0xS4N4TG

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papercut-storyboard

Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".

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Price unconfirmed★ 23 GitHub starsRegistry updated · Oct 13, 2026agent-skill

Overview

Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".

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Papercut storyboard

The storyboard is the plan every scene is built from. It names the camera move and the cut for every scene, so the scene agent doesn't invent them. A brief that says "CameraPush or your own transform" gets a flat push or a hand-rolled zoom in every scene, and the kit's camera moves go unused.

Preflight

  • Install: Minimal is enough. With a library, check library/papercut/CATALOG.md (sections "paper/camera.tsx" and "paper/transitions.tsx") for each move's props and when it fits. If the file is missing or stale, run python3 $PAPERCUT_LIB/tools/catalog.py. Resolve $PAPERCUT_LIB from the environment, else the PAPERCUT_LIB= line in ~/.config/papercut-explainer/config.env, else ask once.
  • Needs narration/script.json and papercut/STORYBOARD.md with the HOOK block and the staging table (banner, set, prop, UI moment, mascot, gag per row). Missing: run papercut-hook and papercut-script.
  • Backdrop sheet for choosing sets: library/papercut/public/bg/backdrops/_sheet.jpg. Open only what the step needs.

1. Global rules

Put these at the top of STORYBOARD.md, under the HOOK block. Palette by role (rotate background colours per set): ../papercut-explainer/references/style-guide.md section 5. Fonts: section 6. Canvas and zones: section 4. A feature-unlock that suits one extended metaphor can use section 12.

  • 1080x1920, 30 fps. Banner at 14-21% height, caption band 68-80% (it shifts per scene to stay off faces), bottom 20% clear.
  • Light from the top-left. Saturation only on characters, captions and signals.

2. Camera / Cut table

One row per scene, before the scene blocks. Every row names a component from the kit's paper/camera.tsx and the CutSeries kind (from paper/transitions.tsx) for the cut into that scene.

SceneCamera (paper/camera.tsx)Cut in (CutSeries kind)
S01HookOrbitCamera + Depth, SnapZoom on ""none
S04NameCrane rise to tearAway
S09PeakCrabTrack along whip
S10CTARackFocus to phonetapePull
  • Camera options: OrbitCamera + Depth, SnapZoom, Crane, CrabTrack, DollyZoom, RackFocus, ForegroundPass, DutchTilt, FocusPulse, FreezeFrame, PullBack, PovMask, TimeRamp, TiltShift, FocusHunt, Handheld, and CameraPush (from paper/kit.tsx). The catalog's paper/camera.tsx section says when each fits.
  • Cut options: hard, whip, zoomThrough, pageTurn, tearAway, tapePull, stampCut, infiniteZoom, popUpBook, keyhole, burnAway.
  • A plain CameraPush is allowed on at most a third of the scenes.
  • Copy each row's camera into its scene block header. The cut column goes into episode.json as "cuts": {"S04Name": {"kind": "tearAway"}} (no entry means a hard cut), which papercut-build fills.

3. Scene blocks

One block per scene, 1.5-5 s each, cutting on sentence boundaries:

## S03: <beat>  (5.6-8.2 s, 78 f)   BANNER: <TAKEAWAY IN CAPS>
Location/bg: <world location + bg colour>     Camera: <camera.tsx component + params, from the table>   Cut in: <kind>
Cast: <who, accessories>                       Caption band: y=0.76
| VO word (stressed) | frame | event                                    | motion spec                   |
| "<word>"           | +6    | <prop enters / state flips / acts>       | <spring/slide/swap + frames>  |
Ambient: <LED blink, idle bob, stars, screen waveform>
Boil: banner + labels, +-1.5 px every 2 frames
SFX: <pop, chime, click...>
  • Expand each staging-table row into frame-level events: one per stressed word (every 0.4-0.8 s), ambient motion always on. Frames are offsets from the word, later read with cueOf(ID)(word, n).
  • Product UI is the rough rebuild on a paper monitor or laptop, with fake interactions (cursor click, typing, progress, waveform, list scroll).
  • Proof: once per reel, a real screenshot of the source page (a browser capture via library/tools/capture.mjs, not a redraw) taped onto a paper card, with a red marker circle drawing itself around the key line. Everything else stays a rough papercut rebuild.
  • One callback to an earlier set before the CTA.

4. Camera and transition rules

  • Every scene has one move. A slow push is the baseline. Add a parallax orbit on lit sets for depth, a punch-in or snap zoom on the stressed word for numbers and jokes, a foreground pass (blurred paper object across the lens) or rack focus, a pull-back to reveal scale, and a freeze frame with a label on the struggling-mascot beat.
  • Mostly hard cuts on the banner change. A whip-pan with motion blur on 2-3 topic changes, a zoom-through when going "inside" a screen, door or mirror, at most one page turn or tear per reel (on the catch or a before/after contrast), and the tape pull into the CTA (a plain kraft strip, with an optional label to print a word on it).
  • The cut out of the hook carries motion through it. Apply the rule from papercut-hook to S01 and S02.
  • Transitions run 6-12 frames, each with its SFX (whip, zoom, page-flip, rip, tape-peel).
  • In a library project, chain scenes with the kit's transition series, which keeps every scene start on its plan.json frame so the voice stays in sync.

5. SFX plan

  • Air sounds (whoosh, slide, whip, zoom) together: at most one every 2.5 s of reel. cues.py prints a note above that. For scale, 12 in 33 s is fine and 24 in 26 s is distracting.
  • Entrances get contact sounds (pop, thud, stamp) or silence. Count them in tools/cues.json before the audio render.
  • Name SFX from library/audio/CATALOG.md in each block's SFX: line. Scene agents write the real rows to tools/cue_sheet.d/<Scene>.json.
  • Pick the bed preset (episode.json "bed") and set cutSfx to match the cut kinds: tearAway rip, tapePull tape-peel.

Gate

  • Every scene has a camera and a cut-in, and a plain CameraPush is on at most a third of them.

  • Every stressed word has an event; ambient motion is listed.

  • One proof beat, one callback, the tape pull or whip into the CTA.

  • At most one page turn or tear; air sounds within budget.

  • Name the anticipation and the one exaggerated beat in each scene block's event table. The 12 principles, mapped to kit components, are in ../papercut-explainer/references/motion-principles.md.

Hand-off

Next is papercut-build, which scaffolds the project and turns the Camera / Cut table and scene boundaries into episode.json. It reads STORYBOARD.md and narration/script.json. The Timing section of STORYBOARD.md is generated later, after the voice, so leave it out.

File metadata
name: papercut-storyboard
description: Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".
View original text
---
name: papercut-storyboard
description: Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".
---

# Papercut storyboard

The storyboard is the plan every scene is built from. It names the camera move and the cut for every scene, so the scene agent doesn't invent them. A brief that says "CameraPush or your own transform" gets a flat push or a hand-rolled zoom in every scene, and the kit's camera moves go unused.

## Preflight

- Install: Minimal is enough. With a library, check `library/papercut/CATALOG.md` (sections "paper/camera.tsx" and "paper/transitions.tsx") for each move's props and when it fits. If the file is missing or stale, run `python3 $PAPERCUT_LIB/tools/catalog.py`. Resolve `$PAPERCUT_LIB` from the environment, else the `PAPERCUT_LIB=` line in `~/.config/papercut-explainer/config.env`, else ask once.
- Needs `narration/script.json` and `papercut/STORYBOARD.md` with the HOOK block and the staging table (banner, set, prop, UI moment, mascot, gag per row). Missing: run `papercut-hook` and `papercut-script`.
- Backdrop sheet for choosing sets: `library/papercut/public/bg/backdrops/_sheet.jpg`. Open only what the step needs.

## 1. Global rules

Put these at the top of `STORYBOARD.md`, under the HOOK block. Palette by role (rotate background colours per set): `../papercut-explainer/references/style-guide.md` section 5. Fonts: section 6. Canvas and zones: section 4. A feature-unlock that suits one extended metaphor can use section 12.
- 1080x1920, 30 fps. Banner at 14-21% height, caption band 68-80% (it shifts per scene to stay off faces), bottom 20% clear.
- Light from the top-left. Saturation only on characters, captions and signals.

## 2. Camera / Cut table

One row per scene, before the scene blocks. Every row names a component from the kit's `paper/camera.tsx` and the `CutSeries` kind (from `paper/transitions.tsx`) for the cut into that scene.

| Scene | Camera (`paper/camera.tsx`) | Cut in (`CutSeries` kind) |
|---|---|---|
| S01Hook | `OrbitCamera` + `Depth`, `SnapZoom` on "<word>" | none |
| S04Name | `Crane` rise to <focal prop> | `tearAway` |
| S09Peak | `CrabTrack` along <lineup> | `whip` |
| S10CTA | `RackFocus` <prop> to phone | `tapePull` |

- Camera options: `OrbitCamera` + `Depth`, `SnapZoom`, `Crane`, `CrabTrack`, `DollyZoom`, `RackFocus`, `ForegroundPass`, `DutchTilt`, `FocusPulse`, `FreezeFrame`, `PullBack`, `PovMask`, `TimeRamp`, `TiltShift`, `FocusHunt`, `Handheld`, and `CameraPush` (from `paper/kit.tsx`). The catalog's `paper/camera.tsx` section says when each fits.
- Cut options: `hard`, `whip`, `zoomThrough`, `pageTurn`, `tearAway`, `tapePull`, `stampCut`, `infiniteZoom`, `popUpBook`, `keyhole`, `burnAway`.
- A plain `CameraPush` is allowed on at most a third of the scenes.
- Copy each row's camera into its scene block header. The cut column goes into `episode.json` as `"cuts": {"S04Name": {"kind": "tearAway"}}` (no entry means a hard cut), which `papercut-build` fills.

## 3. Scene blocks

One block per scene, 1.5-5 s each, cutting on sentence boundaries:

```
## S03: <beat>  (5.6-8.2 s, 78 f)   BANNER: <TAKEAWAY IN CAPS>
Location/bg: <world location + bg colour>     Camera: <camera.tsx component + params, from the table>   Cut in: <kind>
Cast: <who, accessories>                       Caption band: y=0.76
| VO word (stressed) | frame | event                                    | motion spec                   |
| "<word>"           | +6    | <prop enters / state flips / acts>       | <spring/slide/swap + frames>  |
Ambient: <LED blink, idle bob, stars, screen waveform>
Boil: banner + labels, +-1.5 px every 2 frames
SFX: <pop, chime, click...>
```

- Expand each staging-table row into frame-level events: one per stressed word (every 0.4-0.8 s), ambient motion always on. Frames are offsets from the word, later read with `cueOf(ID)(word, n)`.
- Product UI is the rough rebuild on a paper monitor or laptop, with fake interactions (cursor click, typing, progress, waveform, list scroll).
- **Proof:** once per reel, a real screenshot of the source page (a browser capture via `library/tools/capture.mjs`, not a redraw) taped onto a paper card, with a red marker circle drawing itself around the key line. Everything else stays a rough papercut rebuild.
- One callback to an earlier set before the CTA.

## 4. Camera and transition rules

- Every scene has one move. A slow push is the baseline. Add a parallax orbit on lit sets for depth, a punch-in or snap zoom on the stressed word for numbers and jokes, a foreground pass (blurred paper object across the lens) or rack focus, a pull-back to reveal scale, and a freeze frame with a label on the struggling-mascot beat.
- Mostly hard cuts on the banner change. A whip-pan with motion blur on 2-3 topic changes, a zoom-through when going "inside" a screen, door or mirror, at most one page turn or tear per reel (on the catch or a before/after contrast), and the tape pull into the CTA (a plain kraft strip, with an optional `label` to print a word on it).
- The cut out of the hook carries motion through it. Apply the rule from `papercut-hook` to S01 and S02.
- Transitions run 6-12 frames, each with its SFX (whip, zoom, page-flip, rip, tape-peel).
- In a library project, chain scenes with the kit's transition series, which keeps every scene start on its `plan.json` frame so the voice stays in sync.

## 5. SFX plan

- Air sounds (whoosh, slide, whip, zoom) together: at most one every 2.5 s of reel. `cues.py` prints a note above that. For scale, 12 in 33 s is fine and 24 in 26 s is distracting.
- Entrances get contact sounds (pop, thud, stamp) or silence. Count them in `tools/cues.json` before the audio render.
- Name SFX from `library/audio/CATALOG.md` in each block's `SFX:` line. Scene agents write the real rows to `tools/cue_sheet.d/<Scene>.json`.
- Pick the bed preset (`episode.json` "bed") and set `cutSfx` to match the cut kinds: `tearAway` rip, `tapePull` tape-peel.

## Gate

- [ ] Every scene has a camera and a cut-in, and a plain `CameraPush` is on at most a third of them.
- [ ] Every stressed word has an event; ambient motion is listed.
- [ ] One proof beat, one callback, the tape pull or whip into the CTA.
- [ ] At most one page turn or tear; air sounds within budget.

- Name the anticipation and the one exaggerated beat in each scene block's event table. The 12 principles, mapped to kit components, are in `../papercut-explainer/references/motion-principles.md`.

## Hand-off

Next is `papercut-build`, which scaffolds the project and turns the Camera / Cut table and scene boundaries into `episode.json`. It reads `STORYBOARD.md` and `narration/script.json`. The Timing section of `STORYBOARD.md` is generated later, after the voice, so leave it out.

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License: MIT

  • Permission surface may require sandboxing
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • Low GitHub adoption signal
  • AI review approval is missing
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Quality score needs review
  • Permission surface needs review: secrets or environment access, filesystem or document access
  • GitHub adoption: 23 GitHub stars
  • Stars/forks activity: 23 stars, 3 forks; issue activity unavailable in current metadata
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  • Review status: AI review approval is missing
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Source & usage notes

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Source repository
0xS4N4TG/papercut-explainer
License
MIT
Version
Unknown
Last GitHub push
Oct 13, 2026
Registry updated
Oct 13, 2026

Version reported in registry metadata; check source releases before relying on it.

Quality

55/100

Promising

Trust

61/100

Sandbox only

Audit

73/100

Risky

  • Permission surface may require sandboxing
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • Low GitHub adoption signal
  • AI review approval is missing
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Quality score needs review
  • Permission surface needs review: secrets or environment access, filesystem or document access
  • GitHub adoption: 23 GitHub stars
  • Stars/forks activity: 23 stars, 3 forks; issue activity unavailable in current metadata
  • Permission surface: secrets or environment access, filesystem or document access
  • Review status: AI review approval is missing
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    ]
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  "agent_proven": {
    "version": "agent-proven-v1",
    "score": 0,
    "tier": "unproven",
    "label": "Needs first agent run",
    "summary": "No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.",
    "metrics": {
      "totalOutcomes": 0,
      "successfulOutcomes": 0,
      "failedOutcomes": 0,
      "installAttempts": 0,
      "installSuccessRate": null,
      "successRate": null,
      "recentSuccessRate": null,
      "recentFailureRate": null,
      "riskBlocked": 0,
      "setupRequired": 0,
      "notRelevant": 0,
      "avgOutputQuality": null,
      "avgTimeToUsefulMs": null,
      "productionOutcomes": 0,
      "humanReviewRequired": 0,
      "uniqueAgents": 0,
      "lastOutcomeAt": null
    },
    "signals": [],
    "penalties": [
      "No real agent outcome evidence yet"
    ]
  },
  "audit": {
    "score": 73,
    "risk_level": "risky",
    "risk_label": "Risky",
    "warnings": [
      "Permission surface may require sandboxing",
      "Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required",
      "Low GitHub adoption signal",
      "AI review approval is missing",
      "This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.",
      "Quality score needs review",
      "Permission surface needs review: secrets or environment access, filesystem or document access",
      "GitHub adoption: 23 GitHub stars"
    ]
  },
  "safety_gate": {
    "tier": "blocked",
    "label": "Blocked for auto-install",
    "auto_install_policy": "block",
    "auto_install_allowed": false,
    "human_review_required": true,
    "blocked": true,
    "recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
  },
  "quality": {
    "score": 55,
    "label": "Promising"
  },
  "supply": {
    "track": "Coding and developer agents",
    "scenario": "Coding agents",
    "maintenance": "5d since push",
    "risk": "Risky"
  },
  "alternative_skills": [],
  "do_not_use_when": [
    "teams that need a vendor-supported SLA",
    "production agents without a repository review",
    "Low GitHub adoption signal",
    "No OpenAgentSkill engagement data yet",
    "Audit risk risky exceeds max_risk=medium",
    "High-risk permission hints: Secrets or environment access",
    "Permission surface may require sandboxing",
    "Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required"
  ],
  "agent_contract": {
    "task_input": "Use papercut-storyboard in an agent workflow",
    "recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
    "install_policy": "block",
    "minimum_review_before_use": [
      "Trust: 69/100 Manual review",
      "Audit: 73/100 Risky",
      "Safety: 41/100 Avoid automatic install",
      "Review repository, license, install command, and permission surface before production use."
    ],
    "expected_agent_output": {
      "selected_skill": "0xs4n4tg-papercut-storyboard (papercut-storyboard)",
      "install_command": "npx skills add 0xS4N4TG/papercut-explainer --skill papercut-storyboard",
      "risk_summary": "Risky; Blocked for auto-install; Review before production",
      "verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
    }
  },
  "outcome_feedback": {
    "endpoint": "https://www.openagentskill.com/api/agent/outcome",
    "method": "POST",
    "requires_resolve_event_id": true,
    "event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
    "expected_outcomes": [
      "success",
      "failed",
      "not_relevant",
      "blocked_by_risk",
      "setup_required"
    ],
    "payload_template": {
      "event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
      "skill_slug": "0xs4n4tg-papercut-storyboard",
      "task": "Use papercut-storyboard in an agent workflow",
      "agent": "codex",
      "outcome": "success",
      "install_used": true,
      "risk_blocked": false,
      "setup_required": false,
      "task_success": true,
      "output_quality": 4,
      "error_type": null,
      "human_review_required": false,
      "workspace": "sandbox",
      "time_to_useful_ms": 120000,
      "notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
    }
  },
  "endpoints": {
    "web": "https://www.openagentskill.com/skills/0xs4n4tg-papercut-storyboard",
    "api": "https://www.openagentskill.com/api/agent/skills/0xs4n4tg-papercut-storyboard",
    "audit": "https://www.openagentskill.com/skills/0xs4n4tg-papercut-storyboard/audit",
    "eval": "https://www.openagentskill.com/api/agent/evals?slug=0xs4n4tg-papercut-storyboard&task=Use%20papercut-storyboard%20in%20an%20agent%20workflow&max_risk=medium",
    "resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20papercut-storyboard%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
    "receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20papercut-storyboard%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
    "install": "https://www.openagentskill.com/api/skills/0xs4n4tg-papercut-storyboard/install",
    "manifest": "https://www.openagentskill.com/api/registry/manifest/0xs4n4tg-papercut-storyboard"
  }
}

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0xS4N4TG
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