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cesiumjs-3d-tiles
CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles,
Resumen
CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data.
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CesiumJS 3D Tiles
Version baseline: CesiumJS v1.144 (ES module imports, async factory methods).
Loading a Tileset
Always use async factory methods -- never call the constructor directly.
For public/no-token examples, prefer URL-backed tilesets such as CesiumGS sample
tilesets. fromIonAssetId, createOsmBuildingsAsync, and Google
Photorealistic 3D Tiles require external entitlements; use them only when the
caller explicitly asks for those services and the runtime is configured for
them.
import { Cesium3DTileset, HeadingPitchRange, Math as CesiumMath } from "cesium";
// From a URL
const tileset = await Cesium3DTileset.fromUrl(
"https://example.com/tileset.json",
{ maximumScreenSpaceError: 16 }, // lower = higher quality
);
viewer.scene.primitives.add(tileset);
await viewer.zoomTo(tileset, new HeadingPitchRange(
0.0, CesiumMath.toRadians(-25.0), tileset.boundingSphere.radius * 2.0,
));
CesiumJS 1.143 applies standalone model loading to glTF embedded in tilesets.
Read the glTF compatibility matrix
for automatic KHR_meshopt_compression, CAD extension behavior, and the unsupported planar-fill boundary.
// From Cesium ion
const tileset = await Cesium3DTileset.fromIonAssetId(75343);
viewer.scene.primitives.add(tileset);
// Google Photorealistic 3D Tiles
import { createGooglePhotorealistic3DTileset } from "cesium";
const google3D = await createGooglePhotorealistic3DTileset({
onlyUsingWithGoogleGeocoder: true,
});
viewer.scene.primitives.add(google3D);
// OSM Buildings
import { createOsmBuildingsAsync } from "cesium";
const osmBuildings = await createOsmBuildingsAsync();
viewer.scene.primitives.add(osmBuildings);
Key Constructor Options
| Option | Default | Purpose |
|---|---|---|
maximumScreenSpaceError | 16 | LOD quality threshold (pixels) |
cacheBytes | 536870912 | Tile cache trim target (bytes) |
maximumCacheOverflowBytes | 536870912 | Extra cache headroom |
shadows | ShadowMode.ENABLED | Shadow casting/receiving |
modelMatrix | Matrix4.IDENTITY | Root transform |
clippingPlanes | undefined | ClippingPlaneCollection |
clippingPolygons | undefined | ClippingPolygonCollection (WebGL 2) |
enableCollision | false | Camera collision with tileset surface |
pointCloudShading | undefined | Point attenuation options object |
classificationType | undefined | TERRAIN, CESIUM_3D_TILE, or BOTH |
dynamicScreenSpaceError | true | Horizon LOD optimization |
foveatedScreenSpaceError | true | Center-screen tile priority |
preloadFlightDestinations | true | Prefetch tiles at flight target |
featureIdLabel | "featureId_0" | EXT_mesh_features ID set label |
backFaceCulling | true | Cull back faces per glTF material |
edgeDisplayMode | EdgeDisplayMode.SURFACES_ONLY | Render glTF edge-visibility data when present |
Mapbox Vector Tiles as Runtime 3D Tiles (Experimental, 1.142+)
MVTDataProvider loads {z}/{x}/{y} Mapbox Vector Tile .mvt/.pbf
templates and converts tile payloads into runtime 3D Tiles. Use it when vector
data is naturally tiled and you want 3D Tiles styling, metadata picking, and LOD
instead of a single GeoJSON primitive.
For one in-memory or URL-backed GeoJSON object, prefer GeoJsonPrimitive in
cesiumjs-primitives. For Entity/DataSource conveniences, prefer
GeoJsonDataSource in cesiumjs-entities.
import {
Cesium3DTileStyle,
MVTDataProvider,
Rectangle,
} from "cesium";
const provider = await MVTDataProvider.fromUrl(
"https://example.com/tiles/{z}/{x}/{y}.pbf",
{
minZoom: 4,
maxZoom: 14,
extent: Rectangle.fromDegrees(-125, 24, -66, 50),
featureIdProperty: "id",
},
);
viewer.scene.primitives.add(provider);
// The provider owns a generated Cesium3DTileset.
provider.tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["${kind} === 'park'", "color('seagreen', 0.65)"],
["${kind} === 'water'", "color('steelblue', 0.55)"],
["true", "color('white', 0.45)"],
],
},
});
Feature properties are encoded as EXT_structural_metadata, so standard
3D Tiles styling and picking patterns apply:
const picked = viewer.scene.pick(windowPosition);
if (picked && typeof picked.getProperty === "function") {
console.log(picked.getProperty("name"));
}
Notes:
- URL templates must contain
{z},{x}, and{y}placeholders; tile URLs are parsed from/z/x/y. - Empty 204/404 tiles are treated as missing instead of hard failures.
provider.showproxies visibility to the generated tileset.- Runtime vector glTF content uses draft
EXT_mesh_polygonand3DTILES_content_gltf_vectorsupport; treat this path as experimental.
Terrain draping (1.144+): clamped vector tile polylines and polygons drape
onto terrain automatically, with screen-space-constant line width, and
per-feature styling stays driven by Cesium3DTileStyle. There is no opt-in
flag; clamped vector content follows the terrain surface beneath it.
Custom vector tile formats (1.144+): MVTDataProvider now extends
UrlTemplate3DTilesDataProvider, a public base class that turns any
{z}/{x}/{y} URL-template vector source into a runtime-generated
Cesium3DTileset. Its fromUrl, tileset, show, extent, and
minZoom/maxZoom options behave the same as on MVTDataProvider; subclass
it and implement its protected codec hook to support a tiled vector format
other than MVT.
Tileset Events and Render Readiness
fromUrl resolves when tileset metadata is usable; it does not mean the tiles
for the current camera view have rendered. initialTilesLoaded fires only for
the first loaded view, while allTilesLoaded and tilesLoaded are
view-dependent. After zoomTo, flyTo, setView, or interactive camera
movement, check readiness again. Do not substitute a fixed delay for this
semantic condition.
function waitForTilesetView(viewer, tileset, timeoutMs = 30_000) {
return new Promise((resolve, reject) => {
const scene = viewer.scene;
let readyFrames = 0;
const remove = scene.postRender.addEventListener(() => {
readyFrames = tileset.tilesLoaded ? readyFrames + 1 : 0;
if (readyFrames < 2) {
scene.requestRender();
return;
}
clearTimeout(timeoutId);
remove();
resolve(tileset);
});
const timeoutId = setTimeout(() => {
remove();
reject(new Error(`Tileset did not load within ${timeoutMs} ms`));
}, timeoutMs);
scene.requestRender();
});
}
await viewer.zoomTo(tileset);
await waitForTilesetView(viewer, tileset);
Use loadProgress for loading UI, tileLoad/tileUnload for cache activity,
and tileFailed for diagnostics. Do not treat an individual tileLoad event as
proof that the current view is complete.
import { Color } from "cesium";
// Per-frame manual styling
tileset.tileVisible.addEventListener((tile) => {
const content = tile.content;
for (let i = 0; i < content.featuresLength; i++) {
content.getFeature(i).color = Color.fromRandom();
}
});
Runtime Properties
import { Matrix4, Cartesian3 } from "cesium";
tileset.show = false; // toggle visibility
tileset.maximumScreenSpaceError = 8; // increase quality
const { center, radius } = tileset.boundingSphere;
tileset.modelMatrix = Matrix4.fromTranslation(new Cartesian3(0, 0, 100));
Declarative Styling
Assign a Cesium3DTileStyle to tileset.style. Expressions reference feature
properties with ${PropertyName}.
Style DSL constraints:
defined()is not supported in the style expression language; using it causes a render error.- Referencing a property that does not exist in the tileset data (e.g.,
${Height}on a tileset with no height attribute) halts style evaluation and triggers a Cesium error panel. Always guard with a["true", "..."]catch-all as the last condition. - To reset styles, assign
tileset.style = undefined.
import { Cesium3DTileStyle } from "cesium";
// Color by height conditions -- requires tileset to have a 'Height' property
tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["${Height} >= 100", "color('purple', 0.5)"],
["${Height} >= 50", "color('red')"],
["true", "color('blue')"], // catch-all: always include this
],
},
show: "${Height} > 0",
});
// Safe constant style -- works on any tileset regardless of metadata
tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["true", "color('cyan', 1.0)"],
],
},
});
// Use defines to simplify repeated sub-expressions
tileset.style = new Cesium3DTileStyle({
defines: { material: "${feature['building:material']}" },
color: {
conditions: [
["${material} === null", "color('white')"],
["${material} === 'glass'", "color('skyblue', 0.5)"],
["${material} === 'brick'", "color('indianred')"],
["true", "color('white')"],
],
},
});
// Show/hide by property
tileset.style = new Cesium3DTileStyle({
show: "${feature['building']} === 'office'",
});
// Point cloud styling
tileset.style = new Cesium3DTileStyle({
color: "vec4(${Temperature})",
pointSize: "${Temperature} * 2.0",
});
tileset.style = undefined; // reset to default appearance
Color Blend Modes
import { Cesium3DTileColorBlendMode } from "cesium";
tileset.colorBlendMode = Cesium3DTileColorBlendMode.REPLACE; // HIGHLIGHT | REPLACE | MIX
tileset.colorBlendAmount = 0.5; // only used with MIX
Edge Display Mode (Experimental, 1.142+)
edgeDisplayMode controls edges contributed by the draft glTF
EXT_mesh_primitive_edge_visibility extension. Tiles without that extension
render normally regardless of this setting.
import { Cesium3DTileset, EdgeDisplayMode } from "cesium";
const tileset = await Cesium3DTileset.fromUrl("/cad/tileset.json", {
edgeDisplayMode: EdgeDisplayMode.SURFACES_AND_EDGES,
});
viewer.scene.primitives.add(tileset);
// CAD-style wireframe for content that carries edge-visibility data.
tileset.edgeDisplayMode = EdgeDisplayMode.EDGES_ONLY;
// Default rendering: hide extension-provided edges.
tileset.edgeDisplayMode = EdgeDisplayMode.SURFACES_ONLY;
Feature Picking and Properties
Scene.pick returns Cesium3DTileFeature for 3D Tiles features. Modifications
persist until the owning tile is evicted from the cache.
import {
ScreenSpaceEventHandler, ScreenSpaceEventType,
Cesium3DTileFeature, Color,
} from "cesium";
const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
// Hover: read properties
handler.setInputAction((movement) => {
const feature = viewer.scene.pick(movement.endPosition);
if (feature instanceof Cesium3DTileFeature) {
const ids = feature.getPropertyIds();
for (const id of ids) console.log(`${id}: ${feature.getProperty(id)}`);
feature.color = Color.YELLOW; // highlight
}
}, ScreenSpaceEventType.MOUSE_MOVE);
// Click: inspect a single property
handler.setInputAction((movement) => {
const feature = viewer.scene.pick(movement.position);
if (feature instanceof Cesium3DTileFeature) {
console.log("Height:", feature.getProperty("Height"));
feature.setProperty("selected", true); // write custom property
feature.show = false; // hide individual feature
}
}, ScreenSpa
Metadatos del archivo
name: cesiumjs-3d-tiles description: "CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data."
Ver texto original
---
name: cesiumjs-3d-tiles
description: "CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data."
---
# CesiumJS 3D Tiles
Version baseline: CesiumJS v1.144 (ES module imports, async factory methods).
## Loading a Tileset
Always use async factory methods -- never call the constructor directly.
For public/no-token examples, prefer URL-backed tilesets such as CesiumGS sample
tilesets. `fromIonAssetId`, `createOsmBuildingsAsync`, and Google
Photorealistic 3D Tiles require external entitlements; use them only when the
caller explicitly asks for those services and the runtime is configured for
them.
```js
import { Cesium3DTileset, HeadingPitchRange, Math as CesiumMath } from "cesium";
// From a URL
const tileset = await Cesium3DTileset.fromUrl(
"https://example.com/tileset.json",
{ maximumScreenSpaceError: 16 }, // lower = higher quality
);
viewer.scene.primitives.add(tileset);
await viewer.zoomTo(tileset, new HeadingPitchRange(
0.0, CesiumMath.toRadians(-25.0), tileset.boundingSphere.radius * 2.0,
));
```
CesiumJS 1.143 applies standalone model loading to glTF embedded in tilesets.
Read the [glTF compatibility matrix](../cesiumjs-models-particles/REFERENCE.md)
for automatic `KHR_meshopt_compression`, CAD extension behavior, and the unsupported planar-fill boundary.
```js
// From Cesium ion
const tileset = await Cesium3DTileset.fromIonAssetId(75343);
viewer.scene.primitives.add(tileset);
```
```js
// Google Photorealistic 3D Tiles
import { createGooglePhotorealistic3DTileset } from "cesium";
const google3D = await createGooglePhotorealistic3DTileset({
onlyUsingWithGoogleGeocoder: true,
});
viewer.scene.primitives.add(google3D);
```
```js
// OSM Buildings
import { createOsmBuildingsAsync } from "cesium";
const osmBuildings = await createOsmBuildingsAsync();
viewer.scene.primitives.add(osmBuildings);
```
## Key Constructor Options
| Option | Default | Purpose |
|--------|---------|---------|
| `maximumScreenSpaceError` | 16 | LOD quality threshold (pixels) |
| `cacheBytes` | 536870912 | Tile cache trim target (bytes) |
| `maximumCacheOverflowBytes` | 536870912 | Extra cache headroom |
| `shadows` | ShadowMode.ENABLED | Shadow casting/receiving |
| `modelMatrix` | Matrix4.IDENTITY | Root transform |
| `clippingPlanes` | undefined | ClippingPlaneCollection |
| `clippingPolygons` | undefined | ClippingPolygonCollection (WebGL 2) |
| `enableCollision` | false | Camera collision with tileset surface |
| `pointCloudShading` | undefined | Point attenuation options object |
| `classificationType` | undefined | TERRAIN, CESIUM_3D_TILE, or BOTH |
| `dynamicScreenSpaceError` | true | Horizon LOD optimization |
| `foveatedScreenSpaceError` | true | Center-screen tile priority |
| `preloadFlightDestinations` | true | Prefetch tiles at flight target |
| `featureIdLabel` | "featureId_0" | EXT_mesh_features ID set label |
| `backFaceCulling` | true | Cull back faces per glTF material |
| `edgeDisplayMode` | EdgeDisplayMode.SURFACES_ONLY | Render glTF edge-visibility data when present |
## Mapbox Vector Tiles as Runtime 3D Tiles (Experimental, 1.142+)
`MVTDataProvider` loads `{z}/{x}/{y}` Mapbox Vector Tile `.mvt`/`.pbf`
templates and converts tile payloads into runtime 3D Tiles. Use it when vector
data is naturally tiled and you want 3D Tiles styling, metadata picking, and LOD
instead of a single GeoJSON primitive.
For one in-memory or URL-backed GeoJSON object, prefer `GeoJsonPrimitive` in
`cesiumjs-primitives`. For Entity/DataSource conveniences, prefer
`GeoJsonDataSource` in `cesiumjs-entities`.
```js
import {
Cesium3DTileStyle,
MVTDataProvider,
Rectangle,
} from "cesium";
const provider = await MVTDataProvider.fromUrl(
"https://example.com/tiles/{z}/{x}/{y}.pbf",
{
minZoom: 4,
maxZoom: 14,
extent: Rectangle.fromDegrees(-125, 24, -66, 50),
featureIdProperty: "id",
},
);
viewer.scene.primitives.add(provider);
// The provider owns a generated Cesium3DTileset.
provider.tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["${kind} === 'park'", "color('seagreen', 0.65)"],
["${kind} === 'water'", "color('steelblue', 0.55)"],
["true", "color('white', 0.45)"],
],
},
});
```
Feature properties are encoded as `EXT_structural_metadata`, so standard
3D Tiles styling and picking patterns apply:
```js
const picked = viewer.scene.pick(windowPosition);
if (picked && typeof picked.getProperty === "function") {
console.log(picked.getProperty("name"));
}
```
Notes:
- URL templates must contain `{z}`, `{x}`, and `{y}` placeholders; tile URLs are parsed from `/z/x/y`.
- Empty 204/404 tiles are treated as missing instead of hard failures.
- `provider.show` proxies visibility to the generated tileset.
- Runtime vector glTF content uses draft `EXT_mesh_polygon` and `3DTILES_content_gltf_vector` support; treat this path as experimental.
**Terrain draping (1.144+):** clamped vector tile polylines and polygons drape
onto terrain automatically, with screen-space-constant line width, and
per-feature styling stays driven by `Cesium3DTileStyle`. There is no opt-in
flag; clamped vector content follows the terrain surface beneath it.
**Custom vector tile formats (1.144+):** `MVTDataProvider` now extends
`UrlTemplate3DTilesDataProvider`, a public base class that turns any
`{z}/{x}/{y}` URL-template vector source into a runtime-generated
`Cesium3DTileset`. Its `fromUrl`, `tileset`, `show`, `extent`, and
`minZoom`/`maxZoom` options behave the same as on `MVTDataProvider`; subclass
it and implement its protected codec hook to support a tiled vector format
other than MVT.
## Tileset Events and Render Readiness
`fromUrl` resolves when tileset metadata is usable; it does not mean the tiles
for the current camera view have rendered. `initialTilesLoaded` fires only for
the first loaded view, while `allTilesLoaded` and `tilesLoaded` are
view-dependent. After `zoomTo`, `flyTo`, `setView`, or interactive camera
movement, check readiness again. Do not substitute a fixed delay for this
semantic condition.
```js
function waitForTilesetView(viewer, tileset, timeoutMs = 30_000) {
return new Promise((resolve, reject) => {
const scene = viewer.scene;
let readyFrames = 0;
const remove = scene.postRender.addEventListener(() => {
readyFrames = tileset.tilesLoaded ? readyFrames + 1 : 0;
if (readyFrames < 2) {
scene.requestRender();
return;
}
clearTimeout(timeoutId);
remove();
resolve(tileset);
});
const timeoutId = setTimeout(() => {
remove();
reject(new Error(`Tileset did not load within ${timeoutMs} ms`));
}, timeoutMs);
scene.requestRender();
});
}
await viewer.zoomTo(tileset);
await waitForTilesetView(viewer, tileset);
```
Use `loadProgress` for loading UI, `tileLoad`/`tileUnload` for cache activity,
and `tileFailed` for diagnostics. Do not treat an individual `tileLoad` event as
proof that the current view is complete.
```js
import { Color } from "cesium";
// Per-frame manual styling
tileset.tileVisible.addEventListener((tile) => {
const content = tile.content;
for (let i = 0; i < content.featuresLength; i++) {
content.getFeature(i).color = Color.fromRandom();
}
});
```
## Runtime Properties
```js
import { Matrix4, Cartesian3 } from "cesium";
tileset.show = false; // toggle visibility
tileset.maximumScreenSpaceError = 8; // increase quality
const { center, radius } = tileset.boundingSphere;
tileset.modelMatrix = Matrix4.fromTranslation(new Cartesian3(0, 0, 100));
```
## Declarative Styling
Assign a `Cesium3DTileStyle` to `tileset.style`. Expressions reference feature
properties with `${PropertyName}`.
**Style DSL constraints:**
- `defined()` is **not supported** in the style expression language; using it causes a render error.
- Referencing a property that does not exist in the tileset data (e.g., `${Height}` on a tileset with no height attribute) halts style evaluation and triggers a Cesium error panel. Always guard with a `["true", "..."]` catch-all as the last condition.
- To reset styles, assign `tileset.style = undefined`.
```js
import { Cesium3DTileStyle } from "cesium";
// Color by height conditions -- requires tileset to have a 'Height' property
tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["${Height} >= 100", "color('purple', 0.5)"],
["${Height} >= 50", "color('red')"],
["true", "color('blue')"], // catch-all: always include this
],
},
show: "${Height} > 0",
});
```
```js
// Safe constant style -- works on any tileset regardless of metadata
tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["true", "color('cyan', 1.0)"],
],
},
});
```
```js
// Use defines to simplify repeated sub-expressions
tileset.style = new Cesium3DTileStyle({
defines: { material: "${feature['building:material']}" },
color: {
conditions: [
["${material} === null", "color('white')"],
["${material} === 'glass'", "color('skyblue', 0.5)"],
["${material} === 'brick'", "color('indianred')"],
["true", "color('white')"],
],
},
});
```
```js
// Show/hide by property
tileset.style = new Cesium3DTileStyle({
show: "${feature['building']} === 'office'",
});
```
```js
// Point cloud styling
tileset.style = new Cesium3DTileStyle({
color: "vec4(${Temperature})",
pointSize: "${Temperature} * 2.0",
});
```
```js
tileset.style = undefined; // reset to default appearance
```
### Color Blend Modes
```js
import { Cesium3DTileColorBlendMode } from "cesium";
tileset.colorBlendMode = Cesium3DTileColorBlendMode.REPLACE; // HIGHLIGHT | REPLACE | MIX
tileset.colorBlendAmount = 0.5; // only used with MIX
```
### Edge Display Mode (Experimental, 1.142+)
`edgeDisplayMode` controls edges contributed by the draft glTF
`EXT_mesh_primitive_edge_visibility` extension. Tiles without that extension
render normally regardless of this setting.
```js
import { Cesium3DTileset, EdgeDisplayMode } from "cesium";
const tileset = await Cesium3DTileset.fromUrl("/cad/tileset.json", {
edgeDisplayMode: EdgeDisplayMode.SURFACES_AND_EDGES,
});
viewer.scene.primitives.add(tileset);
// CAD-style wireframe for content that carries edge-visibility data.
tileset.edgeDisplayMode = EdgeDisplayMode.EDGES_ONLY;
// Default rendering: hide extension-provided edges.
tileset.edgeDisplayMode = EdgeDisplayMode.SURFACES_ONLY;
```
## Feature Picking and Properties
`Scene.pick` returns `Cesium3DTileFeature` for 3D Tiles features. Modifications
persist until the owning tile is evicted from the cache.
```js
import {
ScreenSpaceEventHandler, ScreenSpaceEventType,
Cesium3DTileFeature, Color,
} from "cesium";
const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
// Hover: read properties
handler.setInputAction((movement) => {
const feature = viewer.scene.pick(movement.endPosition);
if (feature instanceof Cesium3DTileFeature) {
const ids = feature.getPropertyIds();
for (const id of ids) console.log(`${id}: ${feature.getProperty(id)}`);
feature.color = Color.YELLOW; // highlight
}
}, ScreenSpaceEventType.MOUSE_MOVE);
// Click: inspect a single property
handler.setInputAction((movement) => {
const feature = viewer.scene.pick(movement.position);
if (feature instanceof Cesium3DTileFeature) {
console.log("Height:", feature.getProperty("Height"));
feature.setProperty("selected", true); // write custom property
feature.show = false; // hide individual feature
}
}, ScreenSpaRevisar el código fuente
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- 2Pide un plan al agente. Aprueba la configuración y los costes antes de probar en un entorno aislado.
- 3Comprueba resultados y archivos modificados. Informa solo de lo ejecutado y conserva la revisión de la fuente.
Consulta dependencias, claves API y costes externos en la fuente. Un repositorio público no implica servicios gratuitos.
Fuente y notas de uso
Los metadatos y revisiones son orientativos. Popularidad, descubrimiento y ejecución correcta son hechos distintos.
- Repositorio fuente
- CesiumGS/cesiumjs-skills
- Licencia
- Apache-2.0
- Versión
- Unknown
- Último push de GitHub
- 14 sept 2026
- Registro actualizado
- 14 sept 2026
- Ruta de instrucciones
- skills/cesiumjs-3d-tiles/SKILL.md @ 5f4792c09c44
Versión declarada en el registro; consulta las versiones de la fuente.
Calidad
64/100
Prometedor
Confianza
72/100
Solo sandbox
Auditoría
80/100
Requiere revisión
- Financial research output is not financial advice; require human review before any live investment decision
- Falta aprobación de revisión por IA
- Financial research output is not financial advice; require human review before any live investment decision.
- Quality score needs review
- Stars/forks activity: 177 stars, 20 forks; issue activity unavailable in current metadata
- Review status: AI review approval is missing
- Verified installs
- —
- Resultados
- —
Copiar no es instalar. Los recuentos requieren un informe de instalación correcta, no garantizan calidad general.
Acceso para agentes
La API Registry expone señales de decisión, confianza, auditoría, casos de uso e instalación sin raspar la interfaz.
Más detalles
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}Para el creador
Fuente de la ficha
Indexado por Registry
Esta ficha se indexó desde fuentes públicas y no está marcada como oficial hasta que se apruebe una reclamación de mantenedor.
- Creador
- CesiumGS
- Fuente
- CesiumGS/cesiumjs-skills
- Indexado por
- Índice comunitario de OpenAgentSkill
La atribución enlaza al repositorio público o al perfil del creador. Los creadores pueden reclamar la ficha para actualizar las señales de propiedad.
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