calesthio

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3d-asset-generation

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

Revisar el código fuenteVer en GitHub
Precio sin confirmar★ 55,318 Estrellas de GitHubRegistro actualizado · 1 sept 2026agent-skill

Resumen

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

Leer documentación completa

Documentación de origen, no instrucciones para este sitio. Revisa los permisos antes de ejecutar comandos.

3D Asset Generation

Use this skill when a production needs real meshes rather than primitive stand-ins. It complements threejs-world-generation: that skill owns semantic world planning; this skill owns how unique and repeated meshes enter the world with provenance.

Route by asset role

NeedToolModel/pathWhy
Repeated vegetation, rocks, generic propsthreejs_asset_catalogCC0 Kenney catalogFree, coherent, instancing-friendly
Unique object described in wordsatlas_3dtripo-h3.1/text-to-3dDirect textured/PBR GLB with seeds and face limit
Object matching a concept imagefal_3dHunyuan 3D v3.1 Rapid image-to-3DBetter silhouette/style conditioning from one image
Several objects extracted from one regional compositionfal_3dSAM 3D ObjectsIndividual and combined GLBs plus placement metadata
Terrain, composition, lighting, camera, final framesblender_worldBlender 4.5 LTS / Eevee NextScene-level control; generated-asset APIs are not world renderers

Never ask a text-to-3D model to generate a whole cinematic world in one mesh. Generate hero objects, use licensed catalogs for high-volume scatter, and assemble everything in Blender from a semantic specification.

Paid-call discipline

Before every first provider call, state the exact provider, model, operation, estimated unit cost, and number of requested outputs. Generate one sample before a batch. As of 2026-08-13:

  • Atlas Tripo H3.1: $0.22 untextured; $0.33 standard textures; $0.44 HD textures; detailed geometry adds $0.22; quad mesh adds $0.055.
  • fal Hunyuan 3D v3.1 Rapid: $0.225 per generation; PBR adds $0.15.
  • fal SAM 3D Objects: $0.02 per reconstruction.

Pricing changes. Confirm the provider page before quoting or running a batch.

Asset prompt contract

Each request describes one isolated object, not a shot:

  1. Name the object and silhouette.
  2. Specify construction materials and visible wear.
  3. Specify the project's art style and color constraints.
  4. State scale and orientation.
  5. Exclude ground plane, backdrop, extra objects, labels, and lighting rigs.

For image-to-3D, use a simple background and make the object occupy more than half the frame. Request PBR only for assets close enough to benefit from it.

Mandatory mesh QA

Do not approve from the provider thumbnail alone. Import the downloaded artifact into Blender and inspect:

  • front, rear, and silhouette;
  • geometry holes and floating pieces;
  • ground contact, scale, and orientation;
  • UV seams and missing texture slots;
  • base-color, roughness, metallic, and normal response;
  • triangle count and whether the intended camera distance justifies it.

Record provider, model id, prompt, seeds, source page, cost, and output path in the asset provenance manifest. Failed samples remain failed; do not silently swap provider or spend on another model.

Assembly normalization is mandatory

Provider and catalog GLBs rarely share units, origins, or up-axis assumptions. Never compensate with arbitrary scene-level scale guesses. The Blender assembly spec declares target_height; the renderer measures the imported bounding box, normalizes to that target, and offsets the bounding-box floor to the sampled terrain height. Review the resulting real-world scale and ground contact.

Repeated scatter must declare semantic exclusion_zones around settlements, roads, rivers, landmark apertures, and hero camera sightlines. Density that occludes the subject is not production detail. Waterways and paths must use flat terrain-following ribbons; beveled 3D curves read as pipes from aerial cameras.

Landmarks whose reveal timing matters declare visibility windows in the scene spec. Camera occlusion remains preferred for natural reveals, but deterministic visibility keys are the hard guarantee for approved timing.

World fidelity budget

A reference-grade region needs three simultaneous density layers:

  • macro: authored terrain silhouettes, waterways, paths, settlements;
  • meso: hero buildings, bridges, cliffs, canopy clusters, props;
  • micro: ground cover, rocks, flowers, debris, material breakup.

The asset gate must show global, regional, and walk-height Blender stills. A wide aerial alone can hide broken contacts; a walk shot alone can hide an empty world. Primitive-only previews must be labeled blockout and cannot pass as a production-fidelity review.

For a final animation, render a small bounded frame range first and measure the per-frame time. Choose the full-render resolution from that measurement rather than intuition, render a numbered PNG sequence, and call blender_world with resume: true after interruption so it starts at the first missing frame.

Metadatos del archivo
name: 3d-asset-generation
description: Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
Ver texto original
---
name: 3d-asset-generation
description: Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
---

# 3D Asset Generation

Use this skill when a production needs real meshes rather than primitive stand-ins.
It complements `threejs-world-generation`: that skill owns semantic world planning;
this skill owns how unique and repeated meshes enter the world with provenance.

## Route by asset role

| Need | Tool | Model/path | Why |
|---|---|---|---|
| Repeated vegetation, rocks, generic props | `threejs_asset_catalog` | CC0 Kenney catalog | Free, coherent, instancing-friendly |
| Unique object described in words | `atlas_3d` | `tripo-h3.1/text-to-3d` | Direct textured/PBR GLB with seeds and face limit |
| Object matching a concept image | `fal_3d` | Hunyuan 3D v3.1 Rapid image-to-3D | Better silhouette/style conditioning from one image |
| Several objects extracted from one regional composition | `fal_3d` | SAM 3D Objects | Individual and combined GLBs plus placement metadata |
| Terrain, composition, lighting, camera, final frames | `blender_world` | Blender 4.5 LTS / Eevee Next | Scene-level control; generated-asset APIs are not world renderers |

Never ask a text-to-3D model to generate a whole cinematic world in one mesh.
Generate hero objects, use licensed catalogs for high-volume scatter, and assemble
everything in Blender from a semantic specification.

## Paid-call discipline

Before every first provider call, state the exact provider, model, operation,
estimated unit cost, and number of requested outputs. Generate one sample before
a batch. As of 2026-08-13:

- Atlas Tripo H3.1: $0.22 untextured; $0.33 standard textures; $0.44 HD
  textures; detailed geometry adds $0.22; quad mesh adds $0.055.
- fal Hunyuan 3D v3.1 Rapid: $0.225 per generation; PBR adds $0.15.
- fal SAM 3D Objects: $0.02 per reconstruction.

Pricing changes. Confirm the provider page before quoting or running a batch.

## Asset prompt contract

Each request describes one isolated object, not a shot:

1. Name the object and silhouette.
2. Specify construction materials and visible wear.
3. Specify the project's art style and color constraints.
4. State scale and orientation.
5. Exclude ground plane, backdrop, extra objects, labels, and lighting rigs.

For image-to-3D, use a simple background and make the object occupy more than
half the frame. Request PBR only for assets close enough to benefit from it.

## Mandatory mesh QA

Do not approve from the provider thumbnail alone. Import the downloaded artifact
into Blender and inspect:

- front, rear, and silhouette;
- geometry holes and floating pieces;
- ground contact, scale, and orientation;
- UV seams and missing texture slots;
- base-color, roughness, metallic, and normal response;
- triangle count and whether the intended camera distance justifies it.

Record provider, model id, prompt, seeds, source page, cost, and output path in
the asset provenance manifest. Failed samples remain failed; do not silently
swap provider or spend on another model.

### Assembly normalization is mandatory

Provider and catalog GLBs rarely share units, origins, or up-axis assumptions.
Never compensate with arbitrary scene-level scale guesses. The Blender assembly
spec declares `target_height`; the renderer measures the imported bounding box,
normalizes to that target, and offsets the bounding-box floor to the sampled
terrain height. Review the resulting real-world scale and ground contact.

Repeated scatter must declare semantic `exclusion_zones` around settlements,
roads, rivers, landmark apertures, and hero camera sightlines. Density that
occludes the subject is not production detail. Waterways and paths must use flat
terrain-following ribbons; beveled 3D curves read as pipes from aerial cameras.

Landmarks whose reveal timing matters declare visibility windows in the scene
spec. Camera occlusion remains preferred for natural reveals, but deterministic
visibility keys are the hard guarantee for approved timing.

## World fidelity budget

A reference-grade region needs three simultaneous density layers:

- macro: authored terrain silhouettes, waterways, paths, settlements;
- meso: hero buildings, bridges, cliffs, canopy clusters, props;
- micro: ground cover, rocks, flowers, debris, material breakup.

The asset gate must show global, regional, and walk-height Blender stills. A
wide aerial alone can hide broken contacts; a walk shot alone can hide an empty
world. Primitive-only previews must be labeled `blockout` and cannot pass as a
production-fidelity review.

For a final animation, render a small bounded frame range first and measure the
per-frame time. Choose the full-render resolution from that measurement rather
than intuition, render a numbered PNG sequence, and call `blender_world` with
`resume: true` after interruption so it starts at the first missing frame.

Revisar el código fuente

Precio y costes de ejecución

Obtener el skill
Precio sin confirmar
Ejecutarlo
Requisitos sin confirmar. Consulta los costes del agente, API y servicios en la fuente.
Licencia
AGPL-3.0
Precio sin confirmar
No hemos confirmado el precio. Los enlaces existentes al código y a la instalación siguen disponibles.

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Fuente del skill registrada

La ruta de instrucciones está registrada. No implica pruebas de ejecución, seguridad ni compatibilidad.

Revisar antes de instalar: Evitar instalación automática

Licencia: AGPL-3.0

  • Financial research output is not financial advice; require human review before any live investment decision
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • Financial research output is not financial advice; require human review before any live investment decision.
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
Abrir auditoría completa

Las herramientas son indicios de metadatos, no compatibilidad probada. Los prompts son sugerencias.

Empieza con una tarea pequeña

  1. 1Lee la fuente y confirma entradas, resultados, dependencias y permisos.
  2. 2Pide un plan al agente. Aprueba la configuración y los costes antes de probar en un entorno aislado.
  3. 3Comprueba resultados y archivos modificados. Informa solo de lo ejecutado y conserva la revisión de la fuente.

Consulta dependencias, claves API y costes externos en la fuente. Un repositorio público no implica servicios gratuitos.

Fuente y notas de uso

Indexado

Los metadatos y revisiones son orientativos. Popularidad, descubrimiento y ejecución correcta son hechos distintos.

Repositorio fuente
calesthio/OpenMontage
Licencia
AGPL-3.0
Versión
1.0.0
Último push de GitHub
22 ago 2026
Registro actualizado
1 sept 2026

Versión declarada en el registro; consulta las versiones de la fuente.

Calidad

90/100

Excelente

Confianza

78/100

Revisar antes de instalar

Auditoría

89/100

Riesgoso

  • Financial research output is not financial advice; require human review before any live investment decision
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • Financial research output is not financial advice; require human review before any live investment decision.
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
Verified installs
—
Resultados
—

Copiar no es instalar. Los recuentos requieren un informe de instalación correcta, no garantizan calidad general.

Acceso para agentes

La API Registry expone señales de decisión, confianza, auditoría, casos de uso e instalación sin raspar la interfaz.

Más detalles
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    "api": "https://www.openagentskill.com/api/agent/skills/calesthio-3d-asset-generation",
    "audit": "https://www.openagentskill.com/skills/calesthio-3d-asset-generation/audit",
    "eval": "https://www.openagentskill.com/api/agent/evals?slug=calesthio-3d-asset-generation&task=Use%203d-asset-generation%20in%20an%20agent%20workflow&max_risk=medium",
    "resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%203d-asset-generation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
    "receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%203d-asset-generation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
    "install": "https://www.openagentskill.com/api/skills/calesthio-3d-asset-generation/install",
    "manifest": "https://www.openagentskill.com/api/registry/manifest/calesthio-3d-asset-generation"
  }
}

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Creador
calesthio
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[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/calesthio-3d-asset-generation?metric=listed&label=Listed)](https://www.openagentskill.com/skills/calesthio-3d-asset-generation?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/calesthio-3d-asset-generation?metric=trust&label=Trust)](https://www.openagentskill.com/skills/calesthio-3d-asset-generation?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/calesthio-3d-asset-generation?metric=audit&label=Audit)](https://www.openagentskill.com/skills/calesthio-3d-asset-generation/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/calesthio-3d-asset-generation?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/calesthio-3d-asset-generation?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)

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