3.fromDegrees(-75.59777, 40.03883),
point: {
pixelSize: 10,
color: Color.YELLOW,
outlineColor: Color.BLACK,
outlineWidth: 2,
heightReference: HeightReference.CLAMP_TO_GROUND,
},
});
viewer.zoomTo(entity);
Billboard with Label
import { Viewer, Cartesian3, Cartesian2, Color, VerticalOrigin, HeightReference, LabelStyle } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({
position: Cartesian3.fromDegrees(-122.4175, 37.7749),
billboard: {
image: "/assets/marker.png",
scale: 0.5,
verticalOrigin: VerticalOrigin.BOTTOM,
heightReference: HeightReference.CLAMP_TO_GROUND,
},
label: {
text: "San Francisco",
font: "14px sans-serif",
fillColor: Color.WHITE,
outlineColor: Color.BLACK,
outlineWidth: 2,
style: LabelStyle.FILL_AND_OUTLINE,
pixelOffset: new Cartesian2(0, -36),
heightReference: HeightReference.CLAMP_TO_GROUND,
},
});
One entity per point + label is usually cleaner than two. Attaching both
point/billboardandlabelto a single Entity keeps them perfectly co-located, avoids duplicate selection targets, and renders one crisp label per location. Reach for separate entities only when you need independent visibility, parents, or time-dynamic behavior for the label.
Polygon (flat, extruded, with holes)
import { Viewer, Cartesian3, Color, PolygonHierarchy } from "cesium";
const viewer = new Viewer("cesiumContainer");
// Flat polygon
viewer.entities.add({
polygon: {
hierarchy: Cartesian3.fromDegreesArray([-115, 37, -115, 32, -107, 33, -102, 31, -102, 35]),
material: Color.RED.withAlpha(0.5),
outline: true,
outlineColor: Color.BLACK,
},
});
// Extruded polygon with hole
viewer.entities.add({
polygon: {
hierarchy: new PolygonHierarchy(
Cartesian3.fromDegreesArray([-99, 30, -85, 30, -85, 40, -99, 40]),
[new PolygonHierarchy(Cartesian3.fromDegreesArray([-97, 32, -87, 32, -87, 38, -97, 38]))]
),
extrudedHeight: 300000,
material: Color.BLUE.withAlpha(0.6),
closeTop: true,
closeBottom: true,
},
});
Polyline
import { Viewer, Cartesian3, Color, ArcType } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({
polyline: {
positions: Cartesian3.fromDegreesArray([-75, 35, -125, 35]),
width: 5,
material: Color.RED, // solid color -- a raw Color is the cleanest, most legible polyline
arcType: ArcType.GEODESIC,
clampToGround: true,
},
});
Polyline material gotcha: for "visually obvious" routes, pass a raw
Color(e.g.Color.RED) directly asmaterial. Dash, glow, and arrow materials add texture that judges can mistake for rendering artifacts or a washed-out line -- use them only when the scenario explicitly asks for a styled stroke.
3D Model
import { Viewer, Cartesian3, HeadingPitchRoll, Transforms, Math as CesiumMath, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
const position = Cartesian3.fromDegrees(-123.075, 44.045, 5000);
const hpr = new HeadingPitchRoll(CesiumMath.toRadians(135), 0, 0);
viewer.entities.add({
position,
orientation: Transforms.headingPitchRollQuaternion(position, hpr),
model: {
uri: "/assets/CesiumAir/Cesium_Air.glb",
minimumPixelSize: 64,
maximumScale: 20000,
silhouetteColor: Color.RED,
silhouetteSize: 2,
},
});
Box, Cylinder, Ellipsoid, Ellipse
import { Viewer, Cartesian3, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({ // Box
position: Cartesian3.fromDegrees(-107, 40, 300000),
box: { dimensions: new Cartesian3(400000, 300000, 500000), material: Color.BLUE.withAlpha(0.5) },
});
viewer.entities.add({ // Cylinder (topRadius: 0 for a cone)
position: Cartesian3.fromDegrees(-100, 40, 200000),
cylinder: { length: 400000, topRadius: 200000, bottomRadius: 200000, material: Color.GREEN.withAlpha(0.5) },
});
viewer.entities.add({ // Ellipsoid (sphere when all radii equal)
position: Cartesian3.fromDegrees(-93, 40, 300000),
ellipsoid: { radii: new Cartesian3(200000, 200000, 300000), material: Color.RED.withAlpha(0.5) },
});
viewer.entities.add({ // Ellipse (circle when axes equal)
position: Cartesian3.fromDegrees(-86, 40),
ellipse: { semiMajorAxis: 300000, semiMinorAxis: 300000, material: Color.PURPLE.withAlpha(0.5) },
});
Extruded volumes (box/cylinder/extruded polygon) need framing too. If a scenario asks for an "extruded column over Colorado" (lon ~-105, lat ~39), add the entity and then
viewer.zoomTo(entity)-- otherwise the default camera often points at Canada/the northern plains and the column falls outside the frame, even though all programmatic checks pass.
Corridor, Rectangle, Wall
import { Viewer, Cartesian3, Color, Rectangle, CornerType } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({ // Corridor: path with width
corridor: { positions: Cartesian3.fromDegreesArray([-80, 40, -90, 40, -90, 35]), width: 200000, material: Color.ORANGE.withAlpha(0.6), cornerType: CornerType.ROUNDED },
});
viewer.entities.add({ // Rectangle by geographic bounds
rectangle: { coordinates: Rectangle.fromDegrees(-110, 20, -80, 25), material: Color.GREEN.withAlpha(0.5), extrudedHeight: 50000 },
});
viewer.entities.add({ // Wall: vertical curtain
wall: { positions: Cartesian3.fromDegreesArrayHeights([-115, 44, 200000, -90, 44, 200000]), minimumHeights: [100000, 100000], material: Color.CYAN.withAlpha(0.7) },
});
EntityCollection Operations
viewer.entities.getById("my-point"); // retrieve by ID
viewer.entities.getOrCreateEntity("some-id"); // get or create
viewer.entities.values; // Entity[] (read-only)
viewer.entities.remove(entity); // remove by reference
viewer.entities.removeById("my-point"); // remove by ID
viewer.entities.removeAll(); // clear all
// Batch updates -- suspend events for bulk add/remove
viewer.entities.suspendEvents();
for (let i = 0; i < 1000; i++) viewer.entities.add({ /* ... */ });
viewer.entities.resumeEvents(); // fires one collectionChanged event
viewer.entities.collectionChanged.addEventListener((collection, added, removed, changed) => {
console.log(`Added: ${added.length}, Removed: ${removed.length}`);
});
// Frame multiple entities at once -- bounding sphere fits all targets
viewer.zoomTo([entityA, entityB, entityC]);
// or, equivalently for everything in the default collection:
viewer.zoomTo(viewer.entities);
entity.show = falsekeeps the entity in the collection -- it is still counted inentities.values.lengthbut is excluded from rendering and fromzoomTobounding spheres. UseremoveByIdto truly delete. This matters for scenarios that ask you to "hide" some entities but "remove" others: hidden entities still inflateentity_countchecks, while removed ones do not.
DataSources
GeoJSON / TopoJSON
import { Viewer, GeoJsonDataSource, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
// Load from URL with styling options
const ds = await GeoJsonDataSource.load("/data/counties.geojson", {
stroke: Color.HOTPINK, fill: Color.PINK.withAlpha(0.5), strokeWidth: 3, clampToGround: true,
});
viewer.dataSources.add(ds);
await viewer.zoomTo(ds); // frame the whole DataSource, not just the camera default
// Post-load styling: iterate and customize
for (const entit
Dateimetadaten
name: cesiumjs-entities description: "CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API."
Originaltext anzeigen
---
name: cesiumjs-entities
description: "CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API."
---
# CesiumJS Entities & DataSources
> **Version baseline:** CesiumJS 1.144 -- ES module imports: `import { ... } from "cesium";`
> **Ownership rule:** `*Graphics` classes belong here; `*Geometry` classes belong in cesiumjs-primitives. Properties (SampledProperty, CallbackProperty, MaterialProperty subtypes) belong in cesiumjs-time-properties.
## Architecture
The Entity API is the high-level, data-driven layer of CesiumJS. Entities combine position, orientation, and one or more Graphics types into a single object managed by an EntityCollection. DataSources load external formats (GeoJSON, KML, CZML, GPX) and populate an EntityCollection automatically. Visualizers and GeometryUpdaters translate Entity descriptions into Primitives each frame.
```
DataSource --> EntityCollection --> Entity
|-- position / orientation
|-- billboard / point / label / model / polygon / polyline / ...
|-- properties (PropertyBag)
```
- `viewer.entities` is a shortcut to the default DataSource's EntityCollection
- `viewer.dataSources` holds all loaded DataSources; each owns an `EntityCollection`
## Coordinate & Framing Rules (Read First)
Most visual evaluation failures are **not** API errors -- they are coordinate-sign and camera-framing mistakes. Burn these in:
- **Western hemisphere longitudes are NEGATIVE.** NYC = `-74.006`, Los Angeles = `-118.24`, Chicago = `-87.63`, Denver = `-104.99`. A missing minus sign places NYC over India/Pakistan. Double-check every Western-hemisphere coordinate before submitting.
- **`fromDegrees(longitude, latitude, height?)`** -- longitude first, then latitude. Mixing these up is the most common bug.
- **After adding entities, always frame them.** Do not leave the camera at the default Pacific-centered view. Pick one:
- `viewer.zoomTo(target)` -- target may be an Entity, Entity[], EntityCollection, or DataSource. Resolves once data is loaded.
- `viewer.flyTo(target, { duration, offset })` -- animated; returns a Promise that resolves `true` on completion.
- For DataSources loaded via `await ...load(...)`, call `viewer.zoomTo(ds)` (not `ds.entities`) so the bounding sphere is computed across all entities.
- **For collections spanning a region or the whole globe** (e.g. "continental US", "all three landmarks across NYC/Paris/Sydney"), prefer `zoomTo`/`flyTo` on the *array of entities or the DataSource* -- this auto-fits a bounding sphere that includes every target. Hand-rolled `Cartesian3` destinations and pitch values routinely frame the wrong hemisphere or crop out half the data.
```javascript
const nyc = viewer.entities.add({ /* Statue of Liberty, -74.04, 40.69 */ });
const paris = viewer.entities.add({ /* Eiffel Tower, 2.29, 48.86 */ });
const sydney = viewer.entities.add({ /* Sydney Opera, 151.22, -33.86 */ });
await viewer.zoomTo([nyc, paris, sydney]); // single call, fits all three
```
- **For global marker visual evals, make markers large and depth-independent.**
Use `point.pixelSize` around 22-32, black/white outlines, label offsets, and
`disableDepthTestDistance: Number.POSITIVE_INFINITY` on both point and label
when available. A globe view where labels are visible but two colored points
cannot be seen is still a visual failure.
- **When framing a single AOI without an entity to target**, prefer `viewer.camera.flyTo({ destination: Rectangle.fromDegrees(west, south, east, north) })` -- this fits the rectangle automatically. See `cesiumjs-camera` for full camera control.
## Entity Basics
### Point
```javascript
import { Viewer, Cartesian3, Color, HeightReference } from "cesium";
const viewer = new Viewer("cesiumContainer");
const entity = viewer.entities.add({
id: "my-point", // optional; auto-generated GUID if omitted
name: "Sample Point",
position: Cartesian3.fromDegrees(-75.59777, 40.03883),
point: {
pixelSize: 10,
color: Color.YELLOW,
outlineColor: Color.BLACK,
outlineWidth: 2,
heightReference: HeightReference.CLAMP_TO_GROUND,
},
});
viewer.zoomTo(entity);
```
### Billboard with Label
```javascript
import { Viewer, Cartesian3, Cartesian2, Color, VerticalOrigin, HeightReference, LabelStyle } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({
position: Cartesian3.fromDegrees(-122.4175, 37.7749),
billboard: {
image: "/assets/marker.png",
scale: 0.5,
verticalOrigin: VerticalOrigin.BOTTOM,
heightReference: HeightReference.CLAMP_TO_GROUND,
},
label: {
text: "San Francisco",
font: "14px sans-serif",
fillColor: Color.WHITE,
outlineColor: Color.BLACK,
outlineWidth: 2,
style: LabelStyle.FILL_AND_OUTLINE,
pixelOffset: new Cartesian2(0, -36),
heightReference: HeightReference.CLAMP_TO_GROUND,
},
});
```
> **One entity per point + label is usually cleaner than two.** Attaching both
> `point`/`billboard` and `label` to a single Entity keeps them perfectly
> co-located, avoids duplicate selection targets, and renders one crisp label
> per location. Reach for separate entities only when you need independent
> visibility, parents, or time-dynamic behavior for the label.
### Polygon (flat, extruded, with holes)
```javascript
import { Viewer, Cartesian3, Color, PolygonHierarchy } from "cesium";
const viewer = new Viewer("cesiumContainer");
// Flat polygon
viewer.entities.add({
polygon: {
hierarchy: Cartesian3.fromDegreesArray([-115, 37, -115, 32, -107, 33, -102, 31, -102, 35]),
material: Color.RED.withAlpha(0.5),
outline: true,
outlineColor: Color.BLACK,
},
});
// Extruded polygon with hole
viewer.entities.add({
polygon: {
hierarchy: new PolygonHierarchy(
Cartesian3.fromDegreesArray([-99, 30, -85, 30, -85, 40, -99, 40]),
[new PolygonHierarchy(Cartesian3.fromDegreesArray([-97, 32, -87, 32, -87, 38, -97, 38]))]
),
extrudedHeight: 300000,
material: Color.BLUE.withAlpha(0.6),
closeTop: true,
closeBottom: true,
},
});
```
### Polyline
```javascript
import { Viewer, Cartesian3, Color, ArcType } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({
polyline: {
positions: Cartesian3.fromDegreesArray([-75, 35, -125, 35]),
width: 5,
material: Color.RED, // solid color -- a raw Color is the cleanest, most legible polyline
arcType: ArcType.GEODESIC,
clampToGround: true,
},
});
```
> **Polyline material gotcha:** for "visually obvious" routes, pass a raw `Color`
> (e.g. `Color.RED`) directly as `material`. Dash, glow, and arrow materials add
> texture that judges can mistake for rendering artifacts or a washed-out line
> -- use them only when the scenario explicitly asks for a styled stroke.
### 3D Model
```javascript
import { Viewer, Cartesian3, HeadingPitchRoll, Transforms, Math as CesiumMath, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
const position = Cartesian3.fromDegrees(-123.075, 44.045, 5000);
const hpr = new HeadingPitchRoll(CesiumMath.toRadians(135), 0, 0);
viewer.entities.add({
position,
orientation: Transforms.headingPitchRollQuaternion(position, hpr),
model: {
uri: "/assets/CesiumAir/Cesium_Air.glb",
minimumPixelSize: 64,
maximumScale: 20000,
silhouetteColor: Color.RED,
silhouetteSize: 2,
},
});
```
### Box, Cylinder, Ellipsoid, Ellipse
```javascript
import { Viewer, Cartesian3, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({ // Box
position: Cartesian3.fromDegrees(-107, 40, 300000),
box: { dimensions: new Cartesian3(400000, 300000, 500000), material: Color.BLUE.withAlpha(0.5) },
});
viewer.entities.add({ // Cylinder (topRadius: 0 for a cone)
position: Cartesian3.fromDegrees(-100, 40, 200000),
cylinder: { length: 400000, topRadius: 200000, bottomRadius: 200000, material: Color.GREEN.withAlpha(0.5) },
});
viewer.entities.add({ // Ellipsoid (sphere when all radii equal)
position: Cartesian3.fromDegrees(-93, 40, 300000),
ellipsoid: { radii: new Cartesian3(200000, 200000, 300000), material: Color.RED.withAlpha(0.5) },
});
viewer.entities.add({ // Ellipse (circle when axes equal)
position: Cartesian3.fromDegrees(-86, 40),
ellipse: { semiMajorAxis: 300000, semiMinorAxis: 300000, material: Color.PURPLE.withAlpha(0.5) },
});
```
> **Extruded volumes (box/cylinder/extruded polygon) need framing too.** If a
> scenario asks for an "extruded column over Colorado" (lon ~-105, lat ~39), add
> the entity *and then* `viewer.zoomTo(entity)` -- otherwise the default camera
> often points at Canada/the northern plains and the column falls outside the
> frame, even though all programmatic checks pass.
### Corridor, Rectangle, Wall
```javascript
import { Viewer, Cartesian3, Color, Rectangle, CornerType } from "cesium";
const viewer = new Viewer("cesiumContainer");
viewer.entities.add({ // Corridor: path with width
corridor: { positions: Cartesian3.fromDegreesArray([-80, 40, -90, 40, -90, 35]), width: 200000, material: Color.ORANGE.withAlpha(0.6), cornerType: CornerType.ROUNDED },
});
viewer.entities.add({ // Rectangle by geographic bounds
rectangle: { coordinates: Rectangle.fromDegrees(-110, 20, -80, 25), material: Color.GREEN.withAlpha(0.5), extrudedHeight: 50000 },
});
viewer.entities.add({ // Wall: vertical curtain
wall: { positions: Cartesian3.fromDegreesArrayHeights([-115, 44, 200000, -90, 44, 200000]), minimumHeights: [100000, 100000], material: Color.CYAN.withAlpha(0.7) },
});
```
## EntityCollection Operations
```javascript
viewer.entities.getById("my-point"); // retrieve by ID
viewer.entities.getOrCreateEntity("some-id"); // get or create
viewer.entities.values; // Entity[] (read-only)
viewer.entities.remove(entity); // remove by reference
viewer.entities.removeById("my-point"); // remove by ID
viewer.entities.removeAll(); // clear all
// Batch updates -- suspend events for bulk add/remove
viewer.entities.suspendEvents();
for (let i = 0; i < 1000; i++) viewer.entities.add({ /* ... */ });
viewer.entities.resumeEvents(); // fires one collectionChanged event
viewer.entities.collectionChanged.addEventListener((collection, added, removed, changed) => {
console.log(`Added: ${added.length}, Removed: ${removed.length}`);
});
// Frame multiple entities at once -- bounding sphere fits all targets
viewer.zoomTo([entityA, entityB, entityC]);
// or, equivalently for everything in the default collection:
viewer.zoomTo(viewer.entities);
```
> **`entity.show = false` keeps the entity in the collection** -- it is still
> counted in `entities.values.length` but is excluded from rendering and from
> `zoomTo` bounding spheres. Use `removeById` to truly delete. This matters for
> scenarios that ask you to "hide" some entities but "remove" others: hidden
> entities still inflate `entity_count` checks, while removed ones do not.
## DataSources
### GeoJSON / TopoJSON
```javascript
import { Viewer, GeoJsonDataSource, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");
// Load from URL with styling options
const ds = await GeoJsonDataSource.load("/data/counties.geojson", {
stroke: Color.HOTPINK, fill: Color.PINK.withAlpha(0.5), strokeWidth: 3, clampToGround: true,
});
viewer.dataSources.add(ds);
await viewer.zoomTo(ds); // frame the whole DataSource, not just the camera default
// Post-load styling: iterate and customize
for (const entitQuelle prüfen
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- skills/cesiumjs-entities/SKILL.md @ 5f4792c09c44
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Qualität
64/100
Vielversprechend
Vertrauen
69/100
Nur Sandbox
Audit
79/100
Prüfung nötig
- Financial research output is not financial advice; require human review before any live investment decision
- KI-Prüffreigabe fehlt
- Financial research output is not financial advice; require human review before any live investment decision.
- Quality score needs review
- Stars/forks activity: 177 stars, 20 forks; issue activity unavailable in current metadata
- Review status: AI review approval is missing
- Verified installs
- —
- Ergebnisse
- —
Kopieren ist keine Installation. Zahlen benötigen eine Erfolgsmeldung und garantieren keine allgemeine Qualität.
Agent-Zugang
Die Registry API stellt Entscheidungs-, Vertrauens-, Audit-, Use-Case- und Installationssignale ohne UI-Scraping bereit.
Weitere Details
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}Für Ersteller
Quelle des Eintrags
Registry-indexiert
Dieser Eintrag wurde aus öffentlichen Quellen indexiert und ist erst nach Genehmigung eines Maintainer-Anspruchs offiziell.
- Ersteller
- CesiumGS
- Quelle
- CesiumGS/cesiumjs-skills
- Indexiert von
- OpenAgentSkill Community-Index
Die Zuordnung verlinkt auf das öffentliche Repository oder Creator-Profil. Creator können den Eintrag beanspruchen, um Eigentümersignale zu aktualisieren.
Diesen Skill beanspruchenEigentümeranspruch
Diesen Skill-Eintrag beanspruchen
Dieser Registry-indexiert-Eintrag wird CesiumGS zugeschrieben, ist aber noch nicht offiziell markiert. Beanspruche ihn, um ein verifiziertes Eigentümersignal hinzuzufügen und künftige Launch-, Installations- und Audit-Updates vertrauenswürdiger zu machen.
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Creator-Backlink-Kit
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Zeige den kanonischen Eintrag, aktuelle Vertrauens- und Audit-Signale sowie echte Agent-Proven-Evidenz dort, wo Entwickler das Repository bewerten.
[](https://www.openagentskill.com/skills/cesiumgs-cesiumjs-entities?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/cesiumgs-cesiumjs-entities?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/cesiumgs-cesiumjs-entities/audit)
[](https://www.openagentskill.com/skills/cesiumgs-cesiumjs-entities?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)Community-Signal
Teile mit, ob dieser Skill für deinen Agent-Workflow nützlich ist. Zusammengefasstes Feedback verbessert das Ranking im Laufe der Zeit.
