Registry indexed
papercut-storyboard
Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".
Overview
Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".
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Papercut storyboard
The storyboard is the plan every scene is built from. It names the camera move and the cut for every scene, so the scene agent doesn't invent them. A brief that says "CameraPush or your own transform" gets a flat push or a hand-rolled zoom in every scene, and the kit's camera moves go unused.
Preflight
- Install: Minimal is enough. With a library, check
library/papercut/CATALOG.md(sections "paper/camera.tsx" and "paper/transitions.tsx") for each move's props and when it fits. If the file is missing or stale, runpython3 $PAPERCUT_LIB/tools/catalog.py. Resolve$PAPERCUT_LIBfrom the environment, else thePAPERCUT_LIB=line in~/.config/papercut-explainer/config.env, else ask once. - Needs
narration/script.jsonandpapercut/STORYBOARD.mdwith the HOOK block and the staging table (banner, set, prop, UI moment, mascot, gag per row). Missing: runpapercut-hookandpapercut-script. - Backdrop sheet for choosing sets:
library/papercut/public/bg/backdrops/_sheet.jpg. Open only what the step needs.
1. Global rules
Put these at the top of STORYBOARD.md, under the HOOK block. Palette by role (rotate background colours per set): ../papercut-explainer/references/style-guide.md section 5. Fonts: section 6. Canvas and zones: section 4. A feature-unlock that suits one extended metaphor can use section 12.
- 1080x1920, 30 fps. Banner at 14-21% height, caption band 68-80% (it shifts per scene to stay off faces), bottom 20% clear.
- Light from the top-left. Saturation only on characters, captions and signals.
2. Camera / Cut table
One row per scene, before the scene blocks. Every row names a component from the kit's paper/camera.tsx and the CutSeries kind (from paper/transitions.tsx) for the cut into that scene.
| Scene | Camera (paper/camera.tsx) | Cut in (CutSeries kind) |
|---|---|---|
| S01Hook | OrbitCamera + Depth, SnapZoom on "" | none |
| S04Name | Crane rise to | tearAway |
| S09Peak | CrabTrack along | whip |
| S10CTA | RackFocus to phone | tapePull |
- Camera options:
OrbitCamera+Depth,SnapZoom,Crane,CrabTrack,DollyZoom,RackFocus,ForegroundPass,DutchTilt,FocusPulse,FreezeFrame,PullBack,PovMask,TimeRamp,TiltShift,FocusHunt,Handheld, andCameraPush(frompaper/kit.tsx). The catalog'spaper/camera.tsxsection says when each fits. - Cut options:
hard,whip,zoomThrough,pageTurn,tearAway,tapePull,stampCut,infiniteZoom,popUpBook,keyhole,burnAway. - A plain
CameraPushis allowed on at most a third of the scenes. - Copy each row's camera into its scene block header. The cut column goes into
episode.jsonas"cuts": {"S04Name": {"kind": "tearAway"}}(no entry means a hard cut), whichpapercut-buildfills.
3. Scene blocks
One block per scene, 1.5-5 s each, cutting on sentence boundaries:
## S03: <beat> (5.6-8.2 s, 78 f) BANNER: <TAKEAWAY IN CAPS>
Location/bg: <world location + bg colour> Camera: <camera.tsx component + params, from the table> Cut in: <kind>
Cast: <who, accessories> Caption band: y=0.76
| VO word (stressed) | frame | event | motion spec |
| "<word>" | +6 | <prop enters / state flips / acts> | <spring/slide/swap + frames> |
Ambient: <LED blink, idle bob, stars, screen waveform>
Boil: banner + labels, +-1.5 px every 2 frames
SFX: <pop, chime, click...>
- Expand each staging-table row into frame-level events: one per stressed word (every 0.4-0.8 s), ambient motion always on. Frames are offsets from the word, later read with
cueOf(ID)(word, n). - Product UI is the rough rebuild on a paper monitor or laptop, with fake interactions (cursor click, typing, progress, waveform, list scroll).
- Proof: once per reel, a real screenshot of the source page (a browser capture via
library/tools/capture.mjs, not a redraw) taped onto a paper card, with a red marker circle drawing itself around the key line. Everything else stays a rough papercut rebuild. - One callback to an earlier set before the CTA.
4. Camera and transition rules
- Every scene has one move. A slow push is the baseline. Add a parallax orbit on lit sets for depth, a punch-in or snap zoom on the stressed word for numbers and jokes, a foreground pass (blurred paper object across the lens) or rack focus, a pull-back to reveal scale, and a freeze frame with a label on the struggling-mascot beat.
- Mostly hard cuts on the banner change. A whip-pan with motion blur on 2-3 topic changes, a zoom-through when going "inside" a screen, door or mirror, at most one page turn or tear per reel (on the catch or a before/after contrast), and the tape pull into the CTA (a plain kraft strip, with an optional
labelto print a word on it). - The cut out of the hook carries motion through it. Apply the rule from
papercut-hookto S01 and S02. - Transitions run 6-12 frames, each with its SFX (whip, zoom, page-flip, rip, tape-peel).
- In a library project, chain scenes with the kit's transition series, which keeps every scene start on its
plan.jsonframe so the voice stays in sync.
5. SFX plan
- Air sounds (whoosh, slide, whip, zoom) together: at most one every 2.5 s of reel.
cues.pyprints a note above that. For scale, 12 in 33 s is fine and 24 in 26 s is distracting. - Entrances get contact sounds (pop, thud, stamp) or silence. Count them in
tools/cues.jsonbefore the audio render. - Name SFX from
library/audio/CATALOG.mdin each block'sSFX:line. Scene agents write the real rows totools/cue_sheet.d/<Scene>.json. - Pick the bed preset (
episode.json"bed") and setcutSfxto match the cut kinds:tearAwayrip,tapePulltape-peel.
Gate
-
Every scene has a camera and a cut-in, and a plain
CameraPushis on at most a third of them. -
Every stressed word has an event; ambient motion is listed.
-
One proof beat, one callback, the tape pull or whip into the CTA.
-
At most one page turn or tear; air sounds within budget.
-
Name the anticipation and the one exaggerated beat in each scene block's event table. The 12 principles, mapped to kit components, are in
../papercut-explainer/references/motion-principles.md.
Hand-off
Next is papercut-build, which scaffolds the project and turns the Camera / Cut table and scene boundaries into episode.json. It reads STORYBOARD.md and narration/script.json. The Timing section of STORYBOARD.md is generated later, after the voice, so leave it out.
File metadata
name: papercut-storyboard description: Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".
View original text
---
name: papercut-storyboard
description: Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for "storyboard this script" or "plan the camera moves and cuts".
---
# Papercut storyboard
The storyboard is the plan every scene is built from. It names the camera move and the cut for every scene, so the scene agent doesn't invent them. A brief that says "CameraPush or your own transform" gets a flat push or a hand-rolled zoom in every scene, and the kit's camera moves go unused.
## Preflight
- Install: Minimal is enough. With a library, check `library/papercut/CATALOG.md` (sections "paper/camera.tsx" and "paper/transitions.tsx") for each move's props and when it fits. If the file is missing or stale, run `python3 $PAPERCUT_LIB/tools/catalog.py`. Resolve `$PAPERCUT_LIB` from the environment, else the `PAPERCUT_LIB=` line in `~/.config/papercut-explainer/config.env`, else ask once.
- Needs `narration/script.json` and `papercut/STORYBOARD.md` with the HOOK block and the staging table (banner, set, prop, UI moment, mascot, gag per row). Missing: run `papercut-hook` and `papercut-script`.
- Backdrop sheet for choosing sets: `library/papercut/public/bg/backdrops/_sheet.jpg`. Open only what the step needs.
## 1. Global rules
Put these at the top of `STORYBOARD.md`, under the HOOK block. Palette by role (rotate background colours per set): `../papercut-explainer/references/style-guide.md` section 5. Fonts: section 6. Canvas and zones: section 4. A feature-unlock that suits one extended metaphor can use section 12.
- 1080x1920, 30 fps. Banner at 14-21% height, caption band 68-80% (it shifts per scene to stay off faces), bottom 20% clear.
- Light from the top-left. Saturation only on characters, captions and signals.
## 2. Camera / Cut table
One row per scene, before the scene blocks. Every row names a component from the kit's `paper/camera.tsx` and the `CutSeries` kind (from `paper/transitions.tsx`) for the cut into that scene.
| Scene | Camera (`paper/camera.tsx`) | Cut in (`CutSeries` kind) |
|---|---|---|
| S01Hook | `OrbitCamera` + `Depth`, `SnapZoom` on "<word>" | none |
| S04Name | `Crane` rise to <focal prop> | `tearAway` |
| S09Peak | `CrabTrack` along <lineup> | `whip` |
| S10CTA | `RackFocus` <prop> to phone | `tapePull` |
- Camera options: `OrbitCamera` + `Depth`, `SnapZoom`, `Crane`, `CrabTrack`, `DollyZoom`, `RackFocus`, `ForegroundPass`, `DutchTilt`, `FocusPulse`, `FreezeFrame`, `PullBack`, `PovMask`, `TimeRamp`, `TiltShift`, `FocusHunt`, `Handheld`, and `CameraPush` (from `paper/kit.tsx`). The catalog's `paper/camera.tsx` section says when each fits.
- Cut options: `hard`, `whip`, `zoomThrough`, `pageTurn`, `tearAway`, `tapePull`, `stampCut`, `infiniteZoom`, `popUpBook`, `keyhole`, `burnAway`.
- A plain `CameraPush` is allowed on at most a third of the scenes.
- Copy each row's camera into its scene block header. The cut column goes into `episode.json` as `"cuts": {"S04Name": {"kind": "tearAway"}}` (no entry means a hard cut), which `papercut-build` fills.
## 3. Scene blocks
One block per scene, 1.5-5 s each, cutting on sentence boundaries:
```
## S03: <beat> (5.6-8.2 s, 78 f) BANNER: <TAKEAWAY IN CAPS>
Location/bg: <world location + bg colour> Camera: <camera.tsx component + params, from the table> Cut in: <kind>
Cast: <who, accessories> Caption band: y=0.76
| VO word (stressed) | frame | event | motion spec |
| "<word>" | +6 | <prop enters / state flips / acts> | <spring/slide/swap + frames> |
Ambient: <LED blink, idle bob, stars, screen waveform>
Boil: banner + labels, +-1.5 px every 2 frames
SFX: <pop, chime, click...>
```
- Expand each staging-table row into frame-level events: one per stressed word (every 0.4-0.8 s), ambient motion always on. Frames are offsets from the word, later read with `cueOf(ID)(word, n)`.
- Product UI is the rough rebuild on a paper monitor or laptop, with fake interactions (cursor click, typing, progress, waveform, list scroll).
- **Proof:** once per reel, a real screenshot of the source page (a browser capture via `library/tools/capture.mjs`, not a redraw) taped onto a paper card, with a red marker circle drawing itself around the key line. Everything else stays a rough papercut rebuild.
- One callback to an earlier set before the CTA.
## 4. Camera and transition rules
- Every scene has one move. A slow push is the baseline. Add a parallax orbit on lit sets for depth, a punch-in or snap zoom on the stressed word for numbers and jokes, a foreground pass (blurred paper object across the lens) or rack focus, a pull-back to reveal scale, and a freeze frame with a label on the struggling-mascot beat.
- Mostly hard cuts on the banner change. A whip-pan with motion blur on 2-3 topic changes, a zoom-through when going "inside" a screen, door or mirror, at most one page turn or tear per reel (on the catch or a before/after contrast), and the tape pull into the CTA (a plain kraft strip, with an optional `label` to print a word on it).
- The cut out of the hook carries motion through it. Apply the rule from `papercut-hook` to S01 and S02.
- Transitions run 6-12 frames, each with its SFX (whip, zoom, page-flip, rip, tape-peel).
- In a library project, chain scenes with the kit's transition series, which keeps every scene start on its `plan.json` frame so the voice stays in sync.
## 5. SFX plan
- Air sounds (whoosh, slide, whip, zoom) together: at most one every 2.5 s of reel. `cues.py` prints a note above that. For scale, 12 in 33 s is fine and 24 in 26 s is distracting.
- Entrances get contact sounds (pop, thud, stamp) or silence. Count them in `tools/cues.json` before the audio render.
- Name SFX from `library/audio/CATALOG.md` in each block's `SFX:` line. Scene agents write the real rows to `tools/cue_sheet.d/<Scene>.json`.
- Pick the bed preset (`episode.json` "bed") and set `cutSfx` to match the cut kinds: `tearAway` rip, `tapePull` tape-peel.
## Gate
- [ ] Every scene has a camera and a cut-in, and a plain `CameraPush` is on at most a third of them.
- [ ] Every stressed word has an event; ambient motion is listed.
- [ ] One proof beat, one callback, the tape pull or whip into the CTA.
- [ ] At most one page turn or tear; air sounds within budget.
- Name the anticipation and the one exaggerated beat in each scene block's event table. The 12 principles, mapped to kit components, are in `../papercut-explainer/references/motion-principles.md`.
## Hand-off
Next is `papercut-build`, which scaffolds the project and turns the Camera / Cut table and scene boundaries into `episode.json`. It reads `STORYBOARD.md` and `narration/script.json`. The Timing section of `STORYBOARD.md` is generated later, after the voice, so leave it out.
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Review before install: Avoid automatic install
License: MIT
- Permission surface may require sandboxing
- Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
- Low GitHub adoption signal
- AI review approval is missing
- This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
- Quality score needs review
- Permission surface needs review: secrets or environment access, filesystem or document access
- GitHub adoption: 23 GitHub stars
- Stars/forks activity: 23 stars, 3 forks; issue activity unavailable in current metadata
- Permission surface: secrets or environment access, filesystem or document access
- Review status: AI review approval is missing
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Start with one small task
- 1Read the source. Confirm the input, expected output, dependencies and permissions.
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Repository metadata and review signals are advisory. Popularity, source discovery and successful execution are different facts.
- Source repository
- 0xS4N4TG/papercut-explainer
- License
- MIT
- Version
- Unknown
- Last GitHub push
- Oct 13, 2026
- Registry updated
- Oct 13, 2026
- Instruction path
- skills/papercut-storyboard/SKILL.md @ 5a342bf85516
Version reported in registry metadata; check source releases before relying on it.
Quality
55/100
Promising
Trust
61/100
Sandbox only
Audit
73/100
Risky
- Permission surface may require sandboxing
- Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
- Low GitHub adoption signal
- AI review approval is missing
- This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
- Quality score needs review
- Permission surface needs review: secrets or environment access, filesystem or document access
- GitHub adoption: 23 GitHub stars
- Stars/forks activity: 23 stars, 3 forks; issue activity unavailable in current metadata
- Permission surface: secrets or environment access, filesystem or document access
- Review status: AI review approval is missing
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Copies are not installs. Installation counts require a reported successful installation; they are not a blanket quality guarantee.
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"description": "Storyboard a papercut script before any code. Writes the Camera / Cut table, one block per scene with frame-level events on each stressed word, the SFX plan and the proof beat. Use for \"storyboard this script\" or \"plan the camera moves and cuts\".",
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"notRelevant": 0,
"avgOutputQuality": null,
"avgTimeToUsefulMs": null,
"productionOutcomes": 0,
"humanReviewRequired": 0,
"uniqueAgents": 0,
"lastOutcomeAt": null
},
"signals": [],
"penalties": [
"No real agent outcome evidence yet"
]
},
"audit": {
"score": 73,
"risk_level": "risky",
"risk_label": "Risky",
"warnings": [
"Permission surface may require sandboxing",
"Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required",
"Low GitHub adoption signal",
"AI review approval is missing",
"This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.",
"Quality score needs review",
"Permission surface needs review: secrets or environment access, filesystem or document access",
"GitHub adoption: 23 GitHub stars"
]
},
"safety_gate": {
"tier": "blocked",
"label": "Blocked for auto-install",
"auto_install_policy": "block",
"auto_install_allowed": false,
"human_review_required": true,
"blocked": true,
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
},
"quality": {
"score": 55,
"label": "Promising"
},
"supply": {
"track": "Coding and developer agents",
"scenario": "Coding agents",
"maintenance": "5d since push",
"risk": "Risky"
},
"alternative_skills": [],
"do_not_use_when": [
"teams that need a vendor-supported SLA",
"production agents without a repository review",
"Low GitHub adoption signal",
"No OpenAgentSkill engagement data yet",
"Audit risk risky exceeds max_risk=medium",
"High-risk permission hints: Secrets or environment access",
"Permission surface may require sandboxing",
"Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required"
],
"agent_contract": {
"task_input": "Use papercut-storyboard in an agent workflow",
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
"install_policy": "block",
"minimum_review_before_use": [
"Trust: 69/100 Manual review",
"Audit: 73/100 Risky",
"Safety: 41/100 Avoid automatic install",
"Review repository, license, install command, and permission surface before production use."
],
"expected_agent_output": {
"selected_skill": "0xs4n4tg-papercut-storyboard (papercut-storyboard)",
"install_command": "npx skills add 0xS4N4TG/papercut-explainer --skill papercut-storyboard",
"risk_summary": "Risky; Blocked for auto-install; Review before production",
"verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
}
},
"outcome_feedback": {
"endpoint": "https://www.openagentskill.com/api/agent/outcome",
"method": "POST",
"requires_resolve_event_id": true,
"event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
"expected_outcomes": [
"success",
"failed",
"not_relevant",
"blocked_by_risk",
"setup_required"
],
"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "0xs4n4tg-papercut-storyboard",
"task": "Use papercut-storyboard in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/0xs4n4tg-papercut-storyboard",
"api": "https://www.openagentskill.com/api/agent/skills/0xs4n4tg-papercut-storyboard",
"audit": "https://www.openagentskill.com/skills/0xs4n4tg-papercut-storyboard/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=0xs4n4tg-papercut-storyboard&task=Use%20papercut-storyboard%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20papercut-storyboard%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20papercut-storyboard%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/0xs4n4tg-papercut-storyboard/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/0xs4n4tg-papercut-storyboard"
}
}For the creator
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- Creator
- 0xS4N4TG
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- OpenAgentSkill community index
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